mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 03:59:26 +02:00
clean code up
This commit is contained in:
@@ -19,31 +19,15 @@ shar-stat.waveItem = [lightgray]Item:[]
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#Settings
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setting.barstyle.name = Unit UI: Change Bar Style
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setting.barstyle.description = Changes the bar sprite in the unit information interface.
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setting.infoUiScale.name = Information UI Scale
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setting.infoUiScale.description = Sets the scale of the UnitInfo information interface.
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setting.coreItemCheckRate.name = Resource UI: Update Rate
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setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets.
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setting.wavemax.name = Wave UI: Wave Amount To Display
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setting.wavemax.description = Sets the limit of visible waves in the wave list.
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setting.infoui.name = Display Information UI
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setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped.
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setting.waveui.name = Display Wave UI
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setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped.
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setting.pastwave.name = Wave UI: Display Previous Wave
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setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color.
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setting.emptywave.name = Wave UI: Display Empty Wave
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setting.emptywave.description = Displays empty waves in the wave list.
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setting.itemcal.name = Resource UI: Calculate item inc/dec speed.
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setting.itemcal.description = Calculate increase/decrease speed of core item and display results.
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setting.schem.name = Display Schematic HUD
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setting.schem.description = Displays schem hud on right-side, which helps quick select.
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setting.rangeRadius.name = Near Range Margin
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setting.rangeRadius.description = Sets the range detection distance.
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setting.rangeNearby.name = Display Near Range
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setting.rangeNearby.description = Enables automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
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setting.allTargetRange.name = Display All Target Ranges
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setting.allTargetRange.description = Displays all target ranges.\nThe range of targets that cannot be aimed at themselves is shown as gray.
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setting.aliceRange.name = Display Alice Range
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setting.aliceRange.description = Displays alice turret range too.
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setting.RangeShader.name = Enable Animation
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@@ -53,51 +37,44 @@ setting.selectopacity.name = Select Arrow Opacity
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setting.selectopacity.description = Sets the opacity of selection arrow.
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setting.baropacity.name = Health Bar Opacity
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setting.baropacity.description = Sets the opacity of the unit health bar.
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setting.uiopacity.name = UI Background Opacity
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setting.uiopacity.description = Sets the opacity of the interface background.
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setting.softRangeOpacity.name = Range Opacity
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setting.softRangeOpacity.description = Sets the opacity of range circle.
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setting.pathlinelimit.name = Path Line Limit
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setting.pathlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.unitlinelimit.name = Unit Line Limit
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setting.unitlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.logiclinelimit.name = Logic Line Limit
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setting.logiclinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.spawnarrowlimit.name = Spawn Arrow Limit
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setting.spawnarrowlimit.description = Too many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
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setting.gaycursor.name = Enable Mouse Trail Effect
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setting.gaycursor.description = Creates a rainbow effect under the mouse cursor.
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setting.unithealthui.name = Display Unit Bar
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setting.unithealthui.description = Displays brief information about health, ammo, shield, status effect, and payload in each unit.
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setting.blockfont.name = Display Block Info
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setting.blockfont.description = Displays brief information about health, shield, reload, etc., in each block.
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setting.linkedMass.name = Display Mass Driver Link Line
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setting.linkedMass.description = Indicates the mass drives associated with the selected mass driver(s) by drawing lines.
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setting.linkedNode.name = Display Node Link Line
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setting.linkedNode.description = Indicates the blocks electrically connected to the selected block(s) by drawing lines.
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setting.select.name = Display Selection Arrow
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setting.select.description = Shows which unit or block is selected.
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setting.deadTarget.name = Keep Target Locked After Its Death
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setting.deadTarget.description = Continues to display the coordinates and target information even after the locked target(s) dies.
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setting.distanceLine.name = Display Distance Line From Selected Target
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setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is.
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setting.blockStatus.name = enable Block Status
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setting.blockStatus.description = display enemy block status too
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setting.powerNode.name = enable Power Node
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setting.powerNode.description = display power node link lines
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setting.massDriver.name = enable Mass Driver
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setting.massDriver.description = display mass driver link lines
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setting.airRange.name = enable air range
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setting.airRange.description = display turret range that can target air units
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setting.groundRange.name = enable ground range
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setting.groundRange.description = display turret range that can target ground units
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setting.pathLine.name = enable Path Line
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setting.pathLine.description = display wave ground unit's ai path lineline
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setting.logicLine.name = enable Logic Line
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setting.logicLine.description = display lines between logic processor and controlled units
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setting.unitLine.name = enable Unit Line
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setting.unitLine.description = display ai path each ground units
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setting.unitItem.name = enable Unit Item
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setting.unitItem.description = display item amount under each units
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setting.unitBar.name = enable Unit Bar
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setting.unitBar.description = display health bar under each units
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setting.autoShooting.name = Enable Auto Shooting
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setting.autoShooting.description = no don't do hack
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setting.spawnerarrow.name = Indicate Wave Spawn-Point
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setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points.
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setting.select.name = Display Selection Arrow
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setting.select.description = Shows which unit or block is selected.
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setting.distanceLine.name = Display Distance Line From Selected Target
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setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is.
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setting.elementdebug.name = Element Debug
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setting.elementdebug.description = Show all Element outline
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setting.hiddenElem.name = Display hidden element
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setting.hiddenElem.description = display hidden element outline too.
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setting.autoShooting.name = Enable Auto Shooting
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setting.autoShooting.description = no don't do hack
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setting.shar-title = UnitInfo Settings
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setting.shar-ui = Overlay UI Settings
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setting.shar-range = Auto Range Settings
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setting.shar-opacity = Opacity Settings
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setting.shar-draw = Overdrawing Settings
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setting.shar-etc = Other
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#Hud
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hud.schematic-list = Schematic List
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@@ -3,17 +3,56 @@ package UnitInfo;
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import arc.graphics.g2d.*;
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import arc.math.Mathf;
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import arc.scene.style.*;
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import arc.struct.Seq;
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import arc.util.Nullable;
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import arc.util.Strings;
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import mindustry.Vars;
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import mindustry.core.UI;
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import mindustry.entities.bullet.BulletType;
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import mindustry.entities.bullet.LightningBulletType;
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import mindustry.gen.BlockUnitUnit;
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import mindustry.gen.Groups;
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import mindustry.gen.Teamc;
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import mindustry.gen.Unit;
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import mindustry.type.UnitType;
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import mindustry.type.weapons.PointDefenseWeapon;
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import mindustry.type.weapons.RepairBeamWeapon;
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import mindustry.world.Tile;
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import java.lang.reflect.*;
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import static UnitInfo.SVars.locked;
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import static UnitInfo.SVars.target;
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import static arc.Core.input;
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import static arc.Core.settings;
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import static mindustry.Vars.player;
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public class SUtils {
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@SuppressWarnings("unchecked")
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public static <T extends Teamc> T getTarget(){
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if(locked && target != null) {
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if(settings.getBool("deadTarget") && !Groups.all.contains(e -> e == target)) {
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target = null;
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locked = false;
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}
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else return (T) target; //if there is locked target, return it first.
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}
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Seq<Unit> units = Groups.unit.intersect(input.mouseWorldX(), input.mouseWorldY(), 4, 4); // well, 0.5tile is enough to search them
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if(units.size > 0)
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return (T) units.peek(); //if there is unit, return it.
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else if(getTile() != null && getTile().build != null)
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return (T) getTile().build; //if there isn't unit but there is build, return it.
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else if(player.unit() instanceof BlockUnitUnit b && b.tile() != null)
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return (T)b.tile();
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return (T) player.unit(); //if there aren't unit and not build, return player.
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}
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@Nullable
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public static Tile getTile(){
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return Vars.world.tileWorld(input.mouseWorldX(), input.mouseWorldY());
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}
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public static Drawable getDrawable(TextureAtlas.AtlasRegion region, int left, int right, int top, int bottom){
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int[] splits = {left, right, top, bottom};
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int[] pads = region.pads;
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@@ -11,7 +11,6 @@ import static arc.Core.settings;
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public class SVars {
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public static HudUi hud = new HudUi();
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public static float modUiScale = settings.getInt("infoUiScale");
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public static TextureRegion clear = atlas.find("clear");
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public static TextureRegion error = atlas.find("error");
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public static RangeShader turretRange;
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@@ -19,4 +18,5 @@ public class SVars {
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public static Teamc target;
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public static boolean locked;
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public static boolean jsonGen = false;
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public static float uiResumeRate = 3 * 60f; //default 3s
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}
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@@ -1,150 +1,68 @@
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package UnitInfo.core;
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import UnitInfo.ui.windows.*;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.input.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.scene.style.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.entities.Units;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.logic.Ranged;
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import mindustry.graphics.Pal;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import mindustry.world.blocks.defense.turrets.*;
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import static UnitInfo.SUtils.*;
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import static UnitInfo.SVars.*;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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public class HudUi {
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public Table waveInfoTable = new Table();
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public SchemDisplay schemTable;
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public Teamc shotTarget;
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public Teamc lockedTarget;
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public boolean locked = false;
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public boolean waveShown;
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public float a;
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@SuppressWarnings("unchecked")
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public <T extends Teamc> T getTarget(){
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if(locked && lockedTarget != null) {
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if(settings.getBool("deadTarget") && !Groups.all.contains(e -> e == lockedTarget)) {
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lockedTarget = null;
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locked = false;
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}
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else return (T) lockedTarget; //if there is locked target, return it first.
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}
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Seq<Unit> units = Groups.unit.intersect(input.mouseWorldX(), input.mouseWorldY(), 4, 4); // well, 0.5tile is enough to search them
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if(units.size > 0)
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return (T) units.peek(); //if there is unit, return it.
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else if(getTile() != null && getTile().build != null)
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return (T) getTile().build; //if there isn't unit but there is build, return it.
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else if(player.unit() instanceof BlockUnitUnit b && b.tile() != null)
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return (T)b.tile();
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return (T) player.unit(); //if there aren't unit and not build, return player.
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}
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public @Nullable Tile getTile(){
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return Vars.world.tileWorld(input.mouseWorldX(), input.mouseWorldY());
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}
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float heat = 0;
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public void setEvents() {
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Events.run(EventType.Trigger.update, ()->{
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target = getTarget();
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if(settings.getBool("deadTarget") && locked && lockedTarget != null && !Groups.all.contains(e -> e == lockedTarget)) {
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lockedTarget = null;
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locked = false;
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}
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heat+=Time.delta;
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if(heat>60) {
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heat=0;
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heat += Time.delta;
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if(heat > 60) {
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heat = 0;
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schemTable.setSchemTable();
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}
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if(Scl.scl(modUiScale) != settings.getInt("infoUiScale") / 100f){
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modUiScale = settings.getInt("infoUiScale") / 100f;
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if(modUiScale <= 0) {
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Log.warn("ui scaling reached zero");
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modUiScale = 0.25f;
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}
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}
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if(settings.getBool("autoShooting")) {
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Unit unit = player.unit();
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if (unit.type == null) return;
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boolean omni = unit.type.omniMovement;
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boolean validHealTarget = unit.type.canHeal && shotTarget instanceof Building b && b.isValid() && b.damaged() && shotTarget.team() == unit.team && shotTarget.within(unit, unit.type.range);
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boolean boosted = (unit instanceof Mechc && unit.isFlying());
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if ((unit.type != null && Units.invalidateTarget(shotTarget, unit, unit.type.range) && !validHealTarget) || state.isEditor()) {
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shotTarget = null;
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}
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float mouseAngle = unit.angleTo(unit.aimX(), unit.aimY());
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boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateShooting;
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unit.lookAt(aimCursor ? mouseAngle : unit.prefRotation());
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//update shooting if not building + not mining
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if(!player.unit().activelyBuilding() && player.unit().mineTile == null) {
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if(input.keyDown(KeyCode.mouseLeft)) {
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player.shooting = !boosted;
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unit.aim(player.mouseX = input.mouseWorldX(), player.mouseY = input.mouseWorldY());
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} else if(shotTarget == null) {
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player.shooting = false;
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if(unit instanceof BlockUnitUnit b) {
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if(b.tile() instanceof ControlBlock c && !c.shouldAutoTarget()) {
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Building build = b.tile();
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float range = build instanceof Ranged ? ((Ranged) build).range() : 0f;
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boolean targetGround = build instanceof Turret.TurretBuild && ((Turret) build.block).targetAir;
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boolean targetAir = build instanceof Turret.TurretBuild && ((Turret) build.block).targetGround;
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shotTarget = Units.closestTarget(build.team, build.x, build.y, range, u -> u.checkTarget(targetAir, targetGround), u -> targetGround);
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}
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else shotTarget = null;
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} else if(unit.type != null) {
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float range = unit.hasWeapons() ? unit.range() : 0f;
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shotTarget = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.checkTarget(unit.type.targetAir, unit.type.targetGround), u -> unit.type.targetGround);
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if(unit.type.canHeal && shotTarget == null) {
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shotTarget = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(Team.sharded));
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if (shotTarget != null && !unit.within(shotTarget, range)) {
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shotTarget = null;
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}
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}
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}
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} else {
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player.shooting = !boosted;
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unit.rotation(Angles.angle(unit.x, unit.y, shotTarget.x(), shotTarget.y()));
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unit.aim(shotTarget.x(), shotTarget.y());
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}
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}
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unit.controlWeapons(player.shooting && !boosted);
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}
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});
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}
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public void setLeftUnitTable(Table table) {
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table.table(t -> {
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t.center();
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public void addSchemTable() {
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Table table = ((Table) scene.find("minimap/position")).row();
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schemTable = new SchemDisplay();
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table.add(schemTable);
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}
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public void addWaveInfoTable() {
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Table waveInfoTable = new Table(Tex.buttonEdge4, table -> {
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table.center();
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table.table(head -> {
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head.table(image -> {
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image.left();
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image.image(() -> getTile() == null || getTile().floor().uiIcon == error ? clear : getTile().floor().uiIcon).size(iconSmall);
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image.image(() -> getTile() == null || getTile().overlay().uiIcon == error ? clear : getTile().overlay().uiIcon).size(iconSmall);
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image.image(() -> getTile() == null || getTile().block().uiIcon == error ? clear : getTile().block().uiIcon).size(iconSmall);
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});
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head.label(() -> Strings.format("(@, @)", getTile() == null ? "NaN" : getTile().x, getTile() == null ? "NaN" : getTile().y)).center();
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});
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table.row();
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table.image().height(4f).color(Pal.gray).growX().row();
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/*
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table.table(tttt -> {
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tttt.center();
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int[] i = {0};
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content.units().each(type -> Groups.unit.contains(u -> u.type == type && (state.rules.pvp ? (u.team != player.team()) : (u.team == state.rules.waveTeam)) && u.isBoss()), type -> {
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t.table(tt ->
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tt.stack(
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tttt.table(stt ->
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stt.stack(
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new Table(ttt -> ttt.image(type.uiIcon).size(iconSmall)),
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new Table(ttt -> {
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ttt.right().bottom();
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@@ -157,18 +75,18 @@ public class HudUi {
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ttt.top().right();
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Image image = new Image(Icon.warning.getRegion()).setScaling(Scaling.fit);
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image.update(() -> image.setColor(Tmp.c2.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time, 2f, 1f))));
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ttt.add(image).size(Scl.scl(modUiScale) * 12f);
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ttt.add(image).size(12f);
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ttt.pack();
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})
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).pad(6)
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);
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if(++i[0] % 6 == 0) t.row();
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if(++i[0] % 6 == 0) tttt.row();
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});
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t.row();
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tttt.row();
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i[0] = 0;
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content.units().each(type -> Groups.unit.contains(u -> u.type == type && (state.rules.pvp ? (u.team != player.team()) : (u.team == state.rules.waveTeam)) && !u.isBoss()), type -> {
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t.table(tt ->
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tt.add(new Stack() {{
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tttt.table(ttt ->
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ttt.add(new Stack() {{
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add(new Table(ttt -> ttt.add(new Image(type.uiIcon)).size(iconSmall)));
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add(new Table(ttt -> {
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ttt.right().bottom();
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||||
@@ -179,41 +97,10 @@ public class HudUi {
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||||
}));
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}}).pad(6)
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);
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if(++i[0] % 6 == 0) t.row();
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if(++i[0] % 6 == 0) tttt.row();
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});
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||||
});
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||||
}
|
||||
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||||
public void setTile(Table table){
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table.table(t ->
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t.table(Tex.underline2, head -> {
|
||||
head.table(image -> {
|
||||
image.left();
|
||||
image.image(() -> getTile() == null ? clear : getTile().floor().uiIcon == error ? clear : getTile().floor().uiIcon).size(iconSmall);
|
||||
image.image(() -> getTile() == null ? clear : getTile().overlay().uiIcon == error ? clear : getTile().overlay().uiIcon).size(iconSmall);
|
||||
image.image(() -> getTile() == null ? clear : getTile().block().uiIcon == error ? clear : getTile().block().uiIcon).size(iconSmall);
|
||||
});
|
||||
Label label = new Label(() -> getTile() == null ? "(null, null)" : "(" + getTile().x + ", " + getTile().y + ")");
|
||||
head.add(label).center();
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
public void addSchemTable() {
|
||||
Table table = ((Table) scene.find("minimap/position")).row();
|
||||
schemTable = new SchemDisplay();
|
||||
table.add(schemTable);
|
||||
}
|
||||
|
||||
public void addWaveInfoTable() {
|
||||
waveInfoTable = new Table(Tex.buttonEdge4, t -> {
|
||||
t.defaults().width(34 * 8f).center();
|
||||
t.table().update(tt -> {
|
||||
tt.clear();
|
||||
setTile(tt);
|
||||
tt.row();
|
||||
setLeftUnitTable(tt);
|
||||
});
|
||||
*/
|
||||
});
|
||||
|
||||
Table waveTable = (Table) scene.find("waves");
|
||||
|
||||
@@ -5,18 +5,15 @@ import UnitInfo.ui.*;
|
||||
import UnitInfo.ui.draws.OverDraws;
|
||||
import UnitInfo.ui.windows.*;
|
||||
import arc.*;
|
||||
import arc.scene.ui.Dialog;
|
||||
import arc.struct.Seq;
|
||||
import arc.util.Log;
|
||||
import arc.struct.*;
|
||||
import mindustry.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.mod.*;
|
||||
|
||||
import static UnitInfo.SVars.*;
|
||||
import static UnitInfo.ui.windows.UnitDisplay.getTarget;
|
||||
import static arc.Core.*;
|
||||
import static mindustry.Vars.mobile;
|
||||
import static mindustry.Vars.ui;
|
||||
import static mindustry.Vars.*;
|
||||
import static UnitInfo.SUtils.*;
|
||||
|
||||
public class Main extends Mod {
|
||||
@Override
|
||||
@@ -51,17 +48,15 @@ public class Main extends Mod {
|
||||
hud.addSchemTable();
|
||||
hud.setEvents();
|
||||
OverDrawer.setEvent();
|
||||
if(jsonGen) ContentJSON.save();
|
||||
|
||||
scene.add(new ElementDisplay());
|
||||
Seq.with(
|
||||
Seq.with(scene.root,
|
||||
ui.picker, ui.editor, ui.controls, ui.restart, ui.join, ui.discord,
|
||||
ui.load, ui.custom, ui.language, ui.database, ui.settings, ui.host,
|
||||
ui.paused, ui.about, ui.bans, ui.admins, ui.traces, ui.maps, ui.content,
|
||||
ui.planet, ui.research, ui.mods, ui.schematics, ui.logic
|
||||
).each(dialog-> dialog.add(new ElementDisplay(dialog)));
|
||||
|
||||
).each(dialog-> dialog.addChild(new ElementDisplay(dialog)));
|
||||
|
||||
if(jsonGen) ContentJSON.save();
|
||||
});
|
||||
|
||||
Events.on(WorldLoadEvent.class, e -> {
|
||||
|
||||
@@ -1,32 +1,17 @@
|
||||
package UnitInfo.core;
|
||||
|
||||
import UnitInfo.ui.*;
|
||||
import UnitInfo.ui.draws.OverDraw;
|
||||
import UnitInfo.ui.draws.OverDraws;
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.graphics.gl.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.ai.*;
|
||||
import mindustry.ai.types.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.logic.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.defense.turrets.*;
|
||||
import mindustry.world.blocks.storage.*;
|
||||
import mindustry.world.blocks.units.*;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import static UnitInfo.SVars.*;
|
||||
import static arc.Core.*;
|
||||
@@ -36,11 +21,9 @@ public class OverDrawer {
|
||||
|
||||
public static void setEvent(){
|
||||
Events.run(EventType.Trigger.draw, () -> {
|
||||
|
||||
float sin = Mathf.absin(Time.time, 6f, 1f);
|
||||
|
||||
Draw.z(Layer.max);
|
||||
//local drawing, drawn on player/camera position
|
||||
if(settings.getBool("spawnerarrow")) {
|
||||
float leng = (player.unit() != null && player.unit().hitSize > 4 * 8f ? player.unit().hitSize * 1.5f : 4 * 8f) + sin;
|
||||
Tmp.v1.set(camera.position);
|
||||
|
||||
@@ -103,65 +103,32 @@ public class SettingS {
|
||||
settingUi.button(bundle.get("setting.shar-title"), Styles.cleart, dialog::show);
|
||||
});
|
||||
|
||||
|
||||
Seq<Seq<SharSetting>> settingSeq = new Seq<>();
|
||||
Seq<SharSetting> tapSeq = new Seq<>();
|
||||
addGraphicSlideSetting("barstyle", 0, 0, 5, 1, s -> s == 0 ? bundle.get("default-bar") : s + bundle.get("th-bar"), tapSeq);
|
||||
addGraphicSlideSetting("infoUiScale", mobile ? 25 : 50, 25, 100, 5, s -> s + "%", tapSeq);
|
||||
addGraphicSlideSetting("coreItemCheckRate", 60, 6, 180, 6, s -> Strings.fixed(s/60f,1) + bundle.get("sec"), tapSeq);
|
||||
addGraphicTypeSetting("wavemax", 0, 200,100, true, () -> true, s -> s + "waves", tapSeq);
|
||||
addGraphicCheckSetting("infoui", true, tapSeq);
|
||||
addGraphicCheckSetting("pastwave", false, tapSeq);
|
||||
addGraphicCheckSetting("emptywave", true, tapSeq);
|
||||
addGraphicCheckSetting("itemcal", false, tapSeq);
|
||||
addGraphicCheckSetting("schem", !mobile, tapSeq);
|
||||
|
||||
//TODO: remove all drawing settings
|
||||
Seq<SharSetting> rangeSeq = new Seq<>();
|
||||
//addGraphicTypeSetting("rangeRadius", 0, 500, 70, true, () -> true, s -> s + "tiles", rangeSeq);
|
||||
//addGraphicCheckSetting("rangeNearby", true, rangeSeq);
|
||||
//addGraphicCheckSetting("allTargetRange", false, rangeSeq);
|
||||
addGraphicCheckSetting("aliceRange", false, rangeSeq);
|
||||
addGraphicCheckSetting("RangeShader", false, rangeSeq);
|
||||
|
||||
Seq<SharSetting> opacitySeq = new Seq<>();
|
||||
addGraphicSlideSetting("selectopacity", 50, 0, 100, 5, s -> s + "%", opacitySeq);
|
||||
addGraphicSlideSetting("baropacity", 50, 0, 100, 5, s -> s + "%", opacitySeq);
|
||||
addGraphicSlideSetting("uiopacity", 50, 0, 100, 5, s -> s + "%", opacitySeq);
|
||||
addGraphicSlideSetting("softRangeOpacity", 60, 0, 100, 10, s -> s + "%", opacitySeq);
|
||||
|
||||
Seq<SharSetting> drawSeq = new Seq<>();
|
||||
/*
|
||||
addGraphicTypeSetting("pathlinelimit", 0, 5000, 50, true, () -> true, s -> s + "lines", drawSeq);
|
||||
addGraphicTypeSetting("unitlinelimit", 0, 5000, 50, true, () -> true, s -> s + "lines", drawSeq);
|
||||
addGraphicTypeSetting("logiclinelimit", 0, 5000, 50, true, () -> true, s -> s + "lines", drawSeq);
|
||||
addGraphicTypeSetting("spawnarrowlimit", 0, 5000, 50, true, () -> true, s -> s + "arrows", drawSeq);
|
||||
addGraphicCheckSetting("gaycursor", false, drawSeq);
|
||||
addGraphicCheckSetting("unithealthui", true, drawSeq);
|
||||
addGraphicCheckSetting("blockfont", false, drawSeq);
|
||||
addGraphicCheckSetting("linkedMass", true, drawSeq);
|
||||
addGraphicCheckSetting("linkedNode", false, drawSeq);
|
||||
addGraphicCheckSetting("deadTarget", false, drawSeq);
|
||||
*/
|
||||
addGraphicSlideSetting("selectopacity", 50, 0, 100, 5, s -> s + "%", drawSeq);
|
||||
addGraphicSlideSetting("baropacity", 50, 0, 100, 5, s -> s + "%", drawSeq);
|
||||
addGraphicCheckSetting("aliceRange", false, drawSeq);
|
||||
addGraphicCheckSetting("RangeShader", false, drawSeq);
|
||||
addGraphicCheckSetting("select", false, drawSeq);
|
||||
addGraphicCheckSetting("distanceLine", false, drawSeq);
|
||||
addGraphicCheckSetting("spawnerarrow", false, drawSeq);
|
||||
addGraphicCheckSetting("elementdebug", false, drawSeq);
|
||||
addGraphicCheckSetting("hiddenElem", false, drawSeq);
|
||||
|
||||
Seq<SharSetting> etcSeq = new Seq<>();
|
||||
addGraphicCheckSetting("autoShooting", false, etcSeq);
|
||||
|
||||
settingSeq.add(tapSeq, rangeSeq, opacitySeq);
|
||||
settingSeq.add(drawSeq, etcSeq);
|
||||
settingSeq.add(tapSeq, drawSeq);
|
||||
|
||||
sharset.table(t -> {
|
||||
Seq<TextButton> buttons = new Seq<>();
|
||||
buttons.add(new TextButton(bundle.get("setting.shar-ui"), Styles.clearToggleMenut));
|
||||
buttons.add(new TextButton(bundle.get("setting.shar-range"), Styles.clearToggleMenut));
|
||||
buttons.add(new TextButton(bundle.get("setting.shar-opacity"), Styles.clearToggleMenut));
|
||||
buttons.add(new TextButton(bundle.get("setting.shar-draw"), Styles.clearToggleMenut));
|
||||
buttons.add(new TextButton(bundle.get("setting.shar-etc"), Styles.clearToggleMenut));
|
||||
buttons.each(b -> b.clicked(() -> buttons.each(b1 -> b1.setChecked(b1 == b))));
|
||||
t.table(Styles.black8, bt -> {
|
||||
bt.top().align(Align.top);
|
||||
|
||||
@@ -9,13 +9,10 @@ import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.scene.*;
|
||||
import arc.scene.style.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.Align;
|
||||
import arc.util.Tmp;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.ui.*;
|
||||
|
||||
import static UnitInfo.SVars.modUiScale;
|
||||
import mindustry.ui.Fonts;
|
||||
|
||||
public class SBar extends Element{
|
||||
static final Rect scissor = new Rect();
|
||||
|
||||
@@ -9,40 +9,22 @@ import mindustry.gen.Groups;
|
||||
import mindustry.ui.Styles;
|
||||
|
||||
import static UnitInfo.core.OverDrawer.isInCamera;
|
||||
import static arc.Core.settings;
|
||||
|
||||
public class BlockDraw extends OverDraw {
|
||||
boolean status = false;
|
||||
|
||||
BlockDraw(String name, TextureRegionDrawable icon) {
|
||||
super(name, icon);
|
||||
registerOption("blockStatus");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
super.draw();
|
||||
Groups.build.each(b->{
|
||||
if(isInCamera(b.x, b.y, b.block.size/2f) && Vars.player.team() == b.team) b.drawStatus();
|
||||
//this is shit.. VERY SHIT OH GOD
|
||||
if(isInCamera(b.x, b.y, b.block.size/2f) && settings.getBool("blockStatus") && enabled) b.drawStatus();
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayStats(Table parent) {
|
||||
super.displayStats(parent);
|
||||
|
||||
parent.background(Styles.squaret.up);
|
||||
|
||||
parent.check("enable block status", status&&enabled, b->status=b&&enabled).disabled(!enabled);
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> void onEnabled(T param) {
|
||||
super.onEnabled(param);
|
||||
|
||||
if(param instanceof Table t) {
|
||||
for (int i = 0; i < t.getChildren().size; i++) {
|
||||
Element elem = t.getChildren().get(i);
|
||||
if (elem instanceof CheckBox cb) cb.setDisabled(!enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ import mindustry.world.blocks.distribution.MassDriver;
|
||||
import mindustry.world.blocks.payloads.PayloadMassDriver;
|
||||
|
||||
import static arc.Core.atlas;
|
||||
import static arc.Core.settings;
|
||||
import static mindustry.Vars.*;
|
||||
import static UnitInfo.SVars.*;
|
||||
|
||||
@@ -31,10 +32,11 @@ public class LinkDraw extends OverDraw {
|
||||
Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>();
|
||||
Seq<PayloadMassDriver.PayloadDriverBuild> linkedPayloadMasses = new Seq<>();
|
||||
Seq<Building> linkedNodes = new Seq<>();
|
||||
boolean node = false, mass = false;
|
||||
|
||||
LinkDraw(String name, TextureRegionDrawable icon) {
|
||||
super(name, icon);
|
||||
registerOption("powerNode");
|
||||
registerOption("massDriver");
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -43,11 +45,11 @@ public class LinkDraw extends OverDraw {
|
||||
|
||||
Draw.z(Layer.max);
|
||||
if(target instanceof Building b){
|
||||
if(node) {
|
||||
if(settings.getBool("powerNode") && enabled) {
|
||||
linkedNodes.clear();
|
||||
drawNodeLink(b);
|
||||
}
|
||||
if(mass) {
|
||||
if(settings.getBool("massDriver") && enabled) {
|
||||
if (target instanceof MassDriver.MassDriverBuild mass) {
|
||||
linkedMasses.clear();
|
||||
drawMassLink(mass);
|
||||
@@ -59,28 +61,6 @@ public class LinkDraw extends OverDraw {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayStats(Table parent) {
|
||||
super.displayStats(parent);
|
||||
|
||||
parent.background(Styles.squaret.up);
|
||||
|
||||
parent.check("enable power node", node&&enabled, b->node=b&&enabled).disabled(!enabled).row();
|
||||
parent.check("enable mass driver", mass&&enabled, b->mass=b&&enabled).disabled(!enabled).row();
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> void onEnabled(T param) {
|
||||
super.onEnabled(param);
|
||||
|
||||
if(param instanceof Table t) {
|
||||
for (int i = 0; i < t.getChildren().size; i++) {
|
||||
Element elem = t.getChildren().get(i);
|
||||
if (elem instanceof CheckBox cb) cb.setDisabled(!enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void drawMassPayloadLink(PayloadMassDriver.PayloadDriverBuild from){
|
||||
float sin = Mathf.absin(Time.time, 6f, 1f);
|
||||
|
||||
|
||||
@@ -1,20 +1,53 @@
|
||||
package UnitInfo.ui.draws;
|
||||
|
||||
import arc.scene.Element;
|
||||
import arc.scene.style.TextureRegionDrawable;
|
||||
import arc.scene.ui.CheckBox;
|
||||
import arc.scene.ui.layout.Table;
|
||||
import arc.struct.ObjectMap;
|
||||
import arc.struct.Seq;
|
||||
import mindustry.ui.Styles;
|
||||
|
||||
import static arc.Core.bundle;
|
||||
import static arc.Core.settings;
|
||||
|
||||
public class OverDraw {
|
||||
public TextureRegionDrawable icon;
|
||||
public String name;
|
||||
public boolean enabled =false;
|
||||
public boolean enabled = false;
|
||||
public Seq<String> options = new Seq<>();
|
||||
|
||||
|
||||
OverDraw(String name, TextureRegionDrawable icon) {
|
||||
this.name = name;
|
||||
this.icon = icon;
|
||||
}
|
||||
|
||||
public void displayStats(Table parent) {}
|
||||
public void displayStats(Table parent) {
|
||||
if(options.isEmpty()) return;
|
||||
parent.background(Styles.squaret.up);
|
||||
|
||||
options.each(name-> parent.check(bundle.get("setting."+name+".name"), settings.getBool(name), b->settings.put(name, b)).tooltip(t->t.background(Styles.black8).add(bundle.get("setting."+name+".description"))).disabled(!enabled).row());
|
||||
}
|
||||
|
||||
public void draw() {}
|
||||
public <T> void onEnabled(T param) {}
|
||||
|
||||
public <T> void onEnabled(T param) {
|
||||
if(param instanceof Table t) {
|
||||
for (int i = 0; i < t.getChildren().size; i++) {
|
||||
Element elem = t.getChildren().get(i);
|
||||
if (elem instanceof CheckBox cb) cb.setDisabled(!enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void registerOption(String name) {
|
||||
registerOption(name, settings.has(name) && settings.getBool(name));
|
||||
}
|
||||
|
||||
public void registerOption(String name, boolean defaults) {
|
||||
options.add(name);
|
||||
settings.put(name, defaults);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ package UnitInfo.ui.draws;
|
||||
import mindustry.gen.Icon;
|
||||
|
||||
public class OverDraws {
|
||||
public static OverDraw range, link, unit, block;
|
||||
public static OverDraw range, link, unit, block, util;
|
||||
public static OverDraw[] all = {};
|
||||
|
||||
public static void init() {
|
||||
@@ -11,6 +11,7 @@ public class OverDraws {
|
||||
link = new LinkDraw("Link Draws", Icon.line);
|
||||
unit = new UnitDraw("Unit Draws", Icon.units);
|
||||
block = new BlockDraw("Block Draws", Icon.crafting);
|
||||
all = new OverDraw[]{range, link, unit, block};
|
||||
util = new UtilDraw("Utils", Icon.github);
|
||||
all = new OverDraw[]{range, link, unit, block, util};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,16 @@
|
||||
package UnitInfo.ui.draws;
|
||||
|
||||
import arc.graphics.Color;
|
||||
import arc.graphics.g2d.Draw;
|
||||
import arc.graphics.g2d.Fill;
|
||||
import arc.graphics.g2d.Lines;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.graphics.gl.FrameBuffer;
|
||||
import arc.scene.Element;
|
||||
import arc.scene.Group;
|
||||
import arc.scene.style.TextureRegionDrawable;
|
||||
import arc.scene.ui.CheckBox;
|
||||
import arc.scene.ui.layout.Table;
|
||||
import arc.struct.ObjectMap;
|
||||
import arc.struct.Seq;
|
||||
import mindustry.game.Team;
|
||||
import mindustry.gen.Groups;
|
||||
import mindustry.gen.Unit;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.Drawf;
|
||||
import mindustry.ui.Styles;
|
||||
import mindustry.world.blocks.defense.turrets.BaseTurret;
|
||||
@@ -23,17 +19,17 @@ import mindustry.world.blocks.defense.turrets.Turret;
|
||||
|
||||
import static UnitInfo.SVars.turretRange;
|
||||
import static UnitInfo.core.OverDrawer.isInCamera;
|
||||
import static arc.Core.graphics;
|
||||
import static arc.Core.settings;
|
||||
import static arc.Core.*;
|
||||
import static mindustry.Vars.player;
|
||||
|
||||
public class RangeDraw extends OverDraw {
|
||||
FrameBuffer effectBuffer = new FrameBuffer();
|
||||
ObjectMap<Team, Seq<BaseTurret.BaseTurretBuild>> tmpbuildobj = new ObjectMap<>();
|
||||
boolean ground = false, air = false;
|
||||
ObjectMap<Team, Seq<BaseTurret.BaseTurretBuild>> turrets = new ObjectMap<>();
|
||||
|
||||
RangeDraw(String name, TextureRegionDrawable icon) {
|
||||
super(name, icon);
|
||||
registerOption("airRange");
|
||||
registerOption("groundRange");
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -43,13 +39,13 @@ public class RangeDraw extends OverDraw {
|
||||
effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
|
||||
|
||||
Unit unit = player.unit();
|
||||
tmpbuildobj.clear();
|
||||
turrets.clear();
|
||||
for(Team team : Team.baseTeams) {
|
||||
Draw.drawRange(166 + (Team.baseTeams.length-team.id) * 3, 1, () -> effectBuffer.begin(Color.clear), () -> {
|
||||
effectBuffer.end();
|
||||
effectBuffer.blit(turretRange);
|
||||
});
|
||||
tmpbuildobj.put(team, new Seq<>());
|
||||
turrets.put(team, new Seq<>());
|
||||
}
|
||||
|
||||
Groups.build.each(b-> settings.getBool("aliceRange") || player.team() != b.team, b -> {
|
||||
@@ -59,6 +55,8 @@ public class RangeDraw extends OverDraw {
|
||||
int index = b.team.id;
|
||||
Draw.color(b.team.color);
|
||||
|
||||
boolean air = settings.getBool("airRange") && enabled;
|
||||
boolean ground = settings.getBool("groundRange") && enabled;
|
||||
boolean valid = false;
|
||||
if (unit == null) valid = true;
|
||||
else if (b instanceof Turret.TurretBuild build) {
|
||||
@@ -84,26 +82,4 @@ public class RangeDraw extends OverDraw {
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayStats(Table parent) {
|
||||
super.displayStats(parent);
|
||||
|
||||
parent.background(Styles.squaret.up);
|
||||
|
||||
parent.check("enable ground", ground&&enabled, b->ground=b&&enabled).disabled(!enabled).row();
|
||||
parent.check("enable air", air&&enabled, b->air=b&&enabled).disabled(!enabled).row();
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> void onEnabled(T param) {
|
||||
super.onEnabled(param);
|
||||
|
||||
if(param instanceof Table t) {
|
||||
for (int i = 0; i < t.getChildren().size; i++) {
|
||||
Element elem = t.getChildren().get(i);
|
||||
if (elem instanceof CheckBox cb) cb.setDisabled(!enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,15 +34,20 @@ import java.util.Objects;
|
||||
|
||||
import static UnitInfo.core.OverDrawer.isInCamera;
|
||||
import static UnitInfo.core.OverDrawer.isOutCamera;
|
||||
import static arc.Core.settings;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class UnitDraw extends OverDraw {
|
||||
Seq<Tile> pathTiles = new Seq<>();
|
||||
int otherCores;
|
||||
boolean pathLine = false, unitLine = false, logicLine = false, bar = false, item = false;
|
||||
|
||||
UnitDraw(String name, TextureRegionDrawable icon) {
|
||||
super(name, icon);
|
||||
registerOption("pathLine");
|
||||
registerOption("logicLine");
|
||||
registerOption("unitLine");
|
||||
registerOption("unitItem");
|
||||
registerOption("unitBar");
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -53,14 +58,14 @@ public class UnitDraw extends OverDraw {
|
||||
UnitController c = u.controller();
|
||||
UnitCommand com = u.team.data().command;
|
||||
|
||||
if(logicLine && c instanceof LogicAI ai && (ai.control == LUnitControl.approach || ai.control == LUnitControl.move)) {
|
||||
if(settings.getBool("logicLine") && c instanceof LogicAI ai && (ai.control == LUnitControl.approach || ai.control == LUnitControl.move)) {
|
||||
Lines.stroke(1, u.team.color);
|
||||
Lines.line(u.x(), u.y(), ai.moveX, ai.moveY);
|
||||
Lines.stroke(0.5f + Mathf.absin(6f, 0.5f), Tmp.c1.set(Pal.logicOperations).lerp(Pal.sap, Mathf.absin(6f, 0.5f)));
|
||||
Lines.line(u.x(), u.y(), ai.controller.x, ai.controller.y);
|
||||
}
|
||||
|
||||
if(unitLine && !u.type.flying && com != UnitCommand.idle && !(c instanceof MinerAI || c instanceof BuilderAI || c instanceof RepairAI || c instanceof DefenderAI || c instanceof FormationAI || c instanceof FlyingAI)) {
|
||||
if(settings.getBool("unitLine") && !u.type.flying && com != UnitCommand.idle && !(c instanceof MinerAI || c instanceof BuilderAI || c instanceof RepairAI || c instanceof DefenderAI || c instanceof FormationAI || c instanceof FlyingAI)) {
|
||||
Lines.stroke(1, u.team.color);
|
||||
|
||||
otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != u.team);
|
||||
@@ -75,16 +80,16 @@ public class UnitDraw extends OverDraw {
|
||||
}
|
||||
}
|
||||
|
||||
if(bar) FreeBar.draw(u);
|
||||
if(settings.getBool("unitBar")) FreeBar.draw(u);
|
||||
|
||||
if(item && !renderer.pixelator.enabled() && u.item() != null && u.itemTime > 0.01f)
|
||||
if(settings.getBool("unitItem") && !renderer.pixelator.enabled() && u.item() != null && u.itemTime > 0.01f)
|
||||
Fonts.outline.draw(u.stack.amount + "",
|
||||
u.x + Angles.trnsx(u.rotation + 180f, u.type.itemOffsetY),
|
||||
u.y + Angles.trnsy(u.rotation + 180f, u.type.itemOffsetY) - 3,
|
||||
Pal.accent, 0.25f * u.itemTime / Scl.scl(1f), false, Align.center);
|
||||
});
|
||||
|
||||
if(pathLine) spawner.getSpawns().each(t -> {
|
||||
if(settings.getBool("pathLine")) spawner.getSpawns().each(t -> {
|
||||
Team enemyTeam = state.rules.waveTeam;
|
||||
Lines.stroke(1, enemyTeam.color);
|
||||
for(int p = 0; p < (Vars.state.rules.spawns.count(g->g.type.naval)>0?3:2); p++) {
|
||||
@@ -113,29 +118,4 @@ public class UnitDraw extends OverDraw {
|
||||
return tile1;
|
||||
return getNextTile(tile1, cost, team, finder);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayStats(Table parent) {
|
||||
super.displayStats(parent);
|
||||
|
||||
parent.background(Styles.squaret.up);
|
||||
|
||||
parent.check("enable path line", pathLine&&enabled, b->pathLine=b&&enabled).disabled(!enabled).row();
|
||||
parent.check("enable logic line", logicLine&&enabled, b->logicLine=b&&enabled).disabled(!enabled).row();
|
||||
parent.check("enable unit line", unitLine&&enabled, b->unitLine=b&&enabled).disabled(!enabled).row();
|
||||
parent.check("enable unit item", item&&enabled, b->item=b&&enabled).disabled(!enabled).row();
|
||||
parent.check("enable unit bar", bar&&enabled, b->bar=b&&enabled).disabled(!enabled).row();
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> void onEnabled(T param) {
|
||||
super.onEnabled(param);
|
||||
|
||||
if(param instanceof Table t) {
|
||||
for (int i = 0; i < t.getChildren().size; i++) {
|
||||
Element elem = t.getChildren().get(i);
|
||||
if (elem instanceof CheckBox cb) cb.setDisabled(!enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
80
src/UnitInfo/ui/draws/UtilDraw.java
Normal file
80
src/UnitInfo/ui/draws/UtilDraw.java
Normal file
@@ -0,0 +1,80 @@
|
||||
package UnitInfo.ui.draws;
|
||||
|
||||
import arc.input.KeyCode;
|
||||
import arc.math.Angles;
|
||||
import arc.math.geom.Geometry;
|
||||
import arc.scene.style.TextureRegionDrawable;
|
||||
import mindustry.entities.Units;
|
||||
import mindustry.game.Team;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.logic.Ranged;
|
||||
import mindustry.world.blocks.ControlBlock;
|
||||
import mindustry.world.blocks.defense.turrets.Turret;
|
||||
|
||||
import static arc.Core.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class UtilDraw extends OverDraw {
|
||||
Teamc shotTarget;
|
||||
|
||||
UtilDraw(String name, TextureRegionDrawable icon) {
|
||||
super(name, icon);
|
||||
registerOption("autoShooting");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw() {
|
||||
super.draw();
|
||||
|
||||
if(!enabled) return;
|
||||
if(settings.getBool("autoShooting")) {
|
||||
Unit unit = player.unit();
|
||||
if (unit.type == null) return;
|
||||
boolean omni = unit.type.omniMovement;
|
||||
boolean validHealTarget = unit.type.canHeal && shotTarget instanceof Building b && b.isValid() && b.damaged() && shotTarget.team() == unit.team && shotTarget.within(unit, unit.type.range);
|
||||
boolean boosted = (unit instanceof Mechc && unit.isFlying());
|
||||
if ((unit.type != null && Units.invalidateTarget(shotTarget, unit, unit.type.range) && !validHealTarget) || state.isEditor()) {
|
||||
shotTarget = null;
|
||||
}
|
||||
|
||||
float mouseAngle = unit.angleTo(unit.aimX(), unit.aimY());
|
||||
boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateShooting;
|
||||
unit.lookAt(aimCursor ? mouseAngle : unit.prefRotation());
|
||||
|
||||
//update shooting if not building + not mining
|
||||
if(!player.unit().activelyBuilding() && player.unit().mineTile == null) {
|
||||
if(input.keyDown(KeyCode.mouseLeft)) {
|
||||
player.shooting = !boosted;
|
||||
unit.aim(player.mouseX = input.mouseWorldX(), player.mouseY = input.mouseWorldY());
|
||||
} else if(shotTarget == null) {
|
||||
player.shooting = false;
|
||||
if(unit instanceof BlockUnitUnit b) {
|
||||
if(b.tile() instanceof ControlBlock c && !c.shouldAutoTarget()) {
|
||||
Building build = b.tile();
|
||||
float range = build instanceof Ranged ? ((Ranged) build).range() : 0f;
|
||||
boolean targetGround = build instanceof Turret.TurretBuild && ((Turret) build.block).targetAir;
|
||||
boolean targetAir = build instanceof Turret.TurretBuild && ((Turret) build.block).targetGround;
|
||||
shotTarget = Units.closestTarget(build.team, build.x, build.y, range, u -> u.checkTarget(targetAir, targetGround), u -> targetGround);
|
||||
}
|
||||
else shotTarget = null;
|
||||
} else if(unit.type != null) {
|
||||
float range = unit.hasWeapons() ? unit.range() : 0f;
|
||||
shotTarget = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.checkTarget(unit.type.targetAir, unit.type.targetGround), u -> unit.type.targetGround);
|
||||
|
||||
if(unit.type.canHeal && shotTarget == null) {
|
||||
shotTarget = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(Team.sharded));
|
||||
if (shotTarget != null && !unit.within(shotTarget, range)) {
|
||||
shotTarget = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
player.shooting = !boosted;
|
||||
unit.rotation(Angles.angle(unit.x, unit.y, shotTarget.x(), shotTarget.y()));
|
||||
unit.aim(shotTarget.x(), shotTarget.y());
|
||||
}
|
||||
}
|
||||
unit.controlWeapons(player.shooting && !boosted);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,6 +25,7 @@ public class PlayerDisplay extends WindowTable implements Updatable {
|
||||
TextField search;
|
||||
@Nullable Player target;
|
||||
float heat;
|
||||
ImageButton.ImageButtonStyle ustyle;
|
||||
|
||||
public PlayerDisplay() {
|
||||
super("Player Display", Icon.players, t -> {});
|
||||
@@ -36,6 +37,14 @@ public class PlayerDisplay extends WindowTable implements Updatable {
|
||||
search = Elem.newField(null, f->{});
|
||||
search.setMessageText(Core.bundle.get("players.search"));
|
||||
|
||||
ustyle = new ImageButton.ImageButtonStyle(){{
|
||||
down = Styles.none;
|
||||
up = Styles.none;
|
||||
imageDownColor = Pal.accent;
|
||||
imageUpColor = Color.white;
|
||||
imageOverColor = Color.lightGray;
|
||||
}};
|
||||
|
||||
top();
|
||||
topBar();
|
||||
|
||||
@@ -66,13 +75,6 @@ public class PlayerDisplay extends WindowTable implements Updatable {
|
||||
public Table rebuild(){
|
||||
return new Table(table -> {
|
||||
float h = 74f;
|
||||
ImageButton.ImageButtonStyle ustyle = new ImageButton.ImageButtonStyle(){{
|
||||
down = Styles.none;
|
||||
up = Styles.none;
|
||||
imageDownColor = Pal.accent;
|
||||
imageUpColor = Color.white;
|
||||
imageOverColor = Color.lightGray;
|
||||
}};
|
||||
|
||||
Seq<Player> players = Groups.player.copy(new Seq<>());
|
||||
|
||||
|
||||
@@ -38,8 +38,8 @@ import mindustry.world.blocks.distribution.MassDriver;
|
||||
import mindustry.world.blocks.payloads.Payload;
|
||||
import mindustry.world.blocks.power.*;
|
||||
|
||||
import static UnitInfo.SVars.clear;
|
||||
import static UnitInfo.SVars.modUiScale;
|
||||
import static UnitInfo.SVars.*;
|
||||
import static UnitInfo.SUtils.*;
|
||||
import static arc.Core.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@@ -87,7 +87,7 @@ public class UnitDisplay extends WindowTable implements Updatable {
|
||||
else if (target instanceof Building b && b.block != null) ui.content.show(b.block);
|
||||
});
|
||||
ttt.add(imagebt).update((i) -> {
|
||||
i.getStyle().imageUp = reg.get().tint(Tmp.c1.set(SVars.hud.locked ? Color.red.cpy().shiftHue(2 * Time.time) : Color.white));
|
||||
i.getStyle().imageUp = reg.get().tint(Tmp.c1.set(locked ? Color.red.cpy().shiftHue(2 * Time.time) : Color.white));
|
||||
i.getStyle().imageDown = reg.get().tint(Tmp.c1.mul(Color.darkGray));
|
||||
i.layout();
|
||||
}).size(4 * 8f).get().parent = null;
|
||||
@@ -161,13 +161,9 @@ public class UnitDisplay extends WindowTable implements Updatable {
|
||||
resizeButton();
|
||||
}
|
||||
|
||||
public static Teamc getTarget() {
|
||||
return SVars.hud == null ? null : SVars.hud.getTarget();
|
||||
}
|
||||
|
||||
public void lockTarget() {
|
||||
SVars.hud.locked = !SVars.hud.locked;
|
||||
SVars.hud.lockedTarget = SVars.hud.locked ? getTarget() : null;
|
||||
locked = !locked;
|
||||
target = locked ? getTarget() : null;
|
||||
}
|
||||
|
||||
public void showMoving() {
|
||||
@@ -337,10 +333,10 @@ public class UnitDisplay extends WindowTable implements Updatable {
|
||||
if(getDrawable() != null)
|
||||
getDrawable().draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
|
||||
}
|
||||
}).size(Scl.scl(modUiScale) * iconLarge);
|
||||
}).size(iconLarge);
|
||||
}),
|
||||
new Table(h -> {
|
||||
h.defaults().growX().height(Scl.scl(modUiScale) * 9f).width(Scl.scl(modUiScale) * iconLarge).padTop(Scl.scl(modUiScale) * 18f);
|
||||
h.defaults().growX().height(9f).width(iconLarge).padTop(18f);
|
||||
h.add(new SBar(
|
||||
() -> "",
|
||||
() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
|
||||
|
||||
Reference in New Issue
Block a user