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ui clean up
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@@ -32,7 +32,7 @@ public class SUtils {
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public static <T extends Teamc> T getTarget(){
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if(locked && target != null) {
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if(settings.getBool("deadTarget") && !Groups.all.contains(e -> e == target)) {
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target = null;
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target = player.unit();
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locked = false;
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}
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else return (T) target; //if there is locked target, return it first.
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