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bugfixing
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@@ -1,13 +1,13 @@
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#UI
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shar-stat.health = Health: {0}
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shar-stat.shield = Shield: {0}
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shar-stat.payloadCapacity = Payloads: {0}² / {1}²
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shar-stat.capacity = {0}: {1} / {2}
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shar-stat.power = Power: {0} / {1}
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shar-stat.powerIn = Power Income: {0}/s
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shar-stat.powerOut = Power Outcome: {0}/s
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shar-stat.ammos = Ammo: {0} / {1}
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shar-stat.commandUnits = Commands: {0} / {1}
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shar-stat.payloadCapacity = Payloads: {0}²/{1}²
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shar-stat.capacity = {0}: {1}/{2}
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shar-stat.power = Power: {0}/{1}
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shar-stat.powerIn = InPower: {0}/s
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shar-stat.powerOut = OutPower: {0}/s
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shar-stat.ammos = Ammo: {0}/{1}
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shar-stat.commandUnits = Commands: {0}/{1}
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shar-stat.reload = Reload: {0}%
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shar-stat.progress = Progress: {0}%
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shar-stat.attr = Attribute: x{0}
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@@ -1,12 +1,12 @@
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#UI
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shar-stat.health = 체력: {0}
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shar-stat.shield = 방어막: {0}
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shar-stat.payloadCapacity = 화물: {0}² / {1}²
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shar-stat.power = 전력: {0} / {1}
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shar-stat.payloadCapacity = 화물: {0}²/{1}²
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shar-stat.power = 전력: {0}/{1}
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shar-stat.powerIn = 전력 생산량: {0}/s
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shar-stat.powerOut = 전력 소모량: {0}/s
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shar-stat.ammos = 탄약: {0} / {1}
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shar-stat.commandUnits = 지휘 유닛: {0} / {1}
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shar-stat.ammos = 탄약: {0}/{1}
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shar-stat.commandUnits = 지휘 유닛: {0}/{1}
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shar-stat.reload = 재장전: {0}%
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shar-stat.progress = 진행도: {0}%
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shar-stat.attr = 친화력: x{0}
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