package informatis.draws; import arc.graphics.g2d.Draw; import arc.graphics.g2d.Fill; import mindustry.Vars; import mindustry.gen.Building; import mindustry.graphics.Pal; import static informatis.SUtils.isInCamera; public class BlockStatusDraw extends OverDraw { public BlockStatusDraw() { super("blockstatus", OverDrawCategory.Block); } @Override public void onBuilding(Building build) { if(!isInCamera(build.x, build.y, build.block.size/2f)) return; if(build.team != Vars.player.team() && build.block.consumers.length > 0) { float multiplier = build.block.size > 1 ? 1.0F : 0.64F; float brcx = build.x + (float)(build.block.size * 8) / 2.0F - 8.0F * multiplier / 2.0F; float brcy = build.y - (float)(build.block.size * 8) / 2.0F + 8.0F * multiplier / 2.0F; Draw.z(71.0F); Draw.color(Pal.gray); Fill.square(brcx, brcy, 2.5F * multiplier, 45.0F); Draw.color(build.status().color); Fill.square(brcx, brcy, 1.5F * multiplier, 45.0F); Draw.color(); } } }