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https://github.com/yawaflua/Informatis.git
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1.5.2v release
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@@ -48,14 +48,14 @@ public class OverDrawer {
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public static int otherCores;
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public static boolean locked;
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public static ObjectMap<Team, Seq<Building>> tmpbuildobj = new ObjectMap<>();
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public static ObjectMap<Team, Seq<Unit>> tmpunitobj = new ObjectMap<>();
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static float sin = Mathf.absin(Time.time, 6f, 1f);
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public static void setEvent(){
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Events.run(EventType.Trigger.draw, () -> {
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effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
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float sin = Mathf.absin(Time.time, 6f, 1f);
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Draw.drawRange(158, 1f, () -> effectBuffer.begin(Color.clear), () -> {
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effectBuffer.end();
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effectBuffer.blit(lineShader);
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@@ -125,7 +125,7 @@ public class OverDrawer {
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pathTiles.clear();
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}
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});
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Draw.reset();
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Draw.z(Layer.overlayUI);
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int[] arrows = {0};
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@@ -203,7 +203,7 @@ public class OverDrawer {
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Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center)
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);
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if(!state.rules.polygonCoreProtection && settings.getBool("coreRange") && player != null){
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if(!state.rules.polygonCoreProtection && player != null){
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state.teams.eachEnemyCore(player.team(), core -> {
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if(Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){
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Draw.color(Color.darkGray);
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@@ -265,6 +265,8 @@ public class OverDrawer {
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Unit unit = player.unit();
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tmpbuildobj.clear();
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for(int i = 0; i < Team.baseTeams.length; i++){
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if(!settings.getBool("aliceRange") && player.team() == Team.baseTeams[i]) continue;
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int finalI = i;
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tmpbuildobj.put(Team.baseTeams[i], Groups.build.copy(new Seq<Building>()).filter(b -> {
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if(!(b instanceof BaseTurret.BaseTurretBuild)) return false;
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@@ -282,7 +284,7 @@ public class OverDrawer {
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}));
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}
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tmpbuildobj.each((t, bseq) -> {
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Draw.drawRange(166+t.id*3, 1, () -> effectBuffer.begin(Color.clear), () -> {
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if(settings.getBool("RangeShader")) Draw.drawRange(166+t.id*3, 1, () -> effectBuffer.begin(Color.clear), () -> {
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effectBuffer.end();
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effectBuffer.blit(turretRange);
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});
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@@ -293,10 +295,11 @@ public class OverDrawer {
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Draw.z(166+t.id*3);
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Fill.poly(b.x, b.y, Lines.circleVertices(range), range);
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}
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else Lines.circle(b.x, b.y, range);
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else Drawf.dashCircle(b.x, b.y, range, t.color);
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});
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});
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}
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Draw.reset();
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});
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}
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