Merge pull request #27 from parkuristt/master

better text #2 yey
This commit is contained in:
Sharlotte
2021-08-25 09:53:14 +09:00
committed by GitHub
2 changed files with 116 additions and 7 deletions

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@@ -9,7 +9,7 @@
This mod displays some extra information about units, waves, cores, and tiles.
## Freatures
## Features
* **In-game UI**: Located at left side, although it is entirely possible to change its location by pressing a button.
* **Unit Info**: Shows unit/build information by cursor.
* **Wave Info**: Shows wave list, including type/amount/boss. can click to view detail info.
@@ -18,9 +18,9 @@ This mod displays some extra information about units, waves, cores, and tiles.
* **Item Info**: Shows current resources(inc/decrement), unit amount for each team.
* **In-game Drawer**: draws on the screen, drawing location can be each block or unit.
* **Block Scanner**: draws turret/wall health and range near the cursor.
* **Unit Bar**: draws unit ammo/shield/health under each unit.
* **Turret Range**: draws turret range.
* **Power Link**: overdraws green power node on blocks which is power-connected with the selected block.
* **Mass Link**: draws mass link lines between selected mass driver and another mass driver.
* **In-game Drawer**: Draws on the screen, drawing location can be each block or unit.
* **Block Scanner**: Draws turret/wall health and range near the cursor.
* **Unit Bar**: Draws unit ammo/shield/health under each unit.
* **Turret Range**: Draws turret range.
* **Power Link**: Overdraws green power node on blocks which is power-connected with the selected block.
* **Mass Link**: Draws mass link lines between selected mass driver and another mass driver.

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#UI
shar-stat.health = Can: {0}
shar-stat.shield = Kalkan: {0}
shar-stat.payloadCapacity = Yük: {0}² / {1}²
shar-stat.itemCapacity = Eşyalar: {0} / {1}
shar-stat.liquidCapacity = Sıvı: {0} / {1}
shar-stat.powerCapacity = Güç: {0} / {1}
shar-stat.powerUsage = Güç: {0} / {1}
shar-stat.ammos = Mermi: {0} / {1}
shar-stat.commandUnits = Komutlar: {0} / {1}
shar-stat.reload = Yeniden Yükleme: {0}%
shar-stat.itemAmmo = Mermi: {0} / {1}
shar-stat.liquidAmmo = Liquid: {0} / {1}
shar-stat.power = Güç: {0} / {1}
shar-stat.progress = İlerleme: {0}%
shar-stat.attr = Bağlanma: x{0}
shar-stat-waveAmount = [lightgray]Miktar:[] {0}
shar-stat-waveShield = [lightgray]Kalkan:[] {0}
shar-stat.waveStatus = [lightgray]Durum:[]
shar-stat.waveItem = [lightgray]Eşya:[]
shar-stat.powerIn = Enerji Geliri: {0}/s
shar-stat.powerOut = Enerji Gideri: {0}/s
#Settings
setting.infoui.name = Bilgi Arayüzünü Göster
setting.infoui.description =
setting.weaponui.name = Silah Bilgi Arayüzünü Göster
setting.weaponui.description =
setting.wavemax.name = Gösterilecek Dalga Sayısı
setting.wavemax.description = Bilgisi gösterilecek dalga sayısını ayarlar.
setting.pastwave.name = Önceki Dalgayı Göster
setting.pastwave.description = Bilgi kısmında önceki dalgayı gösterir.\nŞu anki dalga [scarlet]kırmızı[] ile gösterilir.
setting.emptywave.name = Boş Dalga Göster
setting.emptywave.description = Bilgi kısmında boş dalga gösterir.
setting.barstyle.name = Bar Tarzını Değiştir
setting.barstyle.description =
setting.infoUiScale.name = Bilgi Arayüzü Boyutu
setting.infoUiScale.description = Ekranın solundaki bilgi arayüzünün boyutunu ayarlar.
setting.coreItemCheckRate.name = Item tap: update rate
setting.coreItemCheckRate.description =
setting.allTeam.name = Eşyaya dokunulduğunda tüm takımların bilgisini göster
setting.allTeam.description =
setting.rangeRadius.name = Uzaklığın ölçüldüğü seviyeyi değiştir
setting.rangeRadius.description = set additional distances to show range.
setting.rangeNearby.name = Display Near Range
setting.rangeNearby.description = toggle to display range circle when you approached enemy ranges.
setting.allTeamRange.name = Display Player Team Range
setting.allTeamRange.description = toggle to display player team's range.
setting.allTargetRange.name = Display All Target Range
setting.allTargetRange.description = toggle to display all range whatever airTarget or groundTarget etc.
setting.coreRange.name = Display Core Range
setting.coreRange.description = display enemy core build-limit range
setting.unitRange.name = Display Unit Range
setting.unitRange.description = toggle to display unit range too.
setting.softRangeDrawing.name = Soft Display Range
setting.softRangeDrawing.description = toggle to change range display style.
setting.selectopacity.name = Select Arrow Opacity
setting.selectopacity.description = use the slider to set opacity of select arrow.
setting.baropacity.name = Health Bar Opacity
setting.baropacity.description = use the slider to set opacity of unit bar.
setting.uiopacity.name = UI Background Opacity
setting.uiopacity.description = use the slider to set opacity of ui background.
setting.softRangeOpacity.name = Soft Range Opacity
setting.softRangeOpacity.description = use the slider to set opacity of soft range.
setting.gaycursor.name = Enable Mouse Trail Effect [lightgray](only for desktop)[]
setting.gaycursor.description =
setting.unithealthui.name = Display Unit Bar
setting.unithealthui.description =
setting.linkedMass.name = Display mass driver link line
setting.linkedMass.description =
setting.linkedNode.name = Display node link line
setting.linkedNode.description =
setting.select.name = Display Select Arrow
setting.select.description =
setting.deadTarget.name = save locked target even if it's dead
setting.deadTarget.description =
setting.distanceLine.name = Display distance line from info target
setting.distanceLine.description =
setting.unitlinelimit.name = UnitLines limit
setting.unitlinelimit.description = lots of drawing unitlines drop fps. you need to set lines limit with your device environment.
setting.autoShooting.name = Enable Auto Shooting
setting.autoShooting.description =
setting.shar-title = UnitInfo Setting
setting.shar-wave = Wave Setting
setting.shar-range = AutoRange Setting
setting.shar-opacity = Opacity Setting
setting.shar-draw = Overdrawing Setting
setting.shar-etc = etc
#Dialog
editmaxwave = Edit Waves(int)
editrange = Edit Scan Range(int)
invalid = Either you entered an invalid number format or the number is too large (must be <= 2147483647).\nNumber will be default(100).
warn = [red]Warning[]
warning = Too many waves to display! Lag may occur.
#Hud
hud.unit = Unit Info
hud.wave = Wave Info
hud.item = Resource Info
hud.cancel = Hidden
#Mod
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.