package UnitInfo.core; import UnitInfo.ui.*; import arc.*; import arc.graphics.*; import arc.graphics.g2d.*; import arc.math.*; import arc.scene.ui.layout.*; import arc.util.*; import mindustry.*; import mindustry.ai.Pathfinder; import mindustry.ai.types.*; import mindustry.content.*; import mindustry.entities.units.*; import mindustry.game.EventType.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.graphics.*; import mindustry.logic.LUnitControl; import mindustry.mod.*; import mindustry.ui.*; import mindustry.world.*; import mindustry.world.blocks.defense.turrets.*; import mindustry.world.blocks.storage.CoreBlock; import mindustry.world.blocks.units.CommandCenter; import java.util.Objects; import static UnitInfo.SVars.*; import static arc.Core.*; import static mindustry.Vars.*; public class Main extends Mod { int otherCores; public Tile getNextTile(Tile tile, int cost, Team team, int finder) { Pathfinder.Flowfield field = pathfinder.getField(team, cost, Mathf.clamp(finder, 0, 1)); Tile tile1 = pathfinder.getTargetTile(tile, field); pathTiles.add(tile1); if(tile1 == tile || tile1 == null || (finder == 0 && (otherCores != Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != team) || tile1.build instanceof CoreBlock.CoreBuild)) || (finder == 1 && tile1.build instanceof CommandCenter.CommandBuild)) //so many ififififififif. return tile1; return getNextTile(tile1, cost, team, finder); } @Override public void init(){ Core.app.post(() -> { Mods.ModMeta meta = Vars.mods.locateMod("unitinfo").meta; meta.displayName = "[#B5FFD9]Unit Infomation[]"; meta.author = "[#B5FFD9]Sharlotte[lightgray]#0018[][]"; meta.description = bundle.get("shar-description"); }); Events.on(ClientLoadEvent.class, e -> { hud = new HudUi(); settingAdder.init(); hud.addWaveTable(); hud.addUnitTable(); hud.addTable(); hud.addWaveInfoTable(); hud.setEvent(); }); Events.on(WorldLoadEvent.class, e -> { hud = new HudUi(); hud.addWaveTable(); }); Events.on(WaveEvent.class, e -> { Vars.ui.hudGroup.removeChild(hud.waveTable); hud = new HudUi(); hud.addWaveTable(); }); Events.run(Trigger.draw, () -> { int[] units = {0}; if(pathLine || unitLine || logicLine) Groups.unit.each(u -> { Team team = u.team; UnitController c = u.controller(); UnitCommand com = team.data().command; if(c instanceof LogicAI ai){ if(logicLine && (ai.control == LUnitControl.approach || ai.control == LUnitControl.move)) { Lines.stroke(1, team.color); Lines.line(u.x(), u.y(), ai.moveX, ai.moveY); Lines.stroke(0.5f + Mathf.absin(6f, 0.5f), Tmp.c1.set(Pal.logicOperations).lerp(Pal.sap, Mathf.absin(6f, 0.5f))); Lines.line(u.x(), u.y(), ai.controller.x, ai.controller.y); } return; } if(++units[0] > settings.getInt("unitlinelimit") || //prevent lag !unitLine || //disabled u.type.flying || //not flying c instanceof MinerAI || //not mono c instanceof BuilderAI || //not poly c instanceof RepairAI || //not mega c instanceof DefenderAI || //not oct c instanceof FormationAI || //not commanded unit by player c instanceof FlyingAI || //not flying anyway com == UnitCommand.idle) return; //not idle otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != team); getNextTile(u.tileOn(), u.pathType(), team, com.ordinal()); pathTiles.filter(Objects::nonNull); for(int i = 1; i < pathTiles.size; i++) { if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException Tile tile1 = pathTiles.get(i); Tile tile2 = pathTiles.get(i + 1); Draw.z(Layer.overlayUI); Lines.stroke(1, team.color); Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy()); } pathTiles.clear(); }); if(pathLine) spawner.getSpawns().each(t -> { Team enemyTeam = state.rules.waveTeam; for(int p = 0; p < 3; p++) { otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != enemyTeam); if(otherCores == 0) return; //must have target core getNextTile(t, p, enemyTeam, Pathfinder.fieldCore); pathTiles.filter(Objects::nonNull); for(int i = 1; i < pathTiles.size; i++) { if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException Tile tile1 = pathTiles.get(i); Tile tile2 = pathTiles.get(i + 1); Draw.z(Layer.overlayUI); Lines.stroke(1, enemyTeam.color); Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy()); } pathTiles.clear(); } }); if(settings.getBool("blockstatus")) Groups.build.each(build -> { if(Vars.player != null && Vars.player.team() == build.team) return; Block block = build.block; if(block.enableDrawStatus && block.consumes.any()){ float multiplier = block.size > 1 ? 1 : 0.64f; float brcx = build.x + (block.size * tilesize / 2f) - (tilesize * multiplier / 2f); float brcy = build.y - (block.size * tilesize / 2f) + (tilesize * multiplier / 2f); Draw.z(Layer.power + 1); Draw.color(Pal.gray); Fill.square(brcx, brcy, 2.5f * multiplier, 45); Draw.color(build.status().color); Fill.square(brcx, brcy, 1.5f * multiplier, 45); Draw.color(); } }); if(Core.settings.getBool("unithealthui")) Groups.unit.each(unit -> new FreeBar().draw(unit)); if(!mobile && !Vars.state.isPaused() && settings.getBool("gaycursor")) Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f)); if(!renderer.pixelator.enabled()) Groups.unit.each(unit -> unit.item() != null && unit.itemTime > 0.01f, unit -> { Fonts.outline.draw(unit.stack.amount + "", unit.x + Angles.trnsx(unit.rotation + 180f, unit.type.itemOffsetY), unit.y + Angles.trnsy(unit.rotation + 180f, unit.type.itemOffsetY) - 3, Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center); Draw.reset(); }); // Turret Ranges if(settings.getBool("rangeNearby") && player != null) { Team team = player.team(); Unit unit = player.unit(); Groups.build.each(e -> { if(!settings.getBool("allTeamRange") && e.team == team) return; // Don't draw own turrets if(!(e instanceof BaseTurret.BaseTurretBuild)) return; // Not a turret if((e instanceof Turret.TurretBuild t && !t.hasAmmo()) || !e.cons.valid()) return; // No ammo boolean canHit = e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround : e.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround); float range = ((BaseTurret.BaseTurretBuild) e).range(); float max = range + settings.getInt("rangeRadius") * tilesize + e.block.offset; float dst = Mathf.dst(control.input.getMouseX(), control.input.getMouseY(), e.x, e.y); if(control.input.block != null && dst <= max) canHit = e.block instanceof Turret t && t.targetGround; if(player.dst(e) <= max || (control.input.block != null && dst <= max)) { if(canHit || settings.getBool("allTargetRange")){ if(settings.getBool("softRangeDrawing")){ Lines.stroke(Scl.scl(), Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.5f)); Lines.poly(e.x, e.y, Lines.circleVertices(range), range); Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : player.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f))); } else Drawf.dashCircle(e.x, e.y, range, canHit ? e.team.color : Team.derelict.color); } } }); // Unit Ranges (Only works when turret ranges are enabled) if(settings.getBool("unitRange") || (settings.getBool("allTeamRange") && player.unit() != null)) { Groups.unit.each(u -> { if(!settings.getBool("unitRange") && settings.getBool("allTeamRange") && player.unit() != u) return; //player unit rule if(!settings.getBool("allTeamRange") && u.team == team) return; // Don't draw own units if(u.controller() instanceof AIController ai && (ai instanceof BuilderAI || ai instanceof MinerAI)) return; //don't draw poly and mono boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround; float range = u.range(); float max = range + settings.getInt("rangeRadius") * tilesize; if(Vars.player.dst(u) <= max) { if (canHit || settings.getBool("allTargetRange")) // Same as above if(settings.getBool("softRangeDrawing")){ Lines.stroke(Scl.scl(), Tmp.c1.set(canHit ? u.team.color : Team.derelict.color).a(0.5f)); Lines.poly(u.x, u.y, Lines.circleVertices(range), range); Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1-Vars.player.dst(u)/max))); } else Drawf.dashCircle(u.x, u.y, range, canHit ? u.team.color : Team.derelict.color); } }); } } if(!state.rules.polygonCoreProtection && settings.getBool("coreRange") && player != null){ state.teams.eachEnemyCore(player.team(), core -> { if(Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){ Draw.color(Color.darkGray); Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius); Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f)); Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius); } }); } }); } }