Спроба №2. Видалення зайвих файлів

This commit is contained in:
Prosta4ok_ua
2021-11-15 19:46:22 +02:00
parent 680b6781ac
commit d09a00e428
68 changed files with 0 additions and 751 deletions

View File

@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" output="bin/main" path="assets">
<attributes>
<attribute name="gradle_scope" value="main"/>
<attribute name="gradle_used_by_scope" value="main,test"/>
</attributes>
</classpathentry>
<classpathentry kind="src" output="bin/main" path="src">
<attributes>
<attribute name="gradle_scope" value="main"/>
<attribute name="gradle_used_by_scope" value="main,test"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-16/"/>
<classpathentry kind="con" path="org.eclipse.buildship.core.gradleclasspathcontainer"/>
<classpathentry kind="output" path="bin/default"/>
</classpath>

View File

@@ -1,34 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>UnitInfo</name>
<comment>Project UnitInfo created by Buildship.</comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.buildship.core.gradleprojectbuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
<nature>org.eclipse.buildship.core.gradleprojectnature</nature>
</natures>
<filteredResources>
<filter>
<id>1636917210419</id>
<name></name>
<type>30</type>
<matcher>
<id>org.eclipse.core.resources.regexFilterMatcher</id>
<arguments>node_modules|.git|__CREATED_BY_JAVA_LANGUAGE_SERVER__</arguments>
</matcher>
</filter>
</filteredResources>
</projectDescription>

View File

@@ -1,13 +0,0 @@
arguments=
auto.sync=false
build.scans.enabled=false
connection.gradle.distribution=GRADLE_DISTRIBUTION(WRAPPER)
connection.project.dir=
eclipse.preferences.version=1
gradle.user.home=
java.home=C\:/Program Files/Java/jdk-16.0.2
jvm.arguments=
offline.mode=false
override.workspace.settings=true
show.console.view=true
show.executions.view=true

View File

@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="EclipseModuleManager">
<conelement value="org.eclipse.buildship.core.gradleclasspathcontainer" />
<src_description expected_position="0">
<src_folder value="file://$MODULE_DIR$/assets" expected_position="0" />
<src_folder value="file://$MODULE_DIR$/src" expected_position="1" />
</src_description>
</component>
<component name="NewModuleRootManager">
<output url="file://$MODULE_DIR$/bin/default" />
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/assets" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="inheritedJdk" />
<orderEntry type="library" name="org.eclipse.buildship.core.gradleclasspathcontainer" level="application" />
</component>
</module>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1,103 +0,0 @@
#UI
shar-stat.health = Health: {0}
shar-stat.shield = Shield: {0}
shar-stat.payloadCapacity = Payloads: {0}²/{1}²
shar-stat.capacity = {0}: {1}/{2}
shar-stat.power = Power: {0}/{1}
shar-stat.powerIn = InPower: {0}/s
shar-stat.powerOut = OutPower: {0}/s
shar-stat.ammos = Ammo: {0}/{1}
shar-stat.commandUnits = Commands: {0}/{1}
shar-stat.reload = Reload: {0}%
shar-stat.progress = Progress: {0}%
shar-stat.attr = Attribute: x{0}
shar-stat-waveAmount = [lightgray]Enemy Amount:[] {0}
shar-stat-waveShield = [lightgray]Shield:[] {0}
shar-stat.waveStatus = [lightgray]Status:[]
shar-stat.waveItem = [lightgray]Item:[]
#Settings
setting.barstyle.name = Unit UI: Change Bar Style
setting.barstyle.description = Changes the bar sprite in the unit information interface.
setting.infoUiScale.name = Information UI Scale
setting.infoUiScale.description = Sets the scale of the UnitInfo information interface.
setting.coreItemCheckRate.name = Resource UI: Update Rate
setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets.
setting.wavemax.name = Wave UI: Wave Amount To Display
setting.wavemax.description = Sets the limit of visible waves in the wave list.
setting.infoui.name = Display Information UI
setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped.
setting.waveui.name = Display Wave UI
setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped.
setting.pastwave.name = Wave UI: Display Previous Wave
setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color.
setting.emptywave.name = Wave UI: Display Empty Wave
setting.emptywave.description = Displays empty waves in the wave list.
setting.itemcal.name = Resource UI: Calculate item inc/dec speed.
setting.itemcal.description = Calculate increase/decrease speed of core item and display results.
setting.rangeRadius.name = Near Range Margin
setting.rangeRadius.description = Sets the range detection distance.
setting.rangeNearby.name = Display Near Range
setting.rangeNearby.description = Enables automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
setting.allTargetRange.name = Display All Target Ranges
setting.allTargetRange.description = Displays all target ranges.\nThe range of targets that cannot be aimed at themselves is shown as gray.
setting.aliceRange.name = Display Alice Range
setting.aliceRange.description = Displays alice turret range too.
setting.RangeShader.name = Enable Animation
setting.RangeShader.description = Activate easy-to-see animations in return for large frame drops.
setting.selectopacity.name = Select Arrow Opacity
setting.selectopacity.description = Sets the opacity of selection arrow.
setting.baropacity.name = Health Bar Opacity
setting.baropacity.description = Sets the opacity of the unit health bar.
setting.uiopacity.name = UI Background Opacity
setting.uiopacity.description = Sets the opacity of the interface background.
setting.softRangeOpacity.name = Range Opacity
setting.softRangeOpacity.description = Sets the opacity of range circle.
setting.pathlinelimit.name = Path Line Limit
setting.pathlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.unitlinelimit.name = Unit Line Limit
setting.unitlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.logiclinelimit.name = Logic Line Limit
setting.logiclinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.spawnarrowlimit.name = Spawn Arrow Limit
setting.spawnarrowlimit.description = Too many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
setting.gaycursor.name = Enable Mouse Trail Effect
setting.gaycursor.description = Creates a rainbow effect under the mouse cursor.
setting.unithealthui.name = Display Unit Bar
setting.unithealthui.description = Displays brief information about health, ammo, shield, status effect, and payload in each unit.
setting.blockfont.name = Display Block Info
setting.blockfont.description = Displays brief information about health, shield, reload, etc., in each block.
setting.linkedMass.name = Display Mass Driver Link Line
setting.linkedMass.description = Indicates the mass drives associated with the selected mass driver(s) by drawing lines.
setting.linkedNode.name = Display Node Link Line
setting.linkedNode.description = Indicates the blocks electrically connected to the selected block(s) by drawing lines.
setting.select.name = Display Selection Arrow
setting.select.description = Shows which unit or block is selected.
setting.deadTarget.name = Keep Target Locked After Its Death
setting.deadTarget.description = Continues to display the coordinates and target information even after the locked target(s) dies.
setting.distanceLine.name = Display Distance Line From Selected Target
setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is.
setting.spawnerarrow.name = Indicate Wave Spawn-Point
setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points.
setting.autoShooting.name = Enable Auto Shooting
setting.autoShooting.description = no don't do hack
setting.shar-title = UnitInfo Settings
setting.shar-ui = Overlay UI Settings
setting.shar-range = Auto Range Settings
setting.shar-opacity = Opacity Settings
setting.shar-draw = Overdrawing Settings
setting.shar-etc = Other
#Hud
hud.unit = Unit Info
hud.wave = Wave Info
hud.item = Resource Info
hud.cancel = Hidden
#Mod
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.

View File

@@ -1,100 +0,0 @@
#UI
shar-stat.health = 체력: {0}
shar-stat.shield = 방어막: {0}
shar-stat.payloadCapacity = 화물: {0}²/{1}²
shar-stat.power = 전력: {0}/{1}
shar-stat.powerIn = 전력 생산량: {0}/s
shar-stat.powerOut = 전력 소모량: {0}/s
shar-stat.ammos = 탄약: {0}/{1}
shar-stat.commandUnits = 지휘 유닛: {0}/{1}
shar-stat.reload = 재장전: {0}%
shar-stat.progress = 진행도: {0}%
shar-stat.attr = 친화력: x{0}
shar-stat-waveAmount = [lightgray]유닛 수:[] {0}
shar-stat-waveShield = [lightgray]방어막:[] {0}
shar-stat.waveStatus = [lightgray]상태이상:[]
shar-stat.waveItem = [lightgray]아이템:[]
# Settings
setting.barstyle.name = 바 스타일 변경
setting.barstyle.description = 유닛 탭의 바 스프라이트를 바꿉니다.
setting.infoUiScale.name = 정보 UI 스케일링
setting.infoUiScale.description = 좌측 정보 UI의 크기를 설정합니다.
setting.coreItemCheckRate.name = 자원 탭: 업데이트 주기
setting.coreItemCheckRate.description = 코어 자원을 확인하는 주기를 설정합니다. 더 느릴수록 기기 부하가 줄어듭니다.
setting.wavemax.name = 표시할 단계 수
setting.wavemax.description = 단계 탭에서 표시할 웨이브 수 제한을 설정합니다.
setting.infoui.name = 정보 UI 표시
setting.infoui.description = 좌측 탭 UI를 표시합니다. 비활성 시 관련된 모든 업데이트가 중지됩니다.
setting.pastwave.name = 이전 단계 표시
setting.pastwave.description = 단계 탭에서 이전 단계를 표시합니다. 현재 단계는 빨간색으로 강조됩니다.
setting.emptywave.name = 빈 단계 표시
setting.emptywave.description = 단계 탭에서 빈 단계를 표시합니다.
setting.itemcal.name = 자원 탭: 입출력 속도 계산
setting.itemcal.description = 아이템의 증가/감소 속도를 계산하여 표시합니다.
setting.rangeRadius.name = 사거리 접근 거리
setting.rangeRadius.description = 사거리 감지 거리를 설정합니다.
setting.rangeNearby.name = 자동 사거리 표시
setting.rangeNearby.description = 자동 사거리 표시 기능을 활성화합니다. 적 사거리에 일정 거리만큼 접근하면 사거리를 미리 표시합니다.
setting.allTargetRange.name = 모든 목표물 사거리 표시
setting.allTargetRange.description = 모든 사거리를 표시합니다. 자신을 조준할 수 없는 대상의 사거리는 회색으로 보여집니다.
setting.aliceRange.name = 아군 사거리 표시
setting.aliceRange.description = 아군 사거리도 표시합니다.
setting.RangeShader.name = 에니매이션 활성화
setting.RangeShader.description = 큰 프레임 드랍을 대가로 보기 편한 에니메이션을 활성화합니다.
setting.selectopacity.name = 선택 화살표 투명도
setting.selectopacity.description = 선택 화살표의 투명도를 조절합니다.
setting.baropacity.name = 유닛 바 투명도
setting.baropacity.description = 유닛 바의 투명도를 조절합니다.
setting.uiopacity.name = UI 배경 투명도
setting.uiopacity.description = UI 배경 투명도를 조절합니다.
setting.softRangeOpacity.name = 포탑 사거리 투명도
setting.softRangeOpacity.description = 포탑 사거리의 투명도를 조절합니다.
setting.pathlinelimit.name = 단계 경로선 제한
setting.pathlinelimit.description = 다수의 선들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다.
setting.unitlinelimit.name = 유닛 경로선 제한
setting.unitlinelimit.description = 다수의 선들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다.
setting.logiclinelimit.name = 로직선 제한
setting.logiclinelimit.description = 다수의 선들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다.
setting.spawnarrowlimit.name = 단계 화살표 제한
setting.spawnarrowlimit.description = 다수의 화살표들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다.
setting.gaycursor.name = 마우스 꼬리효과
setting.gaycursor.description = 마우스 커서에 무지개 효과를 생성합니다.
setting.unithealthui.name = 유닛 바 표시
setting.unithealthui.description = 각 유닛의 체력, 탄약, 방어막, 상태이상, 화물에 대해서 간략하게 표시합니다.
setting.blockfont.name = 블록 정보 표시
setting.blockfont.description = 각 블록의 체력, 보호막, 재장전 등에 대해서 숫자로 표시합니다.
setting.linkedMass.name = 매스 드라이버 연결선 표시
setting.linkedMass.description = 선택한 매스 드라이버와 연결된 매스 드라이버들을 선으로 이어서 표시합니다.
setting.linkedNode.name = 노드 연결선 표시
setting.linkedNode.description = 선택한 블록과 전기적으로 연결된 블록들을 선으로 이어서 표시합니다.
setting.select.name = 선택 화살표 표시
setting.select.description = 어떤 유닛이나 블록을 선택했는지 표시합니다.
setting.deadTarget.name = 고정 목표물이 죽더라도 계속 고정하기
setting.deadTarget.description = 고정 목표물이 죽어도 그 좌표와 대상 정보를 계속 표시합니다.
setting.distanceLine.name = 목표물과의 거리선 표시
setting.distanceLine.description = 목표물과 어느정도나 멀어졌는지 점선과 숫자로 표시합니다.
setting.spawnerarrow.name = 적 단계 생성지점을 가르키는 화살표를 표시합니다.
setting.spawnerarrow.description =
setting.autoShooting.name = 자동 사격 활성화
setting.autoShooting.description =
setting.shar-title = UnitInfo 설정
setting.shar-ui = 정보UI 설정
setting.shar-range = 자동 사거리 설정
setting.shar-opacity = 투명도 설정
setting.shar-draw = 덧그리기 설정
setting.shar-etc = 기타
#Hud
hud.unit = 유닛 정보
hud.wave = 단계 정보
hud.item = 자원 정보
hud.cancel = 닫음
#Mod
shar-description = 여러가지 다양한 정보들을 인게임에서 보여주는 다기능 정보 모드.\n\n[#AE00FB]인게임 UI:[] 좌측 탭에 위치했으며 커서를 통한 유닛/건물이나 단계 목록, 코어, 자원 정보를 알려줍니다.\n\n[#B5FFD9]유닛/건물 정보:[] 커서로 유닛이나 건물의 정보를 표시합니다.\n\n[#B5FFD9]단계 정보:[] 유닛 종류와 수, 보스 유무를 목록에 담아 보여줍니다. 클릭해서 유닛 정보도 열람할 수 있습니다.\n\n[#B5FFD9]코어 정보:[] 각 팀의 코어 위치와 체력을 보여줍니다. 클릭해서 카메라 위치를 변경할 수 있습니다.\n\n[#B5FFD9]타일 정보:[] 커서 위치의 블록/타일/광물 아이콘과 좌표를 보여줍니다. 남은 단계 유닛도 보여줍니다.\n\n[#B5FFD9]자원 정보:[] 각 팀의 현재 자원(증감치)와 유닛 수를 보여줍니다.\n\n\n[#AE00FB]인게임 그리기:[] 각 유닛이나 블록같은 특정 위치에 여러가지 정보를 덧그립니다.\n\n[#B5FFD9]블록 스캐너:[] 커서 주변의 포탑과 벽의 사거리와 체력을 바로 표시합니다.\n\n[#B5FFD9]유닛 바:[] 각 팀의 유닛의 탄약, 방어막, 체력을 바로 보여줍니다.\n\n[#B5FFD9]포탑 사거리:[] 포탑 사거리를 표시합니다.\n\n[#B5FFD9]전선 연결 표시:[] 커서에 있는 블록과 전력으로 연결된 다른 블록들을 초록색 전선으로 이어서 그립니다.\n\n[#B5FFD9]매스 연결 표시:[] 커서에 있는 드라이버와 연결된 다른 드라이버들을 선으로 이어서 그립니다.

View File

@@ -1,94 +0,0 @@
#UI
shar-stat.health = Здоровье: {0}
shar-stat.shield = Щит: {0}
shar-stat.payloadCapacity = Груз: {0}² / {1}²
shar-stat.capacity = {0}: {1} / {2}
shar-stat.power = Энкргия: {0} / {1}
shar-stat.powerIn = Выработка энергии: {0}/s
shar-stat.powerOut = Потребление энергии: {0}/s
shar-stat.ammos = Патроны: {0} / {1}
shar-stat.commandUnits = Контролирует: {0} / {1}
shar-stat.reload = Перезарядка: {0}%
shar-stat.progress = Прогресс: {0}%
#хз правильно ли я понял
shar-stat.attr = Эффективность: x{0}
shar-stat-waveAmount = [lightgray]Количество:[] {0}
shar-stat-waveShield = [lightgray]Щит:[] {0}
shar-stat.waveStatus = [lightgray]Статус:[]
shar-stat.waveItem = [lightgray]Предмет:[]
#Settings
setting.barstyle.name = Unit Tap: Сменить стиль.
setting.barstyle.description = меняет спрайт в Unit Tap (стиль отображения).
setting.infoUiScale.name = Масштаб интерфейса
setting.infoUiScale.description = Масштаб интерфейса на панели слева.
setting.coreItemCheckRate.name = Resource Tap: update rate
setting.coreItemCheckRate.description = задает как часто обновляется число предметов в ядре. Чем больше время, тем меньше лагов.
setting.wavemax.name = Wave Tap: количество отображаемых волн.
setting.wavemax.description = установка максимального числа отображаемых волн.
setting.infoui.name = Display Info UI
setting.infoui.description = enable left-side tap ui to display. when inactive, all associated updates will be stopped.
setting.pastwave.name = Wave Tap: Display Previous Wave
setting.pastwave.description = display previous wave on wave list tap. Current wave is highlighted with red color.
setting.emptywave.name = Wave Tap: Display Empty Wave
setting.emptywave.description = display empty wave on wave list tap.
setting.rangeRadius.name = Near Range Margin
setting.rangeRadius.description = set the range detection distance.
setting.rangeNearby.name = Display Near Range
setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
setting.allTeamRange.name = Display Player Team Range
setting.allTeamRange.description = display alliance's range.
setting.allTargetRange.name = Display All Target Range
setting.allTargetRange.description = display all range. The range of targets that cannot be aimed at themselves is shown as gray.
setting.coreRange.name = Display Core Range
setting.coreRange.description = display enemy core build-limit range.
setting.unitRange.name = Display Unit Range
setting.unitRange.description = display unit range.
setting.softRangeDrawing.name = Display Soft Range
setting.softRangeDrawing.description = The shape of the circle that marks the range becomes thinner and opaque.
setting.selectopacity.name = Select Arrow Opacity
setting.selectopacity.description = set opacity of select arrow.
setting.baropacity.name = Health Bar Opacity
setting.baropacity.description = set opacity of unit bar.
setting.uiopacity.name = UI Background Opacity
setting.uiopacity.description = set opacity of ui background.
setting.softRangeOpacity.name = Soft Range Opacity
setting.softRangeOpacity.description = set opacity of soft range.
setting.unitlinelimit.name = Лимит отображения путей
setting.unitlinelimit.description = слишком большое число путей может создавать лаги. Рекомендуется настроить под свое устройство.
setting.gaycursor.name = Включить след курсора
setting.gaycursor.description = Создает радужный эффект, следующий за курсором.
setting.unithealthui.name = Отображать панель юнита
setting.unithealthui.description = информация о здоровье, патронах, щите, эффекте статуса и грузе для каждого юнита.
setting.linkedMass.name = Отображать линию соединения ЭМ катапульт.
setting.linkedMass.description = отображает все соединения ЭМ катапульт ведущих к/от выбранной.
setting.linkedNode.name = Отображать линию соединения силовых узлов.
setting.linkedNode.description = отображает соединения с блоками, находящимися в той же электросети, при помощи линий.
setting.select.name = Отображать "выбранную сущность"
setting.select.description = показывает, какой юнит/блок выбран.
setting.deadTarget.name = сохранять выбранную цель для отображения, даже если она мертва.
setting.deadTarget.description = продолжать отображение координат и информации о цели, даже если она будет уничтожена.
setting.distanceLine.name = Display distance line from info target
setting.distanceLine.description = display dotted lines and numbers how far away the target is.
setting.autoShooting.name = Включить автострельбу.
setting.autoShooting.description = [red]не читери, не будь какахой
setting.shar-title = Настройки UnitInfo
setting.shar-wave = InfoTap Setting
setting.shar-range = AutoRange Setting
setting.shar-opacity = Opacity Setting
setting.shar-draw = Overdrawing Setting
setting.shar-etc = etc
#Hud
hud.unit = Инфо о юните
hud.wave = Инфо о волне
hud.item = Ресурсы
hud.cancel = Скрыто
#Mod
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.

View File

@@ -1,100 +0,0 @@
#UI
shar-stat.health = Sağlık: {0}
shar-stat.shield = Kalkan: {0}
shar-stat.payloadCapacity = Taşıma Kapasitesi: {0}²/{1}²
shar-stat.capacity = {0}: {1}/{2}
shar-stat.power = Güç: {0}/{1}
shar-stat.powerIn = InPower: {0}/s
shar-stat.powerOut = OutPower: {0}/s
shar-stat.ammos = Mermi: {0}/{1}
shar-stat.commandUnits = Emirler: {0}/{1}
shar-stat.reload = Yeniden Y.: {0}%
shar-stat.progress = Süreç: {0}%
shar-stat.attr = Attribute: x{0}
shar-stat-waveAmount = [lightgray]Miktar:[] {0}
shar-stat-waveShield = [lightgray]Kalkan:[] {0}
shar-stat.waveStatus = [lightgray]Durum:[]
shar-stat.waveItem = [lightgray]Eşya:[]
#Settings
setting.barstyle.name = Bar Tarzını Değiştir
setting.barstyle.description = Birliklere dokunulunca çıkan barların tarzını değiştirir.
setting.infoUiScale.name = Bilgi Arayüzü Boyutu
setting.infoUiScale.description = Ekranın solundaki bilgi penceresinin boyutunu ayarlar.
setting.coreItemCheckRate.name = Çekirdek Kaynak Güncelleme Aralığı
setting.coreItemCheckRate.description = Çekirdek kaynaklarının ne sıklıkla kontrol edildiğini ayarlar.\nDaha yavaş değerler daha az lag sağlar.
setting.wavemax.name = Gösterilen Dalga Sayısı
setting.wavemax.description = Dalga listesi için dalga sayısı sınırı ayarlar.
setting.infoui.name = Bilgi Arayüzünü Göster
setting.infoui.description = Ekranın solundaki bilgi arayüzünün görünürlüğünü ayarlar.\nDevre dışı bırakılırsa ilgili tüm güncellemeler durur.
setting.waveui.name = Dalga Arayüzünü Göster
setting.waveui.description = Ekranın sol-üstündeki dalga arayüzünün görünürlüğünü ayarlar.\nDevre dışı bırakılırsa ilgili tüm güncellemeler durur.
setting.pastwave.name = Önceki Dalgayı Göster
setting.pastwave.description = Dalga listesinde önceki dalgayı gösterir.\nMevcut dalga kırmızı renk ile gösterilir.
setting.emptywave.name = Boş Dalga Göster
setting.emptywave.description = Dalga listesinde boş dalga gösterir.
setting.rangeRadius.name = Yakınlık Göstergesi Sınırı
setting.rangeRadius.description = Yakınlık tespit alanını ayarlar.
setting.rangeNearby.name = Yakınlık Göstergesini Göster
setting.rangeNearby.description = Otomatik uzaklık göstergesini gösterir.\nHedefe belli bir düzeyde yaklaşılırsa uzaklık gösterilir.
setting.allTargetRange.name = Tüm Hedef Alanlarını Göster
setting.allTargetRange.description = Tüm alanları gösterir.\nKendilerine nişan alınamayan hedefler gri renkle gösterilir.
setting.coreRange.name = Çekirdek Alanı Göster
setting.coreRange.description = Düşman çekirdeği yapı limiti alanını gösterir.
setting.RangeShader.name = Alan Animasyonunu Aç
setting.selectopacity.name = Ok Opaklığını Seç
setting.selectopacity.description = Seçim okunun opaklığını ayarlar.
setting.baropacity.name = Can Barı Opaklığı
setting.baropacity.description = Birlik can barının opaklığını ayarlar.
setting.uiopacity.name = Arayüz Arkaplan Opaklığı
setting.uiopacity.description = Arayüzün arkaplan opaklığını ayarlar.
setting.softRangeOpacity.name = Alan Opaklığı
setting.softRangeOpacity.description = Alan çemberinin opaklığını ayarlar.
setting.pathlinelimit.name = PathLines limit
setting.pathlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.unitlinelimit.name = UnitLines limit
setting.unitlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.logiclinelimit.name = LogicLines limit
setting.logiclinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
setting.spawnarrowlimit.name = SpawnArrows limit
setting.spawnarrowlimit.description = many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
setting.gaycursor.name = Enable Mouse Trail Effect
setting.gaycursor.description = create a rainbow effect on the mouse cursor.
setting.unithealthui.name = Display Unit Bar
setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit.
setting.blockfont.name = Display Block Info
setting.blockfont.description = display briefly about health, shield, reload etc in each block.
setting.linkedMass.name = Display mass driver link line
setting.linkedMass.description = line the mass drivers associated with the selected mass drivers.
setting.linkedNode.name = Display node link line
setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line.
setting.select.name = Display Select Arrow
setting.select.description = display which unit or block is selected.
setting.deadTarget.name = save locked target even if it's dead
setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies.
setting.distanceLine.name = Display distance line from info target
setting.distanceLine.description = display dotted lines and numbers how far away the target is.
setting.spawnerarrow.name = Display arrow pointing to wave spawn-points.
setting.spawnerarrow.description =
setting.autoShooting.name = Enable Auto Shooting
setting.autoShooting.description = no don't do hack
setting.shar-title = UnitInfo Ayarları
setting.shar-ui = OverlayUI Ayarları
setting.shar-range = AutoRange Ayarları
setting.shar-opacity = Opaklık Ayarları
setting.shar-draw = Çizim ayarları
setting.shar-etc = Diğer
#Hud
hud.unit = Birim Bilgisi
hud.wave = Dalga Bilgisi
hud.item = Kaynak Bilgisi
hud.cancel = Gizli
#Mod
shar-description = Oyun içi çeşitli bilgiler gösteren çok-işlevli bilgi modu.\n\n[#AE00FB]Oyun-içi arayüz:[] Sol tarafta bulunur, imleç ile birim/yapı, dalga listesi, çekirdek ve kaynak bilgisi gösterir.\n\n[#B5FFD9]Birim/Yapı Bilgisi:[] İmleç ile yapı/birim bilgisi gösterir.\n\n[#B5FFD9]Dalga bilgisi:[] Tür/miktar/boss bilgilerini de içeren dalga listesi gösterir. Tıklayarak detaylı bilgi alınabilir.\n\n[#B5FFD9]Çekirdek Bilgisi:[] Her takımın çekirdek konum/sağlığını gösterir. Tıklanarak kamera değiştirilebilir.\n\n[#B5FFD9]Blok Bilgisi:[] Farenin yanında blok/yer/maden simgesi ve konumunu gösterir. Eğer mevcut dalga varsa, kalan düşman sayısını da gösterir.\n\n[#B5FFD9]Kaynak Bilgisi:[] Her takımın mevcut madenlerini(azalma/artma), ve birlik sayısını gösterir.\n\n\n[#AE00FB]Oyun-içi Çizici:[] Ekranı çizer, çizim konumu herhangi bir blok veya birim olabilir.\n\n[#B5FFD9]Blok Tarayıcısı:[] Farenin yakınında taret/duvar can ve alanını gösterir.\n\n[#B5FFD9]Birim Barı:[] Her birliğin altında can/mermi/kalkan oranını çizer.\n\n[#B5FFD9]Taret Alanı:[] Taret alanını çizer.\n\n[#B5FFD9]Güç Bağlantısı:[] Seçili blok ile güç bağlantısı olan blokları gösterir.\n\n[#B5FFD9]Kütle Sürücüsü Bağlantısı:[] İki kütle sürücüsü arasındaki bağlantıyı çizer.

View File

@@ -1,104 +0,0 @@
#UI
shar-stat.health = Здоров'я: {0}
shar-stat.shield = Щит: {0}
shar-stat.payloadCapacity = Вантаж: {0}²/{1}²
shar-stat.capacity = {0}: {1}/{2}
shar-stat.power = Енергія: {0}/{1}
shar-stat.powerIn = Виробництво енергії: {0}/s
shar-stat.powerOut = Споживання енергії: {0}/s
shar-stat.ammos = Патрони: {0}/{1}
shar-stat.commandUnits = Commands: {0}/{1}
shar-stat.reload = Reload: {0}%
shar-stat.progress = Прогрес: {0}%
shar-stat.attr = Прискореня: x{0}
shar-stat-waveAmount = [lightgray]Кількість ворогів:[] {0}
shar-stat-waveShield = [lightgray]Щит:[] {0}
shar-stat.waveStatus = [lightgray]Статус:[]
shar-stat.waveItem = [lightgray]Предмети:[]
#Settings
setting.barstyle.name = Unit UI: Змінити стиль панелі
setting.barstyle.description = Змінює спрайт панелі в інтерфейсі unit information.
setting.infoUiScale.name = Information UI Scale
setting.infoUiScale.description = Sets the scale of the UnitInfo information interface.
setting.coreItemCheckRate.name = Resource UI: Update Rate
setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets.
setting.wavemax.name = Інтерфейс хвиль:показувати кількість хвиль.
setting.wavemax.description = Sets the limit of visible waves in the wave list.
setting.infoui.name = Display Information UI
setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped.
setting.waveui.name = Відображати користувацький інтерфейс юнітів
setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped.
setting.pastwave.name = Wave UI: Display Previous Wave
setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color.
setting.emptywave.name = Wave UI: Display Empty Wave
setting.emptywave.description = Displays empty waves in the wave list.
setting.itemcal.name = Resource UI: Calculate item inc/dec speed.
setting.itemcal.description = Calculate increase/decrease speed of core item and display results.
setting.rangeRadius.name = Близька межа діапазону
setting.rangeRadius.description = Встановлює відстань виявлення дальності.
setting.rangeNearby.name = Відображати найближчі радіуси
setting.rangeNearby.description = Ввімкнути автоматичне відображення радіусів досяжності. \nЯкщо ви наближається до радіусу досяжності достатньо близько, він відображається заздалегідь.
setting.allTargetRange.name = Відобразити усі радіуси
setting.allTargetRange.description = Відображає усі радіуси досяжності. \nРадіус цілей, на які знаходяться поза ним відображаються сірим.
setting.aliceRange.name = Показую радіус союзних гармат
setting.aliceRange.description = Показує радіус гармат союзників теж.
setting.RangeShader.name = Включити анімацію
setting.RangeShader.description = Увімкнути плавну анімацію в обмін на великі пропуски кадрів.
setting.selectopacity.name = Прозорість стрілки вибору
setting.selectopacity.description = Встановлює прозорість стрілки вибору.
setting.baropacity.name = Прозорість панелі здоров’я
setting.baropacity.description = Встановлює прозорість панелі здоров’я бойових одиниць.
setting.uiopacity.name = Прозорість фону інтерфейсу
setting.uiopacity.description = Встановлює прозорість фону інтерфейсу.
setting.softRangeOpacity.name = Прозорість радіусу досяжності
setting.softRangeOpacity.description = Встановлює прозорість радіусу досяжності.
setting.pathlinelimit.name = Обмеження ліній шляху
setting.pathlinelimit.description = Забагато рядків можуть спричинити значні підвисаня пристрою .\nЦе потрібно налаштувати відповідно до можливостей пристрою.
setting.unitlinelimit.name = Ліміт позначення шляхів
setting.unitlinelimit.description = Забагато рядків можуть спричинити значні підвисаня пристрою .\nЦе потрібно налаштувати відповідно до можливостей пристрою.
setting.logiclinelimit.name = Обмеження ліній логіки
setting.logiclinelimit.description =Забагато рядків можуть спричинити значні підвисаня пристрою .\nЦе потрібно налаштувати відповідно до можливостей пристрою.
setting.spawnarrowlimit.name = Обмеження стріолок появи
setting.spawnarrowlimit.description = Занадто багато стрілок може спричинити значне підвисання пристрою пристрою.\nЦе потрібно налаштувати відповідно до можливостей пристрою.
setting.gaycursor.name = Вмикає ефект веселки під курсором
setting.gaycursor.description = Створює ефект веселки під курсором миші.
setting.unithealthui.name = Відображати панель одиниць
setting.unithealthui.description = Відображає інформацію про здоров’я, боєприпаси, міцність щита, ефекти статусу, і вантаж в кожному юніті.
setting.blockfont.name = Показати інформацію про блок
setting.blockfont.description = Відображає коротку інформацію про здоров’я, щит, перезавантаження та інше в кожному блоці.
setting.linkedMass.name = Показує лінію з’єднання електромагнітних катапульт
setting.linkedMass.description = Позначає пов’язані між собою електромагнітні катапульти пунктирною лінією.
setting.linkedNode.name = Відобразити з’єднання вузлів
setting.linkedNode.description = Позначає блоки, електрично з’єднані з вибраними блоками за допомогою малювання ліній.
setting.select.name = Відобразити стрілку вибору
setting.select.description = Показує, яка одиниця або блок вибрано.
setting.deadTarget.name = Тримайте ціль заблокованою після її смерті
setting.deadTarget.description = Продовжує відображати координати та інформацію про ціль навіть після того, як виділена ціль/цілі знищені.
setting.distanceLine.name = Відображає лініюЮ що показує дистанцію до вибраної цілі
setting.distanceLine.description = Відображає пунктирні лінії і числа щоб указати відстань до цілі.
setting.spawnerarrow.name = Вказує точку появи хвиль.
setting.spawnerarrow.description = Показує стрілку, направлену на точку появи хвиль.
setting.autoShooting.name = Включити авто стрільбу
setting.autoShooting.description = Ні, не взламуй.
setting.shar-title = Налаштування UnitInfo
setting.shar-ui = Налаштування накладання інтерфейсу
setting.shar-range = Налаштування AutoRange
setting.shar-opacity = Налаштування прозорості
setting.shar-draw = Налаштування промальовки
setting.shar-etc = Інше
#Hud
hud.unit = Інформація про одиницю
hud.wave = Інформація про хвилю
hud.item = Інформація про ресурси
hud.cancel = Сховано
#Mod
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.

View File

@@ -1,100 +0,0 @@
#UI
shar-stat.health = 生命值: {0}
shar-stat.shield = 护盾容量: {0}
shar-stat.payloadCapacity = 载荷容量: {0}²/{1}²
shar-stat.capacity = {0}: {1}/{2}
shar-stat.power = 电力: {0}/{1}
shar-stat.powerIn = 发电量: {0}/s
shar-stat.powerOut = 耗电量: {0}/s
shar-stat.ammos = 弹药: {0}/{1}
shar-stat.commandUnits = 指挥上限: {0}/{1}
shar-stat.reload = 装填进度: {0}%
shar-stat.progress = 进度: {0}%
shar-stat.attr = 效率: x{0}
shar-stat-waveAmount = [lightgray]敌人数量:[] {0}
shar-stat-waveShield = [lightgray]护盾:[] {0}
shar-stat.waveStatus = [lightgray]状态效果:[]
shar-stat.waveItem = [lightgray]携带物品:[]
#Settings
setting.barstyle.name = 单位UI: 更改UI样式
setting.barstyle.description = 更改单位信息栏栏位UI的样式
setting.infoUiScale.name = 信息UI的大小
setting.infoUiScale.description = 设置左侧信息UI的大小
setting.coreItemCheckRate.name = 资源UI: 更新频率
setting.coreItemCheckRate.description = 设置检查核心资源的频率.\n降低频率以提高游戏性能.
setting.wavemax.name = 波次UI: 显示波次数量
setting.wavemax.description = 在波次列表中显示的波次数
setting.infoui.name = 显示信息UI
setting.infoui.description = 启用左侧的信息UI.\n禁用此设置后, 将不再显示左侧的信息UI.
setting.waveui.name = 显示波次UI
setting.waveui.description = 启用左上的波次UI.\n禁用此设置后, 将不再显示左上的波次UI.
setting.pastwave.name = 波次UI: 显示之前的波次
setting.pastwave.description = 在波次列表中显示之前波次的信息.\n当前波次的信息则显示为红色.
setting.emptywave.name = 波次UI: 显示空过波次
setting.emptywave.description = 在波次列表中显示无事发生的空波次信息.
setting.rangeRadius.name = 范围显示距离
setting.rangeRadius.description = 设置范围显示的距离.
setting.rangeNearby.name = 显示附近的范围
setting.rangeNearby.description = 启用自动范围显示.\n接近一个东西后显示其范围.
setting.allTargetRange.name = 显示所有目标的攻击范围
setting.allTargetRange.description = 显示所有目标的范围.\n无法攻击你的目标的攻击范围的颜色将显示为灰色.
setting.coreRange.name = 显示核心范围
setting.coreRange.description = 显示敌方核心禁止建造的范围.
setting.RangeShader.name = 启用范围的动画效果
setting.selectopacity.name = 指示箭头的不透明度
setting.selectopacity.description = 设置指示箭头的不透明度.
setting.baropacity.name = 生命值UI的不透明度
setting.baropacity.description = 设置生命值UI的不透明度.
setting.uiopacity.name = UI背景的不透明度
setting.uiopacity.description = 设置左侧信息UI背景的不透明度.
setting.softRangeOpacity.name = 范围圈的不透明度
setting.softRangeOpacity.description = 设置范围圈的不透明度.
setting.pathlinelimit.name = 路径线限制
setting.pathlinelimit.description = 过多的路径线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
setting.unitlinelimit.name = 单位线限制
setting.unitlinelimit.description = 过多的单位线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
setting.logiclinelimit.name = 逻辑线限制
setting.logiclinelimit.description = 过多的逻辑线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
setting.spawnarrowlimit.name = 出生点箭头限制
setting.spawnarrowlimit.description = 过多的出生点箭头可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
setting.gaycursor.name = 光标拖痕效果
setting.gaycursor.description = 若启用此项, 则在光标处不断绘制彩虹特效.
setting.unithealthui.name = 单位信息
setting.unithealthui.description = 若启用此项, 则在单位上面简要的显示其生命值, 弹药, 护盾容量, 状态效果和有效荷载等信息.
setting.blockfont.name = 方块信息
setting.blockfont.description = 若启用此项, 则在方块上面简要的显示其生命值, 护盾容量, 装填进度等信息.
setting.linkedMass.name = 质量驱动器连接线
setting.linkedMass.description = 若启用此项, 则在已选的质量驱动器和与其有关联的质量驱动器之间进行连线.
setting.linkedNode.name = 电力节点连接线
setting.linkedNode.description = 若启用此项, 则在已选的耗电方块和与其有关联的电源方块之间进行连线.
setting.select.name = 指示箭头
setting.select.description = 若启用此项, 则显示会提示你选择了哪个方块的箭头.
setting.deadTarget.name = 保存被锁定的目标, 即便其已死亡
setting.deadTarget.description = 被锁定的目标死亡后仍显示其坐标和信息.
setting.distanceLine.name = 显示被锁定的目标的信息和距离线
setting.distanceLine.description = 用虚线和数字显示你与目标之间的距离.
setting.spawnerarrow.name = 敌人出生点箭头指示
setting.spawnerarrow.description = 显示指向敌人出生点的箭头.
setting.autoShooting.name = 启用自动射击
setting.autoShooting.description = 在某些情况下失效.
setting.shar-title = 单位数据信息Mod设置
setting.shar-ui = 覆盖式信息UI设置
setting.shar-range = 范围显示设置
setting.shar-opacity = 不透明度设置
setting.shar-draw = 绘制设置
setting.shar-etc = 其他
#Hud
hud.unit = 单位信息
hud.wave = 波次信息
hud.item = 资源信息
hud.cancel = 隐藏
#Mod
shar-description = 在游戏内显示各种数据信息的多功能Mod.\n\n[#AE00FB]游戏中的UI:[] 位于左侧, 显示波次列表、核心资源信息和光标所指的单位和方块信息\n\n[#B5FFD9]单位/方块信息:[] 显示光标所指的单位和方块信息.\n\n[#B5FFD9]波次信息:[] 显示波次列表, 包括单位种类/数量/Boss. 可单击查看详细信息\n\n[#B5FFD9]核心信息:[] 显示每个队伍的核心位置/生命值. 可单击以将镜头移动至核心位置.\n\n[#B5FFD9]物块信息:[] 显示光标位置的方块/地板方块/矿石图标和位置. 如果地图有怪物波次设置, 则同样显示剩余的波次单位.\n\n[#B5FFD9]资源信息:[] 显示每个队伍的当前资源(包括资源消耗量)和单位.\n\n\n[#AE00FB]绘制器:[] 在屏幕上进行绘制, 绘制位置可以是方块或单位.\n\n[#B5FFD9]方块扫描器:[] 绘制光标附近炮塔和墙壁的生命值和剩余弹药.\n\n[#B5FFD9]单位UI:[] 绘制每个单位的弹药/护盾/生命值.\n\n[#B5FFD9]炮塔范围:[] 绘制炮塔的攻击范围.\n\n[#B5FFD9]电力链接:[] 在已选的耗电方块和与其有关联的电源方块之间进行连线, 用绿色线进行显示.\n\n[#B5FFD9]质驱链接:[] 在已选的质量驱动器和与其有关联的质量驱动器之间进行连线.

View File

@@ -1,12 +0,0 @@
{
"name": "unitinfo",
"displayName": "Unit Information",
"author": "Sharlotte",
"description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc",
"version": "1.5.3",
"main": "UnitInfo.core.Main",
"minGameVersion": "134",
"dependencies": [],
"hidden": true,
"java": true
}

View File

@@ -1,24 +0,0 @@
#define HIGHP
uniform sampler2D u_texture;
uniform vec2 u_texsize;
uniform vec2 u_invsize;
uniform float u_time;
uniform float u_dp;
uniform vec2 u_offset;
varying vec2 v_texCoords;
void main(){
vec2 T = v_texCoords.xy;
vec2 coords = (T * u_texsize) + u_offset;
vec4 color = texture2D(u_texture, T);
vec2 v = u_invsize;
vec4 maxed = max(max(max(
texture2D(u_texture, T + vec2(0, 2.0) * v),
texture2D(u_texture, T + vec2(0, -2.0) * v)),
texture2D(u_texture, T + vec2(2.0, 0) * v)),
texture2D(u_texture, T + vec2(-2.0, 0) * v));
color.a *= (0.5 + abs(sin(u_time / 15.0)) * .05 + 0.2 * (step(mod(coords.x / u_dp + coords.y / u_dp + u_time / 4.0, 10.0), 3.0)));
gl_FragColor = color;
}

View File

@@ -1,28 +0,0 @@
#define HIGHP
uniform sampler2D u_texture;
uniform vec2 u_texsize;
uniform vec2 u_invsize;
uniform float u_time;
uniform float u_dp;
uniform vec2 u_offset;
varying vec2 v_texCoords;
void main(){
vec2 T = v_texCoords.xy;
vec2 coords = (T * u_texsize) + u_offset;
vec4 color = texture2D(u_texture, T);
vec2 v = u_invsize;
vec4 maxed = max(max(max(
texture2D(u_texture, T + vec2(0, 2.0) * v),
texture2D(u_texture, T + vec2(0, -2.0) * v)),
texture2D(u_texture, T + vec2(2.0, 0) * v)),
texture2D(u_texture, T + vec2(-2.0, 0) * v));
if(texture2D(u_texture, T).a < 0.9 && maxed.a > 0.9){
gl_FragColor = vec4(maxed.rgb, maxed.a * 100.0);
}else{
color.a *= (0.37 + abs(sin(u_time / 15.0)) * .05 + 0.2 * (step(mod(coords.x / u_dp + coords.y / u_dp + u_time / 4.0, 10.0), 3.0)));
gl_FragColor = color;
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 371 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 168 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 119 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 253 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 243 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 270 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 284 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 471 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 412 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 421 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 385 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 426 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 384 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 464 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 385 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 304 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 210 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 295 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 308 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 265 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 330 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 312 B