bundle fixing

so much to fix
This commit is contained in:
GamerMoment69
2021-07-21 15:52:22 -04:00
committed by GitHub
parent edf8430852
commit d0ddebb77e

View File

@@ -10,61 +10,61 @@ shar-stat.ammos = Ammo: {0} / {1}
shar-stat.commandUnits = Commands: {0} / {1} shar-stat.commandUnits = Commands: {0} / {1}
shar-stat.reload = Reload: {0}% shar-stat.reload = Reload: {0}%
shar-stat.charge = Charge: {0}% shar-stat.charge = Charge: {0}%
shar-stat.itemAmmo = Ammo : {0} / {1} shar-stat.itemAmmo = Ammo: {0} / {1}
shar-stat.liquidAmmo = Liquid: {0} shar-stat.liquidAmmo = Liquid: {0}
shar-stat.power = Power: {0} / {1} shar-stat.power = Power: {0} / {1}
shar-stat.progress = Construct: {0}% shar-stat.progress = Construct: {0}%
shar-stat-waveAmount = [lightgray]amount:[] {0} shar-stat-waveAmount = [lightgray]Amount:[] {0}
shar-stat-waveShield = [lightgray]shield:[] {0} shar-stat-waveShield = [lightgray]Shield:[] {0}
shar-stat.waveStatus = [lightgray]status:[] shar-stat.waveStatus = [lightgray]Status:[]
shar-stat.waveItem = [lightgray]item:[] shar-stat.waveItem = [lightgray]Item:[]
# Settings #Settings
setting.wavesetting.name = Wave UI Setting setting.wavesetting.name = Wave UI Setting
setting.opacitysetting.name = Opacity Setting setting.opacitysetting.name = Opacity Setting
setting.pastwave.name = Display previous wave setting.pastwave.name = Display Previous Wave
setting.pastwave.description = shows previous wave on wave tap ingame.\ncurrent wave is highlighted with red. setting.pastwave.description = Shows previous wave on wave info ingame.\nCurrent wave is highlighted with red.
setting.emptywave.name = Display empty wave setting.emptywave.name = Display Empty Wave
setting.emptywave.description = shows empty wave on wave tap ingame. setting.emptywave.description = Shows empty wave on wave info ingame.
setting.wavemax.name = Wave Amount to display setting.wavemax.name = Wave Amount to Display
setting.wavemax.description = set displayed wave amount of wave tap,\ntype number to tap pencil button. setting.wavemax.description = Set displayed wave amount of wave info.\nSelect the pencil and enter a number.
setting.selectopacity.name = Select Arrow Opacity setting.selectopacity.name = Select Arrow Opacity
setting.selectopacity.description = set opacity of select arrow by slider. setting.selectopacity.description = Use the slider to set opacity of select arrow.
setting.baropacity.name = Health Bar Opacity setting.baropacity.name = Health Bar Opacity
setting.baropacity.description = set opacity of unit bar by slider. setting.baropacity.description = Use the slider to set opacity of unit bar.
setting.uiopacity.name = UI background Opacity setting.uiopacity.name = UI Background Opacity
setting.uiopacity.description = set opacityof ui background by slider. setting.uiopacity.description = Use the slider to set opacity of ui background.
setting.scan.name = Enable block scanner setting.scan.name = Enable Block Scanner
setting.scan.description = enable scanner that shows nearly turret and wall hp. setting.scan.description = Enable scanner that shows nearly turret and wall hp.
setting.range.name = Display turret range setting.range.name = Display Turret Range
setting.range.description = enable scanner can show turret range too. setting.range.description = Enable scanner can show turret range too.
setting.rangemax.name = Block scanner range setting.rangemax.name = Block Scanner Range
setting.rangemax.description = set scan radius of scanner\ntype number to tap pencil button. setting.rangemax.description = Set scan radius of scanner.\nSelect the pencil and enter a number.
setting.infoui.name = Display info UI setting.infoui.name = Display Info UI
setting.weaponui.name = Display weapon info UI setting.weaponui.name = Display Weapon Info UI
setting.select.name = Display select Arrow setting.select.name = Display Select Arrow
setting.unithealthui.name = Display Unit Bar setting.unithealthui.name = Display Unit Bar
setting.ssim.name = Change Bar style [lightgray](made by ssim)[] setting.ssim.name = Change Bar Style [lightgray](made by ssim)[]
setting.shar.name = Change Bar style [lightgray](made by shar)[] setting.shar.name = Change Bar Style [lightgray](made by shar)[]
setting.shar1.name = Change Bar style [lightgray](made by shar)[] setting.shar1.name = Change Bar Style [lightgray](made by shar)[]
setting.shar2.name = Change Bar style [lightgray](made by shar)[] setting.shar2.name = Change Bar Style [lightgray](made by shar)[]
setting.shar3.name = Change Bar style [lightgray](made by shar)[] setting.shar3.name = Change Bar Style [lightgray](made by shar)[]
setting.gaycursor.name = Enable mouse trail effect. [lightgray](only for desktop)[] setting.gaycursor.name = Enable Mouse Trail Effect [lightgray](only for desktop)[]
#Dialog #Dialog
editmaxwave = edit waves(int) editmaxwave = Edit Waves(int)
editrange = edit scan range(int) editrange = Edit Scan Range(int)
invalid = invalid number format or number is too large (<= 2147483647).\nnumber will be default(100). invalid = Either you entered an invalid number format or the number is too large (must be <= 2147483647).\nNumber will be default(100).
warn = [red]Warning[] warn = [red]Warning[]
warning = displayed wave amount is too high! it may cause lags. warning = Too many waves to display! Lag may occur.
#Hud #Hud
hud.unit = Unit Info hud.unit = Unit Info
hud.wave = Wave Info hud.wave = Wave Info
hud.core = Core Info hud.core = Core Info
hud.tile = Tile Info hud.tile = Tile Info
hud.cancel = Hidden hud.cancel = Hidden