U s e   w i l d c a r d   i m p o r t s .

A r e   y o u   e v e n   l i s t e n i n g   t o   s o m e   o f   t h e   n o t i c e s   t h a t   y o u r
 I D E   m e n t i o n s ?
This commit is contained in:
MEEP of Faith
2021-05-29 15:48:10 -07:00
parent 39c2f17033
commit e97bff3a31
6 changed files with 70 additions and 132 deletions

View File

@@ -1,37 +1,23 @@
package UnitInfo.ui;
import UnitInfo.core.PrograssedReqImage;
import arc.Core;
import arc.func.Func;
import arc.graphics.Color;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.Image;
import arc.struct.FloatSeq;
import arc.util.Log;
import arc.util.Tmp;
import mindustry.Vars;
import mindustry.content.Liquids;
import mindustry.entities.abilities.ForceFieldAbility;
import mindustry.entities.abilities.ShieldRegenFieldAbility;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.abilities.*;
import mindustry.gen.*;
import mindustry.graphics.Drawf;
import mindustry.graphics.Layer;
import mindustry.graphics.Pal;
import mindustry.graphics.Trail;
import mindustry.type.Item;
import mindustry.type.Liquid;
import mindustry.ui.Cicon;
import mindustry.ui.MultiReqImage;
import mindustry.ui.ReqImage;
import mindustry.world.blocks.defense.Wall;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.power.ConditionalConsumePower;
import mindustry.world.consumers.ConsumePower;
import mindustry.world.consumers.ConsumeType;
import static arc.Core.settings;
import static mindustry.Vars.content;
import static arc.Core.*;
import static mindustry.Vars.*;
public class FreeBar {
public float value;
@@ -183,10 +169,6 @@ public class FreeBar {
}
else if(build instanceof PowerTurret.PowerTurretBuild){
PowerTurret.PowerTurretBuild entity = (PowerTurret.PowerTurretBuild) build;
ConsumePower cons = entity.block.consumes.getPower();
double max = (Math.round(cons.usage * 10) / 10.0) * 60;
double v = (Math.round(((ConditionalConsumePower)entity.block.consumes.get(ConsumeType.power)).requestedPower(entity) * 10) / 10.0);
h = entity.power.status;
color = Pal.powerBar;