#UI shar-stat.health = Sağlık: {0} shar-stat.shield = Kalkan: {0} shar-stat.payloadCapacity = Taşıma Kapasitesi: {0}²/{1}² shar-stat.capacity = {0}: {1}/{2} shar-stat.power = Güç: {0}/{1} shar-stat.powerIn = InPower: {0}/s shar-stat.powerOut = OutPower: {0}/s shar-stat.ammos = Mermi: {0}/{1} shar-stat.commandUnits = Emirler: {0}/{1} shar-stat.reload = Yeniden Y.: {0}% shar-stat.progress = Süreç: {0}% shar-stat.attr = Attribute: x{0} shar-stat-waveAmount = [lightgray]Miktar:[] {0} shar-stat-waveShield = [lightgray]Kalkan:[] {0} shar-stat.waveStatus = [lightgray]Durum:[] shar-stat.waveItem = [lightgray]Eşya:[] #Settings setting.barstyle.name = Bar Tarzını Değiştir setting.barstyle.description = Birliklere dokunulunca çıkan barların tarzını değiştir. setting.infoUiScale.name = Bilgi Arayüzü Boyutu setting.infoUiScale.description = Ekranın solundaki bilgi penceresinin boyutunu ayarla. setting.coreItemCheckRate.name = Çekirdek Kaynak Güncelleme Aralığı setting.coreItemCheckRate.description = Çekirdek kaynaklarının ne sıklıkla kontrol edildiğini ayarla.\nDaha yavaş değerler daha az lag sağlar. setting.wavemax.name = Gösterilen Dalga Sayısı setting.wavemax.description = Dalga listesi için dalga sayısı sınırı ayarla. setting.infoui.name = Bilgi Arayüzünü Göster setting.infoui.description = Ekranın solundaki bilgi arayüzünün görünürlüğünü ayarla.\nDevre dışı bırakılırsa ilgili tüm güncellemeler durur. setting.waveui.name = Dalga Arayüzünü Göster setting.waveui.description = Ekranın sol-üstündeki dalga arayüzünün görünürlüğünü ayarlar.\nDevre dışı bırakılırsa ilgili tüm güncellemeler durur. setting.pastwave.name = Önceki Dalgayı Göster setting.pastwave.description = Dalga listesinde önceki dalgayı göster.\nMevcut dalga kırmızı renk ile gösterilir. setting.emptywave.name = Boş Dalga Göster setting.emptywave.description = Dalga listesinde boş dalga göster. setting.rangeRadius.name = Near Range Margin setting.rangeRadius.description = set the range detection distance. setting.rangeNearby.name = Display Near Range setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance. setting.allTargetRange.name = Display All Target Range setting.allTargetRange.description = display all range.\nThe range of targets that cannot be aimed at themselves is shown as gray. setting.coreRange.name = Display Core Range setting.coreRange.description = display enemy core build-limit range. setting.RangeShader.name = Enable range animation setting.selectopacity.name = Select Arrow Opacity setting.selectopacity.description = set opacity of select arrow. setting.baropacity.name = Health Bar Opacity setting.baropacity.description = set opacity of unit bar. setting.uiopacity.name = UI Background Opacity setting.uiopacity.description = set opacity of ui background. setting.softRangeOpacity.name = Range Opacity setting.softRangeOpacity.description = set opacity of range circle. setting.pathlinelimit.name = PathLines limit setting.pathlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment. setting.unitlinelimit.name = UnitLines limit setting.unitlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment. setting.logiclinelimit.name = LogicLines limit setting.logiclinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment. setting.spawnarrowlimit.name = SpawnArrows limit setting.spawnarrowlimit.description = many arrows may cause significant device lag.\nIt must be adjusted to the device environment. setting.gaycursor.name = Enable Mouse Trail Effect setting.gaycursor.description = create a rainbow effect on the mouse cursor. setting.unithealthui.name = Display Unit Bar setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit. setting.blockfont.name = Display Block Info setting.blockfont.description = display briefly about health, shield, reload etc in each block. setting.linkedMass.name = Display mass driver link line setting.linkedMass.description = line the mass drivers associated with the selected mass drivers. setting.linkedNode.name = Display node link line setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line. setting.select.name = Display Select Arrow setting.select.description = display which unit or block is selected. setting.deadTarget.name = save locked target even if it's dead setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies. setting.distanceLine.name = Display distance line from info target setting.distanceLine.description = display dotted lines and numbers how far away the target is. setting.spawnerarrow.name = Display arrow pointing to wave spawn-points. setting.spawnerarrow.description = setting.autoShooting.name = Enable Auto Shooting setting.autoShooting.description = no don't do hack setting.shar-title = UnitInfo Setting setting.shar-ui = OverlayUI Setting setting.shar-range = AutoRange Setting setting.shar-opacity = Opacity Setting setting.shar-draw = Overdrawing Setting setting.shar-etc = etc #Hud hud.unit = Unit Info hud.wave = Wave Info hud.item = Resource Info hud.cancel = Hidden #Mod shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.