package informatis; import informatis.shaders.*; import arc.graphics.g2d.TextureRegion; import mindustry.ai.Pathfinder; import mindustry.gen.Teamc; import static arc.Core.atlas; public class SVars { public static TextureRegion clear = atlas.find("clear"), error = atlas.find("error"); public static RangeShader turretRange = new RangeShader(); public static informatis.core.Pathfinder pathfinder; }