#UI shar-stat.health = Health: {0} shar-stat.shield = Shield: {0} shar-stat.payloadCapacity = Payloads: {0}² / {1}² shar-stat.itemCapacity = Items: {0} / {1} shar-stat.liquidCapacity = Liquid: {0} / {1} shar-stat.powerCapacity = Power: {0} / {1} shar-stat.powerUsage = Power: {0} / {1} shar-stat.ammos = Ammo: {0} / {1} shar-stat.commandUnits = Commands: {0} / {1} shar-stat.reload = Reload: {0}% shar-stat.itemAmmo = Ammo: {0} / {1} shar-stat.liquidAmmo = Liquid: {0} / {1} shar-stat.power = Power: {0} / {1} shar-stat.progress = Progress: {0}% shar-stat.attr = Attribute: x{0} shar-stat-waveAmount = [lightgray]Amount:[] {0} shar-stat-waveShield = [lightgray]Shield:[] {0} shar-stat.waveStatus = [lightgray]Status:[] shar-stat.waveItem = [lightgray]Item:[] #Settings setting.spathfinder.name = Enable Pathfinder overdrawing setting.spathfinder.description = shift + q: on/off\n\nshift + 1: Dispslay ground unit path\n\nshift + 2: Dispslay leg unit path\n\nshift + 3: Dispslay naval unit path setting.wavesetting.name = Wave UI Setting setting.opacitysetting.name = Opacity Setting setting.infoUiScale.name = Info UI Scaling setting.infoUiScale.description = set scale for info ui on left-side. setting.coreItemCheckRate.name = Item tap: update rate setting.pastwave.name = Display Previous Wave setting.pastwave.description = toggle to shows previous wave on wave info ingame.\nCurrent wave is highlighted with red. setting.emptywave.name = Display Empty Wave setting.emptywave.description = toggle to shows empty wave on wave info ingame. setting.wavemax.name = Wave Amount to Display setting.wavemax.description = set displayed wave amount of wave info.\nSelect the pencil and enter a number. setting.selectopacity.name = Select Arrow Opacity setting.selectopacity.description = use the slider to set opacity of select arrow. setting.baropacity.name = Health Bar Opacity setting.baropacity.description = use the slider to set opacity of unit bar. setting.uiopacity.name = UI Background Opacity setting.uiopacity.description = use the slider to set opacity of ui background. setting.scan.name = Enable Block Scanner setting.scan.description = toggle to enable scanner that shows nearly turret and wall hp. setting.coreRange.name = Display Core Range setting.coreRange.description = display enemy core build-limit range setting.rangemax.name = Block Scanner Range setting.rangemax.description = set scan radius of scanner.\nSelect the pencil and enter a number. setting.rangeNearby.name = Display Near Range setting.rangeNearby.description = toggle to display range circle when you approached enemy ranges. setting.unitRange.name = Display Unit Range setting.unitRange.description = toggle to display unit range too. setting.softRangeDrawing.name = Soft Display Range setting.softRangeDrawing.description = toggle to change range display style. setting.softRangeOpacity.name = Soft Range Opacity setting.softRangeOpacity.description = use the slider to set opacity of soft range. setting.rangeRadius.name = Near Range Margin setting.rangeRadius.description = set additional distances to show range. setting.allTeamRange.name = Display Player Team Range setting.allTeamRange.description = toggle to display player team's range. setting.allTargetRange.name = Display All Target Range setting.allTargetRange.description = toggle to display all range whatever airTarget or groundTarget etc. setting.autoShooting.name = Enable Auto Shooting setting.infoui.name = Display Info UI setting.weaponui.name = Display Weapon Info UI setting.select.name = Display Select Arrow setting.unithealthui.name = Display Unit Bar setting.ssim.name = Change Bar Style [lightgray](made by ssim)[] setting.shar.name = Change Bar Style [lightgray](made by shar)[] setting.shar1.name = Change Bar Style [lightgray](made by shar)[] setting.shar2.name = Change Bar Style [lightgray](made by shar)[] setting.shar3.name = Change Bar Style [lightgray](made by shar)[] setting.gaycursor.name = Enable Mouse Trail Effect [lightgray](only for desktop)[] setting.allTeam.name = Display all teams' info on item tap setting.deadTarget.name = save locked target even if it's dead setting.linkedMass.name = Display mass driver link line setting.linkedNode.name = Display node link line setting.distanceLine.name = Display distance line from info target #Dialog editmaxwave = Edit Waves(int) editrange = Edit Scan Range(int) invalid = Either you entered an invalid number format or the number is too large (must be <= 2147483647).\nNumber will be default(100). warn = [red]Warning[] warning = Too many waves to display! Lag may occur. #Hud hud.unit = Unit Info hud.wave = Wave Info hud.core = Core Info hud.tile = Tile Info hud.item = Item Info hud.cancel = Hidden