diff --git a/.classpath b/.classpath deleted file mode 100644 index fc2dd9d..0000000 --- a/.classpath +++ /dev/null @@ -1,18 +0,0 @@ - - - - - - - - - - - - - - - - - - diff --git a/.github/workflows/gradle.yml b/.github/workflows/gradle.yml deleted file mode 100644 index 2a34a91..0000000 --- a/.github/workflows/gradle.yml +++ /dev/null @@ -1,35 +0,0 @@ -name: Java CI with Gradle - -on: - push: - branches: [ master ] - -jobs: - build: - runs-on: ubuntu-latest - - steps: - - uses: actions/checkout@v2 - - name: Set up JDK 15 - uses: actions/setup-java@v1 - with: - java-version: 15 - - name: Setup Android SDK Tools - uses: android-actions/setup-android@v2.0.1 - env: - ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true' - - name: build-tools - run: sdkmanager "build-tools;29.0.3" - - name: Add Android SDK to PATH - run: echo "${ANDROID_HOME}/build-tools/29.0.3" >> $GITHUB_PATH - - - name: Grant execute permission for gradlew - run: chmod +x gradlew - - name: Build with Gradle - run: ./gradlew buildDex - - - name: Upload a Build Artifact (dexed) - uses: actions/upload-artifact@v2.2.1 - with: - name: dexed - path: build/libs/dexed-*.jar \ No newline at end of file diff --git a/.project b/.project deleted file mode 100644 index 5539b5e..0000000 --- a/.project +++ /dev/null @@ -1,34 +0,0 @@ - - - UnitInfo - Project UnitInfo created by Buildship. - - - - - org.eclipse.jdt.core.javabuilder - - - - - org.eclipse.buildship.core.gradleprojectbuilder - - - - - - org.eclipse.jdt.core.javanature - org.eclipse.buildship.core.gradleprojectnature - - - - 1636917210419 - - 30 - - org.eclipse.core.resources.regexFilterMatcher - node_modules|.git|__CREATED_BY_JAVA_LANGUAGE_SERVER__ - - - - diff --git a/UnitInfo.iml b/UnitInfo.iml deleted file mode 100644 index e0e5d05..0000000 --- a/UnitInfo.iml +++ /dev/null @@ -1,21 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/bin/main/UnitInfo/SUtils.class b/bin/main/UnitInfo/SUtils.class deleted file mode 100644 index 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a/bin/main/bundles/bundle.properties b/bin/main/bundles/bundle.properties deleted file mode 100644 index b935469..0000000 --- a/bin/main/bundles/bundle.properties +++ /dev/null @@ -1,103 +0,0 @@ -#UI -shar-stat.health = Health: {0} -shar-stat.shield = Shield: {0} -shar-stat.payloadCapacity = Payloads: {0}²/{1}² -shar-stat.capacity = {0}: {1}/{2} -shar-stat.power = Power: {0}/{1} -shar-stat.powerIn = InPower: {0}/s -shar-stat.powerOut = OutPower: {0}/s -shar-stat.ammos = Ammo: {0}/{1} -shar-stat.commandUnits = Commands: {0}/{1} -shar-stat.reload = Reload: {0}% -shar-stat.progress = Progress: {0}% -shar-stat.attr = Attribute: x{0} -shar-stat-waveAmount = [lightgray]Enemy Amount:[] {0} -shar-stat-waveShield = [lightgray]Shield:[] {0} -shar-stat.waveStatus = [lightgray]Status:[] -shar-stat.waveItem = [lightgray]Item:[] - -#Settings -setting.barstyle.name = Unit UI: Change Bar Style -setting.barstyle.description = Changes the bar sprite in the unit information interface. -setting.infoUiScale.name = Information UI Scale -setting.infoUiScale.description = Sets the scale of the UnitInfo information interface. -setting.coreItemCheckRate.name = Resource UI: Update Rate -setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets. -setting.wavemax.name = Wave UI: Wave Amount To Display -setting.wavemax.description = Sets the limit of visible waves in the wave list. -setting.infoui.name = Display Information UI -setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped. -setting.waveui.name = Display Wave UI -setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped. -setting.pastwave.name = Wave UI: Display Previous Wave -setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color. -setting.emptywave.name = Wave UI: Display Empty Wave -setting.emptywave.description = Displays empty waves in the wave list. -setting.itemcal.name = Resource UI: Calculate item inc/dec speed. -setting.itemcal.description = Calculate increase/decrease speed of core item and display results. - -setting.rangeRadius.name = Near Range Margin -setting.rangeRadius.description = Sets the range detection distance. -setting.rangeNearby.name = Display Near Range -setting.rangeNearby.description = Enables automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance. -setting.allTargetRange.name = Display All Target Ranges -setting.allTargetRange.description = Displays all target ranges.\nThe range of targets that cannot be aimed at themselves is shown as gray. -setting.aliceRange.name = Display Alice Range -setting.aliceRange.description = Displays alice turret range too. -setting.RangeShader.name = Enable Animation -setting.RangeShader.description = Activate easy-to-see animations in return for large frame drops. - -setting.selectopacity.name = Select Arrow Opacity -setting.selectopacity.description = Sets the opacity of selection arrow. -setting.baropacity.name = Health Bar Opacity -setting.baropacity.description = Sets the opacity of the unit health bar. -setting.uiopacity.name = UI Background Opacity -setting.uiopacity.description = Sets the opacity of the interface background. -setting.softRangeOpacity.name = Range Opacity -setting.softRangeOpacity.description = Sets the opacity of range circle. - -setting.pathlinelimit.name = Path Line Limit -setting.pathlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment. -setting.unitlinelimit.name = Unit Line Limit -setting.unitlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment. -setting.logiclinelimit.name = Logic Line Limit -setting.logiclinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment. -setting.spawnarrowlimit.name = Spawn Arrow Limit -setting.spawnarrowlimit.description = Too many arrows may cause significant device lag.\nIt must be adjusted to the device environment. -setting.gaycursor.name = Enable Mouse Trail Effect -setting.gaycursor.description = Creates a rainbow effect under the mouse cursor. -setting.unithealthui.name = Display Unit Bar -setting.unithealthui.description = Displays brief information about health, ammo, shield, status effect, and payload in each unit. -setting.blockfont.name = Display Block Info -setting.blockfont.description = Displays brief information about health, shield, reload, etc., in each block. -setting.linkedMass.name = Display Mass Driver Link Line -setting.linkedMass.description = Indicates the mass drives associated with the selected mass driver(s) by drawing lines. -setting.linkedNode.name = Display Node Link Line -setting.linkedNode.description = Indicates the blocks electrically connected to the selected block(s) by drawing lines. -setting.select.name = Display Selection Arrow -setting.select.description = Shows which unit or block is selected. -setting.deadTarget.name = Keep Target Locked After Its Death -setting.deadTarget.description = Continues to display the coordinates and target information even after the locked target(s) dies. -setting.distanceLine.name = Display Distance Line From Selected Target -setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is. -setting.spawnerarrow.name = Indicate Wave Spawn-Point -setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points. - -setting.autoShooting.name = Enable Auto Shooting -setting.autoShooting.description = no don't do hack - -setting.shar-title = UnitInfo Settings -setting.shar-ui = Overlay UI Settings -setting.shar-range = Auto Range Settings -setting.shar-opacity = Opacity Settings -setting.shar-draw = Overdrawing Settings -setting.shar-etc = Other - -#Hud -hud.unit = Unit Info -hud.wave = Wave Info -hud.item = Resource Info -hud.cancel = Hidden - -#Mod -shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver. diff --git a/bin/main/bundles/bundle_ko.properties b/bin/main/bundles/bundle_ko.properties deleted file mode 100644 index fdbef06..0000000 --- a/bin/main/bundles/bundle_ko.properties +++ /dev/null @@ -1,100 +0,0 @@ -#UI -shar-stat.health = 체력: {0} -shar-stat.shield = 방어막: {0} -shar-stat.payloadCapacity = 화물: {0}²/{1}² -shar-stat.power = 전력: {0}/{1} -shar-stat.powerIn = 전력 생산량: {0}/s -shar-stat.powerOut = 전력 소모량: {0}/s -shar-stat.ammos = 탄약: {0}/{1} -shar-stat.commandUnits = 지휘 유닛: {0}/{1} -shar-stat.reload = 재장전: {0}% -shar-stat.progress = 진행도: {0}% -shar-stat.attr = 친화력: x{0} -shar-stat-waveAmount = [lightgray]유닛 수:[] {0} -shar-stat-waveShield = [lightgray]방어막:[] {0} -shar-stat.waveStatus = [lightgray]상태이상:[] -shar-stat.waveItem = [lightgray]아이템:[] - -# Settings -setting.barstyle.name = 바 스타일 변경 -setting.barstyle.description = 유닛 탭의 바 스프라이트를 바꿉니다. -setting.infoUiScale.name = 정보 UI 스케일링 -setting.infoUiScale.description = 좌측 정보 UI의 크기를 설정합니다. -setting.coreItemCheckRate.name = 자원 탭: 업데이트 주기 -setting.coreItemCheckRate.description = 코어 자원을 확인하는 주기를 설정합니다. 더 느릴수록 기기 부하가 줄어듭니다. -setting.wavemax.name = 표시할 단계 수 -setting.wavemax.description = 단계 탭에서 표시할 웨이브 수 제한을 설정합니다. -setting.infoui.name = 정보 UI 표시 -setting.infoui.description = 좌측 탭 UI를 표시합니다. 비활성 시 관련된 모든 업데이트가 중지됩니다. -setting.pastwave.name = 이전 단계 표시 -setting.pastwave.description = 단계 탭에서 이전 단계를 표시합니다. 현재 단계는 빨간색으로 강조됩니다. -setting.emptywave.name = 빈 단계 표시 -setting.emptywave.description = 단계 탭에서 빈 단계를 표시합니다. -setting.itemcal.name = 자원 탭: 입출력 속도 계산 -setting.itemcal.description = 아이템의 증가/감소 속도를 계산하여 표시합니다. - -setting.rangeRadius.name = 사거리 접근 거리 -setting.rangeRadius.description = 사거리 감지 거리를 설정합니다. -setting.rangeNearby.name = 자동 사거리 표시 -setting.rangeNearby.description = 자동 사거리 표시 기능을 활성화합니다. 적 사거리에 일정 거리만큼 접근하면 사거리를 미리 표시합니다. -setting.allTargetRange.name = 모든 목표물 사거리 표시 -setting.allTargetRange.description = 모든 사거리를 표시합니다. 자신을 조준할 수 없는 대상의 사거리는 회색으로 보여집니다. -setting.aliceRange.name = 아군 사거리 표시 -setting.aliceRange.description = 아군 사거리도 표시합니다. -setting.RangeShader.name = 에니매이션 활성화 -setting.RangeShader.description = 큰 프레임 드랍을 대가로 보기 편한 에니메이션을 활성화합니다. - -setting.selectopacity.name = 선택 화살표 투명도 -setting.selectopacity.description = 선택 화살표의 투명도를 조절합니다. -setting.baropacity.name = 유닛 바 투명도 -setting.baropacity.description = 유닛 바의 투명도를 조절합니다. -setting.uiopacity.name = UI 배경 투명도 -setting.uiopacity.description = UI 배경 투명도를 조절합니다. -setting.softRangeOpacity.name = 포탑 사거리 투명도 -setting.softRangeOpacity.description = 포탑 사거리의 투명도를 조절합니다. - -setting.pathlinelimit.name = 단계 경로선 제한 -setting.pathlinelimit.description = 다수의 선들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다. -setting.unitlinelimit.name = 유닛 경로선 제한 -setting.unitlinelimit.description = 다수의 선들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다. -setting.logiclinelimit.name = 로직선 제한 -setting.logiclinelimit.description = 다수의 선들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다. -setting.spawnarrowlimit.name = 단계 화살표 제한 -setting.spawnarrowlimit.description = 다수의 화살표들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다. -setting.gaycursor.name = 마우스 꼬리효과 -setting.gaycursor.description = 마우스 커서에 무지개 효과를 생성합니다. -setting.unithealthui.name = 유닛 바 표시 -setting.unithealthui.description = 각 유닛의 체력, 탄약, 방어막, 상태이상, 화물에 대해서 간략하게 표시합니다. -setting.blockfont.name = 블록 정보 표시 -setting.blockfont.description = 각 블록의 체력, 보호막, 재장전 등에 대해서 숫자로 표시합니다. -setting.linkedMass.name = 매스 드라이버 연결선 표시 -setting.linkedMass.description = 선택한 매스 드라이버와 연결된 매스 드라이버들을 선으로 이어서 표시합니다. -setting.linkedNode.name = 노드 연결선 표시 -setting.linkedNode.description = 선택한 블록과 전기적으로 연결된 블록들을 선으로 이어서 표시합니다. -setting.select.name = 선택 화살표 표시 -setting.select.description = 어떤 유닛이나 블록을 선택했는지 표시합니다. -setting.deadTarget.name = 고정 목표물이 죽더라도 계속 고정하기 -setting.deadTarget.description = 고정 목표물이 죽어도 그 좌표와 대상 정보를 계속 표시합니다. -setting.distanceLine.name = 목표물과의 거리선 표시 -setting.distanceLine.description = 목표물과 어느정도나 멀어졌는지 점선과 숫자로 표시합니다. -setting.spawnerarrow.name = 적 단계 생성지점을 가르키는 화살표를 표시합니다. -setting.spawnerarrow.description = - -setting.autoShooting.name = 자동 사격 활성화 -setting.autoShooting.description = - -setting.shar-title = UnitInfo 설정 -setting.shar-ui = 정보UI 설정 -setting.shar-range = 자동 사거리 설정 -setting.shar-opacity = 투명도 설정 -setting.shar-draw = 덧그리기 설정 -setting.shar-etc = 기타 - -#Hud -hud.unit = 유닛 정보 -hud.wave = 단계 정보 -hud.item = 자원 정보 -hud.cancel = 닫음 - -#Mod -shar-description = 여러가지 다양한 정보들을 인게임에서 보여주는 다기능 정보 모드.\n\n[#AE00FB]인게임 UI:[] 좌측 탭에 위치했으며 커서를 통한 유닛/건물이나 단계 목록, 코어, 자원 정보를 알려줍니다.\n\n[#B5FFD9]유닛/건물 정보:[] 커서로 유닛이나 건물의 정보를 표시합니다.\n\n[#B5FFD9]단계 정보:[] 유닛 종류와 수, 보스 유무를 목록에 담아 보여줍니다. 클릭해서 유닛 정보도 열람할 수 있습니다.\n\n[#B5FFD9]코어 정보:[] 각 팀의 코어 위치와 체력을 보여줍니다. 클릭해서 카메라 위치를 변경할 수 있습니다.\n\n[#B5FFD9]타일 정보:[] 커서 위치의 블록/타일/광물 아이콘과 좌표를 보여줍니다. 남은 단계 유닛도 보여줍니다.\n\n[#B5FFD9]자원 정보:[] 각 팀의 현재 자원(증감치)와 유닛 수를 보여줍니다.\n\n\n[#AE00FB]인게임 그리기:[] 각 유닛이나 블록같은 특정 위치에 여러가지 정보를 덧그립니다.\n\n[#B5FFD9]블록 스캐너:[] 커서 주변의 포탑과 벽의 사거리와 체력을 바로 표시합니다.\n\n[#B5FFD9]유닛 바:[] 각 팀의 유닛의 탄약, 방어막, 체력을 바로 보여줍니다.\n\n[#B5FFD9]포탑 사거리:[] 포탑 사거리를 표시합니다.\n\n[#B5FFD9]전선 연결 표시:[] 커서에 있는 블록과 전력으로 연결된 다른 블록들을 초록색 전선으로 이어서 그립니다.\n\n[#B5FFD9]매스 연결 표시:[] 커서에 있는 드라이버와 연결된 다른 드라이버들을 선으로 이어서 그립니다. diff --git a/bin/main/bundles/bundle_ru.properties b/bin/main/bundles/bundle_ru.properties deleted file mode 100644 index b7acc9b..0000000 --- a/bin/main/bundles/bundle_ru.properties +++ /dev/null @@ -1,94 +0,0 @@ -#UI -shar-stat.health = Здоровье: {0} -shar-stat.shield = Щит: {0} -shar-stat.payloadCapacity = Груз: {0}² / {1}² -shar-stat.capacity = {0}: {1} / {2} -shar-stat.power = Энкргия: {0} / {1} -shar-stat.powerIn = Выработка энергии: {0}/s -shar-stat.powerOut = Потребление энергии: {0}/s -shar-stat.ammos = Патроны: {0} / {1} -shar-stat.commandUnits = Контролирует: {0} / {1} -shar-stat.reload = Перезарядка: {0}% -shar-stat.progress = Прогресс: {0}% -#хз правильно ли я понял -shar-stat.attr = Эффективность: x{0} -shar-stat-waveAmount = [lightgray]Количество:[] {0} -shar-stat-waveShield = [lightgray]Щит:[] {0} -shar-stat.waveStatus = [lightgray]Статус:[] -shar-stat.waveItem = [lightgray]Предмет:[] - -#Settings -setting.barstyle.name = Unit Tap: Сменить стиль. -setting.barstyle.description = меняет спрайт в Unit Tap (стиль отображения). -setting.infoUiScale.name = Масштаб интерфейса -setting.infoUiScale.description = Масштаб интерфейса на панели слева. -setting.coreItemCheckRate.name = Resource Tap: update rate -setting.coreItemCheckRate.description = задает как часто обновляется число предметов в ядре. Чем больше время, тем меньше лагов. -setting.wavemax.name = Wave Tap: количество отображаемых волн. -setting.wavemax.description = установка максимального числа отображаемых волн. -setting.infoui.name = Display Info UI -setting.infoui.description = enable left-side tap ui to display. when inactive, all associated updates will be stopped. -setting.pastwave.name = Wave Tap: Display Previous Wave -setting.pastwave.description = display previous wave on wave list tap. Current wave is highlighted with red color. -setting.emptywave.name = Wave Tap: Display Empty Wave -setting.emptywave.description = display empty wave on wave list tap. - -setting.rangeRadius.name = Near Range Margin -setting.rangeRadius.description = set the range detection distance. -setting.rangeNearby.name = Display Near Range -setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance. -setting.allTeamRange.name = Display Player Team Range -setting.allTeamRange.description = display alliance's range. -setting.allTargetRange.name = Display All Target Range -setting.allTargetRange.description = display all range. The range of targets that cannot be aimed at themselves is shown as gray. -setting.coreRange.name = Display Core Range -setting.coreRange.description = display enemy core build-limit range. -setting.unitRange.name = Display Unit Range -setting.unitRange.description = display unit range. -setting.softRangeDrawing.name = Display Soft Range -setting.softRangeDrawing.description = The shape of the circle that marks the range becomes thinner and opaque. - -setting.selectopacity.name = Select Arrow Opacity -setting.selectopacity.description = set opacity of select arrow. -setting.baropacity.name = Health Bar Opacity -setting.baropacity.description = set opacity of unit bar. -setting.uiopacity.name = UI Background Opacity -setting.uiopacity.description = set opacity of ui background. -setting.softRangeOpacity.name = Soft Range Opacity -setting.softRangeOpacity.description = set opacity of soft range. - -setting.unitlinelimit.name = Лимит отображения путей -setting.unitlinelimit.description = слишком большое число путей может создавать лаги. Рекомендуется настроить под свое устройство. -setting.gaycursor.name = Включить след курсора -setting.gaycursor.description = Создает радужный эффект, следующий за курсором. -setting.unithealthui.name = Отображать панель юнита -setting.unithealthui.description = информация о здоровье, патронах, щите, эффекте статуса и грузе для каждого юнита. -setting.linkedMass.name = Отображать линию соединения ЭМ катапульт. -setting.linkedMass.description = отображает все соединения ЭМ катапульт ведущих к/от выбранной. -setting.linkedNode.name = Отображать линию соединения силовых узлов. -setting.linkedNode.description = отображает соединения с блоками, находящимися в той же электросети, при помощи линий. -setting.select.name = Отображать "выбранную сущность" -setting.select.description = показывает, какой юнит/блок выбран. -setting.deadTarget.name = сохранять выбранную цель для отображения, даже если она мертва. -setting.deadTarget.description = продолжать отображение координат и информации о цели, даже если она будет уничтожена. -setting.distanceLine.name = Display distance line from info target -setting.distanceLine.description = display dotted lines and numbers how far away the target is. - -setting.autoShooting.name = Включить автострельбу. -setting.autoShooting.description = [red]не читери, не будь какахой - -setting.shar-title = Настройки UnitInfo -setting.shar-wave = InfoTap Setting -setting.shar-range = AutoRange Setting -setting.shar-opacity = Opacity Setting -setting.shar-draw = Overdrawing Setting -setting.shar-etc = etc - -#Hud -hud.unit = Инфо о юните -hud.wave = Инфо о волне -hud.item = Ресурсы -hud.cancel = Скрыто - -#Mod -shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver. diff --git a/bin/main/bundles/bundle_tr.properties b/bin/main/bundles/bundle_tr.properties deleted file mode 100644 index d45b876..0000000 --- a/bin/main/bundles/bundle_tr.properties +++ /dev/null @@ -1,100 +0,0 @@ -#UI -shar-stat.health = Sağlık: {0} -shar-stat.shield = Kalkan: {0} -shar-stat.payloadCapacity = Taşıma Kapasitesi: {0}²/{1}² -shar-stat.capacity = {0}: {1}/{2} -shar-stat.power = Güç: {0}/{1} -shar-stat.powerIn = InPower: {0}/s -shar-stat.powerOut = OutPower: {0}/s -shar-stat.ammos = Mermi: {0}/{1} -shar-stat.commandUnits = Emirler: {0}/{1} -shar-stat.reload = Yeniden Y.: {0}% -shar-stat.progress = Süreç: {0}% -shar-stat.attr = Attribute: x{0} -shar-stat-waveAmount = [lightgray]Miktar:[] {0} -shar-stat-waveShield = [lightgray]Kalkan:[] {0} -shar-stat.waveStatus = [lightgray]Durum:[] -shar-stat.waveItem = [lightgray]Eşya:[] - -#Settings -setting.barstyle.name = Bar Tarzını Değiştir -setting.barstyle.description = Birliklere dokunulunca çıkan barların tarzını değiştirir. -setting.infoUiScale.name = Bilgi Arayüzü Boyutu -setting.infoUiScale.description = Ekranın solundaki bilgi penceresinin boyutunu ayarlar. -setting.coreItemCheckRate.name = Çekirdek Kaynak Güncelleme Aralığı -setting.coreItemCheckRate.description = Çekirdek kaynaklarının ne sıklıkla kontrol edildiğini ayarlar.\nDaha yavaş değerler daha az lag sağlar. -setting.wavemax.name = Gösterilen Dalga Sayısı -setting.wavemax.description = Dalga listesi için dalga sayısı sınırı ayarlar. -setting.infoui.name = Bilgi Arayüzünü Göster -setting.infoui.description = Ekranın solundaki bilgi arayüzünün görünürlüğünü ayarlar.\nDevre dışı bırakılırsa ilgili tüm güncellemeler durur. -setting.waveui.name = Dalga Arayüzünü Göster -setting.waveui.description = Ekranın sol-üstündeki dalga arayüzünün görünürlüğünü ayarlar.\nDevre dışı bırakılırsa ilgili tüm güncellemeler durur. -setting.pastwave.name = Önceki Dalgayı Göster -setting.pastwave.description = Dalga listesinde önceki dalgayı gösterir.\nMevcut dalga kırmızı renk ile gösterilir. -setting.emptywave.name = Boş Dalga Göster -setting.emptywave.description = Dalga listesinde boş dalga gösterir. - -setting.rangeRadius.name = Yakınlık Göstergesi Sınırı -setting.rangeRadius.description = Yakınlık tespit alanını ayarlar. -setting.rangeNearby.name = Yakınlık Göstergesini Göster -setting.rangeNearby.description = Otomatik uzaklık göstergesini gösterir.\nHedefe belli bir düzeyde yaklaşılırsa uzaklık gösterilir. -setting.allTargetRange.name = Tüm Hedef Alanlarını Göster -setting.allTargetRange.description = Tüm alanları gösterir.\nKendilerine nişan alınamayan hedefler gri renkle gösterilir. -setting.coreRange.name = Çekirdek Alanı Göster -setting.coreRange.description = Düşman çekirdeği yapı limiti alanını gösterir. -setting.RangeShader.name = Alan Animasyonunu Aç - -setting.selectopacity.name = Ok Opaklığını Seç -setting.selectopacity.description = Seçim okunun opaklığını ayarlar. -setting.baropacity.name = Can Barı Opaklığı -setting.baropacity.description = Birlik can barının opaklığını ayarlar. -setting.uiopacity.name = Arayüz Arkaplan Opaklığı -setting.uiopacity.description = Arayüzün arkaplan opaklığını ayarlar. -setting.softRangeOpacity.name = Alan Opaklığı -setting.softRangeOpacity.description = Alan çemberinin opaklığını ayarlar. - -setting.pathlinelimit.name = PathLines limit -setting.pathlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment. -setting.unitlinelimit.name = UnitLines limit -setting.unitlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment. -setting.logiclinelimit.name = LogicLines limit -setting.logiclinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment. -setting.spawnarrowlimit.name = SpawnArrows limit -setting.spawnarrowlimit.description = many arrows may cause significant device lag.\nIt must be adjusted to the device environment. -setting.gaycursor.name = Enable Mouse Trail Effect -setting.gaycursor.description = create a rainbow effect on the mouse cursor. -setting.unithealthui.name = Display Unit Bar -setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit. -setting.blockfont.name = Display Block Info -setting.blockfont.description = display briefly about health, shield, reload etc in each block. -setting.linkedMass.name = Display mass driver link line -setting.linkedMass.description = line the mass drivers associated with the selected mass drivers. -setting.linkedNode.name = Display node link line -setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line. -setting.select.name = Display Select Arrow -setting.select.description = display which unit or block is selected. -setting.deadTarget.name = save locked target even if it's dead -setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies. -setting.distanceLine.name = Display distance line from info target -setting.distanceLine.description = display dotted lines and numbers how far away the target is. -setting.spawnerarrow.name = Display arrow pointing to wave spawn-points. -setting.spawnerarrow.description = - -setting.autoShooting.name = Enable Auto Shooting -setting.autoShooting.description = no don't do hack - -setting.shar-title = UnitInfo Ayarları -setting.shar-ui = OverlayUI Ayarları -setting.shar-range = AutoRange Ayarları -setting.shar-opacity = Opaklık Ayarları -setting.shar-draw = Çizim ayarları -setting.shar-etc = Diğer - -#Hud -hud.unit = Birim Bilgisi -hud.wave = Dalga Bilgisi -hud.item = Kaynak Bilgisi -hud.cancel = Gizli - -#Mod -shar-description = Oyun içi çeşitli bilgiler gösteren çok-işlevli bilgi modu.\n\n[#AE00FB]Oyun-içi arayüz:[] Sol tarafta bulunur, imleç ile birim/yapı, dalga listesi, çekirdek ve kaynak bilgisi gösterir.\n\n[#B5FFD9]Birim/Yapı Bilgisi:[] İmleç ile yapı/birim bilgisi gösterir.\n\n[#B5FFD9]Dalga bilgisi:[] Tür/miktar/boss bilgilerini de içeren dalga listesi gösterir. Tıklayarak detaylı bilgi alınabilir.\n\n[#B5FFD9]Çekirdek Bilgisi:[] Her takımın çekirdek konum/sağlığını gösterir. Tıklanarak kamera değiştirilebilir.\n\n[#B5FFD9]Blok Bilgisi:[] Farenin yanında blok/yer/maden simgesi ve konumunu gösterir. Eğer mevcut dalga varsa, kalan düşman sayısını da gösterir.\n\n[#B5FFD9]Kaynak Bilgisi:[] Her takımın mevcut madenlerini(azalma/artma), ve birlik sayısını gösterir.\n\n\n[#AE00FB]Oyun-içi Çizici:[] Ekranı çizer, çizim konumu herhangi bir blok veya birim olabilir.\n\n[#B5FFD9]Blok Tarayıcısı:[] Farenin yakınında taret/duvar can ve alanını gösterir.\n\n[#B5FFD9]Birim Barı:[] Her birliğin altında can/mermi/kalkan oranını çizer.\n\n[#B5FFD9]Taret Alanı:[] Taret alanını çizer.\n\n[#B5FFD9]Güç Bağlantısı:[] Seçili blok ile güç bağlantısı olan blokları gösterir.\n\n[#B5FFD9]Kütle Sürücüsü Bağlantısı:[] İki kütle sürücüsü arasındaki bağlantıyı çizer. diff --git a/bin/main/bundles/bundle_uk_UA.properties b/bin/main/bundles/bundle_uk_UA.properties deleted file mode 100644 index 315daea..0000000 --- a/bin/main/bundles/bundle_uk_UA.properties +++ /dev/null @@ -1,104 +0,0 @@ -#UI -shar-stat.health = Здоров'я: {0} -shar-stat.shield = Щит: {0} -shar-stat.payloadCapacity = Вантаж: {0}²/{1}² -shar-stat.capacity = {0}: {1}/{2} -shar-stat.power = Енергія: {0}/{1} -shar-stat.powerIn = Виробництво енергії: {0}/s -shar-stat.powerOut = Споживання енергії: {0}/s -shar-stat.ammos = Патрони: {0}/{1} -shar-stat.commandUnits = Commands: {0}/{1} -shar-stat.reload = Reload: {0}% -shar-stat.progress = Прогрес: {0}% -shar-stat.attr = Прискореня: x{0} -shar-stat-waveAmount = [lightgray]Кількість ворогів:[] {0} -shar-stat-waveShield = [lightgray]Щит:[] {0} -shar-stat.waveStatus = [lightgray]Статус:[] -shar-stat.waveItem = [lightgray]Предмети:[] - -#Settings -setting.barstyle.name = Unit UI: Змінити стиль панелі -setting.barstyle.description = Змінює спрайт панелі в інтерфейсі unit information. -setting.infoUiScale.name = Information UI Scale -setting.infoUiScale.description = Sets the scale of the UnitInfo information interface. -setting.coreItemCheckRate.name = Resource UI: Update Rate -setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets. -setting.wavemax.name = Інтерфейс хвиль:показувати кількість хвиль. -setting.wavemax.description = Sets the limit of visible waves in the wave list. -setting.infoui.name = Display Information UI -setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped. -setting.waveui.name = Відображати користувацький інтерфейс юнітів -setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped. -setting.pastwave.name = Wave UI: Display Previous Wave -setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color. -setting.emptywave.name = Wave UI: Display Empty Wave -setting.emptywave.description = Displays empty waves in the wave list. -setting.itemcal.name = Resource UI: Calculate item inc/dec speed. -setting.itemcal.description = Calculate increase/decrease speed of core item and display results. - -setting.rangeRadius.name = Близька межа діапазону -setting.rangeRadius.description = Встановлює відстань виявлення дальності. -setting.rangeNearby.name = Відображати найближчі радіуси -setting.rangeNearby.description = Ввімкнути автоматичне відображення радіусів досяжності. \nЯкщо ви наближається до радіусу досяжності достатньо близько, він відображається заздалегідь. -setting.allTargetRange.name = Відобразити усі радіуси -setting.allTargetRange.description = Відображає усі радіуси досяжності. \nРадіус цілей, на які знаходяться поза ним відображаються сірим. -setting.aliceRange.name = Показую радіус союзних гармат -setting.aliceRange.description = Показує радіус гармат союзників теж. -setting.RangeShader.name = Включити анімацію -setting.RangeShader.description = Увімкнути плавну анімацію в обмін на великі пропуски кадрів. - -setting.selectopacity.name = Прозорість стрілки вибору -setting.selectopacity.description = Встановлює прозорість стрілки вибору. -setting.baropacity.name = Прозорість панелі здоров’я -setting.baropacity.description = Встановлює прозорість панелі здоров’я бойових одиниць. -setting.uiopacity.name = Прозорість фону інтерфейсу -setting.uiopacity.description = Встановлює прозорість фону інтерфейсу. -setting.softRangeOpacity.name = Прозорість радіусу досяжності -setting.softRangeOpacity.description = Встановлює прозорість радіусу досяжності. - -setting.pathlinelimit.name = Обмеження ліній шляху -setting.pathlinelimit.description = Забагато рядків можуть спричинити значні підвисаня пристрою .\nЦе потрібно налаштувати відповідно до можливостей пристрою. -setting.unitlinelimit.name = Ліміт позначення шляхів -setting.unitlinelimit.description = Забагато рядків можуть спричинити значні підвисаня пристрою .\nЦе потрібно налаштувати відповідно до можливостей пристрою. -setting.logiclinelimit.name = Обмеження ліній логіки -setting.logiclinelimit.description =Забагато рядків можуть спричинити значні підвисаня пристрою .\nЦе потрібно налаштувати відповідно до можливостей пристрою. -setting.spawnarrowlimit.name = Обмеження стріолок появи -setting.spawnarrowlimit.description = Занадто багато стрілок може спричинити значне підвисання пристрою пристрою.\nЦе потрібно налаштувати відповідно до можливостей пристрою. -setting.gaycursor.name = Вмикає ефект веселки під курсором -setting.gaycursor.description = Створює ефект веселки під курсором миші. -setting.unithealthui.name = Відображати панель одиниць -setting.unithealthui.description = Відображає інформацію про здоров’я, боєприпаси, міцність щита, ефекти статусу, і вантаж в кожному юніті. -setting.blockfont.name = Показати інформацію про блок -setting.blockfont.description = Відображає коротку інформацію про здоров’я, щит, перезавантаження та інше в кожному блоці. -setting.linkedMass.name = Показує лінію з’єднання електромагнітних катапульт -setting.linkedMass.description = Позначає пов’язані між собою електромагнітні катапульти пунктирною лінією. -setting.linkedNode.name = Відобразити з’єднання вузлів -setting.linkedNode.description = Позначає блоки, електрично з’єднані з вибраними блоками за допомогою малювання ліній. -setting.select.name = Відобразити стрілку вибору -setting.select.description = Показує, яка одиниця або блок вибрано. -setting.deadTarget.name = Тримайте ціль заблокованою після її смерті -setting.deadTarget.description = Продовжує відображати координати та інформацію про ціль навіть після того, як виділена ціль/цілі знищені. -setting.distanceLine.name = Відображає лініюЮ що показує дистанцію до вибраної цілі -setting.distanceLine.description = Відображає пунктирні лінії і числа щоб указати відстань до цілі. -setting.spawnerarrow.name = Вказує точку появи хвиль. -setting.spawnerarrow.description = Показує стрілку, направлену на точку появи хвиль. -setting.autoShooting.name = Включити авто стрільбу -setting.autoShooting.description = Ні, не взламуй. - -setting.shar-title = Налаштування UnitInfo -setting.shar-ui = Налаштування накладання інтерфейсу -setting.shar-range = Налаштування AutoRange -setting.shar-opacity = Налаштування прозорості -setting.shar-draw = Налаштування промальовки -setting.shar-etc = Інше - -#Hud -hud.unit = Інформація про одиницю -hud.wave = Інформація про хвилю -hud.item = Інформація про ресурси -hud.cancel = Сховано - -#Mod -shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver. - - diff --git a/bin/main/bundles/bundle_zh_CN.properties b/bin/main/bundles/bundle_zh_CN.properties deleted file mode 100644 index 6f4e21f..0000000 --- a/bin/main/bundles/bundle_zh_CN.properties +++ /dev/null @@ -1,100 +0,0 @@ -#UI -shar-stat.health = 生命值: {0} -shar-stat.shield = 护盾容量: {0} -shar-stat.payloadCapacity = 载荷容量: {0}²/{1}² -shar-stat.capacity = {0}: {1}/{2} -shar-stat.power = 电力: {0}/{1} -shar-stat.powerIn = 发电量: {0}/s -shar-stat.powerOut = 耗电量: {0}/s -shar-stat.ammos = 弹药: {0}/{1} -shar-stat.commandUnits = 指挥上限: {0}/{1} -shar-stat.reload = 装填进度: {0}% -shar-stat.progress = 进度: {0}% -shar-stat.attr = 效率: x{0} -shar-stat-waveAmount = [lightgray]敌人数量:[] {0} -shar-stat-waveShield = [lightgray]护盾:[] {0} -shar-stat.waveStatus = [lightgray]状态效果:[] -shar-stat.waveItem = [lightgray]携带物品:[] - -#Settings -setting.barstyle.name = 单位UI: 更改UI样式 -setting.barstyle.description = 更改单位信息栏栏位UI的样式 -setting.infoUiScale.name = 信息UI的大小 -setting.infoUiScale.description = 设置左侧信息UI的大小 -setting.coreItemCheckRate.name = 资源UI: 更新频率 -setting.coreItemCheckRate.description = 设置检查核心资源的频率.\n降低频率以提高游戏性能. -setting.wavemax.name = 波次UI: 显示波次数量 -setting.wavemax.description = 在波次列表中显示的波次数 -setting.infoui.name = 显示信息UI -setting.infoui.description = 启用左侧的信息UI.\n禁用此设置后, 将不再显示左侧的信息UI. -setting.waveui.name = 显示波次UI -setting.waveui.description = 启用左上的波次UI.\n禁用此设置后, 将不再显示左上的波次UI. -setting.pastwave.name = 波次UI: 显示之前的波次 -setting.pastwave.description = 在波次列表中显示之前波次的信息.\n当前波次的信息则显示为红色. -setting.emptywave.name = 波次UI: 显示空过波次 -setting.emptywave.description = 在波次列表中显示无事发生的空波次信息. - -setting.rangeRadius.name = 范围显示距离 -setting.rangeRadius.description = 设置范围显示的距离. -setting.rangeNearby.name = 显示附近的范围 -setting.rangeNearby.description = 启用自动范围显示.\n接近一个东西后显示其范围. -setting.allTargetRange.name = 显示所有目标的攻击范围 -setting.allTargetRange.description = 显示所有目标的范围.\n无法攻击你的目标的攻击范围的颜色将显示为灰色. -setting.coreRange.name = 显示核心范围 -setting.coreRange.description = 显示敌方核心禁止建造的范围. -setting.RangeShader.name = 启用范围的动画效果 - -setting.selectopacity.name = 指示箭头的不透明度 -setting.selectopacity.description = 设置指示箭头的不透明度. -setting.baropacity.name = 生命值UI的不透明度 -setting.baropacity.description = 设置生命值UI的不透明度. -setting.uiopacity.name = UI背景的不透明度 -setting.uiopacity.description = 设置左侧信息UI背景的不透明度. -setting.softRangeOpacity.name = 范围圈的不透明度 -setting.softRangeOpacity.description = 设置范围圈的不透明度. - -setting.pathlinelimit.name = 路径线限制 -setting.pathlinelimit.description = 过多的路径线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. -setting.unitlinelimit.name = 单位线限制 -setting.unitlinelimit.description = 过多的单位线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. -setting.logiclinelimit.name = 逻辑线限制 -setting.logiclinelimit.description = 过多的逻辑线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. -setting.spawnarrowlimit.name = 出生点箭头限制 -setting.spawnarrowlimit.description = 过多的出生点箭头可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. -setting.gaycursor.name = 光标拖痕效果 -setting.gaycursor.description = 若启用此项, 则在光标处不断绘制彩虹特效. -setting.unithealthui.name = 单位信息 -setting.unithealthui.description = 若启用此项, 则在单位上面简要的显示其生命值, 弹药, 护盾容量, 状态效果和有效荷载等信息. -setting.blockfont.name = 方块信息 -setting.blockfont.description = 若启用此项, 则在方块上面简要的显示其生命值, 护盾容量, 装填进度等信息. -setting.linkedMass.name = 质量驱动器连接线 -setting.linkedMass.description = 若启用此项, 则在已选的质量驱动器和与其有关联的质量驱动器之间进行连线. -setting.linkedNode.name = 电力节点连接线 -setting.linkedNode.description = 若启用此项, 则在已选的耗电方块和与其有关联的电源方块之间进行连线. -setting.select.name = 指示箭头 -setting.select.description = 若启用此项, 则显示会提示你选择了哪个方块的箭头. -setting.deadTarget.name = 保存被锁定的目标, 即便其已死亡 -setting.deadTarget.description = 被锁定的目标死亡后仍显示其坐标和信息. -setting.distanceLine.name = 显示被锁定的目标的信息和距离线 -setting.distanceLine.description = 用虚线和数字显示你与目标之间的距离. -setting.spawnerarrow.name = 敌人出生点箭头指示 -setting.spawnerarrow.description = 显示指向敌人出生点的箭头. - -setting.autoShooting.name = 启用自动射击 -setting.autoShooting.description = 在某些情况下失效. - -setting.shar-title = 单位数据信息Mod设置 -setting.shar-ui = 覆盖式信息UI设置 -setting.shar-range = 范围显示设置 -setting.shar-opacity = 不透明度设置 -setting.shar-draw = 绘制设置 -setting.shar-etc = 其他 - -#Hud -hud.unit = 单位信息 -hud.wave = 波次信息 -hud.item = 资源信息 -hud.cancel = 隐藏 - -#Mod -shar-description = 在游戏内显示各种数据信息的多功能Mod.\n\n[#AE00FB]游戏中的UI:[] 位于左侧, 显示波次列表、核心资源信息和光标所指的单位和方块信息\n\n[#B5FFD9]单位/方块信息:[] 显示光标所指的单位和方块信息.\n\n[#B5FFD9]波次信息:[] 显示波次列表, 包括单位种类/数量/Boss. 可单击查看详细信息\n\n[#B5FFD9]核心信息:[] 显示每个队伍的核心位置/生命值. 可单击以将镜头移动至核心位置.\n\n[#B5FFD9]物块信息:[] 显示光标位置的方块/地板方块/矿石图标和位置. 如果地图有怪物波次设置, 则同样显示剩余的波次单位.\n\n[#B5FFD9]资源信息:[] 显示每个队伍的当前资源(包括资源消耗量)和单位.\n\n\n[#AE00FB]绘制器:[] 在屏幕上进行绘制, 绘制位置可以是方块或单位.\n\n[#B5FFD9]方块扫描器:[] 绘制光标附近炮塔和墙壁的生命值和剩余弹药.\n\n[#B5FFD9]单位UI:[] 绘制每个单位的弹药/护盾/生命值.\n\n[#B5FFD9]炮塔范围:[] 绘制炮塔的攻击范围.\n\n[#B5FFD9]电力链接:[] 在已选的耗电方块和与其有关联的电源方块之间进行连线, 用绿色线进行显示.\n\n[#B5FFD9]质驱链接:[] 在已选的质量驱动器和与其有关联的质量驱动器之间进行连线. diff --git a/bin/main/mod.json b/bin/main/mod.json deleted file mode 100644 index 823ac69..0000000 --- a/bin/main/mod.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "name": "unitinfo", - "displayName": "Unit Information", - "author": "Sharlotte", - "description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc", - "version": "1.5.3", - "main": "UnitInfo.core.Main", - "minGameVersion": "134", - "dependencies": [], - "hidden": true, - "java": true -} diff --git a/bin/main/shaders/line.frag b/bin/main/shaders/line.frag deleted file mode 100644 index 9a72f9d..0000000 --- a/bin/main/shaders/line.frag +++ /dev/null @@ -1,24 +0,0 @@ -#define HIGHP - -uniform sampler2D u_texture; -uniform vec2 u_texsize; -uniform vec2 u_invsize; -uniform float u_time; -uniform float u_dp; -uniform vec2 u_offset; -varying vec2 v_texCoords; - -void main(){ - vec2 T = v_texCoords.xy; - vec2 coords = (T * u_texsize) + u_offset; - vec4 color = texture2D(u_texture, T); - vec2 v = u_invsize; - vec4 maxed = max(max(max( - texture2D(u_texture, T + vec2(0, 2.0) * v), - texture2D(u_texture, T + vec2(0, -2.0) * v)), - texture2D(u_texture, T + vec2(2.0, 0) * v)), - texture2D(u_texture, T + vec2(-2.0, 0) * v)); - - color.a *= (0.5 + abs(sin(u_time / 15.0)) * .05 + 0.2 * (step(mod(coords.x / u_dp + coords.y / u_dp + u_time / 4.0, 10.0), 3.0))); - gl_FragColor = color; -} \ No newline at end of file diff --git a/bin/main/shaders/turretrange.frag b/bin/main/shaders/turretrange.frag deleted file mode 100644 index ecacdb7..0000000 --- a/bin/main/shaders/turretrange.frag +++ /dev/null @@ -1,28 +0,0 @@ -#define HIGHP - -uniform sampler2D u_texture; -uniform vec2 u_texsize; -uniform vec2 u_invsize; -uniform float u_time; -uniform float u_dp; -uniform vec2 u_offset; -varying vec2 v_texCoords; - -void main(){ - vec2 T = v_texCoords.xy; - vec2 coords = (T * u_texsize) + u_offset; - vec4 color = texture2D(u_texture, T); - vec2 v = u_invsize; - vec4 maxed = max(max(max( - texture2D(u_texture, T + vec2(0, 2.0) * v), - texture2D(u_texture, T + vec2(0, -2.0) * v)), - texture2D(u_texture, T + vec2(2.0, 0) * v)), - texture2D(u_texture, T + vec2(-2.0, 0) * v)); - - if(texture2D(u_texture, T).a < 0.9 && maxed.a > 0.9){ - gl_FragColor = vec4(maxed.rgb, maxed.a * 100.0); - }else{ - color.a *= (0.37 + abs(sin(u_time / 15.0)) * .05 + 0.2 * (step(mod(coords.x / u_dp + coords.y / u_dp + u_time / 4.0, 10.0), 3.0))); - gl_FragColor = color; - } -} \ No newline at end of file diff --git a/bin/main/sprites/effects/Slaser-end.png b/bin/main/sprites/effects/Slaser-end.png deleted file mode 100644 index 5785c87..0000000 Binary files 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b/bin/main/sprites/ui/icons/liquid.png deleted file mode 100644 index d33ea7b..0000000 Binary files a/bin/main/sprites/ui/icons/liquid.png and /dev/null differ diff --git a/bin/main/sprites/ui/icons/power.png b/bin/main/sprites/ui/icons/power.png deleted file mode 100644 index 2ee15dd..0000000 Binary files a/bin/main/sprites/ui/icons/power.png and /dev/null differ diff --git a/bin/main/sprites/ui/icons/reload.png b/bin/main/sprites/ui/icons/reload.png deleted file mode 100644 index a7e3436..0000000 Binary files a/bin/main/sprites/ui/icons/reload.png and /dev/null differ diff --git a/bin/main/sprites/ui/icons/shield.png b/bin/main/sprites/ui/icons/shield.png deleted file mode 100644 index 243f5dc..0000000 Binary files a/bin/main/sprites/ui/icons/shield.png and /dev/null differ diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar deleted file mode 100644 index 7454180..0000000 Binary files a/gradle/wrapper/gradle-wrapper.jar and /dev/null differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties deleted file mode 100644 index 69a9715..0000000 --- a/gradle/wrapper/gradle-wrapper.properties +++ /dev/null @@ -1,5 +0,0 @@ -distributionBase=GRADLE_USER_HOME -distributionPath=wrapper/dists -distributionUrl=https\://services.gradle.org/distributions/gradle-7.1-bin.zip -zipStoreBase=GRADLE_USER_HOME -zipStorePath=wrapper/dists