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https://github.com/yawaflua/Informatis.git
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Shar bad
U s e w i l d c a r d i m p o r t s . A r e y o u e v e n l i s t e n i n g t o s o m e o f t h e n o t i c e s t h a t y o u r I D E m e n t i o n s ?
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@@ -1,49 +1,35 @@
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package UnitInfo.core;
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import UnitInfo.ui.SBar;
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import arc.Core;
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import arc.Events;
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import arc.func.Func;
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import arc.graphics.Color;
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import UnitInfo.ui.*;
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import arc.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.Angles;
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import arc.math.Mathf;
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import arc.scene.Element;
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import arc.scene.style.TransformDrawable;
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import arc.math.*;
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import arc.scene.*;
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import arc.scene.style.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.Scl;
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import arc.scene.ui.layout.Stack;
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import arc.scene.ui.layout.Table;
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import arc.scene.utils.Elem;
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import arc.struct.ObjectIntMap;
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import arc.struct.Seq;
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import arc.scene.ui.layout.*;
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import arc.scene.utils.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.Vars;
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import mindustry.ai.types.FormationAI;
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import mindustry.content.Items;
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import mindustry.content.Liquids;
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import mindustry.content.StatusEffects;
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import mindustry.entities.abilities.ForceFieldAbility;
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import mindustry.entities.abilities.ShieldRegenFieldAbility;
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import mindustry.entities.units.WeaponMount;
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import mindustry.game.EventType;
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import mindustry.game.SpawnGroup;
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import mindustry.*;
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import mindustry.ai.types.*;
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import mindustry.content.*;
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import mindustry.entities.abilities.*;
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import mindustry.entities.units.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.Pal;
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import mindustry.input.DesktopInput;
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import mindustry.graphics.*;
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import mindustry.input.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.blocks.defense.turrets.ItemTurret;
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import mindustry.world.blocks.defense.turrets.LiquidTurret;
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import mindustry.world.blocks.defense.turrets.PowerTurret;
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import mindustry.world.blocks.defense.turrets.Turret;
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import mindustry.world.blocks.power.ConditionalConsumePower;
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import mindustry.world.blocks.storage.CoreBlock;
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import mindustry.world.consumers.ConsumePower;
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import mindustry.world.consumers.ConsumeType;
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import mindustry.world.blocks.defense.turrets.*;
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import mindustry.world.blocks.power.*;
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import mindustry.world.blocks.storage.*;
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import mindustry.world.consumers.*;
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import static arc.Core.scene;
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import static arc.Core.settings;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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public class HudUi {
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@@ -1,28 +1,21 @@
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package UnitInfo.core;
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import UnitInfo.ui.FreeBar;
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import arc.Core;
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import arc.Events;
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import arc.graphics.Color;
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import arc.graphics.g2d.Draw;
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import arc.graphics.g2d.Lines;
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import arc.math.Mathf;
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import arc.struct.Seq;
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import arc.util.Time;
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import arc.util.Tmp;
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import mindustry.Vars;
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import mindustry.content.Fx;
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import mindustry.content.UnitTypes;
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import UnitInfo.ui.*;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.game.EventType.*;
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import mindustry.game.Team;
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import mindustry.gen.Building;
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import mindustry.gen.Groups;
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import mindustry.graphics.Pal;
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import mindustry.mod.Mod;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.mod.*;
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import static arc.Core.settings;
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import static mindustry.Vars.indexer;
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import static mindustry.Vars.mobile;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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public class Main extends Mod {
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public static Setting settingAdder = new Setting();
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@@ -1,20 +1,14 @@
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package UnitInfo.core;
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import arc.func.Boolp;
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import arc.graphics.g2d.Draw;
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import arc.graphics.g2d.Lines;
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import arc.graphics.g2d.TextureRegion;
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import arc.scene.Element;
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import arc.scene.ui.Image;
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import arc.scene.ui.layout.Scl;
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import arc.scene.ui.layout.Stack;
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import mindustry.graphics.Pal;
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import arc.func.*;
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import arc.graphics.g2d.*;
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import arc.scene.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import mindustry.graphics.*;
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public class PrograssedReqImage extends Stack {
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private final Boolp valid;
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public PrograssedReqImage(Element image, Boolp valid, float prograss){
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this.valid = valid;
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add(image);
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add(new Element(){
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{
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@@ -37,9 +31,5 @@ public class PrograssedReqImage extends Stack {
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public PrograssedReqImage(TextureRegion region, Boolp valid, float prograss){
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this(new Image(region), valid, prograss);
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}
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public boolean valid(){
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return valid.get();
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}
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}
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@@ -1,21 +1,15 @@
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package UnitInfo.core;
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import arc.Core;
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import arc.Input;
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import arc.graphics.Color;
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import arc.scene.ui.Dialog;
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import arc.scene.ui.Label;
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import arc.scene.ui.SettingsDialog;
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import arc.scene.ui.TextArea;
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import arc.scene.ui.layout.Scl;
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import arc.scene.ui.layout.Table;
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import arc.util.Align;
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import arc.util.Log;
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import mindustry.Vars;
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import mindustry.gen.Icon;
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import mindustry.ui.dialogs.BaseDialog;
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import arc.*;
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import arc.graphics.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.gen.*;
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import mindustry.ui.dialogs.*;
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import static mindustry.Vars.ui;
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import static mindustry.Vars.*;
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public class Setting {
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public void addGraphicSetting(String key){
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