#UI shar-stat.health = Health: {0} shar-stat.shield = Shield: {0} shar-stat.payloadCapacity = Payloads: {0}²/{1}² shar-stat.capacity = {0}: {1}/{2} shar-stat.power = Power: {0}/{1} shar-stat.powerIn = InPower: {0}/s shar-stat.powerOut = OutPower: {0}/s shar-stat.ammos = Ammo: {0}/{1} shar-stat.commandUnits = Commands: {0}/{1} shar-stat.reload = Reload: {0}% shar-stat.progress = Progress: {0}% shar-stat.attr = Attribute: x{0} shar-stat-waveAmount = [lightgray]Enemy Amount:[] {0} shar-stat-waveShield = [lightgray]Shield:[] {0} shar-stat.waveStatus = [lightgray]Status:[] shar-stat.waveItem = [lightgray]Item:[] #Settings setting.barstyle.name = Unit UI: Change Bar Style setting.barstyle.description = Changes the bar sprite in the unit information interface. setting.wavemax.name = Wave UI: Wave Amount To Display setting.wavemax.description = Sets the limit of visible waves in the wave list. setting.pastwave.name = Wave UI: Display Previous Wave setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color. setting.emptywave.name = Wave UI: Display Empty Wave setting.emptywave.description = Displays empty waves in the wave list. setting.schem.name = Display Schematic HUD setting.schem.description = Displays schem hud on right-side, which helps quick select. setting.aliceRange.name = Display Alice Range setting.aliceRange.description = Displays alice turret range too. setting.RangeShader.name = Enable Animation setting.RangeShader.description = Activate easy-to-see animations in return for large frame drops. setting.selectopacity.name = Select Arrow Opacity setting.selectopacity.description = Sets the opacity of selection arrow. setting.baropacity.name = Health Bar Opacity setting.baropacity.description = Sets the opacity of the unit health bar. setting.blockStatus.name = enable Block Status setting.blockStatus.description = display enemy block status too setting.powerNode.name = enable Power Node setting.powerNode.description = display power node link lines setting.massDriver.name = enable Mass Driver setting.massDriver.description = display mass driver link lines setting.airRange.name = enable air range setting.airRange.description = display turret range that can target air units setting.groundRange.name = enable ground range setting.groundRange.description = display turret range that can target ground units setting.pathLine.name = enable Path Line setting.pathLine.description = display wave ground unit's ai path lineline setting.logicLine.name = enable Logic Line setting.logicLine.description = display lines between logic processor and controlled units setting.unitLine.name = enable Unit Line setting.unitLine.description = display ai path each ground units setting.unitItem.name = enable Unit Item setting.unitItem.description = display item amount under each units setting.unitBar.name = enable Unit Bar setting.unitBar.description = display health bar under each units setting.autoShooting.name = Enable Auto Shooting setting.autoShooting.description = no don't do hack setting.spawnerarrow.name = Indicate Wave Spawn-Point setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points. setting.select.name = Display Selection Arrow setting.select.description = Shows which unit or block is selected. setting.distanceLine.name = Display Distance Line From Selected Target setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is. setting.elementdebug.name = Element Debug setting.elementdebug.description = Show all Element outline setting.hiddenElem.name = Display hidden element setting.hiddenElem.description = display hidden element outline too. setting.shar-title = UnitInfo Settings setting.shar-ui = Overlay UI Settings setting.shar-draw = Overdrawing Settings #Hud hud.schematic-list = Schematic List hud.unit = Unit Info hud.wave = Wave Info hud.item = Resource Info hud.cancel = Hidden hud.enabled = [accent]Enabled[] hud.disabled = [gray]Disabled[] hud.pathline = Path Line hud.unitline = Unit Line hud.logicline = Logic Line #Other sec = sec default-bar = default bar th-bar = th bar empty = [lightgray][] none = tiles = tiles #Mod shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.