package UnitInfo.ui.windows; import UnitInfo.ui.OverScrollPane; import arc.Events; import arc.graphics.Color; import arc.input.KeyCode; import arc.math.Mathf; import arc.math.geom.Vec2; import arc.scene.event.HandCursorListener; import arc.scene.event.Touchable; import arc.scene.ui.*; import arc.scene.ui.layout.*; import arc.struct.*; import arc.util.*; import mindustry.content.StatusEffects; import mindustry.game.EventType; import mindustry.game.SpawnGroup; import mindustry.gen.*; import mindustry.graphics.Pal; import mindustry.ui.*; import static arc.Core.*; import static arc.Core.settings; import static mindustry.Vars.*; public class WaveDisplay extends WindowTable { static Vec2 scrollPos = new Vec2(0, 0); public WaveDisplay() { super("Wave Display", Icon.waves, t -> {}); } @Override public void build() { top(); topBar(); table(Styles.black8, t -> { ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false); t.add(pane); Events.on(EventType.WorldLoadEvent.class, e -> { pane.clearChildren(); pane.setWidget(rebuild()); }); Events.on(EventType.WaveEvent.class, e -> { pane.clearChildren(); pane.setWidget(rebuild()); }); }).top().right().grow().get().parent = null; resizeButton(); } public ObjectIntMap getWaveGroup(int index) { ObjectIntMap groups = new ObjectIntMap<>(); for (SpawnGroup group : state.rules.spawns) { if (group.getSpawned(index) <= 0) continue; SpawnGroup sameTypeKey = groups.keys().toArray().find(g -> g.type == group.type && g.effect != StatusEffects.boss); if (sameTypeKey != null) groups.increment(sameTypeKey, sameTypeKey.getSpawned(index)); else groups.put(group, group.getSpawned(index)); } Seq groupSorted = groups.keys().toArray().copy().sort((g1, g2) -> { int boss = Boolean.compare(g1.effect != StatusEffects.boss, g2.effect != StatusEffects.boss); if (boss != 0) return boss; int hitSize = Float.compare(-g1.type.hitSize, -g2.type.hitSize); if (hitSize != 0) return hitSize; return Integer.compare(-g1.type.id, -g2.type.id); }); ObjectIntMap groupsTmp = new ObjectIntMap<>(); groupSorted.each(g -> groupsTmp.put(g, groups.get(g))); return groupsTmp; } public Table rebuild(){ return new Table(table -> { table.touchable = Touchable.enabled; for (int i = settings.getBool("pastwave") ? 1 : state.wave; i <= Math.min(state.wave + settings.getInt("wavemax"), (state.isCampaign() && state.rules.winWave > 0 ? state.rules.winWave : Integer.MAX_VALUE)); i++) { final int index = i; table.table(waveRow -> { waveRow.background(Tex.underline); waveRow.add(index+"").update(label -> { Color color = Pal.accent; if (state.wave == index) color = Color.red; else if (state.wave - 1 == index && state.enemies > 0) color = Color.red.cpy().shiftHue(Time.time); label.setColor(label.color.cpy().lerp(color, Time.delta)); }); waveRow.table(t -> { if (state.rules.spawns.find(g -> g.getSpawned(index-1) > 0) == null) { if (settings.getBool("emptywave")) t.add(bundle.get("empty")).center(); return; } ObjectIntMap groups = getWaveGroup(index-1); int row = 0; for (SpawnGroup group : groups.keys()) { int spawners = state.rules.waveTeam.cores().size + (group.type.flying ? spawner.countFlyerSpawns() : spawner.countGroundSpawns()); int amount = groups.get(group); t.stack( new Table(ttt -> { ttt.center(); ttt.image(group.type.uiIcon).size(iconMed); ttt.pack(); }), new Table(ttt -> { ttt.bottom().left(); ttt.add(amount + "").padTop(2f).fontScale(0.9f); ttt.add("[gray]x" + spawners).padTop(10f).fontScale(0.7f); ttt.pack(); }), new Table(ttt -> { ttt.top().right(); ttt.image(Icon.warning.getRegion()).update(img -> img.setColor(Tmp.c2.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time, 2f, 1f)))).size(12f); ttt.visible(() -> group.effect == StatusEffects.boss); ttt.pack(); }) ).pad(2f).get().addListener(new Tooltip(to -> { to.background(Styles.black6); to.margin(4f).left(); to.add("[stat]" + group.type.localizedName + "[]").row(); to.row(); to.add(bundle.format("shar-stat-waveAmount", amount + " [lightgray]x" + spawners + "[]")).row(); to.add(bundle.format("shar-stat-waveShield", group.getShield(index-1))).row(); if (group.effect != null && group.effect != StatusEffects.none) to.add(bundle.get("shar-stat.waveStatus") + group.effect.emoji() + "[stat]" + group.effect.localizedName).row(); })); if (++row % 4 == 0) t.row(); } }); }); table.row(); } }); } }