From f46c3919a76192ed428813008b2ccff893c55070 Mon Sep 17 00:00:00 2001 From: CergC4888 <74678215+CergC4888@users.noreply.github.com> Date: Sun, 14 Nov 2021 19:19:12 +0200 Subject: [PATCH] Create bundle_uk_UA --- assets/bundles/bundle_uk_UA | 103 ++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 assets/bundles/bundle_uk_UA diff --git a/assets/bundles/bundle_uk_UA b/assets/bundles/bundle_uk_UA new file mode 100644 index 0000000..b935469 --- /dev/null +++ b/assets/bundles/bundle_uk_UA @@ -0,0 +1,103 @@ +#UI +shar-stat.health = Health: {0} +shar-stat.shield = Shield: {0} +shar-stat.payloadCapacity = Payloads: {0}²/{1}² +shar-stat.capacity = {0}: {1}/{2} +shar-stat.power = Power: {0}/{1} +shar-stat.powerIn = InPower: {0}/s +shar-stat.powerOut = OutPower: {0}/s +shar-stat.ammos = Ammo: {0}/{1} +shar-stat.commandUnits = Commands: {0}/{1} +shar-stat.reload = Reload: {0}% +shar-stat.progress = Progress: {0}% +shar-stat.attr = Attribute: x{0} +shar-stat-waveAmount = [lightgray]Enemy Amount:[] {0} +shar-stat-waveShield = [lightgray]Shield:[] {0} +shar-stat.waveStatus = [lightgray]Status:[] +shar-stat.waveItem = [lightgray]Item:[] + +#Settings +setting.barstyle.name = Unit UI: Change Bar Style +setting.barstyle.description = Changes the bar sprite in the unit information interface. +setting.infoUiScale.name = Information UI Scale +setting.infoUiScale.description = Sets the scale of the UnitInfo information interface. +setting.coreItemCheckRate.name = Resource UI: Update Rate +setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets. +setting.wavemax.name = Wave UI: Wave Amount To Display +setting.wavemax.description = Sets the limit of visible waves in the wave list. +setting.infoui.name = Display Information UI +setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped. +setting.waveui.name = Display Wave UI +setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped. +setting.pastwave.name = Wave UI: Display Previous Wave +setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color. +setting.emptywave.name = Wave UI: Display Empty Wave +setting.emptywave.description = Displays empty waves in the wave list. +setting.itemcal.name = Resource UI: Calculate item inc/dec speed. +setting.itemcal.description = Calculate increase/decrease speed of core item and display results. + +setting.rangeRadius.name = Near Range Margin +setting.rangeRadius.description = Sets the range detection distance. +setting.rangeNearby.name = Display Near Range +setting.rangeNearby.description = Enables automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance. +setting.allTargetRange.name = Display All Target Ranges +setting.allTargetRange.description = Displays all target ranges.\nThe range of targets that cannot be aimed at themselves is shown as gray. +setting.aliceRange.name = Display Alice Range +setting.aliceRange.description = Displays alice turret range too. +setting.RangeShader.name = Enable Animation +setting.RangeShader.description = Activate easy-to-see animations in return for large frame drops. + +setting.selectopacity.name = Select Arrow Opacity +setting.selectopacity.description = Sets the opacity of selection arrow. +setting.baropacity.name = Health Bar Opacity +setting.baropacity.description = Sets the opacity of the unit health bar. +setting.uiopacity.name = UI Background Opacity +setting.uiopacity.description = Sets the opacity of the interface background. +setting.softRangeOpacity.name = Range Opacity +setting.softRangeOpacity.description = Sets the opacity of range circle. + +setting.pathlinelimit.name = Path Line Limit +setting.pathlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment. +setting.unitlinelimit.name = Unit Line Limit +setting.unitlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment. +setting.logiclinelimit.name = Logic Line Limit +setting.logiclinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment. +setting.spawnarrowlimit.name = Spawn Arrow Limit +setting.spawnarrowlimit.description = Too many arrows may cause significant device lag.\nIt must be adjusted to the device environment. +setting.gaycursor.name = Enable Mouse Trail Effect +setting.gaycursor.description = Creates a rainbow effect under the mouse cursor. +setting.unithealthui.name = Display Unit Bar +setting.unithealthui.description = Displays brief information about health, ammo, shield, status effect, and payload in each unit. +setting.blockfont.name = Display Block Info +setting.blockfont.description = Displays brief information about health, shield, reload, etc., in each block. +setting.linkedMass.name = Display Mass Driver Link Line +setting.linkedMass.description = Indicates the mass drives associated with the selected mass driver(s) by drawing lines. +setting.linkedNode.name = Display Node Link Line +setting.linkedNode.description = Indicates the blocks electrically connected to the selected block(s) by drawing lines. +setting.select.name = Display Selection Arrow +setting.select.description = Shows which unit or block is selected. +setting.deadTarget.name = Keep Target Locked After Its Death +setting.deadTarget.description = Continues to display the coordinates and target information even after the locked target(s) dies. +setting.distanceLine.name = Display Distance Line From Selected Target +setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is. +setting.spawnerarrow.name = Indicate Wave Spawn-Point +setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points. + +setting.autoShooting.name = Enable Auto Shooting +setting.autoShooting.description = no don't do hack + +setting.shar-title = UnitInfo Settings +setting.shar-ui = Overlay UI Settings +setting.shar-range = Auto Range Settings +setting.shar-opacity = Opacity Settings +setting.shar-draw = Overdrawing Settings +setting.shar-etc = Other + +#Hud +hud.unit = Unit Info +hud.wave = Wave Info +hud.item = Resource Info +hud.cancel = Hidden + +#Mod +shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.