refactoring

This commit is contained in:
sharlottes
2022-04-20 00:18:19 +09:00
parent 8cc932a647
commit e0c5cdc7d1
46 changed files with 393 additions and 488 deletions

View File

@@ -72,24 +72,22 @@ setting.elementdebug.description = Show all Element outline
setting.hiddenElem.name = Display hidden element setting.hiddenElem.name = Display hidden element
setting.hiddenElem.description = display hidden element outline too. setting.hiddenElem.description = display hidden element outline too.
setting.shar-title = UnitInfo Settings setting.shar-title = unitinfo Settings
setting.shar-ui = Overlay UI Settings setting.shar-ui = Overlay UI Settings
setting.shar-draw = Overdrawing Settings setting.shar-draw = Overdrawing Settings
#Hud #Hud
hud.schematic-list = Schematic List hud.schematic-list = Schematic List
hud.unit = Unit Info
hud.wave = Wave Info #Window
hud.item = Resource Info window.unit.name = Unit Display
hud.cancel = Hidden window.wave.name = Wave Display
hud.enabled = [accent]Enabled[] window.core.name = Core Display
hud.disabled = [gray]Disabled[] window.player.name = Player Display
hud.pathline = Path Line window.tool.name = Tool Display
hud.unitline = Unit Line window.editor.name = Map Editor Display
hud.logicline = Logic Line
#Other #Other
sec = sec
default-bar = default bar default-bar = default bar
th-bar = th bar th-bar = th bar
empty = [lightgray]<Empty>[] empty = [lightgray]<Empty>[]

View File

@@ -89,7 +89,7 @@ setting.hiddenElem.description = 숨겨진 요소의 외곽선도 표시합니
setting.autoShooting.name = 자동 사격 활성화 setting.autoShooting.name = 자동 사격 활성화
setting.autoShooting.description = setting.autoShooting.description =
setting.shar-title = UnitInfo 설정 setting.shar-title = unitinfo 설정
setting.shar-ui = 정보UI 설정 setting.shar-ui = 정보UI 설정
setting.shar-range = 자동 사거리 설정 setting.shar-range = 자동 사거리 설정
setting.shar-opacity = 투명도 설정 setting.shar-opacity = 투명도 설정

View File

@@ -77,7 +77,7 @@ setting.distanceLine.description = display dotted lines and numbers how far away
setting.autoShooting.name = Включить автострельбу. setting.autoShooting.name = Включить автострельбу.
setting.autoShooting.description = [red]не читери, не будь какахой setting.autoShooting.description = [red]не читери, не будь какахой
setting.shar-title = Настройки UnitInfo setting.shar-title = Настройки unitinfo
setting.shar-wave = InfoTap Setting setting.shar-wave = InfoTap Setting
setting.shar-range = AutoRange Setting setting.shar-range = AutoRange Setting
setting.shar-opacity = Opacity Setting setting.shar-opacity = Opacity Setting

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@@ -83,7 +83,7 @@ setting.spawnerarrow.description =
setting.autoShooting.name = Enable Auto Shooting setting.autoShooting.name = Enable Auto Shooting
setting.autoShooting.description = no don't do hack setting.autoShooting.description = no don't do hack
setting.shar-title = UnitInfo Ayarları setting.shar-title = unitinfo Ayarları
setting.shar-ui = Arayüz Ayarları setting.shar-ui = Arayüz Ayarları
setting.shar-range = Oto-Uzaklık Ayarları setting.shar-range = Oto-Uzaklık Ayarları
setting.shar-opacity = Opaklık Ayarları setting.shar-opacity = Opaklık Ayarları

View File

@@ -86,7 +86,7 @@ setting.spawnerarrow.description = Показує стрілку, направл
setting.autoShooting.name = Увімкнути автострільбу setting.autoShooting.name = Увімкнути автострільбу
setting.autoShooting.description = Не треба, ти ж не гакер. setting.autoShooting.description = Не треба, ти ж не гакер.
setting.shar-title = Налаштування UnitInfo setting.shar-title = Налаштування unitinfo
setting.shar-ui = Налаштування накладання інтерфейсу setting.shar-ui = Налаштування накладання інтерфейсу
setting.shar-range = Налаштування автоматичного діапазону setting.shar-range = Налаштування автоматичного діапазону
setting.shar-opacity = Налаштування прозорості setting.shar-opacity = Налаштування прозорості

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@@ -4,7 +4,7 @@
"author": "Sharlotte", "author": "Sharlotte",
"description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc", "description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc",
"version": "1.5.5", "version": "1.5.5",
"main": "UnitInfo.core.Main", "main": "unitinfo.core.Main",
"minGameVersion": "135", "minGameVersion": "135",
"dependencies": [], "dependencies": [],
"hidden": true, "hidden": true,

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@@ -1,5 +1,5 @@
# Filename of output file (dexify prepends 'dexed-') (people will hate you if it isn't .jar) # Filename of output file (dexify prepends 'dexed-') (people will hate you if it isn't .jar)
pArtifactFilename = UnitInfo.jar pArtifactFilename = unitinfo.jar
# Group of project (should line up with dirs in src/) # Group of project (should line up with dirs in src/)
pGroup = sharlotte pGroup = sharlotte
# Version of Mindustry to use (if not working, consult jitpack.io) # Version of Mindustry to use (if not working, consult jitpack.io)

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@@ -1,41 +0,0 @@
package UnitInfo.ui;
import arc.scene.*;
import mindustry.ui.fragments.*;
import static UnitInfo.ui.windows.WindowTables.*;
public class HUDFragment extends Fragment{
@Override
public void build(Group parent){
parent.fill(t -> {
t.name = "Windows";
t.visible(() -> parent.visible);
t.center().left();
// sidebar
t.add(new TaskbarTable(
unitTable,
waveTable,
coreTable,
playerTable,
toolTable,
editorTable
)).visible(TaskbarTable.visibility);
// windows (totally not a copyright violation)
t.add(unitTable).size(250f).visible(false);
t.add(waveTable).size(250f).visible(false);
t.add(coreTable).size(250f).visible(false);
t.add(playerTable).size(250f).visible(false);
t.add(toolTable).size(250f).visible(false);
t.add(editorTable).size(250f).visible(false);
t.update(()->{
for (Element child : t.getChildren()) {
if(child instanceof Updatable u) u.update();
}
});
});
};
}

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@@ -1,12 +0,0 @@
package UnitInfo.ui;
import arc.*;
import arc.scene.style.*;
public class MindowsTex{
public static Drawable sidebar;
public static void init(){
sidebar = Core.atlas.drawable("unitinfo-sidebar");
}
}

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@@ -1,24 +0,0 @@
package UnitInfo.ui;
import UnitInfo.ui.windows.WindowTable;
import arc.func.*;
import arc.scene.ui.layout.*;
import mindustry.*;
import mindustry.ui.*;
public class TaskbarTable extends Table{
public static Boolp visibility = () -> Vars.ui.hudfrag.shown && !Vars.ui.minimapfrag.shown();
public TaskbarTable(WindowTable... items){
visible = true;
table(MindowsTex.sidebar, t -> {
t.top().center();
for(WindowTable w : items){
t.button(w.icon, Styles.emptyi, () -> {
w.visible(visibility);
}).disabled(b -> w.visible).size(40f).padRight(5f);
t.row();
}
}).left().center().width(40f);
}
}

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@@ -1,16 +0,0 @@
package UnitInfo.ui.windows;
public class WindowTables {
public static WindowTable
unitTable, waveTable, coreTable, playerTable, toolTable;
public static MapEditorDisplay editorTable;
public static void init() {
unitTable = new UnitDisplay();
waveTable = new WaveDisplay();
coreTable = new CoreDisplay();
playerTable = new PlayerDisplay();
toolTable = new ToolDisplay();
editorTable = new MapEditorDisplay();
}
}

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@@ -1,4 +1,4 @@
package UnitInfo; package unitinfo;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.math.Mathf; import arc.math.Mathf;
@@ -21,8 +21,8 @@ import mindustry.world.Tile;
import java.lang.reflect.*; import java.lang.reflect.*;
import static UnitInfo.SVars.locked; import static unitinfo.SVars.locked;
import static UnitInfo.SVars.target; import static unitinfo.SVars.target;
import static arc.Core.input; import static arc.Core.input;
import static arc.Core.settings; import static arc.Core.settings;
import static mindustry.Vars.player; import static mindustry.Vars.player;

View File

@@ -1,13 +1,12 @@
package UnitInfo; package unitinfo;
import UnitInfo.core.*; import unitinfo.core.*;
import UnitInfo.shaders.LineShader; import unitinfo.shaders.LineShader;
import UnitInfo.shaders.RangeShader; import unitinfo.shaders.RangeShader;
import arc.graphics.g2d.TextureRegion; import arc.graphics.g2d.TextureRegion;
import mindustry.gen.Teamc; import mindustry.gen.Teamc;
import static arc.Core.atlas; import static arc.Core.atlas;
import static arc.Core.settings;
public class SVars { public class SVars {
public static HudUi hud = new HudUi(); public static HudUi hud = new HudUi();

View File

@@ -1,4 +1,4 @@
package UnitInfo.core; package unitinfo.core;
import arc.graphics.*; import arc.graphics.*;
import arc.math.*; import arc.math.*;
@@ -25,7 +25,7 @@ import mindustry.world.consumers.*;
import java.lang.reflect.*; import java.lang.reflect.*;
import static UnitInfo.SUtils.floatFormat; import static unitinfo.SUtils.floatFormat;
import static arc.Core.*; import static arc.Core.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;

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@@ -1,4 +1,4 @@
package UnitInfo.core; package unitinfo.core;
import arc.Core; import arc.Core;
import arc.struct.Seq; import arc.struct.Seq;
@@ -98,7 +98,7 @@ public class ContentJSON {
data.add(name, obj); data.add(name, obj);
}); });
try { try {
modDirectory.child("UnitInfo").child(content.peek().getContentType().toString() + ".json").writeString(data.toString(Stringify.FORMATTED)); modDirectory.child("unitinfo").child(content.peek().getContentType().toString() + ".json").writeString(data.toString(Stringify.FORMATTED));
} catch (Throwable e){ } catch (Throwable e){
Log.warn(e.getMessage()); Log.warn(e.getMessage());
} }

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@@ -1,11 +1,8 @@
package UnitInfo.core; package unitinfo.core;
import UnitInfo.ui.windows.*; import unitinfo.ui.SchemDisplay;
import arc.*; import arc.*;
import arc.graphics.*;
import arc.math.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*; import arc.scene.ui.layout.*;
import arc.util.*; import arc.util.*;
@@ -14,8 +11,8 @@ import mindustry.gen.*;
import mindustry.graphics.Pal; import mindustry.graphics.Pal;
import mindustry.ui.*; import mindustry.ui.*;
import static UnitInfo.SUtils.*; import static unitinfo.SUtils.*;
import static UnitInfo.SVars.*; import static unitinfo.SVars.*;
import static arc.Core.*; import static arc.Core.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;

View File

@@ -1,19 +1,20 @@
package UnitInfo.core; package unitinfo.core;
import UnitInfo.shaders.*; import unitinfo.shaders.*;
import UnitInfo.ui.*; import unitinfo.ui.*;
import UnitInfo.ui.draws.OverDraws; import unitinfo.ui.draws.OverDraws;
import UnitInfo.ui.windows.*; import unitinfo.ui.windows.*;
import arc.*; import arc.*;
import arc.struct.*; import arc.struct.*;
import mindustry.*; import mindustry.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.mod.*; import mindustry.mod.*;
import static UnitInfo.SVars.*; import static unitinfo.SVars.*;
import static arc.Core.*; import static arc.Core.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
import static UnitInfo.SUtils.*; import static unitinfo.SUtils.*;
import static unitinfo.ui.windows.WindowManager.windows;
public class Main extends Mod { public class Main extends Mod {
@Override @Override
@@ -36,13 +37,23 @@ public class Main extends Mod {
} }
}); });
Events.run(Trigger.update, () -> {
for (Window window : windows) {
if(window instanceof Updatable u) u.update();
}
});
Events.on(ContentInitEvent.class, e -> {
Windows.load();
});
Events.on(ClientLoadEvent.class, e -> { Events.on(ClientLoadEvent.class, e -> {
Windows.load();
SettingS.init(); SettingS.init();
MindowsTex.init(); WindowManager.init();
WindowTables.init();
OverDraws.init(); OverDraws.init();
new HUDFragment().build(Vars.ui.hudGroup); //new HUDFragment().build(Vars.ui.hudGroup);
hud = new HudUi(); hud = new HudUi();
hud.addWaveInfoTable(); hud.addWaveInfoTable();
hud.addSchemTable(); hud.addSchemTable();
@@ -58,9 +69,5 @@ public class Main extends Mod {
if(jsonGen) ContentJSON.save(); if(jsonGen) ContentJSON.save();
}); });
Events.on(WorldLoadEvent.class, e -> {
((CoreDisplay) WindowTables.coreTable).resetUsed();
});
} }
} }

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@@ -1,7 +1,7 @@
package UnitInfo.core; package unitinfo.core;
import UnitInfo.ui.draws.OverDraw; import unitinfo.ui.draws.OverDraw;
import UnitInfo.ui.draws.OverDraws; import unitinfo.ui.draws.OverDraws;
import arc.*; import arc.*;
import arc.graphics.*; import arc.graphics.*;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
@@ -13,7 +13,7 @@ import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.ui.*; import mindustry.ui.*;
import static UnitInfo.SVars.*; import static unitinfo.SVars.*;
import static arc.Core.*; import static arc.Core.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;

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@@ -1,4 +1,4 @@
package UnitInfo.core; package unitinfo.core;
import arc.*; import arc.*;
import arc.func.*; import arc.func.*;

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@@ -1,4 +1,4 @@
package UnitInfo.core; package unitinfo.core;
import arc.Core; import arc.Core;
import arc.scene.ui.layout.Table; import arc.scene.ui.layout.Table;

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@@ -1,4 +1,4 @@
package UnitInfo.shaders; package unitinfo.shaders;
import arc.Core; import arc.Core;
import arc.graphics.gl.Shader; import arc.graphics.gl.Shader;

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@@ -1,4 +1,4 @@
package UnitInfo.shaders; package unitinfo.shaders;
import arc.Core; import arc.Core;
import arc.graphics.gl.Shader; import arc.graphics.gl.Shader;

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@@ -1,6 +1,5 @@
package UnitInfo.ui; package unitinfo.ui;
import UnitInfo.ui.windows.WindowTables;
import arc.func.Boolf; import arc.func.Boolf;
import arc.func.Cons; import arc.func.Cons;
import arc.input.KeyCode; import arc.input.KeyCode;
@@ -14,9 +13,9 @@ import mindustry.game.Team;
import mindustry.world.Block; import mindustry.world.Block;
import mindustry.world.Tile; import mindustry.world.Tile;
import static UnitInfo.ui.windows.MapEditorDisplay.drawTeam; import static unitinfo.ui.windows.MapEditorDisplay.drawTeam;
import static UnitInfo.ui.windows.MapEditorDisplay.selected; import static unitinfo.ui.windows.MapEditorDisplay.selected;
import static UnitInfo.ui.windows.WindowTables.editorTable; import static unitinfo.ui.windows.Windows.editorTable;
import static mindustry.Vars.world; import static mindustry.Vars.world;
public enum EditorTool{ public enum EditorTool{

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@@ -1,4 +1,4 @@
package UnitInfo.ui; package unitinfo.ui;
import arc.graphics.g2d.Draw; import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Lines; import arc.graphics.g2d.Lines;

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@@ -1,4 +1,4 @@
package UnitInfo.ui; package unitinfo.ui;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.math.*; import arc.math.*;

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@@ -1,4 +1,4 @@
package UnitInfo.ui; package unitinfo.ui;
import arc.math.geom.Vec2; import arc.math.geom.Vec2;
import arc.scene.Element; import arc.scene.Element;

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@@ -1,6 +1,6 @@
package UnitInfo.ui; package unitinfo.ui;
import UnitInfo.SUtils; import unitinfo.SUtils;
import arc.*; import arc.*;
import arc.func.*; import arc.func.*;
import arc.graphics.*; import arc.graphics.*;

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@@ -1,4 +1,4 @@
package UnitInfo.ui; package unitinfo.ui;
import arc.Core; import arc.Core;
import arc.graphics.g2d.TextureRegion; import arc.graphics.g2d.TextureRegion;

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@@ -1,6 +1,6 @@
package UnitInfo.ui.windows; package unitinfo.ui;
import UnitInfo.SUtils; import unitinfo.SUtils;
import arc.Core; import arc.Core;
import arc.func.Cons; import arc.func.Cons;
import arc.func.Floatf; import arc.func.Floatf;

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@@ -1,4 +1,4 @@
package UnitInfo.ui; package unitinfo.ui;
public interface Updatable { public interface Updatable {
void update(); void update();

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@@ -1,14 +1,9 @@
package UnitInfo.ui.draws; package unitinfo.ui.draws;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable; import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table;
import mindustry.Vars;
import mindustry.gen.Groups; import mindustry.gen.Groups;
import mindustry.ui.Styles;
import static UnitInfo.core.OverDrawer.isInCamera; import static unitinfo.core.OverDrawer.isInCamera;
import static arc.Core.settings; import static arc.Core.settings;
public class BlockDraw extends OverDraw { public class BlockDraw extends OverDraw {

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@@ -1,14 +1,11 @@
package UnitInfo.ui.draws; package unitinfo.ui.draws;
import arc.graphics.Color; import arc.graphics.Color;
import arc.graphics.g2d.Draw; import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Lines; import arc.graphics.g2d.Lines;
import arc.math.Angles; import arc.math.Angles;
import arc.math.Mathf; import arc.math.Mathf;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable; import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table;
import arc.struct.IntSeq; import arc.struct.IntSeq;
import arc.struct.Seq; import arc.struct.Seq;
import arc.util.Time; import arc.util.Time;
@@ -19,14 +16,13 @@ import mindustry.gen.Groups;
import mindustry.graphics.Drawf; import mindustry.graphics.Drawf;
import mindustry.graphics.Layer; import mindustry.graphics.Layer;
import mindustry.graphics.Pal; import mindustry.graphics.Pal;
import mindustry.ui.Styles;
import mindustry.world.blocks.distribution.MassDriver; import mindustry.world.blocks.distribution.MassDriver;
import mindustry.world.blocks.payloads.PayloadMassDriver; import mindustry.world.blocks.payloads.PayloadMassDriver;
import static arc.Core.atlas; import static arc.Core.atlas;
import static arc.Core.settings; import static arc.Core.settings;
import static mindustry.Vars.*; import static mindustry.Vars.*;
import static UnitInfo.SVars.*; import static unitinfo.SVars.*;
public class LinkDraw extends OverDraw { public class LinkDraw extends OverDraw {
Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>(); Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>();

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@@ -1,10 +1,9 @@
package UnitInfo.ui.draws; package unitinfo.ui.draws;
import arc.scene.Element; import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable; import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox; import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table; import arc.scene.ui.layout.Table;
import arc.struct.ObjectMap;
import arc.struct.Seq; import arc.struct.Seq;
import mindustry.ui.Styles; import mindustry.ui.Styles;

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@@ -1,4 +1,4 @@
package UnitInfo.ui.draws; package unitinfo.ui.draws;
import mindustry.gen.Icon; import mindustry.gen.Icon;

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@@ -1,24 +1,20 @@
package UnitInfo.ui.draws; package unitinfo.ui.draws;
import arc.graphics.Color; import arc.graphics.Color;
import arc.graphics.g2d.*; import arc.graphics.g2d.*;
import arc.graphics.gl.FrameBuffer; import arc.graphics.gl.FrameBuffer;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable; import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table;
import arc.struct.ObjectMap; import arc.struct.ObjectMap;
import arc.struct.Seq; import arc.struct.Seq;
import mindustry.game.Team; import mindustry.game.Team;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.Drawf; import mindustry.graphics.Drawf;
import mindustry.ui.Styles;
import mindustry.world.blocks.defense.turrets.BaseTurret; import mindustry.world.blocks.defense.turrets.BaseTurret;
import mindustry.world.blocks.defense.turrets.TractorBeamTurret; import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
import mindustry.world.blocks.defense.turrets.Turret; import mindustry.world.blocks.defense.turrets.Turret;
import static UnitInfo.SVars.turretRange; import static unitinfo.SVars.turretRange;
import static UnitInfo.core.OverDrawer.isInCamera; import static unitinfo.core.OverDrawer.isInCamera;
import static arc.Core.*; import static arc.Core.*;
import static mindustry.Vars.player; import static mindustry.Vars.player;

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@@ -1,18 +1,13 @@
package UnitInfo.ui.draws; package unitinfo.ui.draws;
import UnitInfo.ui.FreeBar; import unitinfo.ui.FreeBar;
import arc.Core;
import arc.graphics.g2d.Lines; import arc.graphics.g2d.Lines;
import arc.math.Angles; import arc.math.Angles;
import arc.math.Mathf; import arc.math.Mathf;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable; import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Scl; import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.Table;
import arc.struct.Seq; import arc.struct.Seq;
import arc.util.Align; import arc.util.Align;
import arc.util.Log;
import arc.util.Tmp; import arc.util.Tmp;
import mindustry.Vars; import mindustry.Vars;
import mindustry.ai.Pathfinder; import mindustry.ai.Pathfinder;
@@ -21,19 +16,17 @@ import mindustry.entities.units.UnitCommand;
import mindustry.entities.units.UnitController; import mindustry.entities.units.UnitController;
import mindustry.game.Team; import mindustry.game.Team;
import mindustry.gen.Groups; import mindustry.gen.Groups;
import mindustry.gen.Tex;
import mindustry.graphics.Pal; import mindustry.graphics.Pal;
import mindustry.logic.LUnitControl; import mindustry.logic.LUnitControl;
import mindustry.ui.Fonts; import mindustry.ui.Fonts;
import mindustry.ui.Styles;
import mindustry.world.Tile; import mindustry.world.Tile;
import mindustry.world.blocks.storage.CoreBlock; import mindustry.world.blocks.storage.CoreBlock;
import mindustry.world.blocks.units.CommandCenter; import mindustry.world.blocks.units.CommandCenter;
import java.util.Objects; import java.util.Objects;
import static UnitInfo.core.OverDrawer.isInCamera; import static unitinfo.core.OverDrawer.isInCamera;
import static UnitInfo.core.OverDrawer.isOutCamera; import static unitinfo.core.OverDrawer.isOutCamera;
import static arc.Core.settings; import static arc.Core.settings;
import static mindustry.Vars.*; import static mindustry.Vars.*;

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@@ -1,26 +1,13 @@
package UnitInfo.ui.draws; package unitinfo.ui.draws;
import arc.Events;
import arc.func.Boolf;
import arc.func.Cons;
import arc.input.KeyCode; import arc.input.KeyCode;
import arc.math.Angles; import arc.math.Angles;
import arc.math.geom.Geometry; import arc.math.geom.Geometry;
import arc.math.geom.Point2;
import arc.scene.style.TextureRegionDrawable; import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.Button;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table;
import arc.struct.IntSeq;
import arc.util.Structs;
import mindustry.content.Blocks;
import mindustry.entities.Units; import mindustry.entities.Units;
import mindustry.game.EventType;
import mindustry.game.Team; import mindustry.game.Team;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.logic.Ranged; import mindustry.logic.Ranged;
import mindustry.world.Block;
import mindustry.world.Tile;
import mindustry.world.blocks.ControlBlock; import mindustry.world.blocks.ControlBlock;
import mindustry.world.blocks.defense.turrets.Turret; import mindustry.world.blocks.defense.turrets.Turret;

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@@ -1,11 +1,12 @@
package UnitInfo.ui.windows; package unitinfo.ui.windows;
import UnitInfo.ui.*; import arc.Events;
import mindustry.game.EventType;
import unitinfo.ui.*;
import arc.Core; import arc.Core;
import arc.graphics.Color; import arc.graphics.Color;
import arc.math.Mathf; import arc.math.Mathf;
import arc.math.geom.Vec2; import arc.math.geom.Vec2;
import arc.scene.Element;
import arc.scene.event.HandCursorListener; import arc.scene.event.HandCursorListener;
import arc.scene.style.*; import arc.scene.style.*;
import arc.scene.ui.*; import arc.scene.ui.*;
@@ -26,29 +27,23 @@ import mindustry.world.blocks.storage.CoreBlock;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class CoreDisplay extends WindowTable implements Updatable { public class CoreDisplay extends Window implements Updatable {
Vec2 scrollPos = new Vec2(0, 0); Vec2 scrollPos = new Vec2(0, 0);
ObjectMap<Team, ItemData> itemData = new ObjectMap<>(); ObjectMap<Team, ItemData> itemData = new ObjectMap<>();
float heat; float heat;
public CoreDisplay() { public CoreDisplay() {
super("Core Display", Icon.list, t -> {}); super(Icon.list, "core");
resetUsed(); resetUsed();
} }
@Override @Override
public void build() { public void build(Table table) {
scrollPos = new Vec2(0, 0); scrollPos = new Vec2(0, 0);
top(); table.background(Styles.black8).top();
topBar(); table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).name("core-pane");
Events.on(EventType.WorldLoadEvent.class, e -> resetUsed());
table(Styles.black8, t -> {
ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false);
t.add(pane).name("core-pane");
}).top().right().grow().get().parent = null;
resizeButton();
} }
@Override @Override

View File

@@ -1,17 +1,15 @@
package UnitInfo.ui.windows; package unitinfo.ui.windows;
import UnitInfo.ui.EditorTool; import unitinfo.ui.EditorTool;
import UnitInfo.ui.OverScrollPane; import unitinfo.ui.OverScrollPane;
import UnitInfo.ui.Updatable; import unitinfo.ui.Updatable;
import arc.Core; import arc.Core;
import arc.Events;
import arc.func.Boolf; import arc.func.Boolf;
import arc.func.Cons; import arc.func.Cons;
import arc.func.Prov; import arc.func.Prov;
import arc.graphics.Color; import arc.graphics.Color;
import arc.input.KeyCode; import arc.input.KeyCode;
import arc.math.Mathf; import arc.math.Mathf;
import arc.math.geom.Point2;
import arc.math.geom.Vec2; import arc.math.geom.Vec2;
import arc.scene.event.Touchable; import arc.scene.event.Touchable;
import arc.scene.style.TextureRegionDrawable; import arc.scene.style.TextureRegionDrawable;
@@ -19,17 +17,13 @@ import arc.scene.ui.*;
import arc.scene.ui.layout.Scl; import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.Table; import arc.scene.ui.layout.Table;
import arc.scene.utils.Elem; import arc.scene.utils.Elem;
import arc.struct.IntSeq;
import arc.struct.Seq; import arc.struct.Seq;
import arc.util.*; import arc.util.*;
import mindustry.Vars; import mindustry.Vars;
import mindustry.content.Blocks; import mindustry.content.Blocks;
import mindustry.editor.DrawOperation;
import mindustry.game.EventType;
import mindustry.game.Team; import mindustry.game.Team;
import mindustry.gen.Icon; import mindustry.gen.Icon;
import mindustry.gen.Tex; import mindustry.gen.Tex;
import mindustry.gen.TileOp;
import mindustry.graphics.Pal; import mindustry.graphics.Pal;
import mindustry.ui.Styles; import mindustry.ui.Styles;
import mindustry.world.Block; import mindustry.world.Block;
@@ -37,41 +31,35 @@ import mindustry.world.Tile;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class MapEditorDisplay extends WindowTable implements Updatable { public class MapEditorDisplay extends Window implements Updatable {
Vec2 scrollPos = new Vec2(0, 0); Vec2 scrollPos = new Vec2(0, 0);
TextField search; TextField search;
Table window; Table window;
float heat; float heat;
float brushSize = -1; float brushSize = -1;
UnitInfo.ui.EditorTool tool; unitinfo.ui.EditorTool tool;
public static Team drawTeam = Team.sharded; public static Team drawTeam = Team.sharded;
public static Block selected = Blocks.router; public static Block selected = Blocks.router;
public MapEditorDisplay() { public MapEditorDisplay() {
super("Map Editor Display", Icon.map, t -> {}); super(Icon.map, "editor");
} }
@Override @Override
public void build() { public void build(Table table) {
scrollPos = new Vec2(0, 0); scrollPos = new Vec2(0, 0);
search = Elem.newField(null, f->{}); search = Elem.newField(null, f->{});
search.setMessageText("Search..."); search.setMessageText(Core.bundle.get("players.search")+"...");
top();
topBar();
table(Styles.black8, table -> {
window = table; window = table;
table.top().background(Styles.black8);
table.table(t->{ table.table(t->{
t.left().background(Tex.underline2); t.left().background(Tex.underline2);
t.label(()->"[accent]"+selected.localizedName+"[] "+selected.emoji()); t.label(()->"[accent]"+selected.localizedName+"[] "+selected.emoji());
t.add(search).growX().pad(8).name("search"); t.add(search).growX().pad(8).name("search");
}).growX().row(); }).growX().row();
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("editor-pane"); table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("editor-pane");
}).top().right().grow().get().parent = null;
resizeButton();
} }
boolean hold = false; boolean hold = false;
@@ -128,7 +116,7 @@ public class MapEditorDisplay extends WindowTable implements Updatable {
tools.top().left(); tools.top().left();
tools.table(title -> title.left().background(Tex.underline2).add("Tools [accent]"+(tool==null?"":tool.name())+"[]")).growX().row(); tools.table(title -> title.left().background(Tex.underline2).add("Tools [accent]"+(tool==null?"":tool.name())+"[]")).growX().row();
tools.table(bt->{ tools.table(bt->{
Cons<UnitInfo.ui.EditorTool> addTool = tool -> { Cons<unitinfo.ui.EditorTool> addTool = tool -> {
ImageButton button = new ImageButton(ui.getIcon(tool.name()), Styles.clearTogglei); ImageButton button = new ImageButton(ui.getIcon(tool.name()), Styles.clearTogglei);
button.clicked(() -> { button.clicked(() -> {
button.toggle(); button.toggle();
@@ -147,11 +135,11 @@ public class MapEditorDisplay extends WindowTable implements Updatable {
bt.stack(button, mode); bt.stack(button, mode);
}; };
addTool.get(UnitInfo.ui.EditorTool.line); addTool.get(unitinfo.ui.EditorTool.line);
addTool.get(UnitInfo.ui.EditorTool.pencil); addTool.get(unitinfo.ui.EditorTool.pencil);
addTool.get(UnitInfo.ui.EditorTool.eraser); addTool.get(unitinfo.ui.EditorTool.eraser);
addTool.get(UnitInfo.ui.EditorTool.fill); addTool.get(unitinfo.ui.EditorTool.fill);
addTool.get(UnitInfo.ui.EditorTool.spray); addTool.get(unitinfo.ui.EditorTool.spray);
}); });
tools.row(); tools.row();
Slider slider = new Slider(1, 16, 1, false); Slider slider = new Slider(1, 16, 1, false);
@@ -203,7 +191,7 @@ public class MapEditorDisplay extends WindowTable implements Updatable {
ImageButton button = cont.button(Tex.whiteui, Styles.clearToggleTransi, 24, () -> { ImageButton button = cont.button(Tex.whiteui, Styles.clearToggleTransi, 24, () -> {
if(closeSelect) control.input.frag.config.hideConfig(); if(closeSelect) control.input.frag.config.hideConfig();
}).group(group).tooltip(t->t.background(Styles.black8).add(item.localizedName)).get(); }).group(group).tooltip(t->t.background(Styles.black8).add(item.localizedName.replace(search.getText(), "[accent]"+search.getText()+"[]"))).get();
button.changed(() -> consumer.get(button.isChecked() ? item : null)); button.changed(() -> consumer.get(button.isChecked() ? item : null));
button.getStyle().imageUp = new TextureRegionDrawable(item.uiIcon); button.getStyle().imageUp = new TextureRegionDrawable(item.uiIcon);
button.update(() -> button.setChecked(holder.get() == item)); button.update(() -> button.setChecked(holder.get() == item));

View File

@@ -1,7 +1,7 @@
package UnitInfo.ui.windows; package unitinfo.ui.windows;
import UnitInfo.ui.OverScrollPane; import unitinfo.ui.OverScrollPane;
import UnitInfo.ui.Updatable; import unitinfo.ui.Updatable;
import arc.Core; import arc.Core;
import arc.graphics.Color; import arc.graphics.Color;
import arc.graphics.g2d.Draw; import arc.graphics.g2d.Draw;
@@ -20,7 +20,7 @@ import mindustry.ui.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class PlayerDisplay extends WindowTable implements Updatable { public class PlayerDisplay extends Window implements Updatable {
Vec2 scrollPos = new Vec2(0, 0); Vec2 scrollPos = new Vec2(0, 0);
TextField search; TextField search;
ImageButton.ImageButtonStyle ustyle; ImageButton.ImageButtonStyle ustyle;
@@ -28,11 +28,11 @@ public class PlayerDisplay extends WindowTable implements Updatable {
float heat; float heat;
public PlayerDisplay() { public PlayerDisplay() {
super("Player Display", Icon.players, t -> {}); super(Icon.players, "player");
} }
@Override @Override
public void build() { public void build(Table table) {
scrollPos = new Vec2(0, 0); scrollPos = new Vec2(0, 0);
search = Elem.newField(null, f->{}); search = Elem.newField(null, f->{});
search.setMessageText(Core.bundle.get("players.search")); search.setMessageText(Core.bundle.get("players.search"));
@@ -45,16 +45,10 @@ public class PlayerDisplay extends WindowTable implements Updatable {
imageOverColor = Color.lightGray; imageOverColor = Color.lightGray;
}}; }};
top(); table.background(Styles.black8).top();
topBar();
table(Styles.black8, table -> {
table.label(()-> Core.bundle.format(Groups.player.size() == 1 ? "players.single" : "players", Groups.player.size())).row(); table.label(()-> Core.bundle.format(Groups.player.size() == 1 ? "players.single" : "players", Groups.player.size())).row();
table.add(search).growX().pad(8).name("search").maxTextLength(maxNameLength).row(); table.add(search).growX().pad(8).name("search").maxTextLength(maxNameLength).row();
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("player-pane"); table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("player-pane");
}).top().right().grow().get().parent = null;
resizeButton();
} }
@Override @Override

View File

@@ -1,50 +1,39 @@
package UnitInfo.ui.windows; package unitinfo.ui.windows;
import UnitInfo.ui.OverScrollPane; import unitinfo.ui.OverScrollPane;
import UnitInfo.ui.Updatable; import unitinfo.ui.Updatable;
import UnitInfo.ui.draws.OverDraw; import unitinfo.ui.draws.OverDraw;
import UnitInfo.ui.draws.OverDraws; import unitinfo.ui.draws.OverDraws;
import UnitInfo.ui.draws.UnitDraw;
import arc.math.Scaled;
import arc.math.geom.Vec2; import arc.math.geom.Vec2;
import arc.scene.ui.ScrollPane; import arc.scene.ui.ScrollPane;
import arc.scene.ui.layout.Table; import arc.scene.ui.layout.Table;
import arc.util.Scaling;
import arc.util.Time; import arc.util.Time;
import mindustry.gen.Icon; import mindustry.gen.Icon;
import mindustry.gen.Tex; import mindustry.gen.Tex;
import mindustry.graphics.Pal; import mindustry.graphics.Pal;
import mindustry.ui.Styles; import mindustry.ui.Styles;
public class ToolDisplay extends WindowTable implements Updatable { public class ToolDisplay extends Window implements Updatable {
Vec2 scrollPos = new Vec2(0, 0); Vec2 scrollPos = new Vec2(0, 0);
OverDraw selected; OverDraw selected;
float heat; float heat;
public ToolDisplay() { public ToolDisplay() {
super("Tool Display", Icon.edit, t -> { super(Icon.edit, "tool");
});
} }
@Override @Override
public void build() { public void build(Table table) {
scrollPos = new Vec2(0, 0); scrollPos = new Vec2(0, 0);
top(); table.background(Styles.black8).top().left();
topBar(); table.table(pane->{
table(Styles.black8, t -> {
t.left();
t.table(pane->{
pane.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).name("tool-pane"); pane.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).name("tool-pane");
}).top().marginLeft(4f).marginRight(12f); }).top().marginLeft(4f).marginRight(12f);
t.table(stats->{ table.table(stats->{
stats.top(); stats.top();
stats.add(rebuildStats()).name("tool-stats"); stats.add(rebuildStats()).name("tool-stats");
}).growY(); }).growY();
}).top().right().grow().get().parent = null;
resizeButton();
} }
@Override @Override

View File

@@ -1,11 +1,9 @@
package UnitInfo.ui.windows; package unitinfo.ui.windows;
import UnitInfo.SVars; import unitinfo.core.BarInfo;
import UnitInfo.core.BarInfo; import unitinfo.ui.SBar;
import UnitInfo.ui.SBar; import unitinfo.ui.SIcons;
import UnitInfo.ui.SIcons; import unitinfo.ui.Updatable;
import UnitInfo.ui.Updatable;
import UnitInfo.ui.windows.WindowTable;
import arc.Core; import arc.Core;
import arc.func.Prov; import arc.func.Prov;
import arc.graphics.Color; import arc.graphics.Color;
@@ -38,28 +36,26 @@ import mindustry.world.blocks.distribution.MassDriver;
import mindustry.world.blocks.payloads.Payload; import mindustry.world.blocks.payloads.Payload;
import mindustry.world.blocks.power.*; import mindustry.world.blocks.power.*;
import static UnitInfo.SVars.*; import static unitinfo.SVars.*;
import static UnitInfo.SUtils.*; import static unitinfo.SUtils.*;
import static arc.Core.*; import static arc.Core.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class UnitDisplay extends WindowTable implements Updatable { public class UnitDisplay extends Window implements Updatable {
static Seq<Color> lastColors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear); static Seq<Color> lastColors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear);
static final Rect scissor = new Rect(); static final Rect scissor = new Rect();
float scrollPos; float scrollPos;
public UnitDisplay() { public UnitDisplay() {
super("Unit Display", Icon.units, t -> {}); super(Icon.units, "unit");
} }
@Override @Override
public void build() { public void build(Table table) {
top(); table.top().background(Styles.black8);
topBar();
//TODO: add new UnitInfoDisplay(), new WeaponDisplay(); //TODO: add new UnitInfoDisplay(), new WeaponDisplay();
table(Styles.black8, t -> { table.table(Tex.underline2, tt -> {
t.table(Tex.underline2, tt -> {
tt.stack( tt.stack(
new Table(ttt -> { new Table(ttt -> {
Prov<TextureRegionDrawable> reg = () -> { Prov<TextureRegionDrawable> reg = () -> {
@@ -90,7 +86,7 @@ public class UnitDisplay extends WindowTable implements Updatable {
i.getStyle().imageUp = reg.get().tint(Tmp.c1.set(locked ? Color.red.cpy().shiftHue(2 * Time.time) : Color.white)); i.getStyle().imageUp = reg.get().tint(Tmp.c1.set(locked ? Color.red.cpy().shiftHue(2 * Time.time) : Color.white));
i.getStyle().imageDown = reg.get().tint(Tmp.c1.mul(Color.darkGray)); i.getStyle().imageDown = reg.get().tint(Tmp.c1.mul(Color.darkGray));
i.layout(); i.layout();
}).size(4 * 8f).get().parent = null; }).size(4 * 8f);
}), }),
new Table(ttt -> { new Table(ttt -> {
ttt.stack( ttt.stack(
@@ -104,7 +100,7 @@ public class UnitDisplay extends WindowTable implements Updatable {
temp.add(label).center(); temp.add(label).center();
temp.pack(); temp.pack();
}) })
).padLeft(2 * 8f).padBottom(2 * 8f).get().parent = null; ).padLeft(2 * 8f).padBottom(2 * 8f);
}) })
); );
@@ -119,7 +115,7 @@ public class UnitDisplay extends WindowTable implements Updatable {
else name = b.block.localizedName; else name = b.block.localizedName;
} }
return "[accent]" + (name.length() > 13 ? name.substring(0, 13) + "..." : name) + "[]"; return "[accent]" + (name.length() > 13 ? name.substring(0, 13) + "..." : name) + "[]";
}).get().parent = null; });
tt.addListener(new Tooltip(to -> { tt.addListener(new Tooltip(to -> {
Teamc target = getTarget(); Teamc target = getTarget();
@@ -138,15 +134,14 @@ public class UnitDisplay extends WindowTable implements Updatable {
? "(" + 0 + ", " + 0 + ")" ? "(" + 0 + ", " + 0 + ")"
: "(" + Strings.fixed(target.x() / tilesize, 2) + ", " + Strings.fixed(target.y() / tilesize, 2) + ")").row(); : "(" + Strings.fixed(target.x() / tilesize, 2) + ", " + Strings.fixed(target.y() / tilesize, 2) + ")").row();
})); }));
tt.update(() -> tt.setBackground(((NinePatchDrawable) Tex.underline2).tint(getTarget() == null ? Color.gray : getTarget().team().color))).parent = null; tt.update(() -> tt.setBackground(((NinePatchDrawable) Tex.underline2).tint(getTarget() == null ? Color.gray : getTarget().team().color)));
}).row(); }).row();
ScrollPane pane = t.pane(Styles.nonePane, new Table(tt -> { ScrollPane pane = table.pane(Styles.nonePane, new Table(tt -> {
for (int i = 0; i < 6; i++) { for (int i = 0; i < 6; i++) {
addBar(tt, i); addBar(tt, i);
tt.row(); tt.row();
} }
}).left()).top().right().grow().get(); }).left()).top().right().grow().get();
pane.parent = null;
pane.update(() -> { pane.update(() -> {
Element result = scene.hit(input.mouseX(), input.mouseY(), true); Element result = scene.hit(input.mouseX(), input.mouseY(), true);
if(pane.hasScroll() && (result == null || !result.isDescendantOf(pane))) if(pane.hasScroll() && (result == null || !result.isDescendantOf(pane)))
@@ -157,8 +152,6 @@ public class UnitDisplay extends WindowTable implements Updatable {
pane.setOverscroll(false, false); pane.setOverscroll(false, false);
pane.setScrollingDisabled(true, false); pane.setScrollingDisabled(true, false);
pane.setScrollYForce(scrollPos); pane.setScrollYForce(scrollPos);
}).top().right().grow().get().parent = null;
resizeButton();
} }
public void lockTarget() { public void lockTarget() {

View File

@@ -1,12 +1,10 @@
package UnitInfo.ui.windows; package unitinfo.ui.windows;
import UnitInfo.ui.OverScrollPane; import unitinfo.ui.OverScrollPane;
import arc.Events; import arc.Events;
import arc.graphics.Color; import arc.graphics.Color;
import arc.input.KeyCode;
import arc.math.Mathf; import arc.math.Mathf;
import arc.math.geom.Vec2; import arc.math.geom.Vec2;
import arc.scene.event.HandCursorListener;
import arc.scene.event.Touchable; import arc.scene.event.Touchable;
import arc.scene.ui.*; import arc.scene.ui.*;
import arc.scene.ui.layout.*; import arc.scene.ui.layout.*;
@@ -24,21 +22,19 @@ import static arc.Core.settings;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class WaveDisplay extends WindowTable { public class WaveDisplay extends Window {
static Vec2 scrollPos = new Vec2(0, 0); static Vec2 scrollPos = new Vec2(0, 0);
public WaveDisplay() { public WaveDisplay() {
super("Wave Display", Icon.waves, t -> {}); super(Icon.waves, "wave");
} }
@Override @Override
public void build() { public void build(Table table) {
top(); table.background(Styles.black8).top();
topBar();
table(Styles.black8, t -> {
ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false); ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false);
t.add(pane); table.add(pane);
Events.on(EventType.WorldLoadEvent.class, e -> { Events.on(EventType.WorldLoadEvent.class, e -> {
pane.clearChildren(); pane.clearChildren();
pane.setWidget(rebuild()); pane.setWidget(rebuild());
@@ -47,9 +43,6 @@ public class WaveDisplay extends WindowTable {
pane.clearChildren(); pane.clearChildren();
pane.setWidget(rebuild()); pane.setWidget(rebuild());
}); });
}).top().right().grow().get().parent = null;
resizeButton();
} }
public ObjectIntMap<SpawnGroup> getWaveGroup(int index) { public ObjectIntMap<SpawnGroup> getWaveGroup(int index) {

View File

@@ -1,5 +1,6 @@
package UnitInfo.ui.windows; package unitinfo.ui.windows;
import arc.*;
import arc.func.*; import arc.func.*;
import arc.input.*; import arc.input.*;
import arc.math.geom.*; import arc.math.geom.*;
@@ -10,56 +11,60 @@ import arc.util.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.ui.*; import mindustry.ui.*;
import java.awt.*; public class Window extends Table{
public class WindowTable extends Table{
public Cons<Table> content, onClose;
public TextureRegionDrawable icon; public TextureRegionDrawable icon;
public float maxWindowHeight, maxWindowWidth; public int id;
public boolean maxWidthEnabled = false, maxHeightEnabled = false; public Cons<Table> content;
public boolean shown = false;
public WindowTable() { public float minWindowWidth = 160, minWindowHeight = 60;
this("none", Icon.none, c->{}); public float maxWindowWidth = Float.MAX_VALUE, maxWindowHeight = Float.MAX_VALUE;
public Window(TextureRegionDrawable icon, String name){
this(icon, name, null);
} }
public WindowTable(String title, TextureRegionDrawable icon, Cons<Table> content){ public Window(TextureRegionDrawable icon, String name, Cons<Table> content){
this(title, icon, content, t -> t.visible(() -> false));
}
public WindowTable(String title, TextureRegionDrawable icon, Cons<Table> content, Cons<Table> onClose){
this.name = title;
this.icon = icon;
this.content = content; this.content = content;
this.onClose = onClose; this.name = name;
build(); this.icon = icon;
titleBar();
pane(t -> {
t.setBackground(Styles.black5);
t.top().left();
build(t);
}).grow().top().left().get().setScrollingDisabled(true, true);
bottomBar();
setPosition(Core.graphics.getWidth() / 2f - getWidth() / 2f, Core.graphics.getHeight() / 2f - getHeight() / 2f);
id = WindowManager.register(this);
visible(() -> shown);
} }
public void build(){ protected void build(Table t){
top(); if(content != null) content.get(t);
topBar();
// window contents
table(Styles.black5, t -> {
content.get(t);
}).grow();
resizeButton();
} }
public void topBar(){ protected void titleBar(){
table(t -> { table(t -> {
// icon and title
t.table(Tex.buttonEdge1, b -> { t.table(Tex.buttonEdge1, b -> {
b.top().left(); b.top().left();
b.image(icon).size(20f).padLeft(15).top().left(); b.image(() -> icon == null ? Icon.none.getRegion() : icon.getRegion()).size(20f).padLeft(15).top().left();
b.pane(Styles.nonePane, p -> { b.pane(Styles.nonePane, p -> {
p.top().left(); p.top().left();
p.labelWrap(name).padLeft(20).top().left().get().setAlignment(Align.topLeft); p.labelWrap(() -> Core.bundle.get("window."+name+".name")).padLeft(20).top().left().get().setAlignment(Align.topLeft);
}).top().left().height(40f).growX().get().setScrollingDisabled(true, true); }).left().height(40f).growX().get().setScrollingDisabled(true, true);
}).maxHeight(40f).grow(); }).maxHeight(40f).grow();
// exit button
t.table(Tex.buttonEdge3, b -> { t.table(Tex.buttonEdge3, b -> {
b.button(Icon.cancel, Styles.emptyi, () -> onClose.get(this)); b.button(Icon.cancel, Styles.emptyi, () -> shown = false);
}).maxHeight(40f).width(80f).growY(); }).maxHeight(40f).width(80f).growY();
// handles the dragging.
t.touchable = Touchable.enabled; t.touchable = Touchable.enabled;
t.addListener(new InputListener(){ t.addListener(new InputListener(){
float lastX, lastY; float lastX, lastY;
@@ -68,15 +73,16 @@ public class WindowTable extends Table{
Vec2 v = t.localToStageCoordinates(Tmp.v1.set(x, y)); Vec2 v = t.localToStageCoordinates(Tmp.v1.set(x, y));
lastX = v.x; lastX = v.x;
lastY = v.y; lastY = v.y;
t.toFront(); toFront();
return true; return true;
} }
@Override @Override
public void touchDragged(InputEvent event, float x, float y, int pointer) { public void touchDragged(InputEvent event, float dx, float dy, int pointer) {
Vec2 v = t.localToStageCoordinates(Tmp.v1.set(x, y)); Vec2 v = t.localToStageCoordinates(Tmp.v1.set(dx, dy));
setPosition( x + (v.x - lastX), y + (v.y - lastY));
moveBy(v.x - lastX, v.y - lastY);
lastX = v.x; lastX = v.x;
lastY = v.y; lastY = v.y;
} }
@@ -85,7 +91,7 @@ public class WindowTable extends Table{
row(); row();
} }
public void resizeButton(){ protected void bottomBar(){
row(); row();
table(Styles.black5, t -> { table(Styles.black5, t -> {
t.table().growX(); t.table().growX();
@@ -110,8 +116,8 @@ public class WindowTable extends Table{
// will softlock if initial size is smaller than minimum // will softlock if initial size is smaller than minimum
// so don't do that! // so don't do that!
if(getWidth() + w < 160f || (getWidth() + w > maxWindowWidth && maxWidthEnabled)) w = 0; if(getWidth() + w < minWindowWidth || getWidth() + w > maxWindowWidth) w = 0;
if(getHeight() - h < 160f || (getHeight() - h > maxWindowHeight && maxHeightEnabled)) h = 0; if(getHeight() - h < minWindowHeight || getHeight() - h > maxWindowHeight) h = 0;
sizeBy(w, -h); sizeBy(w, -h);
moveBy(0, h); moveBy(0, h);
lastX = v.x; lastX = v.x;
@@ -122,13 +128,7 @@ public class WindowTable extends Table{
}).height(20f).growX(); }).height(20f).growX();
} }
public void setMaxWindowWidth(float maxWindowWidth){ public void toggle(){
this.maxWindowWidth = maxWindowWidth; shown = !shown;
maxWidthEnabled = true;
}
public void setMaxWindowHeight(float maxWindowHeight){
this.maxWindowHeight = maxWindowHeight;
maxHeightEnabled = true;
} }
} }

View File

@@ -0,0 +1,55 @@
package unitinfo.ui.windows;
import arc.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.ui.*;
public class WindowManager {
public static Seq<Window> windows = new Seq<>();
public static void init(){
Log.info(windows.size);
Vars.ui.hudGroup.fill(t -> {
t.name = "Windows";
for(Window window : windows){
t.add(window);
}
});
Vars.ui.hudGroup.fill(t -> {
t.center().left();
t.table(Core.atlas.drawable("unitinfo-sidebar"), b -> {
b.name = "Window Buttons";
b.left();
for(Window window : windows){
b.button(window.icon, Styles.emptyi, () -> {
window.toggle();
// Disabling the parent's layout fixes issues with updating elements inside windows.
// However, it also disables the layout of all its children, so we need to re-enable them.
window.parent.setLayoutEnabled(false);
window.setLayoutEnabled(true);
for(Window w : windows){
w.setLayoutEnabled(true);
}
}).disabled(window.shown)
.size(40f)
.tooltip(tt -> {
tt.setBackground(Styles.black6);
tt.label(() -> Core.bundle.get("window."+window.name+".name")).pad(2f);
});
b.row();
}
}).left();
});
}
public static int register(Window window){
windows.add(window);
return windows.size - 1;
}
}

View File

@@ -0,0 +1,25 @@
package unitinfo.ui.windows;
import arc.util.*;
import mindustry.gen.*;
import unitinfo.ui.windows.*;
public class Windows {
public static MapEditorDisplay editorTable;
public static void load(){
new UnitDisplay();
new WaveDisplay();
new CoreDisplay();
new PlayerDisplay();
new ToolDisplay();
editorTable = new MapEditorDisplay();
new Window(Icon.box, "test-window", t -> {
t.labelWrap(() -> t.parent.x + ", " + t.parent.y).top().right().growX();
t.row();
t.labelWrap(() -> t.parent.getWidth() + ", " + t.parent.getHeight()).top().right().growX();
t.row();
t.labelWrap(() -> "T: " + Time.time).top().right().growX();
});
}
}