Remove reset on WorldLoadEvent

This actually works, according to playtesting, unlike the last PR
This commit is contained in:
NiChrosia
2021-05-14 09:29:33 -05:00
parent bf8a71386b
commit f07e42fdad
2 changed files with 22 additions and 13 deletions

View File

@@ -3,29 +3,29 @@ package UnitInfo.core;
import UnitInfo.ui.FreeBar;
import arc.Core;
import arc.Events;
import mindustry.Vars;
import mindustry.game.EventType.*;
import mindustry.gen.Groups;
import mindustry.mod.Mod;
public class Main extends Mod {
public static Setting settingAdder = new Setting();
public static HudUi hud = new HudUi();
public Main(){
@Override
public void init(){
Events.on(ClientLoadEvent.class, e -> {
HudUi hud = new HudUi();
hud.reset();
hud = new HudUi();
settingAdder.init();
hud.addTable();
hud.addCoreTable();
});
Events.on(WorldLoadEvent.class, e -> {
HudUi hud = new HudUi();
hud.addWaveTable();
});
Events.on(ResetEvent.class, e -> {
HudUi hud = new HudUi();
hud.reset();
hud = new HudUi();
hud.addWaveTable();
});
@@ -45,10 +45,6 @@ public class Main extends Mod {
*/
}
@Override
public void init(){
}
@Override
public void loadContent(){