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@@ -38,14 +38,10 @@ setting.rangeRadius.name = 范围显示距离
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setting.rangeRadius.description = 设置范围显示的距离.
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setting.rangeRadius.description = 设置范围显示的距离.
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setting.rangeNearby.name = 显示附近的范围
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setting.rangeNearby.name = 显示附近的范围
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setting.rangeNearby.description = 启用自动范围显示.\n接近一个东西后显示其范围.
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setting.rangeNearby.description = 启用自动范围显示.\n接近一个东西后显示其范围.
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setting.allTeamRange.name = 显示玩家方的范围
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setting.allTeamRange.description = 显示友方单位的范围.
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setting.allTargetRange.name = 显示所有目标的攻击范围
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setting.allTargetRange.name = 显示所有目标的攻击范围
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setting.allTargetRange.description = 显示所有目标的范围.\n无法攻击你的目标的攻击范围的颜色将显示为灰色.
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setting.allTargetRange.description = 显示所有目标的范围.\n无法攻击你的目标的攻击范围的颜色将显示为灰色.
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setting.coreRange.name = 显示核心范围
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setting.coreRange.name = 显示核心范围
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setting.coreRange.description = 显示敌方核心禁止建造的范围.
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setting.coreRange.description = 显示敌方核心禁止建造的范围.
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setting.unitRange.name = 显示单位范围
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setting.unitRange.description = 显示单位的范围.
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setting.RangeShader.name = 启用范围的动画效果
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setting.RangeShader.name = 启用范围的动画效果
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setting.selectopacity.name = 指示箭头的不透明度
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setting.selectopacity.name = 指示箭头的不透明度
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@@ -67,8 +63,10 @@ setting.spawnarrowlimit.name = 出生点箭头限制
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setting.spawnarrowlimit.description = 许多个出生点箭头可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
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setting.spawnarrowlimit.description = 许多个出生点箭头可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
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setting.gaycursor.name = 光标拖痕效果
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setting.gaycursor.name = 光标拖痕效果
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setting.gaycursor.description = 若启用此项, 则在光标处不断绘制彩虹特效.
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setting.gaycursor.description = 若启用此项, 则在光标处不断绘制彩虹特效.
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setting.unithealthui.name = 单位UI
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setting.unithealthui.name = 单位信息
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setting.unithealthui.description = 若启用此项, 则在单位和方块上面简要的显示其的生命值, 弹药, 护盾容量, 状态效果和有效荷载等信息.
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setting.unithealthui.description = 若启用此项, 则在单位上面简要的显示其生命值, 弹药, 护盾容量, 状态效果和有效荷载等信息.
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setting.blockfont.name = 方块信息
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setting.blockfont.description = 若启用此项, 则在方块上面简要的显示其生命值, 护盾容量, 装填进度等信息.
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setting.linkedMass.name = 质量驱动器连接线
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setting.linkedMass.name = 质量驱动器连接线
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setting.linkedMass.description = 若启用此项, 则在已选的质量驱动器和与其有关联的质量驱动器之间进行连线.
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setting.linkedMass.description = 若启用此项, 则在已选的质量驱动器和与其有关联的质量驱动器之间进行连线.
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setting.linkedNode.name = 电力节点连接线
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setting.linkedNode.name = 电力节点连接线
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@@ -99,4 +97,4 @@ hud.item = 资源信息
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hud.cancel = 隐藏
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hud.cancel = 隐藏
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#Mod
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#Mod
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shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.
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shar-description = 在游戏内显示各种数据信息的多功能Mod.\n\n[#AE00FB]游戏中的UI:[] 位于左侧, 显示波次列表、核心资源信息和光标所指的单位和方块信息\n\n[#B5FFD9]单位/方块信息:[] 显示光标所指的单位和方块信息.\n\n[#B5FFD9]波次信息:[] 显示波次列表, 包括单位种类/数量/Boss. 可单击查看详细信息\n\n[#B5FFD9]核心信息:[] 显示每个队伍的核心位置/生命值. 可单击以将镜头移动至核心位置.\n\n[#B5FFD9]物块信息:[] 显示光标位置的方块/地板方块/矿石图标和位置. 如果地图有怪物波次设置, 则同样显示剩余的波次单位.\n\n[#B5FFD9]资源信息:[] 显示每个队伍的当前资源(包括资源消耗量)和单位.\n\n\n[#AE00FB]绘制器:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.
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