turret range cleaning up

This commit is contained in:
sharlottes
2022-04-14 00:40:49 +09:00
parent 040303ece4
commit b004db604e

View File

@@ -49,186 +49,24 @@ public class OverDrawer {
public static FrameBuffer effectBuffer = new FrameBuffer(); public static FrameBuffer effectBuffer = new FrameBuffer();
public static int otherCores; public static int otherCores;
public static boolean locked; public static boolean locked;
public static ObjectMap<Team, Seq<Building>> tmpbuildobj = new ObjectMap<>(); public static ObjectMap<Team, Seq<BaseTurret.BaseTurretBuild>> tmpbuildobj = new ObjectMap<>();
static float sin = Mathf.absin(Time.time, 6f, 1f); static float sin = Mathf.absin(Time.time, 6f, 1f);
public static void setEvent(){ public static void setEvent(){
Events.run(EventType.Trigger.draw, () -> { Events.run(EventType.Trigger.draw, () -> {
effectBuffer.resize(graphics.getWidth(), graphics.getHeight()); effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
Draw.drawRange(158, 1f, () -> effectBuffer.begin(Color.clear), () -> {
effectBuffer.end();
effectBuffer.blit(lineShader);
});
Draw.z(158); //local drawing, drawn on player/camera position
if(settings.getBool("spawnerarrow")) {
int[] paths = {0}; spawner.getSpawns().each(t -> {
int[] units = {0};
int[] logics = {0};
if(unitLine || logicLine) Groups.unit.each(u -> {
UnitController c = u.controller();
UnitCommand com = u.team.data().command;
if(c instanceof LogicAI ai &&
logics[0] <= settings.getInt("logiclinelimit") &&
logicLine && (ai.control == LUnitControl.approach || ai.control == LUnitControl.move)) {
logics[0]++;
Lines.stroke(1, u.team.color);
Lines.line(u.x(), u.y(), ai.moveX, ai.moveY);
Lines.stroke(0.5f + Mathf.absin(6f, 0.5f), Tmp.c1.set(Pal.logicOperations).lerp(Pal.sap, Mathf.absin(6f, 0.5f)));
Lines.line(u.x(), u.y(), ai.controller.x, ai.controller.y);
}
if(units[0] > settings.getInt("unitlinelimit") || //prevent lag
!unitLine || //disabled
u.type.flying || //not flying
c instanceof MinerAI || //not mono
c instanceof BuilderAI || //not poly
c instanceof RepairAI || //not mega
c instanceof DefenderAI || //not oct
c instanceof FormationAI || //not commanded unit
c instanceof FlyingAI || //not flying anyway
com == UnitCommand.idle) return; //not idle
units[0]++;
otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != u.team);
int pathType = u.pathType();
if(u.controller() instanceof SuicideAI) pathType = 0;
getNextTile(u.tileOn(), pathType, u.team, com.ordinal());
pathTiles.filter(Objects::nonNull);
for(int i = 1; i < pathTiles.size; i++) {
if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException
Tile tile1 = pathTiles.get(i);
Tile tile2 = pathTiles.get(i + 1);
Lines.stroke(1, u.team.color);
Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy());
}
pathTiles.clear();
});
if(pathLine) spawner.getSpawns().each(t -> {
if(paths[0] > settings.getInt("pathlinelimit")) return;
paths[0]++;
Team enemyTeam = state.rules.waveTeam;
for(int p = 0; p < (Vars.state.rules.spawns.count(g->g.type.naval)>0?3:2); p++) {
otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != enemyTeam);
getNextTile(t, p, enemyTeam, Pathfinder.fieldCore);
pathTiles.filter(Objects::nonNull);
for(int i = 1; i < pathTiles.size; i++) {
if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException
Tile tile1 = pathTiles.get(i);
Tile tile2 = pathTiles.get(i + 1);
Lines.stroke(1, enemyTeam.color);
Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy());
}
pathTiles.clear();
}
});
Draw.reset();
Draw.z(Layer.overlayUI);
int[] arrows = {0};
if(settings.getBool("spawnerarrow")) spawner.getSpawns().each(t -> {
if(arrows[0] > settings.getInt("spawnarrowlimit")) return;
arrows[0]++;
float leng = (player.unit() != null && player.unit().hitSize > 4 * 8f ? player.unit().hitSize * 1.5f : 4 * 8f) + sin; float leng = (player.unit() != null && player.unit().hitSize > 4 * 8f ? player.unit().hitSize * 1.5f : 4 * 8f) + sin;
float camx = player.unit() != null ? player.unit().x : camera.position.x;
float camy = player.unit() != null ? player.unit().y : camera.position.y; Tmp.v1.set(camera.position);
Lines.stroke(1f + sin / 2, Pal.accent); Lines.stroke(1f + sin / 2, Pal.accent);
Lines.circle(camx, camy, leng - 4f); Lines.circle(Tmp.v1.x, Tmp.v1.y, leng - 4f);
Drawf.arrow(camx, camy, t.worldx(), t.worldy(), leng, (Math.min(200 * 8f, Mathf.dst(camx, camy, t.worldx(), t.worldy())) / (200 * 8f)) * (5f + sin)); Drawf.arrow(Tmp.v1.x, Tmp.v1.y, t.worldx(), t.worldy(), leng, (Math.min(200 * 8f, Mathf.dst(Tmp.v1.x, Tmp.v1.y, t.worldx(), t.worldy())) / (200 * 8f)) * (5f + sin));
}); });
if(Core.settings.getBool("unithealthui")) {
Groups.unit.each(FreeBar::draw);
}
if(Core.settings.getBool("blockfont")) {
indexer.eachBlock(null, camera.position.x, camera.position.y, 400, b -> true, b -> {
if(b instanceof ForceProjector.ForceBuild force) {
ForceProjector forceBlock = (ForceProjector) force.block;
float max = forceBlock.shieldHealth + forceBlock.phaseShieldBoost * force.phaseHeat;
Fonts.outline.draw((int)b.health + " / " + (int)b.maxHealth,
b.x, b.y - b.block.size * 8 * 0.25f - 2,
Tmp.c1.set(Pal.items).lerp(Pal.health, 1-b.healthf()), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
Fonts.outline.draw((int)(max-force.buildup) + " / " + (int)max,
b.x, b.y - b.block.size * 8 * 0.25f + 2,
Tmp.c1.set(Pal.shield).lerp(Pal.gray, 1-((max-force.buildup) / max)), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
}
else if(b instanceof ReloadTurret.ReloadTurretBuild || b instanceof UnitFactory.UnitFactoryBuild || b instanceof Reconstructor.ReconstructorBuild) {
float progress = 0f;
if(b instanceof ReloadTurret.ReloadTurretBuild turret) progress = turret.reload / ((ReloadTurret)turret.block).reloadTime * 100;
if(b instanceof UnitFactory.UnitFactoryBuild factory) progress = factory.fraction() * 100;
if(b instanceof Reconstructor.ReconstructorBuild reconstructor) progress = reconstructor.fraction() * 100;
Fonts.outline.draw((int)b.health + " / " + (int)b.maxHealth,
b.x, b.y - b.block.size * 8 * 0.25f - 2,
Tmp.c1.set(Pal.items).lerp(Pal.health, 1-b.healthf()), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
Fonts.outline.draw((int)progress + "%",
b.x, b.y - b.block.size * 8 * 0.25f + 2,
Tmp.c1.set(Color.lightGray).lerp(Pal.accent, progress/100), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
}
else Fonts.outline.draw((int)b.health + " / " + (int)b.maxHealth,
b.x, b.y - b.block.size * 8 * 0.25f,
Tmp.c1.set(Pal.items).lerp(Pal.health, 1-b.healthf()), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
});
}
if(settings.getBool("blockstatus")) Groups.build.each(build -> {
if(Vars.player != null && player.team() == build.team) return;
Block block = build.block;
if(block.enableDrawStatus && block.consumes.any()){
float multiplier = block.size > 1 ? 1 : 0.64f;
float brcx = build.x + (block.size * tilesize / 2f) - (tilesize * multiplier / 2f);
float brcy = build.y - (block.size * tilesize / 2f) + (tilesize * multiplier / 2f);
Draw.color(Pal.gray);
Fill.square(brcx, brcy, 2.5f * multiplier, 45);
Draw.color(build.status().color);
Fill.square(brcx, brcy, 1.5f * multiplier, 45);
Draw.color();
}
});
if(!mobile && !Vars.state.isPaused() && settings.getBool("gaycursor"))
Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f));
if(!renderer.pixelator.enabled()) Groups.unit.each(unit -> unit.item() != null && unit.itemTime > 0.01f, unit ->
Fonts.outline.draw(unit.stack.amount + "",
unit.x + Angles.trnsx(unit.rotation + 180f, unit.type.itemOffsetY),
unit.y + Angles.trnsy(unit.rotation + 180f, unit.type.itemOffsetY) - 3,
Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center)
);
if(!state.rules.polygonCoreProtection && player != null){
state.teams.eachEnemyCore(player.team(), core -> {
if(Core.camera.bounds(Tmp.r1).overlaps(Tmp.r2.setCentered(core.x, core.y, state.rules.enemyCoreBuildRadius * 2f))){
Draw.color(Color.darkGray);
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time, 10f, 0.5f));
Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
}
});
}
if(settings.getBool("linkedMass")){
if(target instanceof MassDriver.MassDriverBuild mass) {
linkedMasses.clear();
drawMassLink(mass);
}
else if(target instanceof PayloadMassDriver.PayloadDriverBuild mass) {
linkedPayloadMasses.clear();
drawMassPayloadLink(mass);
}
}
if(settings.getBool("linkedNode") && target instanceof Building node){
linkedNodes.clear();
drawNodeLink(node);
} }
if(settings.getBool("select") && target != null) { if(settings.getBool("select") && target != null) {
@@ -262,48 +100,180 @@ public class OverDrawer {
} }
} }
if(settings.getBool("rangeNearby") && player != null && player.unit() != null && !player.unit().dead) { //global drawing, which needs camera-clipping
Core.camera.bounds(Tmp.r1);
Groups.unit.each(u -> {
UnitController c = u.controller();
UnitCommand com = u.team.data().command;
if(logicLine && c instanceof LogicAI ai && (ai.control == LUnitControl.approach || ai.control == LUnitControl.move) && isInCamera(Tmp.r1, u.x, u.y, u.hitSize)) {
Lines.stroke(1, u.team.color);
Lines.line(u.x(), u.y(), ai.moveX, ai.moveY);
Lines.stroke(0.5f + Mathf.absin(6f, 0.5f), Tmp.c1.set(Pal.logicOperations).lerp(Pal.sap, Mathf.absin(6f, 0.5f)));
Lines.line(u.x(), u.y(), ai.controller.x, ai.controller.y);
}
if(!unitLine || u.type.flying || com == UnitCommand.idle ||
c instanceof MinerAI ||
c instanceof BuilderAI ||
c instanceof RepairAI ||
c instanceof DefenderAI ||
c instanceof FormationAI ||
c instanceof FlyingAI) return;
Lines.stroke(1, u.team.color);
otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != u.team);
getNextTile(u.tileOn(), u.controller() instanceof SuicideAI ? 0 : u.pathType(), u.team, com.ordinal());
pathTiles.filter(Objects::nonNull);
for(int i = 0; i < pathTiles.size; i++) {
Tile from = pathTiles.get(i);
Tile to = pathTiles.get(i + 1);
if(!isInCamera(Tmp.r1, from.x, from.y)) continue;
Lines.line(from.worldx(), from.worldy(), to.worldx(), to.worldy());
}
pathTiles.clear();
});
if(pathLine) spawner.getSpawns().each(t -> {
Team enemyTeam = state.rules.waveTeam;
Lines.stroke(1, enemyTeam.color);
for(int p = 0; p < (Vars.state.rules.spawns.count(g->g.type.naval)>0?3:2); p++) {
otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != enemyTeam);
getNextTile(t, p, enemyTeam, Pathfinder.fieldCore);
pathTiles.filter(Objects::nonNull);
for(int i = 0; i < pathTiles.size; i++) {
Tile from = pathTiles.get(i);
Tile to = pathTiles.get(i + 1);
if(!isInCamera(Tmp.r1, from.x, from.y)) continue;
Lines.line(from.worldx(), from.worldy(), to.worldx(), to.worldy());
}
pathTiles.clear();
}
});
Draw.z(Layer.overlayUI);
if(Core.settings.getBool("blockfont")) {
indexer.eachBlock(null, camera.position.x, camera.position.y, 400, b -> isInCamera(Tmp.r1, b.x, b.y, b.block.size/2f), b -> {
if(b instanceof ForceProjector.ForceBuild force) {
ForceProjector forceBlock = (ForceProjector) force.block;
float max = forceBlock.shieldHealth + forceBlock.phaseShieldBoost * force.phaseHeat;
Fonts.outline.draw((int)b.health + " / " + (int)b.maxHealth,
b.x, b.y - b.block.size * 8 * 0.25f - 2,
Tmp.c1.set(Pal.items).lerp(Pal.health, 1-b.healthf()), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
Fonts.outline.draw((int)(max-force.buildup) + " / " + (int)max,
b.x, b.y - b.block.size * 8 * 0.25f + 2,
Tmp.c1.set(Pal.shield).lerp(Pal.gray, 1-((max-force.buildup) / max)), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
}
else if(b instanceof ReloadTurret.ReloadTurretBuild || b instanceof UnitFactory.UnitFactoryBuild || b instanceof Reconstructor.ReconstructorBuild) {
float progress = 0f;
if(b instanceof ReloadTurret.ReloadTurretBuild turret) progress = turret.reload / ((ReloadTurret)turret.block).reloadTime * 100;
if(b instanceof UnitFactory.UnitFactoryBuild factory) progress = factory.fraction() * 100;
if(b instanceof Reconstructor.ReconstructorBuild reconstructor) progress = reconstructor.fraction() * 100;
Fonts.outline.draw((int)b.health + " / " + (int)b.maxHealth,
b.x, b.y - b.block.size * 8 * 0.25f - 2,
Tmp.c1.set(Pal.items).lerp(Pal.health, 1-b.healthf()), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
Fonts.outline.draw((int)progress + "%",
b.x, b.y - b.block.size * 8 * 0.25f + 2,
Tmp.c1.set(Color.lightGray).lerp(Pal.accent, progress/100), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
}
else Fonts.outline.draw((int)b.health + " / " + (int)b.maxHealth,
b.x, b.y - b.block.size * 8 * 0.25f,
Tmp.c1.set(Pal.items).lerp(Pal.health, 1-b.healthf()), (b.block.size == 1 ? 0.3f : 0.25f) * 0.25f * b.block.size, false, Align.center);
});
}
if(Core.settings.getBool("unithealthui")) //display unit health bar
Groups.unit.each(u->isInCamera(Tmp.r1, u.x, u.y, u.hitSize/2f), FreeBar::draw);
if(settings.getBool("blockstatus")) //display enemy block status
Groups.build.each(b->isInCamera(Tmp.r1, b.x, b.y, b.block.size/2f) && Vars.player.team() == b.team, Building::drawStatus);
if(!renderer.pixelator.enabled())
Groups.unit.each(unit -> isInCamera(Tmp.r1, unit.x, unit.y, unit.hitSize/2f) && unit.item() != null && unit.itemTime > 0.01f, unit ->
Fonts.outline.draw(unit.stack.amount + "",
unit.x + Angles.trnsx(unit.rotation + 180f, unit.type.itemOffsetY),
unit.y + Angles.trnsy(unit.rotation + 180f, unit.type.itemOffsetY) - 3,
Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center)
);
if(settings.getBool("linkedMass")){
if(target instanceof MassDriver.MassDriverBuild mass) {
linkedMasses.clear();
drawMassLink(mass);
}
else if(target instanceof PayloadMassDriver.PayloadDriverBuild mass) {
linkedPayloadMasses.clear();
drawMassPayloadLink(mass);
}
}
if(settings.getBool("linkedNode") && target instanceof Building node){
linkedNodes.clear();
drawNodeLink(node);
}
if(settings.getBool("rangeNearby")) {
Unit unit = player.unit(); Unit unit = player.unit();
tmpbuildobj.clear(); tmpbuildobj.clear();
for(int i = 0; i < Team.baseTeams.length; i++){ for(Team team : Team.baseTeams) {
if(!settings.getBool("aliceRange") && player.team() == Team.baseTeams[i]) continue;
int finalI = i; Draw.drawRange(166 + (Team.baseTeams.length-team.id) * 3, 1, () -> effectBuffer.begin(Color.clear), () -> {
tmpbuildobj.put(Team.baseTeams[i], Groups.build.copy(new Seq<Building>()).filter(b -> {
if(!(b instanceof BaseTurret.BaseTurretBuild)) return false;
boolean canHit = unit == null || (b.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround :
b.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround));
float range = ((BaseTurret.BaseTurretBuild) b).range();
float max = range + settings.getInt("rangeRadius") * tilesize + b.block.offset;
float dst = Mathf.dst(control.input.getMouseX(), control.input.getMouseY(), b.x, b.y);
if(control.input.block != null && dst <= max) canHit = b.block instanceof Turret t && t.targetGround;
return ((finalI == 0 && (!canHit&&b.team!=Vars.player.team())) || (b.team == Team.baseTeams[finalI] && (b.team==Vars.player.team()||canHit))) &&
((b instanceof Turret.TurretBuild t && t.hasAmmo()) || b.cons.valid()) &&
(camera.position.dst(b) <= max || (control.input.block != null && dst <= max)) &&
(canHit || settings.getBool("allTargetRange"));
}));
}
tmpbuildobj.each((t, bseq) -> {
if(settings.getBool("RangeShader")) Draw.drawRange(166+t.id*3, 1, () -> effectBuffer.begin(Color.clear), () -> {
effectBuffer.end(); effectBuffer.end();
effectBuffer.blit(turretRange); effectBuffer.blit(turretRange);
}); });
Draw.color(t.color); tmpbuildobj.put(team, new Seq<>());
bseq.each(b -> { }
float range = ((BaseTurret.BaseTurretBuild)b).range();
Groups.build.each(b-> settings.getBool("aliceRange") || player.team() != b.team, b -> {
if(b instanceof BaseTurret.BaseTurretBuild turret) {
float range = turret.range();
if (isInCamera(Tmp.r1, b.x, b.y, range)) {
Draw.color(b.team.color);
boolean valid = false;
if (unit == null) valid = true;
else if (b instanceof Turret.TurretBuild build) {
Turret t = (Turret) build.block;
if((unit.isFlying() ? t.targetAir : t.targetGround)) valid = true;
if(!build.hasAmmo() || !build.cons.valid()) Draw.color(Pal.gray);
} else if (b instanceof TractorBeamTurret.TractorBeamBuild build) {
TractorBeamTurret t = (TractorBeamTurret) build.block;
if((unit.isFlying() ? t.targetAir : t.targetGround)) valid = true;
if(!build.cons.valid()) Draw.color(Pal.gray);
}
if(!valid) return;
if(b.team==player.team()) Draw.color(player.team().color);
if (settings.getBool("RangeShader")) { if (settings.getBool("RangeShader")) {
Draw.z(166+t.id*3); Draw.z(166+(Team.baseTeams.length-b.team.id)*3);
Fill.poly(b.x, b.y, Lines.circleVertices(range), range); Fill.poly(b.x, b.y, Lines.circleVertices(range), range);
} else Drawf.dashCircle(b.x, b.y, range, b.team.color);
}
} }
else Drawf.dashCircle(b.x, b.y, range, t.color);
});
}); });
} }
Draw.reset();
}); });
} }
static boolean isInCamera(Rect rect, float x, float y) {
return isInCamera(rect, x, y, 0);
}
static boolean isInCamera(Rect rect, float x, float y, float size) {
Tmp.r2.setCentered(x, y, size);
return rect.overlaps(Tmp.r2);
}
public static Tile getNextTile(Tile tile, int cost, Team team, int finder) { public static Tile getNextTile(Tile tile, int cost, Team team, int finder) {
Pathfinder.Flowfield field = pathfinder.getField(team, cost, Mathf.clamp(finder, 0, 1)); Pathfinder.Flowfield field = pathfinder.getField(team, cost, Mathf.clamp(finder, 0, 1));
Tile tile1 = pathfinder.getTargetTile(tile, field); Tile tile1 = pathfinder.getTargetTile(tile, field);