mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 03:59:26 +02:00
refactoring
This commit is contained in:
@@ -72,24 +72,22 @@ setting.elementdebug.description = Show all Element outline
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setting.hiddenElem.name = Display hidden element
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setting.hiddenElem.name = Display hidden element
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setting.hiddenElem.description = display hidden element outline too.
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setting.hiddenElem.description = display hidden element outline too.
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setting.shar-title = UnitInfo Settings
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setting.shar-title = unitinfo Settings
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setting.shar-ui = Overlay UI Settings
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setting.shar-ui = Overlay UI Settings
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setting.shar-draw = Overdrawing Settings
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setting.shar-draw = Overdrawing Settings
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#Hud
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#Hud
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hud.schematic-list = Schematic List
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hud.schematic-list = Schematic List
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hud.unit = Unit Info
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hud.wave = Wave Info
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#Window
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hud.item = Resource Info
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window.unit.name = Unit Display
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hud.cancel = Hidden
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window.wave.name = Wave Display
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hud.enabled = [accent]Enabled[]
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window.core.name = Core Display
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hud.disabled = [gray]Disabled[]
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window.player.name = Player Display
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hud.pathline = Path Line
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window.tool.name = Tool Display
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hud.unitline = Unit Line
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window.editor.name = Map Editor Display
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hud.logicline = Logic Line
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#Other
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#Other
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sec = sec
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default-bar = default bar
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default-bar = default bar
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th-bar = th bar
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th-bar = th bar
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empty = [lightgray]<Empty>[]
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empty = [lightgray]<Empty>[]
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@@ -89,7 +89,7 @@ setting.hiddenElem.description = 숨겨진 요소의 외곽선도 표시합니
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setting.autoShooting.name = 자동 사격 활성화
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setting.autoShooting.name = 자동 사격 활성화
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setting.autoShooting.description =
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setting.autoShooting.description =
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setting.shar-title = UnitInfo 설정
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setting.shar-title = unitinfo 설정
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setting.shar-ui = 정보UI 설정
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setting.shar-ui = 정보UI 설정
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setting.shar-range = 자동 사거리 설정
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setting.shar-range = 자동 사거리 설정
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setting.shar-opacity = 투명도 설정
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setting.shar-opacity = 투명도 설정
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@@ -77,7 +77,7 @@ setting.distanceLine.description = display dotted lines and numbers how far away
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setting.autoShooting.name = Включить автострельбу.
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setting.autoShooting.name = Включить автострельбу.
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setting.autoShooting.description = [red]не читери, не будь какахой
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setting.autoShooting.description = [red]не читери, не будь какахой
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setting.shar-title = Настройки UnitInfo
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setting.shar-title = Настройки unitinfo
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setting.shar-wave = InfoTap Setting
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setting.shar-wave = InfoTap Setting
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setting.shar-range = AutoRange Setting
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setting.shar-range = AutoRange Setting
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setting.shar-opacity = Opacity Setting
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setting.shar-opacity = Opacity Setting
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@@ -83,7 +83,7 @@ setting.spawnerarrow.description =
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setting.autoShooting.name = Enable Auto Shooting
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setting.autoShooting.name = Enable Auto Shooting
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setting.autoShooting.description = no don't do hack
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setting.autoShooting.description = no don't do hack
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setting.shar-title = UnitInfo Ayarları
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setting.shar-title = unitinfo Ayarları
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setting.shar-ui = Arayüz Ayarları
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setting.shar-ui = Arayüz Ayarları
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setting.shar-range = Oto-Uzaklık Ayarları
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setting.shar-range = Oto-Uzaklık Ayarları
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setting.shar-opacity = Opaklık Ayarları
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setting.shar-opacity = Opaklık Ayarları
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@@ -86,7 +86,7 @@ setting.spawnerarrow.description = Показує стрілку, направл
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setting.autoShooting.name = Увімкнути автострільбу
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setting.autoShooting.name = Увімкнути автострільбу
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setting.autoShooting.description = Не треба, ти ж не гакер.
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setting.autoShooting.description = Не треба, ти ж не гакер.
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setting.shar-title = Налаштування UnitInfo
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setting.shar-title = Налаштування unitinfo
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setting.shar-ui = Налаштування накладання інтерфейсу
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setting.shar-ui = Налаштування накладання інтерфейсу
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setting.shar-range = Налаштування автоматичного діапазону
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setting.shar-range = Налаштування автоматичного діапазону
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setting.shar-opacity = Налаштування прозорості
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setting.shar-opacity = Налаштування прозорості
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@@ -4,7 +4,7 @@
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"author": "Sharlotte",
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"author": "Sharlotte",
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"description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc",
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"description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc",
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"version": "1.5.5",
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"version": "1.5.5",
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"main": "UnitInfo.core.Main",
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"main": "unitinfo.core.Main",
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"minGameVersion": "135",
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"minGameVersion": "135",
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"dependencies": [],
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"dependencies": [],
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"hidden": true,
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"hidden": true,
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@@ -1,5 +1,5 @@
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# Filename of output file (dexify prepends 'dexed-') (people will hate you if it isn't .jar)
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# Filename of output file (dexify prepends 'dexed-') (people will hate you if it isn't .jar)
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pArtifactFilename = UnitInfo.jar
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pArtifactFilename = unitinfo.jar
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# Group of project (should line up with dirs in src/)
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# Group of project (should line up with dirs in src/)
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pGroup = sharlotte
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pGroup = sharlotte
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# Version of Mindustry to use (if not working, consult jitpack.io)
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# Version of Mindustry to use (if not working, consult jitpack.io)
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@@ -1,41 +0,0 @@
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package UnitInfo.ui;
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import arc.scene.*;
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import mindustry.ui.fragments.*;
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import static UnitInfo.ui.windows.WindowTables.*;
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public class HUDFragment extends Fragment{
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@Override
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public void build(Group parent){
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parent.fill(t -> {
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t.name = "Windows";
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t.visible(() -> parent.visible);
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t.center().left();
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// sidebar
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t.add(new TaskbarTable(
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unitTable,
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waveTable,
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coreTable,
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playerTable,
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toolTable,
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editorTable
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)).visible(TaskbarTable.visibility);
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// windows (totally not a copyright violation)
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t.add(unitTable).size(250f).visible(false);
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t.add(waveTable).size(250f).visible(false);
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t.add(coreTable).size(250f).visible(false);
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t.add(playerTable).size(250f).visible(false);
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t.add(toolTable).size(250f).visible(false);
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t.add(editorTable).size(250f).visible(false);
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t.update(()->{
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for (Element child : t.getChildren()) {
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if(child instanceof Updatable u) u.update();
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}
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});
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});
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};
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}
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@@ -1,12 +0,0 @@
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package UnitInfo.ui;
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import arc.*;
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import arc.scene.style.*;
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public class MindowsTex{
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public static Drawable sidebar;
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public static void init(){
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sidebar = Core.atlas.drawable("unitinfo-sidebar");
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}
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}
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@@ -1,24 +0,0 @@
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package UnitInfo.ui;
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import UnitInfo.ui.windows.WindowTable;
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import arc.func.*;
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import arc.scene.ui.layout.*;
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import mindustry.*;
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import mindustry.ui.*;
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public class TaskbarTable extends Table{
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public static Boolp visibility = () -> Vars.ui.hudfrag.shown && !Vars.ui.minimapfrag.shown();
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public TaskbarTable(WindowTable... items){
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visible = true;
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table(MindowsTex.sidebar, t -> {
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t.top().center();
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for(WindowTable w : items){
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t.button(w.icon, Styles.emptyi, () -> {
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w.visible(visibility);
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}).disabled(b -> w.visible).size(40f).padRight(5f);
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t.row();
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}
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}).left().center().width(40f);
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}
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}
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@@ -1,16 +0,0 @@
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package UnitInfo.ui.windows;
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public class WindowTables {
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public static WindowTable
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unitTable, waveTable, coreTable, playerTable, toolTable;
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public static MapEditorDisplay editorTable;
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public static void init() {
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unitTable = new UnitDisplay();
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waveTable = new WaveDisplay();
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coreTable = new CoreDisplay();
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playerTable = new PlayerDisplay();
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toolTable = new ToolDisplay();
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editorTable = new MapEditorDisplay();
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}
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}
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@@ -1,4 +1,4 @@
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package UnitInfo;
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package unitinfo;
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import arc.graphics.g2d.*;
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import arc.graphics.g2d.*;
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import arc.math.Mathf;
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import arc.math.Mathf;
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@@ -21,8 +21,8 @@ import mindustry.world.Tile;
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import java.lang.reflect.*;
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import java.lang.reflect.*;
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import static UnitInfo.SVars.locked;
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import static unitinfo.SVars.locked;
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import static UnitInfo.SVars.target;
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import static unitinfo.SVars.target;
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import static arc.Core.input;
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import static arc.Core.input;
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import static arc.Core.settings;
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import static arc.Core.settings;
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import static mindustry.Vars.player;
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import static mindustry.Vars.player;
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@@ -1,13 +1,12 @@
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package UnitInfo;
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package unitinfo;
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import UnitInfo.core.*;
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import unitinfo.core.*;
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import UnitInfo.shaders.LineShader;
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import unitinfo.shaders.LineShader;
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import UnitInfo.shaders.RangeShader;
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import unitinfo.shaders.RangeShader;
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import arc.graphics.g2d.TextureRegion;
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import arc.graphics.g2d.TextureRegion;
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import mindustry.gen.Teamc;
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import mindustry.gen.Teamc;
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import static arc.Core.atlas;
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import static arc.Core.atlas;
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import static arc.Core.settings;
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public class SVars {
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public class SVars {
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public static HudUi hud = new HudUi();
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public static HudUi hud = new HudUi();
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@@ -1,4 +1,4 @@
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package UnitInfo.core;
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package unitinfo.core;
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import arc.graphics.*;
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import arc.graphics.*;
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import arc.math.*;
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import arc.math.*;
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@@ -25,7 +25,7 @@ import mindustry.world.consumers.*;
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import java.lang.reflect.*;
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import java.lang.reflect.*;
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import static UnitInfo.SUtils.floatFormat;
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import static unitinfo.SUtils.floatFormat;
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import static arc.Core.*;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.*;
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@@ -1,4 +1,4 @@
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package UnitInfo.core;
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package unitinfo.core;
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import arc.Core;
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import arc.Core;
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import arc.struct.Seq;
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import arc.struct.Seq;
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@@ -98,7 +98,7 @@ public class ContentJSON {
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data.add(name, obj);
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data.add(name, obj);
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});
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});
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try {
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try {
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modDirectory.child("UnitInfo").child(content.peek().getContentType().toString() + ".json").writeString(data.toString(Stringify.FORMATTED));
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modDirectory.child("unitinfo").child(content.peek().getContentType().toString() + ".json").writeString(data.toString(Stringify.FORMATTED));
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} catch (Throwable e){
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} catch (Throwable e){
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Log.warn(e.getMessage());
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Log.warn(e.getMessage());
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}
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}
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@@ -1,11 +1,8 @@
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package UnitInfo.core;
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package unitinfo.core;
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import UnitInfo.ui.windows.*;
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import unitinfo.ui.SchemDisplay;
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import arc.*;
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import arc.*;
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import arc.graphics.*;
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import arc.math.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import arc.util.*;
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@@ -14,8 +11,8 @@ import mindustry.gen.*;
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import mindustry.graphics.Pal;
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import mindustry.graphics.Pal;
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import mindustry.ui.*;
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import mindustry.ui.*;
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import static UnitInfo.SUtils.*;
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import static unitinfo.SUtils.*;
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import static UnitInfo.SVars.*;
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import static unitinfo.SVars.*;
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import static arc.Core.*;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.*;
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@@ -1,19 +1,20 @@
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package UnitInfo.core;
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package unitinfo.core;
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import UnitInfo.shaders.*;
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import unitinfo.shaders.*;
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import UnitInfo.ui.*;
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import unitinfo.ui.*;
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import UnitInfo.ui.draws.OverDraws;
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import unitinfo.ui.draws.OverDraws;
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import UnitInfo.ui.windows.*;
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import unitinfo.ui.windows.*;
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import arc.*;
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import arc.*;
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import arc.struct.*;
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import arc.struct.*;
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import mindustry.*;
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import mindustry.*;
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import mindustry.game.EventType.*;
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import mindustry.game.EventType.*;
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import mindustry.mod.*;
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import mindustry.mod.*;
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import static UnitInfo.SVars.*;
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import static unitinfo.SVars.*;
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import static arc.Core.*;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.*;
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import static UnitInfo.SUtils.*;
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import static unitinfo.SUtils.*;
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import static unitinfo.ui.windows.WindowManager.windows;
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public class Main extends Mod {
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public class Main extends Mod {
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@Override
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@Override
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@@ -36,13 +37,23 @@ public class Main extends Mod {
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}
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}
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});
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});
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Events.run(Trigger.update, () -> {
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for (Window window : windows) {
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if(window instanceof Updatable u) u.update();
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}
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});
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Events.on(ContentInitEvent.class, e -> {
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Windows.load();
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});
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Events.on(ClientLoadEvent.class, e -> {
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Events.on(ClientLoadEvent.class, e -> {
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Windows.load();
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SettingS.init();
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SettingS.init();
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MindowsTex.init();
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WindowManager.init();
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WindowTables.init();
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OverDraws.init();
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OverDraws.init();
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new HUDFragment().build(Vars.ui.hudGroup);
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//new HUDFragment().build(Vars.ui.hudGroup);
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hud = new HudUi();
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hud = new HudUi();
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hud.addWaveInfoTable();
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hud.addWaveInfoTable();
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hud.addSchemTable();
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hud.addSchemTable();
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@@ -58,9 +69,5 @@ public class Main extends Mod {
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if(jsonGen) ContentJSON.save();
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if(jsonGen) ContentJSON.save();
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});
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});
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Events.on(WorldLoadEvent.class, e -> {
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((CoreDisplay) WindowTables.coreTable).resetUsed();
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});
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}
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}
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||||||
}
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}
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@@ -1,7 +1,7 @@
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package UnitInfo.core;
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package unitinfo.core;
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import UnitInfo.ui.draws.OverDraw;
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import unitinfo.ui.draws.OverDraw;
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import UnitInfo.ui.draws.OverDraws;
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import unitinfo.ui.draws.OverDraws;
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import arc.*;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.graphics.g2d.*;
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||||||
@@ -13,7 +13,7 @@ import mindustry.gen.*;
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|||||||
import mindustry.graphics.*;
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import mindustry.graphics.*;
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||||||
import mindustry.ui.*;
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import mindustry.ui.*;
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||||||
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||||||
import static UnitInfo.SVars.*;
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import static unitinfo.SVars.*;
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||||||
import static arc.Core.*;
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import static arc.Core.*;
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||||||
import static mindustry.Vars.*;
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import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.core;
|
package unitinfo.core;
|
||||||
|
|
||||||
import arc.*;
|
import arc.*;
|
||||||
import arc.func.*;
|
import arc.func.*;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.core;
|
package unitinfo.core;
|
||||||
|
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.scene.ui.layout.Table;
|
import arc.scene.ui.layout.Table;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.shaders;
|
package unitinfo.shaders;
|
||||||
|
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.graphics.gl.Shader;
|
import arc.graphics.gl.Shader;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.shaders;
|
package unitinfo.shaders;
|
||||||
|
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.graphics.gl.Shader;
|
import arc.graphics.gl.Shader;
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
package UnitInfo.ui;
|
package unitinfo.ui;
|
||||||
|
|
||||||
import UnitInfo.ui.windows.WindowTables;
|
|
||||||
import arc.func.Boolf;
|
import arc.func.Boolf;
|
||||||
import arc.func.Cons;
|
import arc.func.Cons;
|
||||||
import arc.input.KeyCode;
|
import arc.input.KeyCode;
|
||||||
@@ -14,9 +13,9 @@ import mindustry.game.Team;
|
|||||||
import mindustry.world.Block;
|
import mindustry.world.Block;
|
||||||
import mindustry.world.Tile;
|
import mindustry.world.Tile;
|
||||||
|
|
||||||
import static UnitInfo.ui.windows.MapEditorDisplay.drawTeam;
|
import static unitinfo.ui.windows.MapEditorDisplay.drawTeam;
|
||||||
import static UnitInfo.ui.windows.MapEditorDisplay.selected;
|
import static unitinfo.ui.windows.MapEditorDisplay.selected;
|
||||||
import static UnitInfo.ui.windows.WindowTables.editorTable;
|
import static unitinfo.ui.windows.Windows.editorTable;
|
||||||
import static mindustry.Vars.world;
|
import static mindustry.Vars.world;
|
||||||
|
|
||||||
public enum EditorTool{
|
public enum EditorTool{
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.ui;
|
package unitinfo.ui;
|
||||||
|
|
||||||
import arc.graphics.g2d.Draw;
|
import arc.graphics.g2d.Draw;
|
||||||
import arc.graphics.g2d.Lines;
|
import arc.graphics.g2d.Lines;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.ui;
|
package unitinfo.ui;
|
||||||
|
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.ui;
|
package unitinfo.ui;
|
||||||
|
|
||||||
import arc.math.geom.Vec2;
|
import arc.math.geom.Vec2;
|
||||||
import arc.scene.Element;
|
import arc.scene.Element;
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
package UnitInfo.ui;
|
package unitinfo.ui;
|
||||||
|
|
||||||
import UnitInfo.SUtils;
|
import unitinfo.SUtils;
|
||||||
import arc.*;
|
import arc.*;
|
||||||
import arc.func.*;
|
import arc.func.*;
|
||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.ui;
|
package unitinfo.ui;
|
||||||
|
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.graphics.g2d.TextureRegion;
|
import arc.graphics.g2d.TextureRegion;
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
package UnitInfo.ui.windows;
|
package unitinfo.ui;
|
||||||
|
|
||||||
import UnitInfo.SUtils;
|
import unitinfo.SUtils;
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.func.Cons;
|
import arc.func.Cons;
|
||||||
import arc.func.Floatf;
|
import arc.func.Floatf;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.ui;
|
package unitinfo.ui;
|
||||||
|
|
||||||
public interface Updatable {
|
public interface Updatable {
|
||||||
void update();
|
void update();
|
||||||
@@ -1,14 +1,9 @@
|
|||||||
package UnitInfo.ui.draws;
|
package unitinfo.ui.draws;
|
||||||
|
|
||||||
import arc.scene.Element;
|
|
||||||
import arc.scene.style.TextureRegionDrawable;
|
import arc.scene.style.TextureRegionDrawable;
|
||||||
import arc.scene.ui.CheckBox;
|
|
||||||
import arc.scene.ui.layout.Table;
|
|
||||||
import mindustry.Vars;
|
|
||||||
import mindustry.gen.Groups;
|
import mindustry.gen.Groups;
|
||||||
import mindustry.ui.Styles;
|
|
||||||
|
|
||||||
import static UnitInfo.core.OverDrawer.isInCamera;
|
import static unitinfo.core.OverDrawer.isInCamera;
|
||||||
import static arc.Core.settings;
|
import static arc.Core.settings;
|
||||||
|
|
||||||
public class BlockDraw extends OverDraw {
|
public class BlockDraw extends OverDraw {
|
||||||
@@ -1,14 +1,11 @@
|
|||||||
package UnitInfo.ui.draws;
|
package unitinfo.ui.draws;
|
||||||
|
|
||||||
import arc.graphics.Color;
|
import arc.graphics.Color;
|
||||||
import arc.graphics.g2d.Draw;
|
import arc.graphics.g2d.Draw;
|
||||||
import arc.graphics.g2d.Lines;
|
import arc.graphics.g2d.Lines;
|
||||||
import arc.math.Angles;
|
import arc.math.Angles;
|
||||||
import arc.math.Mathf;
|
import arc.math.Mathf;
|
||||||
import arc.scene.Element;
|
|
||||||
import arc.scene.style.TextureRegionDrawable;
|
import arc.scene.style.TextureRegionDrawable;
|
||||||
import arc.scene.ui.CheckBox;
|
|
||||||
import arc.scene.ui.layout.Table;
|
|
||||||
import arc.struct.IntSeq;
|
import arc.struct.IntSeq;
|
||||||
import arc.struct.Seq;
|
import arc.struct.Seq;
|
||||||
import arc.util.Time;
|
import arc.util.Time;
|
||||||
@@ -19,14 +16,13 @@ import mindustry.gen.Groups;
|
|||||||
import mindustry.graphics.Drawf;
|
import mindustry.graphics.Drawf;
|
||||||
import mindustry.graphics.Layer;
|
import mindustry.graphics.Layer;
|
||||||
import mindustry.graphics.Pal;
|
import mindustry.graphics.Pal;
|
||||||
import mindustry.ui.Styles;
|
|
||||||
import mindustry.world.blocks.distribution.MassDriver;
|
import mindustry.world.blocks.distribution.MassDriver;
|
||||||
import mindustry.world.blocks.payloads.PayloadMassDriver;
|
import mindustry.world.blocks.payloads.PayloadMassDriver;
|
||||||
|
|
||||||
import static arc.Core.atlas;
|
import static arc.Core.atlas;
|
||||||
import static arc.Core.settings;
|
import static arc.Core.settings;
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
import static UnitInfo.SVars.*;
|
import static unitinfo.SVars.*;
|
||||||
|
|
||||||
public class LinkDraw extends OverDraw {
|
public class LinkDraw extends OverDraw {
|
||||||
Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>();
|
Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>();
|
||||||
@@ -1,10 +1,9 @@
|
|||||||
package UnitInfo.ui.draws;
|
package unitinfo.ui.draws;
|
||||||
|
|
||||||
import arc.scene.Element;
|
import arc.scene.Element;
|
||||||
import arc.scene.style.TextureRegionDrawable;
|
import arc.scene.style.TextureRegionDrawable;
|
||||||
import arc.scene.ui.CheckBox;
|
import arc.scene.ui.CheckBox;
|
||||||
import arc.scene.ui.layout.Table;
|
import arc.scene.ui.layout.Table;
|
||||||
import arc.struct.ObjectMap;
|
|
||||||
import arc.struct.Seq;
|
import arc.struct.Seq;
|
||||||
import mindustry.ui.Styles;
|
import mindustry.ui.Styles;
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package UnitInfo.ui.draws;
|
package unitinfo.ui.draws;
|
||||||
|
|
||||||
import mindustry.gen.Icon;
|
import mindustry.gen.Icon;
|
||||||
|
|
||||||
@@ -1,24 +1,20 @@
|
|||||||
package UnitInfo.ui.draws;
|
package unitinfo.ui.draws;
|
||||||
|
|
||||||
import arc.graphics.Color;
|
import arc.graphics.Color;
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.graphics.gl.FrameBuffer;
|
import arc.graphics.gl.FrameBuffer;
|
||||||
import arc.scene.Element;
|
|
||||||
import arc.scene.style.TextureRegionDrawable;
|
import arc.scene.style.TextureRegionDrawable;
|
||||||
import arc.scene.ui.CheckBox;
|
|
||||||
import arc.scene.ui.layout.Table;
|
|
||||||
import arc.struct.ObjectMap;
|
import arc.struct.ObjectMap;
|
||||||
import arc.struct.Seq;
|
import arc.struct.Seq;
|
||||||
import mindustry.game.Team;
|
import mindustry.game.Team;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.graphics.Drawf;
|
import mindustry.graphics.Drawf;
|
||||||
import mindustry.ui.Styles;
|
|
||||||
import mindustry.world.blocks.defense.turrets.BaseTurret;
|
import mindustry.world.blocks.defense.turrets.BaseTurret;
|
||||||
import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
|
import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
|
||||||
import mindustry.world.blocks.defense.turrets.Turret;
|
import mindustry.world.blocks.defense.turrets.Turret;
|
||||||
|
|
||||||
import static UnitInfo.SVars.turretRange;
|
import static unitinfo.SVars.turretRange;
|
||||||
import static UnitInfo.core.OverDrawer.isInCamera;
|
import static unitinfo.core.OverDrawer.isInCamera;
|
||||||
import static arc.Core.*;
|
import static arc.Core.*;
|
||||||
import static mindustry.Vars.player;
|
import static mindustry.Vars.player;
|
||||||
|
|
||||||
@@ -1,18 +1,13 @@
|
|||||||
package UnitInfo.ui.draws;
|
package unitinfo.ui.draws;
|
||||||
|
|
||||||
import UnitInfo.ui.FreeBar;
|
import unitinfo.ui.FreeBar;
|
||||||
import arc.Core;
|
|
||||||
import arc.graphics.g2d.Lines;
|
import arc.graphics.g2d.Lines;
|
||||||
import arc.math.Angles;
|
import arc.math.Angles;
|
||||||
import arc.math.Mathf;
|
import arc.math.Mathf;
|
||||||
import arc.scene.Element;
|
|
||||||
import arc.scene.style.TextureRegionDrawable;
|
import arc.scene.style.TextureRegionDrawable;
|
||||||
import arc.scene.ui.CheckBox;
|
|
||||||
import arc.scene.ui.layout.Scl;
|
import arc.scene.ui.layout.Scl;
|
||||||
import arc.scene.ui.layout.Table;
|
|
||||||
import arc.struct.Seq;
|
import arc.struct.Seq;
|
||||||
import arc.util.Align;
|
import arc.util.Align;
|
||||||
import arc.util.Log;
|
|
||||||
import arc.util.Tmp;
|
import arc.util.Tmp;
|
||||||
import mindustry.Vars;
|
import mindustry.Vars;
|
||||||
import mindustry.ai.Pathfinder;
|
import mindustry.ai.Pathfinder;
|
||||||
@@ -21,19 +16,17 @@ import mindustry.entities.units.UnitCommand;
|
|||||||
import mindustry.entities.units.UnitController;
|
import mindustry.entities.units.UnitController;
|
||||||
import mindustry.game.Team;
|
import mindustry.game.Team;
|
||||||
import mindustry.gen.Groups;
|
import mindustry.gen.Groups;
|
||||||
import mindustry.gen.Tex;
|
|
||||||
import mindustry.graphics.Pal;
|
import mindustry.graphics.Pal;
|
||||||
import mindustry.logic.LUnitControl;
|
import mindustry.logic.LUnitControl;
|
||||||
import mindustry.ui.Fonts;
|
import mindustry.ui.Fonts;
|
||||||
import mindustry.ui.Styles;
|
|
||||||
import mindustry.world.Tile;
|
import mindustry.world.Tile;
|
||||||
import mindustry.world.blocks.storage.CoreBlock;
|
import mindustry.world.blocks.storage.CoreBlock;
|
||||||
import mindustry.world.blocks.units.CommandCenter;
|
import mindustry.world.blocks.units.CommandCenter;
|
||||||
|
|
||||||
import java.util.Objects;
|
import java.util.Objects;
|
||||||
|
|
||||||
import static UnitInfo.core.OverDrawer.isInCamera;
|
import static unitinfo.core.OverDrawer.isInCamera;
|
||||||
import static UnitInfo.core.OverDrawer.isOutCamera;
|
import static unitinfo.core.OverDrawer.isOutCamera;
|
||||||
import static arc.Core.settings;
|
import static arc.Core.settings;
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -1,26 +1,13 @@
|
|||||||
package UnitInfo.ui.draws;
|
package unitinfo.ui.draws;
|
||||||
|
|
||||||
import arc.Events;
|
|
||||||
import arc.func.Boolf;
|
|
||||||
import arc.func.Cons;
|
|
||||||
import arc.input.KeyCode;
|
import arc.input.KeyCode;
|
||||||
import arc.math.Angles;
|
import arc.math.Angles;
|
||||||
import arc.math.geom.Geometry;
|
import arc.math.geom.Geometry;
|
||||||
import arc.math.geom.Point2;
|
|
||||||
import arc.scene.style.TextureRegionDrawable;
|
import arc.scene.style.TextureRegionDrawable;
|
||||||
import arc.scene.ui.Button;
|
|
||||||
import arc.scene.ui.CheckBox;
|
|
||||||
import arc.scene.ui.layout.Table;
|
|
||||||
import arc.struct.IntSeq;
|
|
||||||
import arc.util.Structs;
|
|
||||||
import mindustry.content.Blocks;
|
|
||||||
import mindustry.entities.Units;
|
import mindustry.entities.Units;
|
||||||
import mindustry.game.EventType;
|
|
||||||
import mindustry.game.Team;
|
import mindustry.game.Team;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.logic.Ranged;
|
import mindustry.logic.Ranged;
|
||||||
import mindustry.world.Block;
|
|
||||||
import mindustry.world.Tile;
|
|
||||||
import mindustry.world.blocks.ControlBlock;
|
import mindustry.world.blocks.ControlBlock;
|
||||||
import mindustry.world.blocks.defense.turrets.Turret;
|
import mindustry.world.blocks.defense.turrets.Turret;
|
||||||
|
|
||||||
@@ -1,11 +1,12 @@
|
|||||||
package UnitInfo.ui.windows;
|
package unitinfo.ui.windows;
|
||||||
|
|
||||||
import UnitInfo.ui.*;
|
import arc.Events;
|
||||||
|
import mindustry.game.EventType;
|
||||||
|
import unitinfo.ui.*;
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.graphics.Color;
|
import arc.graphics.Color;
|
||||||
import arc.math.Mathf;
|
import arc.math.Mathf;
|
||||||
import arc.math.geom.Vec2;
|
import arc.math.geom.Vec2;
|
||||||
import arc.scene.Element;
|
|
||||||
import arc.scene.event.HandCursorListener;
|
import arc.scene.event.HandCursorListener;
|
||||||
import arc.scene.style.*;
|
import arc.scene.style.*;
|
||||||
import arc.scene.ui.*;
|
import arc.scene.ui.*;
|
||||||
@@ -26,29 +27,23 @@ import mindustry.world.blocks.storage.CoreBlock;
|
|||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class CoreDisplay extends WindowTable implements Updatable {
|
public class CoreDisplay extends Window implements Updatable {
|
||||||
Vec2 scrollPos = new Vec2(0, 0);
|
Vec2 scrollPos = new Vec2(0, 0);
|
||||||
ObjectMap<Team, ItemData> itemData = new ObjectMap<>();
|
ObjectMap<Team, ItemData> itemData = new ObjectMap<>();
|
||||||
float heat;
|
float heat;
|
||||||
|
|
||||||
public CoreDisplay() {
|
public CoreDisplay() {
|
||||||
super("Core Display", Icon.list, t -> {});
|
super(Icon.list, "core");
|
||||||
resetUsed();
|
resetUsed();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void build() {
|
public void build(Table table) {
|
||||||
scrollPos = new Vec2(0, 0);
|
scrollPos = new Vec2(0, 0);
|
||||||
|
|
||||||
top();
|
table.background(Styles.black8).top();
|
||||||
topBar();
|
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).name("core-pane");
|
||||||
|
Events.on(EventType.WorldLoadEvent.class, e -> resetUsed());
|
||||||
table(Styles.black8, t -> {
|
|
||||||
ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false);
|
|
||||||
t.add(pane).name("core-pane");
|
|
||||||
}).top().right().grow().get().parent = null;
|
|
||||||
|
|
||||||
resizeButton();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -1,17 +1,15 @@
|
|||||||
package UnitInfo.ui.windows;
|
package unitinfo.ui.windows;
|
||||||
|
|
||||||
import UnitInfo.ui.EditorTool;
|
import unitinfo.ui.EditorTool;
|
||||||
import UnitInfo.ui.OverScrollPane;
|
import unitinfo.ui.OverScrollPane;
|
||||||
import UnitInfo.ui.Updatable;
|
import unitinfo.ui.Updatable;
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.Events;
|
|
||||||
import arc.func.Boolf;
|
import arc.func.Boolf;
|
||||||
import arc.func.Cons;
|
import arc.func.Cons;
|
||||||
import arc.func.Prov;
|
import arc.func.Prov;
|
||||||
import arc.graphics.Color;
|
import arc.graphics.Color;
|
||||||
import arc.input.KeyCode;
|
import arc.input.KeyCode;
|
||||||
import arc.math.Mathf;
|
import arc.math.Mathf;
|
||||||
import arc.math.geom.Point2;
|
|
||||||
import arc.math.geom.Vec2;
|
import arc.math.geom.Vec2;
|
||||||
import arc.scene.event.Touchable;
|
import arc.scene.event.Touchable;
|
||||||
import arc.scene.style.TextureRegionDrawable;
|
import arc.scene.style.TextureRegionDrawable;
|
||||||
@@ -19,17 +17,13 @@ import arc.scene.ui.*;
|
|||||||
import arc.scene.ui.layout.Scl;
|
import arc.scene.ui.layout.Scl;
|
||||||
import arc.scene.ui.layout.Table;
|
import arc.scene.ui.layout.Table;
|
||||||
import arc.scene.utils.Elem;
|
import arc.scene.utils.Elem;
|
||||||
import arc.struct.IntSeq;
|
|
||||||
import arc.struct.Seq;
|
import arc.struct.Seq;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.Vars;
|
import mindustry.Vars;
|
||||||
import mindustry.content.Blocks;
|
import mindustry.content.Blocks;
|
||||||
import mindustry.editor.DrawOperation;
|
|
||||||
import mindustry.game.EventType;
|
|
||||||
import mindustry.game.Team;
|
import mindustry.game.Team;
|
||||||
import mindustry.gen.Icon;
|
import mindustry.gen.Icon;
|
||||||
import mindustry.gen.Tex;
|
import mindustry.gen.Tex;
|
||||||
import mindustry.gen.TileOp;
|
|
||||||
import mindustry.graphics.Pal;
|
import mindustry.graphics.Pal;
|
||||||
import mindustry.ui.Styles;
|
import mindustry.ui.Styles;
|
||||||
import mindustry.world.Block;
|
import mindustry.world.Block;
|
||||||
@@ -37,41 +31,35 @@ import mindustry.world.Tile;
|
|||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class MapEditorDisplay extends WindowTable implements Updatable {
|
public class MapEditorDisplay extends Window implements Updatable {
|
||||||
Vec2 scrollPos = new Vec2(0, 0);
|
Vec2 scrollPos = new Vec2(0, 0);
|
||||||
TextField search;
|
TextField search;
|
||||||
Table window;
|
Table window;
|
||||||
float heat;
|
float heat;
|
||||||
float brushSize = -1;
|
float brushSize = -1;
|
||||||
UnitInfo.ui.EditorTool tool;
|
unitinfo.ui.EditorTool tool;
|
||||||
|
|
||||||
public static Team drawTeam = Team.sharded;
|
public static Team drawTeam = Team.sharded;
|
||||||
public static Block selected = Blocks.router;
|
public static Block selected = Blocks.router;
|
||||||
|
|
||||||
public MapEditorDisplay() {
|
public MapEditorDisplay() {
|
||||||
super("Map Editor Display", Icon.map, t -> {});
|
super(Icon.map, "editor");
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void build() {
|
public void build(Table table) {
|
||||||
scrollPos = new Vec2(0, 0);
|
scrollPos = new Vec2(0, 0);
|
||||||
search = Elem.newField(null, f->{});
|
search = Elem.newField(null, f->{});
|
||||||
search.setMessageText("Search...");
|
search.setMessageText(Core.bundle.get("players.search")+"...");
|
||||||
|
window = table;
|
||||||
|
|
||||||
top();
|
table.top().background(Styles.black8);
|
||||||
topBar();
|
table.table(t->{
|
||||||
|
t.left().background(Tex.underline2);
|
||||||
table(Styles.black8, table -> {
|
t.label(()->"[accent]"+selected.localizedName+"[] "+selected.emoji());
|
||||||
window=table;
|
t.add(search).growX().pad(8).name("search");
|
||||||
table.table(t->{
|
}).growX().row();
|
||||||
t.left().background(Tex.underline2);
|
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("editor-pane");
|
||||||
t.label(()->"[accent]"+selected.localizedName+"[] "+selected.emoji());
|
|
||||||
t.add(search).growX().pad(8).name("search");
|
|
||||||
}).growX().row();
|
|
||||||
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("editor-pane");
|
|
||||||
}).top().right().grow().get().parent = null;
|
|
||||||
|
|
||||||
resizeButton();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
boolean hold = false;
|
boolean hold = false;
|
||||||
@@ -128,7 +116,7 @@ public class MapEditorDisplay extends WindowTable implements Updatable {
|
|||||||
tools.top().left();
|
tools.top().left();
|
||||||
tools.table(title -> title.left().background(Tex.underline2).add("Tools [accent]"+(tool==null?"":tool.name())+"[]")).growX().row();
|
tools.table(title -> title.left().background(Tex.underline2).add("Tools [accent]"+(tool==null?"":tool.name())+"[]")).growX().row();
|
||||||
tools.table(bt->{
|
tools.table(bt->{
|
||||||
Cons<UnitInfo.ui.EditorTool> addTool = tool -> {
|
Cons<unitinfo.ui.EditorTool> addTool = tool -> {
|
||||||
ImageButton button = new ImageButton(ui.getIcon(tool.name()), Styles.clearTogglei);
|
ImageButton button = new ImageButton(ui.getIcon(tool.name()), Styles.clearTogglei);
|
||||||
button.clicked(() -> {
|
button.clicked(() -> {
|
||||||
button.toggle();
|
button.toggle();
|
||||||
@@ -147,11 +135,11 @@ public class MapEditorDisplay extends WindowTable implements Updatable {
|
|||||||
bt.stack(button, mode);
|
bt.stack(button, mode);
|
||||||
};
|
};
|
||||||
|
|
||||||
addTool.get(UnitInfo.ui.EditorTool.line);
|
addTool.get(unitinfo.ui.EditorTool.line);
|
||||||
addTool.get(UnitInfo.ui.EditorTool.pencil);
|
addTool.get(unitinfo.ui.EditorTool.pencil);
|
||||||
addTool.get(UnitInfo.ui.EditorTool.eraser);
|
addTool.get(unitinfo.ui.EditorTool.eraser);
|
||||||
addTool.get(UnitInfo.ui.EditorTool.fill);
|
addTool.get(unitinfo.ui.EditorTool.fill);
|
||||||
addTool.get(UnitInfo.ui.EditorTool.spray);
|
addTool.get(unitinfo.ui.EditorTool.spray);
|
||||||
});
|
});
|
||||||
tools.row();
|
tools.row();
|
||||||
Slider slider = new Slider(1, 16, 1, false);
|
Slider slider = new Slider(1, 16, 1, false);
|
||||||
@@ -203,7 +191,7 @@ public class MapEditorDisplay extends WindowTable implements Updatable {
|
|||||||
|
|
||||||
ImageButton button = cont.button(Tex.whiteui, Styles.clearToggleTransi, 24, () -> {
|
ImageButton button = cont.button(Tex.whiteui, Styles.clearToggleTransi, 24, () -> {
|
||||||
if(closeSelect) control.input.frag.config.hideConfig();
|
if(closeSelect) control.input.frag.config.hideConfig();
|
||||||
}).group(group).tooltip(t->t.background(Styles.black8).add(item.localizedName)).get();
|
}).group(group).tooltip(t->t.background(Styles.black8).add(item.localizedName.replace(search.getText(), "[accent]"+search.getText()+"[]"))).get();
|
||||||
button.changed(() -> consumer.get(button.isChecked() ? item : null));
|
button.changed(() -> consumer.get(button.isChecked() ? item : null));
|
||||||
button.getStyle().imageUp = new TextureRegionDrawable(item.uiIcon);
|
button.getStyle().imageUp = new TextureRegionDrawable(item.uiIcon);
|
||||||
button.update(() -> button.setChecked(holder.get() == item));
|
button.update(() -> button.setChecked(holder.get() == item));
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
package UnitInfo.ui.windows;
|
package unitinfo.ui.windows;
|
||||||
|
|
||||||
import UnitInfo.ui.OverScrollPane;
|
import unitinfo.ui.OverScrollPane;
|
||||||
import UnitInfo.ui.Updatable;
|
import unitinfo.ui.Updatable;
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.graphics.Color;
|
import arc.graphics.Color;
|
||||||
import arc.graphics.g2d.Draw;
|
import arc.graphics.g2d.Draw;
|
||||||
@@ -20,7 +20,7 @@ import mindustry.ui.*;
|
|||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
|
|
||||||
public class PlayerDisplay extends WindowTable implements Updatable {
|
public class PlayerDisplay extends Window implements Updatable {
|
||||||
Vec2 scrollPos = new Vec2(0, 0);
|
Vec2 scrollPos = new Vec2(0, 0);
|
||||||
TextField search;
|
TextField search;
|
||||||
ImageButton.ImageButtonStyle ustyle;
|
ImageButton.ImageButtonStyle ustyle;
|
||||||
@@ -28,11 +28,11 @@ public class PlayerDisplay extends WindowTable implements Updatable {
|
|||||||
float heat;
|
float heat;
|
||||||
|
|
||||||
public PlayerDisplay() {
|
public PlayerDisplay() {
|
||||||
super("Player Display", Icon.players, t -> {});
|
super(Icon.players, "player");
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void build() {
|
public void build(Table table) {
|
||||||
scrollPos = new Vec2(0, 0);
|
scrollPos = new Vec2(0, 0);
|
||||||
search = Elem.newField(null, f->{});
|
search = Elem.newField(null, f->{});
|
||||||
search.setMessageText(Core.bundle.get("players.search"));
|
search.setMessageText(Core.bundle.get("players.search"));
|
||||||
@@ -45,16 +45,10 @@ public class PlayerDisplay extends WindowTable implements Updatable {
|
|||||||
imageOverColor = Color.lightGray;
|
imageOverColor = Color.lightGray;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
top();
|
table.background(Styles.black8).top();
|
||||||
topBar();
|
table.label(()-> Core.bundle.format(Groups.player.size() == 1 ? "players.single" : "players", Groups.player.size())).row();
|
||||||
|
table.add(search).growX().pad(8).name("search").maxTextLength(maxNameLength).row();
|
||||||
table(Styles.black8, table -> {
|
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("player-pane");
|
||||||
table.label(()-> Core.bundle.format(Groups.player.size() == 1 ? "players.single" : "players", Groups.player.size())).row();
|
|
||||||
table.add(search).growX().pad(8).name("search").maxTextLength(maxNameLength).row();
|
|
||||||
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("player-pane");
|
|
||||||
}).top().right().grow().get().parent = null;
|
|
||||||
|
|
||||||
resizeButton();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -1,50 +1,39 @@
|
|||||||
package UnitInfo.ui.windows;
|
package unitinfo.ui.windows;
|
||||||
|
|
||||||
import UnitInfo.ui.OverScrollPane;
|
import unitinfo.ui.OverScrollPane;
|
||||||
import UnitInfo.ui.Updatable;
|
import unitinfo.ui.Updatable;
|
||||||
import UnitInfo.ui.draws.OverDraw;
|
import unitinfo.ui.draws.OverDraw;
|
||||||
import UnitInfo.ui.draws.OverDraws;
|
import unitinfo.ui.draws.OverDraws;
|
||||||
import UnitInfo.ui.draws.UnitDraw;
|
|
||||||
import arc.math.Scaled;
|
|
||||||
import arc.math.geom.Vec2;
|
import arc.math.geom.Vec2;
|
||||||
import arc.scene.ui.ScrollPane;
|
import arc.scene.ui.ScrollPane;
|
||||||
import arc.scene.ui.layout.Table;
|
import arc.scene.ui.layout.Table;
|
||||||
import arc.util.Scaling;
|
|
||||||
import arc.util.Time;
|
import arc.util.Time;
|
||||||
import mindustry.gen.Icon;
|
import mindustry.gen.Icon;
|
||||||
import mindustry.gen.Tex;
|
import mindustry.gen.Tex;
|
||||||
import mindustry.graphics.Pal;
|
import mindustry.graphics.Pal;
|
||||||
import mindustry.ui.Styles;
|
import mindustry.ui.Styles;
|
||||||
|
|
||||||
public class ToolDisplay extends WindowTable implements Updatable {
|
public class ToolDisplay extends Window implements Updatable {
|
||||||
Vec2 scrollPos = new Vec2(0, 0);
|
Vec2 scrollPos = new Vec2(0, 0);
|
||||||
OverDraw selected;
|
OverDraw selected;
|
||||||
float heat;
|
float heat;
|
||||||
|
|
||||||
public ToolDisplay() {
|
public ToolDisplay() {
|
||||||
super("Tool Display", Icon.edit, t -> {
|
super(Icon.edit, "tool");
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void build() {
|
public void build(Table table) {
|
||||||
scrollPos = new Vec2(0, 0);
|
scrollPos = new Vec2(0, 0);
|
||||||
|
|
||||||
top();
|
table.background(Styles.black8).top().left();
|
||||||
topBar();
|
table.table(pane->{
|
||||||
|
pane.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).name("tool-pane");
|
||||||
table(Styles.black8, t -> {
|
}).top().marginLeft(4f).marginRight(12f);
|
||||||
t.left();
|
table.table(stats->{
|
||||||
t.table(pane->{
|
stats.top();
|
||||||
pane.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).name("tool-pane");
|
stats.add(rebuildStats()).name("tool-stats");
|
||||||
}).top().marginLeft(4f).marginRight(12f);
|
}).growY();
|
||||||
t.table(stats->{
|
|
||||||
stats.top();
|
|
||||||
stats.add(rebuildStats()).name("tool-stats");
|
|
||||||
}).growY();
|
|
||||||
}).top().right().grow().get().parent = null;
|
|
||||||
|
|
||||||
resizeButton();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -1,11 +1,9 @@
|
|||||||
package UnitInfo.ui.windows;
|
package unitinfo.ui.windows;
|
||||||
|
|
||||||
import UnitInfo.SVars;
|
import unitinfo.core.BarInfo;
|
||||||
import UnitInfo.core.BarInfo;
|
import unitinfo.ui.SBar;
|
||||||
import UnitInfo.ui.SBar;
|
import unitinfo.ui.SIcons;
|
||||||
import UnitInfo.ui.SIcons;
|
import unitinfo.ui.Updatable;
|
||||||
import UnitInfo.ui.Updatable;
|
|
||||||
import UnitInfo.ui.windows.WindowTable;
|
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.func.Prov;
|
import arc.func.Prov;
|
||||||
import arc.graphics.Color;
|
import arc.graphics.Color;
|
||||||
@@ -38,127 +36,122 @@ import mindustry.world.blocks.distribution.MassDriver;
|
|||||||
import mindustry.world.blocks.payloads.Payload;
|
import mindustry.world.blocks.payloads.Payload;
|
||||||
import mindustry.world.blocks.power.*;
|
import mindustry.world.blocks.power.*;
|
||||||
|
|
||||||
import static UnitInfo.SVars.*;
|
import static unitinfo.SVars.*;
|
||||||
import static UnitInfo.SUtils.*;
|
import static unitinfo.SUtils.*;
|
||||||
import static arc.Core.*;
|
import static arc.Core.*;
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class UnitDisplay extends WindowTable implements Updatable {
|
public class UnitDisplay extends Window implements Updatable {
|
||||||
static Seq<Color> lastColors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear);
|
static Seq<Color> lastColors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear);
|
||||||
static final Rect scissor = new Rect();
|
static final Rect scissor = new Rect();
|
||||||
float scrollPos;
|
float scrollPos;
|
||||||
|
|
||||||
public UnitDisplay() {
|
public UnitDisplay() {
|
||||||
super("Unit Display", Icon.units, t -> {});
|
super(Icon.units, "unit");
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void build() {
|
public void build(Table table) {
|
||||||
top();
|
table.top().background(Styles.black8);
|
||||||
topBar();
|
|
||||||
|
|
||||||
//TODO: add new UnitInfoDisplay(), new WeaponDisplay();
|
//TODO: add new UnitInfoDisplay(), new WeaponDisplay();
|
||||||
table(Styles.black8, t -> {
|
table.table(Tex.underline2, tt -> {
|
||||||
t.table(Tex.underline2, tt -> {
|
tt.stack(
|
||||||
tt.stack(
|
new Table(ttt -> {
|
||||||
new Table(ttt -> {
|
Prov<TextureRegionDrawable> reg = () -> {
|
||||||
Prov<TextureRegionDrawable> reg = () -> {
|
TextureRegion region = clear;
|
||||||
TextureRegion region = clear;
|
Teamc target = getTarget();
|
||||||
Teamc target = getTarget();
|
if (target instanceof Unit u && u.type != null) region = u.type.uiIcon;
|
||||||
if (target instanceof Unit u && u.type != null) region = u.type.uiIcon;
|
else if (target instanceof Building b) {
|
||||||
else if (target instanceof Building b) {
|
if (target instanceof ConstructBlock.ConstructBuild cb)
|
||||||
if (target instanceof ConstructBlock.ConstructBuild cb)
|
region = cb.current.uiIcon;
|
||||||
region = cb.current.uiIcon;
|
else if (b.block != null) region = b.block.uiIcon;
|
||||||
else if (b.block != null) region = b.block.uiIcon;
|
}
|
||||||
}
|
return new TextureRegionDrawable(region);
|
||||||
return new TextureRegionDrawable(region);
|
};
|
||||||
};
|
Drawable img = reg.get();
|
||||||
Drawable img = reg.get();
|
ImageButton imagebt = new ImageButton(img, img);
|
||||||
ImageButton imagebt = new ImageButton(img, img);
|
|
||||||
|
|
||||||
imagebt.hovered(() -> {
|
imagebt.hovered(() -> {
|
||||||
Time.run(60 * 2, () -> {
|
Time.run(60 * 2, () -> {
|
||||||
if (imagebt.isOver()) lockTarget();
|
if (imagebt.isOver()) lockTarget();
|
||||||
});
|
|
||||||
});
|
});
|
||||||
imagebt.clicked(() -> {
|
});
|
||||||
Teamc target = getTarget();
|
imagebt.clicked(() -> {
|
||||||
if (target instanceof Unit u && u.type != null) ui.content.show(u.type);
|
Teamc target = getTarget();
|
||||||
else if (target instanceof Building b && b.block != null) ui.content.show(b.block);
|
if (target instanceof Unit u && u.type != null) ui.content.show(u.type);
|
||||||
});
|
else if (target instanceof Building b && b.block != null) ui.content.show(b.block);
|
||||||
ttt.add(imagebt).update((i) -> {
|
});
|
||||||
i.getStyle().imageUp = reg.get().tint(Tmp.c1.set(locked ? Color.red.cpy().shiftHue(2 * Time.time) : Color.white));
|
ttt.add(imagebt).update((i) -> {
|
||||||
i.getStyle().imageDown = reg.get().tint(Tmp.c1.mul(Color.darkGray));
|
i.getStyle().imageUp = reg.get().tint(Tmp.c1.set(locked ? Color.red.cpy().shiftHue(2 * Time.time) : Color.white));
|
||||||
i.layout();
|
i.getStyle().imageDown = reg.get().tint(Tmp.c1.mul(Color.darkGray));
|
||||||
}).size(4 * 8f).get().parent = null;
|
i.layout();
|
||||||
}),
|
}).size(4 * 8f);
|
||||||
new Table(ttt -> {
|
}),
|
||||||
ttt.stack(
|
new Table(ttt -> {
|
||||||
new Table(temp -> {
|
ttt.stack(
|
||||||
temp.image(new ScaledNinePatchDrawable(new NinePatch(Icon.defenseSmall.getRegion()), 1));
|
new Table(temp -> {
|
||||||
temp.visibility = () -> getTarget() instanceof Unit;
|
temp.image(new ScaledNinePatchDrawable(new NinePatch(Icon.defenseSmall.getRegion()), 1));
|
||||||
}),
|
temp.visibility = () -> getTarget() instanceof Unit;
|
||||||
new Table(temp -> {
|
}),
|
||||||
Label label = new Label(() -> (getTarget() instanceof Unit u && u.type != null ? (int) u.type.armor + "" : ""));
|
new Table(temp -> {
|
||||||
label.setColor(Pal.surge);
|
Label label = new Label(() -> (getTarget() instanceof Unit u && u.type != null ? (int) u.type.armor + "" : ""));
|
||||||
temp.add(label).center();
|
label.setColor(Pal.surge);
|
||||||
temp.pack();
|
temp.add(label).center();
|
||||||
})
|
temp.pack();
|
||||||
).padLeft(2 * 8f).padBottom(2 * 8f).get().parent = null;
|
})
|
||||||
})
|
).padLeft(2 * 8f).padBottom(2 * 8f);
|
||||||
);
|
})
|
||||||
|
);
|
||||||
|
|
||||||
tt.label(() -> {
|
tt.label(() -> {
|
||||||
String name = "";
|
String name = "";
|
||||||
Teamc target = getTarget();
|
Teamc target = getTarget();
|
||||||
if (target instanceof Unit u && u.type != null)
|
if (target instanceof Unit u && u.type != null)
|
||||||
name = u.type.localizedName;
|
name = u.type.localizedName;
|
||||||
if (target instanceof Building b && b.block != null) {
|
if (target instanceof Building b && b.block != null) {
|
||||||
if (target instanceof ConstructBlock.ConstructBuild cb)
|
if (target instanceof ConstructBlock.ConstructBuild cb)
|
||||||
name = cb.current.localizedName;
|
name = cb.current.localizedName;
|
||||||
else name = b.block.localizedName;
|
else name = b.block.localizedName;
|
||||||
}
|
|
||||||
return "[accent]" + (name.length() > 13 ? name.substring(0, 13) + "..." : name) + "[]";
|
|
||||||
}).get().parent = null;
|
|
||||||
|
|
||||||
tt.addListener(new Tooltip(to -> {
|
|
||||||
Teamc target = getTarget();
|
|
||||||
|
|
||||||
to.background(Styles.black6);
|
|
||||||
|
|
||||||
to.table(Tex.underline2, tool2 -> {
|
|
||||||
tool2.label(() -> {
|
|
||||||
if (target instanceof Unit u) return u.type.localizedName;
|
|
||||||
else if (target instanceof Building b) return b.block.localizedName;
|
|
||||||
else return "";
|
|
||||||
});
|
|
||||||
}).row();
|
|
||||||
to.label(() -> target instanceof Unit u && u.isPlayer() ? u.getPlayer().name() : "AI").row();
|
|
||||||
to.label(() -> target == null
|
|
||||||
? "(" + 0 + ", " + 0 + ")"
|
|
||||||
: "(" + Strings.fixed(target.x() / tilesize, 2) + ", " + Strings.fixed(target.y() / tilesize, 2) + ")").row();
|
|
||||||
}));
|
|
||||||
tt.update(() -> tt.setBackground(((NinePatchDrawable) Tex.underline2).tint(getTarget() == null ? Color.gray : getTarget().team().color))).parent = null;
|
|
||||||
}).row();
|
|
||||||
ScrollPane pane = t.pane(Styles.nonePane, new Table(tt -> {
|
|
||||||
for (int i = 0; i < 6; i++) {
|
|
||||||
addBar(tt, i);
|
|
||||||
tt.row();
|
|
||||||
}
|
}
|
||||||
}).left()).top().right().grow().get();
|
return "[accent]" + (name.length() > 13 ? name.substring(0, 13) + "..." : name) + "[]";
|
||||||
pane.parent = null;
|
|
||||||
pane.update(() -> {
|
|
||||||
Element result = scene.hit(input.mouseX(), input.mouseY(), true);
|
|
||||||
if(pane.hasScroll() && (result == null || !result.isDescendantOf(pane)))
|
|
||||||
scene.setScrollFocus(null);
|
|
||||||
scrollPos = pane.getScrollY();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
pane.setOverscroll(false, false);
|
tt.addListener(new Tooltip(to -> {
|
||||||
pane.setScrollingDisabled(true, false);
|
Teamc target = getTarget();
|
||||||
pane.setScrollYForce(scrollPos);
|
|
||||||
}).top().right().grow().get().parent = null;
|
to.background(Styles.black6);
|
||||||
resizeButton();
|
|
||||||
|
to.table(Tex.underline2, tool2 -> {
|
||||||
|
tool2.label(() -> {
|
||||||
|
if (target instanceof Unit u) return u.type.localizedName;
|
||||||
|
else if (target instanceof Building b) return b.block.localizedName;
|
||||||
|
else return "";
|
||||||
|
});
|
||||||
|
}).row();
|
||||||
|
to.label(() -> target instanceof Unit u && u.isPlayer() ? u.getPlayer().name() : "AI").row();
|
||||||
|
to.label(() -> target == null
|
||||||
|
? "(" + 0 + ", " + 0 + ")"
|
||||||
|
: "(" + Strings.fixed(target.x() / tilesize, 2) + ", " + Strings.fixed(target.y() / tilesize, 2) + ")").row();
|
||||||
|
}));
|
||||||
|
tt.update(() -> tt.setBackground(((NinePatchDrawable) Tex.underline2).tint(getTarget() == null ? Color.gray : getTarget().team().color)));
|
||||||
|
}).row();
|
||||||
|
ScrollPane pane = table.pane(Styles.nonePane, new Table(tt -> {
|
||||||
|
for (int i = 0; i < 6; i++) {
|
||||||
|
addBar(tt, i);
|
||||||
|
tt.row();
|
||||||
|
}
|
||||||
|
}).left()).top().right().grow().get();
|
||||||
|
pane.update(() -> {
|
||||||
|
Element result = scene.hit(input.mouseX(), input.mouseY(), true);
|
||||||
|
if(pane.hasScroll() && (result == null || !result.isDescendantOf(pane)))
|
||||||
|
scene.setScrollFocus(null);
|
||||||
|
scrollPos = pane.getScrollY();
|
||||||
|
});
|
||||||
|
|
||||||
|
pane.setOverscroll(false, false);
|
||||||
|
pane.setScrollingDisabled(true, false);
|
||||||
|
pane.setScrollYForce(scrollPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void lockTarget() {
|
public void lockTarget() {
|
||||||
@@ -1,12 +1,10 @@
|
|||||||
package UnitInfo.ui.windows;
|
package unitinfo.ui.windows;
|
||||||
|
|
||||||
import UnitInfo.ui.OverScrollPane;
|
import unitinfo.ui.OverScrollPane;
|
||||||
import arc.Events;
|
import arc.Events;
|
||||||
import arc.graphics.Color;
|
import arc.graphics.Color;
|
||||||
import arc.input.KeyCode;
|
|
||||||
import arc.math.Mathf;
|
import arc.math.Mathf;
|
||||||
import arc.math.geom.Vec2;
|
import arc.math.geom.Vec2;
|
||||||
import arc.scene.event.HandCursorListener;
|
|
||||||
import arc.scene.event.Touchable;
|
import arc.scene.event.Touchable;
|
||||||
import arc.scene.ui.*;
|
import arc.scene.ui.*;
|
||||||
import arc.scene.ui.layout.*;
|
import arc.scene.ui.layout.*;
|
||||||
@@ -24,32 +22,27 @@ import static arc.Core.settings;
|
|||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
|
|
||||||
public class WaveDisplay extends WindowTable {
|
public class WaveDisplay extends Window {
|
||||||
static Vec2 scrollPos = new Vec2(0, 0);
|
static Vec2 scrollPos = new Vec2(0, 0);
|
||||||
|
|
||||||
public WaveDisplay() {
|
public WaveDisplay() {
|
||||||
super("Wave Display", Icon.waves, t -> {});
|
super(Icon.waves, "wave");
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void build() {
|
public void build(Table table) {
|
||||||
top();
|
table.background(Styles.black8).top();
|
||||||
topBar();
|
|
||||||
|
|
||||||
table(Styles.black8, t -> {
|
ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false);
|
||||||
ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false);
|
table.add(pane);
|
||||||
t.add(pane);
|
Events.on(EventType.WorldLoadEvent.class, e -> {
|
||||||
Events.on(EventType.WorldLoadEvent.class, e -> {
|
pane.clearChildren();
|
||||||
pane.clearChildren();
|
pane.setWidget(rebuild());
|
||||||
pane.setWidget(rebuild());
|
});
|
||||||
});
|
Events.on(EventType.WaveEvent.class, e -> {
|
||||||
Events.on(EventType.WaveEvent.class, e -> {
|
pane.clearChildren();
|
||||||
pane.clearChildren();
|
pane.setWidget(rebuild());
|
||||||
pane.setWidget(rebuild());
|
});
|
||||||
});
|
|
||||||
}).top().right().grow().get().parent = null;
|
|
||||||
|
|
||||||
resizeButton();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public ObjectIntMap<SpawnGroup> getWaveGroup(int index) {
|
public ObjectIntMap<SpawnGroup> getWaveGroup(int index) {
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
package UnitInfo.ui.windows;
|
package unitinfo.ui.windows;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
import arc.func.*;
|
import arc.func.*;
|
||||||
import arc.input.*;
|
import arc.input.*;
|
||||||
import arc.math.geom.*;
|
import arc.math.geom.*;
|
||||||
@@ -10,56 +11,60 @@ import arc.util.*;
|
|||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
|
|
||||||
import java.awt.*;
|
public class Window extends Table{
|
||||||
|
|
||||||
public class WindowTable extends Table{
|
|
||||||
public Cons<Table> content, onClose;
|
|
||||||
public TextureRegionDrawable icon;
|
public TextureRegionDrawable icon;
|
||||||
public float maxWindowHeight, maxWindowWidth;
|
public int id;
|
||||||
public boolean maxWidthEnabled = false, maxHeightEnabled = false;
|
public Cons<Table> content;
|
||||||
|
public boolean shown = false;
|
||||||
|
|
||||||
public WindowTable() {
|
public float minWindowWidth = 160, minWindowHeight = 60;
|
||||||
this("none", Icon.none, c->{});
|
public float maxWindowWidth = Float.MAX_VALUE, maxWindowHeight = Float.MAX_VALUE;
|
||||||
|
|
||||||
|
public Window(TextureRegionDrawable icon, String name){
|
||||||
|
this(icon, name, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public WindowTable(String title, TextureRegionDrawable icon, Cons<Table> content){
|
public Window(TextureRegionDrawable icon, String name, Cons<Table> content){
|
||||||
this(title, icon, content, t -> t.visible(() -> false));
|
|
||||||
}
|
|
||||||
|
|
||||||
public WindowTable(String title, TextureRegionDrawable icon, Cons<Table> content, Cons<Table> onClose){
|
|
||||||
this.name = title;
|
|
||||||
this.icon = icon;
|
|
||||||
this.content = content;
|
this.content = content;
|
||||||
this.onClose = onClose;
|
this.name = name;
|
||||||
build();
|
this.icon = icon;
|
||||||
|
|
||||||
|
titleBar();
|
||||||
|
pane(t -> {
|
||||||
|
t.setBackground(Styles.black5);
|
||||||
|
t.top().left();
|
||||||
|
build(t);
|
||||||
|
}).grow().top().left().get().setScrollingDisabled(true, true);
|
||||||
|
bottomBar();
|
||||||
|
|
||||||
|
setPosition(Core.graphics.getWidth() / 2f - getWidth() / 2f, Core.graphics.getHeight() / 2f - getHeight() / 2f);
|
||||||
|
id = WindowManager.register(this);
|
||||||
|
|
||||||
|
visible(() -> shown);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void build(){
|
protected void build(Table t){
|
||||||
top();
|
if(content != null) content.get(t);
|
||||||
topBar();
|
|
||||||
|
|
||||||
// window contents
|
|
||||||
table(Styles.black5, t -> {
|
|
||||||
content.get(t);
|
|
||||||
}).grow();
|
|
||||||
|
|
||||||
resizeButton();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void topBar(){
|
protected void titleBar(){
|
||||||
table(t -> {
|
table(t -> {
|
||||||
|
// icon and title
|
||||||
t.table(Tex.buttonEdge1, b -> {
|
t.table(Tex.buttonEdge1, b -> {
|
||||||
b.top().left();
|
b.top().left();
|
||||||
b.image(icon).size(20f).padLeft(15).top().left();
|
b.image(() -> icon == null ? Icon.none.getRegion() : icon.getRegion()).size(20f).padLeft(15).top().left();
|
||||||
b.pane(Styles.nonePane, p -> {
|
b.pane(Styles.nonePane, p -> {
|
||||||
p.top().left();
|
p.top().left();
|
||||||
p.labelWrap(name).padLeft(20).top().left().get().setAlignment(Align.topLeft);
|
p.labelWrap(() -> Core.bundle.get("window."+name+".name")).padLeft(20).top().left().get().setAlignment(Align.topLeft);
|
||||||
}).top().left().height(40f).growX().get().setScrollingDisabled(true, true);
|
}).left().height(40f).growX().get().setScrollingDisabled(true, true);
|
||||||
}).maxHeight(40f).grow();
|
}).maxHeight(40f).grow();
|
||||||
|
|
||||||
|
// exit button
|
||||||
t.table(Tex.buttonEdge3, b -> {
|
t.table(Tex.buttonEdge3, b -> {
|
||||||
b.button(Icon.cancel, Styles.emptyi, () -> onClose.get(this));
|
b.button(Icon.cancel, Styles.emptyi, () -> shown = false);
|
||||||
}).maxHeight(40f).width(80f).growY();
|
}).maxHeight(40f).width(80f).growY();
|
||||||
|
|
||||||
|
// handles the dragging.
|
||||||
t.touchable = Touchable.enabled;
|
t.touchable = Touchable.enabled;
|
||||||
t.addListener(new InputListener(){
|
t.addListener(new InputListener(){
|
||||||
float lastX, lastY;
|
float lastX, lastY;
|
||||||
@@ -68,15 +73,16 @@ public class WindowTable extends Table{
|
|||||||
Vec2 v = t.localToStageCoordinates(Tmp.v1.set(x, y));
|
Vec2 v = t.localToStageCoordinates(Tmp.v1.set(x, y));
|
||||||
lastX = v.x;
|
lastX = v.x;
|
||||||
lastY = v.y;
|
lastY = v.y;
|
||||||
t.toFront();
|
toFront();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void touchDragged(InputEvent event, float x, float y, int pointer) {
|
public void touchDragged(InputEvent event, float dx, float dy, int pointer) {
|
||||||
Vec2 v = t.localToStageCoordinates(Tmp.v1.set(x, y));
|
Vec2 v = t.localToStageCoordinates(Tmp.v1.set(dx, dy));
|
||||||
|
|
||||||
|
setPosition( x + (v.x - lastX), y + (v.y - lastY));
|
||||||
|
|
||||||
moveBy(v.x - lastX, v.y - lastY);
|
|
||||||
lastX = v.x;
|
lastX = v.x;
|
||||||
lastY = v.y;
|
lastY = v.y;
|
||||||
}
|
}
|
||||||
@@ -85,7 +91,7 @@ public class WindowTable extends Table{
|
|||||||
row();
|
row();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void resizeButton(){
|
protected void bottomBar(){
|
||||||
row();
|
row();
|
||||||
table(Styles.black5, t -> {
|
table(Styles.black5, t -> {
|
||||||
t.table().growX();
|
t.table().growX();
|
||||||
@@ -110,8 +116,8 @@ public class WindowTable extends Table{
|
|||||||
|
|
||||||
// will softlock if initial size is smaller than minimum
|
// will softlock if initial size is smaller than minimum
|
||||||
// so don't do that!
|
// so don't do that!
|
||||||
if(getWidth() + w < 160f || (getWidth() + w > maxWindowWidth && maxWidthEnabled)) w = 0;
|
if(getWidth() + w < minWindowWidth || getWidth() + w > maxWindowWidth) w = 0;
|
||||||
if(getHeight() - h < 160f || (getHeight() - h > maxWindowHeight && maxHeightEnabled)) h = 0;
|
if(getHeight() - h < minWindowHeight || getHeight() - h > maxWindowHeight) h = 0;
|
||||||
sizeBy(w, -h);
|
sizeBy(w, -h);
|
||||||
moveBy(0, h);
|
moveBy(0, h);
|
||||||
lastX = v.x;
|
lastX = v.x;
|
||||||
@@ -122,13 +128,7 @@ public class WindowTable extends Table{
|
|||||||
}).height(20f).growX();
|
}).height(20f).growX();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setMaxWindowWidth(float maxWindowWidth){
|
public void toggle(){
|
||||||
this.maxWindowWidth = maxWindowWidth;
|
shown = !shown;
|
||||||
maxWidthEnabled = true;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
public void setMaxWindowHeight(float maxWindowHeight){
|
|
||||||
this.maxWindowHeight = maxWindowHeight;
|
|
||||||
maxHeightEnabled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
55
src/unitinfo/ui/windows/WindowManager.java
Normal file
55
src/unitinfo/ui/windows/WindowManager.java
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
package unitinfo.ui.windows;
|
||||||
|
|
||||||
|
import arc.*;
|
||||||
|
import arc.struct.*;
|
||||||
|
import arc.util.*;
|
||||||
|
import mindustry.*;
|
||||||
|
import mindustry.ui.*;
|
||||||
|
|
||||||
|
public class WindowManager {
|
||||||
|
public static Seq<Window> windows = new Seq<>();
|
||||||
|
|
||||||
|
public static void init(){
|
||||||
|
Log.info(windows.size);
|
||||||
|
|
||||||
|
Vars.ui.hudGroup.fill(t -> {
|
||||||
|
t.name = "Windows";
|
||||||
|
for(Window window : windows){
|
||||||
|
t.add(window);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
Vars.ui.hudGroup.fill(t -> {
|
||||||
|
t.center().left();
|
||||||
|
t.table(Core.atlas.drawable("unitinfo-sidebar"), b -> {
|
||||||
|
b.name = "Window Buttons";
|
||||||
|
b.left();
|
||||||
|
|
||||||
|
for(Window window : windows){
|
||||||
|
b.button(window.icon, Styles.emptyi, () -> {
|
||||||
|
window.toggle();
|
||||||
|
|
||||||
|
// Disabling the parent's layout fixes issues with updating elements inside windows.
|
||||||
|
// However, it also disables the layout of all its children, so we need to re-enable them.
|
||||||
|
window.parent.setLayoutEnabled(false);
|
||||||
|
window.setLayoutEnabled(true);
|
||||||
|
for(Window w : windows){
|
||||||
|
w.setLayoutEnabled(true);
|
||||||
|
}
|
||||||
|
}).disabled(window.shown)
|
||||||
|
.size(40f)
|
||||||
|
.tooltip(tt -> {
|
||||||
|
tt.setBackground(Styles.black6);
|
||||||
|
tt.label(() -> Core.bundle.get("window."+window.name+".name")).pad(2f);
|
||||||
|
});
|
||||||
|
b.row();
|
||||||
|
}
|
||||||
|
}).left();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int register(Window window){
|
||||||
|
windows.add(window);
|
||||||
|
return windows.size - 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
25
src/unitinfo/ui/windows/Windows.java
Normal file
25
src/unitinfo/ui/windows/Windows.java
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
package unitinfo.ui.windows;
|
||||||
|
|
||||||
|
import arc.util.*;
|
||||||
|
import mindustry.gen.*;
|
||||||
|
import unitinfo.ui.windows.*;
|
||||||
|
|
||||||
|
public class Windows {
|
||||||
|
public static MapEditorDisplay editorTable;
|
||||||
|
|
||||||
|
public static void load(){
|
||||||
|
new UnitDisplay();
|
||||||
|
new WaveDisplay();
|
||||||
|
new CoreDisplay();
|
||||||
|
new PlayerDisplay();
|
||||||
|
new ToolDisplay();
|
||||||
|
editorTable = new MapEditorDisplay();
|
||||||
|
new Window(Icon.box, "test-window", t -> {
|
||||||
|
t.labelWrap(() -> t.parent.x + ", " + t.parent.y).top().right().growX();
|
||||||
|
t.row();
|
||||||
|
t.labelWrap(() -> t.parent.getWidth() + ", " + t.parent.getHeight()).top().right().growX();
|
||||||
|
t.row();
|
||||||
|
t.labelWrap(() -> "T: " + Time.time).top().right().growX();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user