mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
shaddder
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@@ -57,7 +57,13 @@ public class OverDrawer {
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effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
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float sin = Mathf.absin(Time.time, 6f, 1f);
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Draw.z(Layer.overlayUI);
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Draw.drawRange(169, 1f, () -> effectBuffer.begin(Color.clear), () -> {
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effectBuffer.end();
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effectBuffer.blit(lineShader);
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});
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Draw.z(169);
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int[] paths = {0};
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int[] units = {0};
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@@ -122,6 +128,8 @@ public class OverDrawer {
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}
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});
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Draw.z(Layer.overlayUI);
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int[] arrows = {0};
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if(settings.getBool("spawnerarrow")) spawner.getSpawns().each(t -> {
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if(arrows[0] > settings.getInt("spawnarrowlimit")) return;
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@@ -261,21 +269,20 @@ public class OverDrawer {
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if(settings.getBool("rangeNearby") && player != null && player.unit() != null && !player.unit().dead) {
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Draw.z(166);
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Team team = player.team();
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Unit unit = player.unit();
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Groups.build.each(e -> {
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if(!settings.getBool("allTeamRange") && e.team == team) return; // Don't draw own turrets
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if(!settings.getBool("allTeamRange") && e.team == player.team()) return; // Don't draw own turrets
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if(!(e instanceof BaseTurret.BaseTurretBuild)) return; // Not a turret
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if((e instanceof Turret.TurretBuild t && !t.hasAmmo()) || !e.cons.valid()) return; // No ammo
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boolean canHit = e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround :
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e.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround);
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boolean canHit = unit == null || (e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround :
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e.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround));
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float range = ((BaseTurret.BaseTurretBuild) e).range();
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float max = range + settings.getInt("rangeRadius") * tilesize + e.block.offset;
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float dst = Mathf.dst(control.input.getMouseX(), control.input.getMouseY(), e.x, e.y);
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if(control.input.block != null && dst <= max) canHit = e.block instanceof Turret t && t.targetGround;
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if(player.dst(e) <= max || (control.input.block != null && dst <= max)) {
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if(camera.position.dst(e) <= max || (control.input.block != null && dst <= max)) {
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if(canHit || settings.getBool("allTargetRange")){
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if(e instanceof Turret.TurretBuild t){
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Lines.stroke(1.5f, Tmp.c1.set(canHit ? e.team.color : Team.derelict.color).a(0.75f));
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@@ -285,30 +292,30 @@ public class OverDrawer {
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Lines.line(e.x, e.y, e.x + Tmp.v1.x, e.y + Tmp.v1.y);
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}
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if(settings.getBool("RangeShader")) {
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Draw.color(Tmp.c1.set(canHit ? e.team.color : Team.derelict.color));
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Draw.color(Tmp.c1.a(1));
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Fill.poly(e.x, e.y, Lines.circleVertices(range), range);
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}
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else Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : player.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f)));
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else Fill.light(e.x, e.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Mathf.clamp(1-((control.input.block != null && dst <= max ? dst : camera.position.dst(e))/max), 0, settings.getInt("softRangeOpacity")/100f)));
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}
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}
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});
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// Unit Ranges (Only works when turret ranges are enabled)
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if(settings.getBool("unitRange") || (settings.getBool("allTeamRange") && player.unit() != null)) {
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if(settings.getBool("unitRange") || (settings.getBool("allTeamRange"))) {
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Groups.unit.each(u -> {
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if(!settings.getBool("unitRange") && settings.getBool("allTeamRange") && player.unit() != u) return; //player unit rule
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if(!settings.getBool("allTeamRange") && u.team == team) return; // Don't draw own units
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if(!settings.getBool("unitRange") && settings.getBool("allTeamRange")) return; //player unit rule
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if(!settings.getBool("allTeamRange") && u.team == player.team()) return; // Don't draw own units
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if(u.controller() instanceof AIController ai && (ai instanceof BuilderAI || ai instanceof MinerAI)) return; //don't draw poly and mono
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boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround;
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boolean canHit = unit == null || (unit.isFlying() ? u.type.targetAir : u.type.targetGround);
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float range = u.range();
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float max = range + settings.getInt("rangeRadius") * tilesize;
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if(Vars.player.dst(u) <= max && (canHit || settings.getBool("allTargetRange"))) { // Same as above
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if(camera.position.dst(u) <= max && (canHit || settings.getBool("allTargetRange"))) { // Same as above
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if(settings.getBool("RangeShader")) {
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Draw.color(Tmp.c1.set(canHit ? u.team.color : Team.derelict.color));
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Fill.poly(u.x, u.y, Lines.circleVertices(range), range);
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}
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else Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1.5f-Vars.player.dst(u)/max)));
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else Fill.light(u.x, u.y, Lines.circleVertices(range), range, Color.clear, Tmp.c1.a(Math.min(settings.getInt("softRangeOpacity")/100f, 1.5f-camera.position.dst(u)/max)));
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}
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});
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}
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