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https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
gay cursorrrrrrrrrrrrr
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@@ -12,6 +12,7 @@ shar-stat.liquidAmmo = Liquid: {0}
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shar-stat.power = Power: {0} / {1}
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shar-stat.power = Power: {0} / {1}
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# Settings
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# Settings
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setting.gaycursor.name = Enable mouse trail effect. only for desktop
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setting.wavemax.name = Wave Amount to display
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setting.wavemax.name = Wave Amount to display
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setting.rangemax.name = Block Scan Range
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setting.rangemax.name = Block Scan Range
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setting.panfix.name = Hold camera position for core camera ui. [lightgray](It shakes a lot when the player moves.)[]
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setting.panfix.name = Hold camera position for core camera ui. [lightgray](It shakes a lot when the player moves.)[]
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@@ -33,3 +34,8 @@ editrange = edit scan range(int)
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invalid = invalid number format or number is too large (<= 2147483647). number will be default(100).
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invalid = invalid number format or number is too large (<= 2147483647). number will be default(100).
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warn = [red]Warning[]
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warn = [red]Warning[]
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warning = displayed wave amount is too high! it may cause lags.
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warning = displayed wave amount is too high! it may cause lags.
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#Hud
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hud.unit = Unit Info
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hud.wave = Wave Info
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hud.core = Core Info
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@@ -12,6 +12,7 @@ shar-stat.liquidAmmo = 액체: {0}
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shar-stat.power = 전력: {0} / {1}
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shar-stat.power = 전력: {0} / {1}
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# Settings
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# Settings
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setting.gaycursor.name = 마우스 꼬리효과를 활성화합니다. PC 전용.
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setting.wavemax.name = 표시할 단계 수
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setting.wavemax.name = 표시할 단계 수
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setting.rangemax.name = 블록 스캔 사거리
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setting.rangemax.name = 블록 스캔 사거리
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setting.panfix.name = 코어 UI용 카메라 고정 [lightgray](플레이어가 움직일 때 흔들림이 심합니다.)[]
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setting.panfix.name = 코어 UI용 카메라 고정 [lightgray](플레이어가 움직일 때 흔들림이 심합니다.)[]
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@@ -33,3 +34,8 @@ editrange = 스캔 사거리 수정하기(정수)
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invalid = 잘못된 숫자 형식이거나 최대값(2147483647)을 넘겼습니다. 기본값으로 돌아갑니다(25).
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invalid = 잘못된 숫자 형식이거나 최대값(2147483647)을 넘겼습니다. 기본값으로 돌아갑니다(25).
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warn = [red]경고![]
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warn = [red]경고![]
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warning = 표시될 웨이브 수가 너무 많습니다! 많은 랙이 걸릴 수 있습니다.
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warning = 표시될 웨이브 수가 너무 많습니다! 많은 랙이 걸릴 수 있습니다.
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#Hud
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hud.unit = 유닛 정보
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hud.wave = 단계 정보
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hud.core = 코어 정보
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@@ -67,6 +67,7 @@ public class HudUi {
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int maxwave;
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int maxwave;
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int coreamount;
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int coreamount;
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float unitFade;
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float unitFade;
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float a;
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Unit unit2;
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Unit unit2;
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@@ -107,6 +108,18 @@ public class HudUi {
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public void addTable(){
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public void addTable(){
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mainTable = new Table(table -> {
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mainTable = new Table(table -> {
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table.left();
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table.left();
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Label label = new Label("");
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label.setColor(Pal.stat);
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label.update(() -> {
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a = Mathf.lerpDelta(a, 0f, 0.025f);
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label.color.a = a;
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});
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label.setStyle(Styles.outlineLabel);
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label.getStyle().background = Styles.black8;
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Table labelTable = new Table(t -> t.add(label).scaling(Scaling.fit).left().padRight(40 * 8f));
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table.table(t -> {
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table.table(t -> {
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Button[] buttons = {null, null, null};
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Button[] buttons = {null, null, null};
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buttons[0] = t.button(Icon.units, Styles.clearToggleTransi, () -> {
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buttons[0] = t.button(Icon.units, Styles.clearToggleTransi, () -> {
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@@ -114,13 +127,16 @@ public class HudUi {
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buttons[0].setChecked(true);
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buttons[0].setChecked(true);
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buttons[1].setChecked(false);
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buttons[1].setChecked(false);
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buttons[2].setChecked(false);
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buttons[2].setChecked(false);
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label.setText(Core.bundle.get("hud.unit"));
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addCoreTable();
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addCoreTable();
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addWaveTable();
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addWaveTable();
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addBars();
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addBars();
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addWeapon();
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addWeapon();
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addUnitTable();
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addUnitTable();
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table.removeChild(baseTable);
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table.removeChild(baseTable);
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baseTable = table.table(tt -> tt.stack(unitTable, waveTable, coreTable).align(Align.left).left()).get();
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labelTable.setPosition(buttons[uiIndex].x, buttons[uiIndex].y);
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baseTable = table.table(tt -> tt.stack(unitTable, coreTable, waveTable, labelTable).align(Align.left).left().visible(() -> settings.getBool("infoui"))).get();
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a = 1f;
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}).size(5*8f).get();
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}).size(5*8f).get();
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t.row();
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t.row();
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buttons[1] = t.button(Icon.fileText, Styles.clearToggleTransi, () -> {
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buttons[1] = t.button(Icon.fileText, Styles.clearToggleTransi, () -> {
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@@ -128,13 +144,16 @@ public class HudUi {
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buttons[0].setChecked(false);
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buttons[0].setChecked(false);
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buttons[1].setChecked(true);
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buttons[1].setChecked(true);
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buttons[2].setChecked(false);
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buttons[2].setChecked(false);
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label.setText(Core.bundle.get("hud.wave"));
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addCoreTable();
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addCoreTable();
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addWaveTable();
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addWaveTable();
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addBars();
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addBars();
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addWeapon();
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addWeapon();
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addUnitTable();
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addUnitTable();
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table.removeChild(baseTable);
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table.removeChild(baseTable);
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baseTable = table.table(tt -> tt.stack(unitTable, waveTable, coreTable).align(Align.left).left()).get();
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labelTable.setPosition(buttons[uiIndex].x, buttons[uiIndex].y);
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baseTable = table.table(tt -> tt.stack(unitTable, coreTable, waveTable, labelTable).align(Align.left).left().visible(() -> settings.getBool("infoui"))).get();
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a = 1f;
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}).size(5*8f).get();
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}).size(5*8f).get();
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t.row();
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t.row();
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buttons[2] = t.button(Icon.commandRally, Styles.clearToggleTransi, () -> {
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buttons[2] = t.button(Icon.commandRally, Styles.clearToggleTransi, () -> {
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@@ -142,20 +161,19 @@ public class HudUi {
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buttons[0].setChecked(false);
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buttons[0].setChecked(false);
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buttons[1].setChecked(false);
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buttons[1].setChecked(false);
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buttons[2].setChecked(true);
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buttons[2].setChecked(true);
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label.setText(Core.bundle.get("hud.core"));
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addCoreTable();
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addCoreTable();
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addWaveTable();
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addWaveTable();
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addBars();
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addBars();
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addWeapon();
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addWeapon();
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addUnitTable();
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addUnitTable();
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table.removeChild(baseTable);
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table.removeChild(baseTable);
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baseTable = table.table(tt -> tt.stack(unitTable, waveTable, coreTable).align(Align.left).left()).get();
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labelTable.setPosition(buttons[uiIndex].x, buttons[uiIndex].y);
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baseTable = table.table(tt -> tt.stack(unitTable, coreTable, waveTable, labelTable).align(Align.left).left().visible(() -> settings.getBool("infoui"))).get();
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a = 1f;
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}).size(5*8f).get();
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}).size(5*8f).get();
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});
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});
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baseTable = table.table(tt -> tt.stack(unitTable, coreTable, waveTable, labelTable).align(Align.left).left().visible(() -> settings.getBool("infoui"))).get();
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baseTable = table.table(tt -> {
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tt.stack(unitTable, waveTable, coreTable).align(Align.left).left();
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tt.visible(() -> settings.getBool("infoui"));
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}).get();
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table.fillParent = true;
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table.fillParent = true;
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table.visibility = () -> (
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table.visibility = () -> (
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@@ -767,7 +785,7 @@ public class HudUi {
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tt.add(label);
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tt.add(label);
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}));
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}));
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add(new Table(tt -> { //unit info
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add(new Table(tt -> {
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tt.center();
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tt.center();
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TextButton button = new TextButton("?", Styles.clearPartialt);
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TextButton button = new TextButton("?", Styles.clearPartialt);
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button.changed(() -> {
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button.changed(() -> {
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@@ -901,6 +919,7 @@ public class HudUi {
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waveScrollPos = wavePane.getScrollY();
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waveScrollPos = wavePane.getScrollY();
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wavePane.setWidget(new Table(tx -> tx.table(this::setWave).left()));
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wavePane.setWidget(new Table(tx -> tx.table(this::setWave).left()));
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});
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});
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wavePane.setOverscroll(false, false);
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wavePane.setOverscroll(false, false);
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waveTable = new Table(table -> {
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waveTable = new Table(table -> {
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table.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
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table.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
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@@ -11,6 +11,7 @@ import arc.struct.Seq;
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import arc.util.Time;
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import arc.util.Time;
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import arc.util.Tmp;
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import arc.util.Tmp;
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import mindustry.Vars;
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import mindustry.Vars;
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import mindustry.content.Fx;
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import mindustry.game.EventType.*;
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import mindustry.game.EventType.*;
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import mindustry.game.Team;
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import mindustry.game.Team;
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import mindustry.gen.Building;
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import mindustry.gen.Building;
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@@ -20,6 +21,7 @@ import mindustry.mod.Mod;
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import static arc.Core.settings;
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import static arc.Core.settings;
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import static mindustry.Vars.indexer;
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import static mindustry.Vars.indexer;
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import static mindustry.Vars.mobile;
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public class Main extends Mod {
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public class Main extends Mod {
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public static Setting settingAdder = new Setting();
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public static Setting settingAdder = new Setting();
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@@ -58,15 +60,17 @@ public class Main extends Mod {
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for(Team team : Team.all) {
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for(Team team : Team.all) {
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indexer.eachBlock(team, Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, b -> true, b -> new FreeBar().draw(b));
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indexer.eachBlock(team, Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, b -> true, b -> new FreeBar().draw(b));
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}
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}
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for(int i : Mathf.signs) {
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Draw.color(Tmp.c1.set(Pal.accent).a(0.75f + Mathf.absin(3, 0.25f)));
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Draw.color(Tmp.c1.set(Pal.accent).lerp(Pal.surge, Mathf.absin(4 + i, 1f)).a(0.5f + Mathf.absin(3 + i, 0.5f)));
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.15f, Time.time % 360);
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.1f, i * Time.time % 360);
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.15f, 90 + Time.time % 360);
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.1f, 90 + i * Time.time % 360);
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.15f, 180 + Time.time % 360);
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.1f, 180 + i * Time.time % 360);
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.15f, 270 + Time.time % 360);
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.1f, 270 + i * Time.time % 360);
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}
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Draw.reset();
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Draw.reset();
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}
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}
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if(!mobile){
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Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f));
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}
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});
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});
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}
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}
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@@ -156,6 +156,7 @@ public class Setting {
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boolean tmp = Core.settings.getBool("uiscalechanged", false);
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boolean tmp = Core.settings.getBool("uiscalechanged", false);
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Core.settings.put("uiscalechanged", false);
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Core.settings.put("uiscalechanged", false);
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addGraphicSetting("gaycursor");
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addGraphicSetting("panfix");
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addGraphicSetting("panfix");
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addGraphicSetting("scan");
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addGraphicSetting("scan");
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addGraphicSetting("range");
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addGraphicSetting("range");
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@@ -172,6 +173,7 @@ public class Setting {
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ui.settings.graphics.sliderPref("uiopacity", 50, 0, 100, 5, s -> s + "%");
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ui.settings.graphics.sliderPref("uiopacity", 50, 0, 100, 5, s -> s + "%");
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ui.settings.graphics.sliderPref("uiscaling", 100, 0, 100, 5, s -> s + "%");
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ui.settings.graphics.sliderPref("uiscaling", 100, 0, 100, 5, s -> s + "%");
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Core.settings.defaults("gaycursor", true);
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Core.settings.defaults("panfix", false);
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Core.settings.defaults("panfix", false);
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Core.settings.defaults("scan", true);
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Core.settings.defaults("scan", true);
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Core.settings.defaults("range", false);
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Core.settings.defaults("range", false);
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