mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
more core info
This commit is contained in:
@@ -12,8 +12,11 @@ shar-stat.liquidAmmo = Liquid: {0}
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shar-stat.power = Power: {0} / {1}
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shar-stat.power = Power: {0} / {1}
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# Settings
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# Settings
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setting.weaponui.name = Display weapon UI
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setting.coreui.name = Display core info UI
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setting.commandedunitui.name = Display commandUnits UI
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setting.unitui.name = Display unit info UI
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setting.weaponui.name = Display weapon info UI
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setting.commandedunitui.name = Display command info UI
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setting.unithealthui.name = Display Unit Bar
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setting.unithealthui.name = Display Unit Bar
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setting.coreuiopacity.name = Core UI background Opacity
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setting.uiopacity.name = UI background Opacity
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setting.uiopacity.name = UI background Opacity
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setting.baropacity.name = Health Bar Opacity
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setting.baropacity.name = Health Bar Opacity
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@@ -12,8 +12,11 @@ shar-stat.liquidAmmo = 액체: {0}
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shar-stat.power = 전력: {0} / {1}
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shar-stat.power = 전력: {0} / {1}
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# Settings
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# Settings
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setting.weaponui.name = 무기 UI 표시
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setting.coreui.name = 코어 정보 UI 표시
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setting.commandedunitui.name = 지휘 유닛 UI 표시
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setting.unitui.name = 유닛 정보 UI 표시
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setting.weaponui.name = 무기 정보 UI 표시
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setting.commandedunitui.name = 지휘 정보 UI 표시
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setting.unithealthui.name = 유닛 바 표시
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setting.unithealthui.name = 유닛 바 표시
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setting.coreuiopacity.name = 코어 UI 배경 투명도
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setting.uiopacity.name = UI 배경 투명도
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setting.uiopacity.name = UI 배경 투명도
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setting.baropacity.name = 유닛 바 투명도
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setting.baropacity.name = 유닛 바 투명도
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@@ -1,19 +1,19 @@
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package UnitInfo.core;
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package UnitInfo.core;
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import UnitInfo.ui.FreeBar;
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import UnitInfo.ui.SBar;
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import UnitInfo.ui.SBar;
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import arc.Core;
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import arc.Core;
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import arc.Events;
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import arc.func.Func;
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import arc.func.Func;
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import arc.graphics.Color;
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import arc.graphics.Color;
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import arc.graphics.g2d.*;
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import arc.graphics.g2d.*;
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import arc.math.Mathf;
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import arc.math.Mathf;
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import arc.math.geom.Rect;
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import arc.scene.Element;
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import arc.scene.Element;
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import arc.scene.style.TransformDrawable;
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import arc.scene.style.TransformDrawable;
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import arc.scene.ui.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.Stack;
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import arc.scene.ui.layout.Stack;
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import arc.scene.ui.layout.Table;
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import arc.scene.ui.layout.Table;
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import arc.scene.utils.Elem;
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import arc.scene.utils.Elem;
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import arc.struct.ObjectMap;
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import arc.struct.Seq;
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import arc.struct.Seq;
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import arc.util.*;
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import arc.util.*;
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import mindustry.Vars;
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import mindustry.Vars;
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@@ -32,8 +32,10 @@ import mindustry.world.blocks.defense.turrets.LiquidTurret;
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import mindustry.world.blocks.defense.turrets.PowerTurret;
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import mindustry.world.blocks.defense.turrets.PowerTurret;
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import mindustry.world.blocks.defense.turrets.Turret;
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import mindustry.world.blocks.defense.turrets.Turret;
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import mindustry.world.blocks.power.ConditionalConsumePower;
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import mindustry.world.blocks.power.ConditionalConsumePower;
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import mindustry.world.blocks.storage.CoreBlock;
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import mindustry.world.consumers.ConsumePower;
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import mindustry.world.consumers.ConsumePower;
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import mindustry.world.consumers.ConsumeType;
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import mindustry.world.consumers.ConsumeType;
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import mindustry.game.EventType.*;
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import static arc.Core.scene;
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import static arc.Core.scene;
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import static arc.Core.settings;
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import static arc.Core.settings;
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@@ -42,6 +44,7 @@ import static mindustry.Vars.*;
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public class HudUi {
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public class HudUi {
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Seq<Element> bars = new Seq<>();
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Seq<Element> bars = new Seq<>();
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Table weapon = new Table();
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Table weapon = new Table();
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Table core = new Table();
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@Nullable UnitType type;
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@Nullable UnitType type;
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@Nullable Unit unit;
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@Nullable Unit unit;
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Element image;
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Element image;
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@@ -49,6 +52,12 @@ public class HudUi {
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float heat;
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float heat;
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float heat2;
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float heat2;
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float notifDuration = 4 * 60f;
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float[] coreAttackTime = {0};
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float[] coreAttackOpacity = {0};
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ObjectMap<Building, Boolean> cores = new ObjectMap<>();
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public Unit getUnit(){
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public Unit getUnit(){
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Seq<Unit> units = Groups.unit.intersect(Core.input.mouseWorldX(), Core.input.mouseWorldY(), 4, 4);
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Seq<Unit> units = Groups.unit.intersect(Core.input.mouseWorldX(), Core.input.mouseWorldY(), 4, 4);
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if(units.size <= 0) return player.unit();
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if(units.size <= 0) return player.unit();
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@@ -57,15 +66,6 @@ public class HudUi {
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else return unit;
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else return unit;
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}
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}
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public void reset(Table table){
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table.remove();
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table.reset();
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type = getUnit().type;
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unit = getUnit();
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addTable();
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//addWeapon();
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}
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public void addBars(){
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public void addBars(){
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bars.clear();
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bars.clear();
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bars.add(
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bars.add(
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@@ -228,8 +228,7 @@ public class HudUi {
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float amount = (float) (((Math.round(entity.power.status * v * 10) / 10.0) * 60) / max);
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float amount = (float) (((Math.round(entity.power.status * v * 10) / 10.0) * 60) / max);
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//float amount = Mathf.zero(cons.requestedPower(entity)) && entity.power.graph.getPowerProduced() + entity.power.graph.getBatteryStored() > 0f ? 1f : entity.power.status;
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//float amount = Mathf.zero(cons.requestedPower(entity)) && entity.power.graph.getPowerProduced() + entity.power.graph.getBatteryStored() > 0f ? 1f : entity.power.status;
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float finalAmount = amount;
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imaget = new PrograssedReqImage(Icon.power.getRegion(), () -> amount >= 0.99f, amount);
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imaget = new PrograssedReqImage(Icon.power.getRegion(), () -> finalAmount >= 0.99f, amount);
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if(amount >= 0.999f) imaget = new Image(Icon.power.getRegion());
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if(amount >= 0.999f) imaget = new Image(Icon.power.getRegion());
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}
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}
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@@ -252,9 +251,7 @@ public class HudUi {
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t.left();
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t.left();
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t.add(new Image(){{
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t.add(new Image(){{
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update(() -> {
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update(() -> setDrawable(getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Core.atlas.find("clear") : getUnit().stack.item.icon(Cicon.small)));
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setDrawable(getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Core.atlas.find("clear") : getUnit().stack.item.icon(Cicon.small));
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});
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}
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}
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@Override
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@Override
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@@ -384,11 +381,11 @@ public class HudUi {
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add(new Table(t -> {
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add(new Table(t -> {
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t.left();
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t.left();
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t.add(new Stack(){{
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t.add(new Stack(){{
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add(new Table(tt -> {
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add(new Table(tt ->
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tt.add(new Image(){{
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tt.add(new Image(){{
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update(() -> setDrawable(unit.stack.item == null || unit.stack.amount <= 0 ? Core.atlas.find("clear") : unit.stack.item.icon(Cicon.small)));
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update(() -> setDrawable(unit.stack.item == null || unit.stack.amount <= 0 ? Core.atlas.find("clear") : unit.stack.item.icon(Cicon.small)));
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}}).size(2.5f * 8f).scaling(Scaling.bounded).padBottom(4 * 8f).padLeft(2 * 8f);
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}}).size(2.5f * 8f).scaling(Scaling.bounded).padBottom(4 * 8f).padLeft(2 * 8f)
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}));
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));
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Table table = new Table(tt -> {
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Table table = new Table(tt -> {
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Label label = new Label(() -> unit.stack.item == null || unit.stack.amount <= 0 ? "" : unit.stack.amount + "");
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Label label = new Label(() -> unit.stack.item == null || unit.stack.amount <= 0 ? "" : unit.stack.amount + "");
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@@ -505,16 +502,14 @@ public class HudUi {
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t.table(Tex.underline2, tt -> {
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t.table(Tex.underline2, tt -> {
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Stack stack = new Stack(){{
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Stack stack = new Stack(){{
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add(new Table(ttt -> {
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add(new Table(ttt -> ttt.add(new Image(){{
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ttt.add(new Image(){{
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update(() -> {
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update(() -> {
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TextureRegion region = Core.atlas.find("clear");
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TextureRegion region = Core.atlas.find("clear");
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if(getUnit() instanceof BlockUnitUnit && getUnit().type != null) region = ((BlockUnitUnit)getUnit()).tile().block.icon(Cicon.large);
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if(getUnit() instanceof BlockUnitUnit && getUnit().type != null) region = ((BlockUnitUnit)getUnit()).tile().block.icon(Cicon.large);
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else if(getUnit() != null && getUnit().type != null) region = getUnit().type.icon(Cicon.large);
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else if(getUnit() != null && getUnit().type != null) region = getUnit().type.icon(Cicon.large);
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setDrawable(region);
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setDrawable(region);
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});
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});
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}})));
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}});
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}));
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add(new Table(ttt -> {
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add(new Table(ttt -> {
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ttt.top().left();
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ttt.top().left();
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ttt.add(new Stack(){{
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ttt.add(new Stack(){{
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@@ -599,7 +594,7 @@ public class HudUi {
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else heat2 = 0f;
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else heat2 = 0f;
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}
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}
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heat += Time.delta;
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heat += Time.delta;
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if (heat >= 16 && unittemp != getUnit()) {
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if (heat >= 6 && unittemp != getUnit()) {
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heat = 0f;
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heat = 0f;
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type = getUnit().type;
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type = getUnit().type;
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unit = getUnit();
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unit = getUnit();
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@@ -614,11 +609,140 @@ public class HudUi {
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});
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});
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table.fillParent = true;
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table.fillParent = true;
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table.visibility = () ->
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table.visibility = () -> Core.settings.getBool("unitui") && (
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ui.hudfrag.shown && !ui.minimapfrag.shown()
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ui.hudfrag.shown && !ui.minimapfrag.shown()
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&& (!Vars.mobile ||
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&& (!Vars.mobile ||
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!(getUnit().isBuilding() || Vars.control.input.block != null || !Vars.control.input.selectRequests.isEmpty()
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!(getUnit().isBuilding() || Vars.control.input.block != null || !Vars.control.input.selectRequests.isEmpty()
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&& !(Vars.control.input.lastSchematic != null && !Vars.control.input.selectRequests.isEmpty())));
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&& !(Vars.control.input.lastSchematic != null && !Vars.control.input.selectRequests.isEmpty()))));
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}));
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}
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public void addCore(){
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core = new Table(tx -> {
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tx.update(() -> {
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Groups.build.each(b -> {
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if(b instanceof CoreBlock.CoreBuild && player != null && player.team() == b.team()) cores.put(b, false);
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});
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});
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//tx.defaults().minSize(12 * 8f);
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tx.left();
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tx.add(new Table(tt -> {
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tt.defaults().minWidth(24/3f * 8f).maxWidth(24/3f * 8f * 3f).height(12/3f * 8f).left().top();
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int amount = 0;
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int row = 0;
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if(Vars.player.unit() != null) amount = Vars.player.unit().team().cores().size;
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for(int r = 0; r < amount; r++){
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CoreBlock.CoreBuild core = Vars.player.unit().team().cores().get(r);
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TextureRegion region = core.block.icon(Cicon.full);
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if(amount > 1 && r % 4 == 0) {
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tt.row();
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row++;
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}
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else if(r % 4 == 0){
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tt.row();
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row++;
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}
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tt.table(coretable -> {
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coretable.center();
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coretable.add(new Stack(){{
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add(new Table(o -> {
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o.left();
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o.add(new Image(region)).size(6 * 8f).scaling(Scaling.bounded);
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}));
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add(new Table(h -> {
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h.add(new Stack(){{
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add(new Table(e -> {
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e.defaults().growX().height(9).width(6f * 8f).padTop(6 * 8f);
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Bar healthBar = new Bar(
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() -> "",
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() -> Pal.health,
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core::healthf);
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e.add(healthBar);
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e.pack();
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}));
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add(new Table(e -> {
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e.defaults().growX().height(9).width(6f * 8f).padLeft(4 * 8f).padBottom(6 * 8f).top().right();
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e.add(new Image(Icon.warning.getRegion())).size(2.5f * 8f).scaling(Scaling.bounded).top().right().color(Tmp.c1.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time, 2f, 1f)));
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|
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Events.run(Trigger.teamCoreDamage, () -> {
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coreAttackTime[0] = notifDuration;
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});
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|
e.top().visible(() -> {
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|
if(state.isMenu() || !state.teams.get(player.team()).hasCore()){
|
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|
coreAttackTime[0] = 0f;
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|
return false;
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}
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|
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|
e.color.a = coreAttackOpacity[0];
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if(coreAttackTime[0] > 0){
|
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|
coreAttackOpacity[0] = Mathf.lerpDelta(coreAttackOpacity[0], 1f, 0.1f);
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||||||
|
}else{
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||||||
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coreAttackOpacity[0] = Mathf.lerpDelta(coreAttackOpacity[0], 0f, 0.1f);
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||||||
|
}
|
||||||
|
|
||||||
|
coreAttackTime[0] -= Time.delta;
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||||||
|
return coreAttackOpacity[0] > 0;
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||||||
|
});
|
||||||
|
e.pack();
|
||||||
|
}));
|
||||||
|
}});
|
||||||
|
h.pack();
|
||||||
|
}));
|
||||||
|
}}).center();
|
||||||
|
coretable.row();
|
||||||
|
coretable.center();
|
||||||
|
coretable.label(() -> "(" + (int)core.x / 8 + ", " + (int)core.y / 8 + ")");
|
||||||
|
}).left().padTop(36f * row);
|
||||||
|
tt.center();
|
||||||
|
}
|
||||||
|
}){
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||||||
|
@Override
|
||||||
|
protected void drawBackground(float x, float y) {
|
||||||
|
if(getBackground() == null) return;
|
||||||
|
Color color = this.color;
|
||||||
|
Draw.color(color.r, color.g, color.b, (settings.getInt("coreuiopacity") / 100f) * this.parentAlpha);
|
||||||
|
getBackground().draw(x, y, width, height);
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||||||
|
}
|
||||||
|
}).padRight(36 * 8f);
|
||||||
|
tx.setColor(tx.color.cpy().a(1f));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void addCoreTable(){
|
||||||
|
ui.hudGroup.addChild(new Table(table -> {
|
||||||
|
table.top().left();
|
||||||
|
|
||||||
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table.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
|
||||||
|
t.defaults().minSize(10 * 8f);
|
||||||
|
|
||||||
|
t.update(() -> {
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||||||
|
t.clearChildren();
|
||||||
|
addCore();
|
||||||
|
t.add(core);
|
||||||
|
|
||||||
|
});
|
||||||
|
}){
|
||||||
|
@Override
|
||||||
|
protected void drawBackground(float x, float y) {
|
||||||
|
if(getBackground() == null) return;
|
||||||
|
Color color = this.color;
|
||||||
|
Draw.color(color.r, color.g, color.b, (settings.getInt("coreuiopacity") / 100f) * this.parentAlpha);
|
||||||
|
getBackground().draw(x, y, width, height);
|
||||||
|
}
|
||||||
|
}).padLeft(48 * 8f);
|
||||||
|
|
||||||
|
table.fillParent = true;
|
||||||
|
table.visibility = () -> Core.settings.getBool("coreui") && (
|
||||||
|
ui.hudfrag.shown && !ui.minimapfrag.shown()
|
||||||
|
&& (!Vars.mobile ||
|
||||||
|
!(Vars.control.input.block != null || !Vars.control.input.selectRequests.isEmpty()
|
||||||
|
&& !(Vars.control.input.lastSchematic != null && !Vars.control.input.selectRequests.isEmpty()))));
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,13 @@ package UnitInfo.core;
|
|||||||
import UnitInfo.ui.FreeBar;
|
import UnitInfo.ui.FreeBar;
|
||||||
import arc.Core;
|
import arc.Core;
|
||||||
import arc.Events;
|
import arc.Events;
|
||||||
import arc.math.geom.Rect;
|
import arc.graphics.Color;
|
||||||
|
import arc.graphics.g2d.Draw;
|
||||||
|
import arc.math.Angles;
|
||||||
|
import arc.math.Mathf;
|
||||||
|
import arc.util.Time;
|
||||||
|
import arc.util.Tmp;
|
||||||
|
import mindustry.Vars;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.gen.Groups;
|
import mindustry.gen.Groups;
|
||||||
import mindustry.mod.Mod;
|
import mindustry.mod.Mod;
|
||||||
@@ -12,20 +18,35 @@ public class Main extends Mod {
|
|||||||
public static Setting settingAdder = new Setting();
|
public static Setting settingAdder = new Setting();
|
||||||
|
|
||||||
public Main(){
|
public Main(){
|
||||||
|
float[] unitFade = {0};
|
||||||
|
|
||||||
Events.on(ClientLoadEvent.class, e -> {
|
Events.on(ClientLoadEvent.class, e -> {
|
||||||
settingAdder.init();
|
settingAdder.init();
|
||||||
HudUi hud = new HudUi();
|
HudUi hud = new HudUi();
|
||||||
hud.addTable();
|
hud.addTable();
|
||||||
|
hud.addCoreTable();
|
||||||
});
|
});
|
||||||
|
|
||||||
Events.on(WorldLoadEvent.class, e -> {
|
Events.on(WorldLoadEvent.class, e -> {
|
||||||
HudUi hud = new HudUi();
|
HudUi hud = new HudUi();
|
||||||
hud.addTable();
|
hud.addTable();
|
||||||
|
hud.addCoreTable();
|
||||||
});
|
});
|
||||||
Events.run(Trigger.draw, () -> {
|
Events.run(Trigger.draw, () -> {
|
||||||
if(Core.settings.getBool("unithealthui"))
|
if(Core.settings.getBool("unithealthui"))
|
||||||
Groups.unit.each(unit -> new FreeBar().draw(unit));
|
Groups.unit.each(unit -> new FreeBar().draw(unit));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Events.run(Trigger.teamCoreDamage, () -> {
|
||||||
|
unitFade[0] = Mathf.lerpDelta(unitFade[0], Mathf.num( Vars.player.unit() != null), 0.1f);
|
||||||
|
for(int i = 0; i < 4; i++){
|
||||||
|
float rot = i * 90f + 45f + (-Time.time) % 360f;
|
||||||
|
float length = Vars.player.unit().hitSize() * 1.5f + (unitFade[0] * 2.5f);
|
||||||
|
Draw.color(Tmp.c1.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time, 2f, 1f)));
|
||||||
|
Draw.rect("select-arrow", Vars.player.unit().x + Angles.trnsx(rot, length), Vars.player.unit().y + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f);
|
||||||
|
Draw.reset();
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -12,12 +12,17 @@ public class Setting {
|
|||||||
boolean tmp = Core.settings.getBool("uiscalechanged", false);
|
boolean tmp = Core.settings.getBool("uiscalechanged", false);
|
||||||
Core.settings.put("uiscalechanged", false);
|
Core.settings.put("uiscalechanged", false);
|
||||||
|
|
||||||
|
addGraphicSetting("coreui");
|
||||||
|
addGraphicSetting("unitui");
|
||||||
addGraphicSetting("weaponui");
|
addGraphicSetting("weaponui");
|
||||||
addGraphicSetting("commandedunitui");
|
addGraphicSetting("commandedunitui");
|
||||||
addGraphicSetting("unithealthui");
|
addGraphicSetting("unithealthui");
|
||||||
|
Vars.ui.settings.graphics.sliderPref("coreuiopacity", 25, 0, 100, 5, s -> s + "%");
|
||||||
Vars.ui.settings.graphics.sliderPref("uiopacity", 50, 0, 100, 5, s -> s + "%");
|
Vars.ui.settings.graphics.sliderPref("uiopacity", 50, 0, 100, 5, s -> s + "%");
|
||||||
Vars.ui.settings.graphics.sliderPref("baropacity", 50, 0, 100, 5, s -> s + "%");
|
Vars.ui.settings.graphics.sliderPref("baropacity", 50, 0, 100, 5, s -> s + "%");
|
||||||
|
|
||||||
|
Core.settings.defaults("coreui", true);
|
||||||
|
Core.settings.defaults("unitui", true);
|
||||||
Core.settings.defaults("weaponui", true);
|
Core.settings.defaults("weaponui", true);
|
||||||
Core.settings.defaults("commandedunitui", true);
|
Core.settings.defaults("commandedunitui", true);
|
||||||
Core.settings.defaults("unithealthui", true);
|
Core.settings.defaults("unithealthui", true);
|
||||||
|
|||||||
Reference in New Issue
Block a user