mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
clean up
This commit is contained in:
@@ -133,10 +133,10 @@ public class BarInfo {
|
|||||||
if(target instanceof Turret.TurretBuild){
|
if(target instanceof Turret.TurretBuild){
|
||||||
Turret turret = (Turret)((Turret.TurretBuild)target).block;
|
Turret turret = (Turret)((Turret.TurretBuild)target).block;
|
||||||
if(turret.chargeTime > 0f) {
|
if(turret.chargeTime > 0f) {
|
||||||
float value = Mathf.clamp(Main.hud.heat2 / turret.chargeTime) * 100f;
|
float value = Mathf.clamp(Main.hud.charge / turret.chargeTime) * 100f;
|
||||||
strings.set(3, Core.bundle.format("shar-stat.charge", Strings.fixed(value, (Math.abs((int)value - value) <= 0.001f ? 0 : Math.abs((int)(value * 10) - value * 10) <= 0.001f ? 1 : 2))));
|
strings.set(3, Core.bundle.format("shar-stat.charge", Strings.fixed(value, (Math.abs((int)value - value) <= 0.001f ? 0 : Math.abs((int)(value * 10) - value * 10) <= 0.001f ? 1 : 2))));
|
||||||
colors.set(3, Pal.surge.cpy().lerp(Pal.accent, Main.hud.heat2 / turret.chargeTime));
|
colors.set(3, Pal.surge.cpy().lerp(Pal.accent, Main.hud.charge / turret.chargeTime));
|
||||||
numbers.set(3, Main.hud.heat2 / turret.chargeTime);
|
numbers.set(3, Main.hud.charge / turret.chargeTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(target instanceof Unit && ((Unit) target).type != null) {
|
else if(target instanceof Unit && ((Unit) target).type != null) {
|
||||||
|
|||||||
@@ -44,19 +44,17 @@ public class HudUi {
|
|||||||
float coreScrollPos;
|
float coreScrollPos;
|
||||||
float tileScrollPos;
|
float tileScrollPos;
|
||||||
|
|
||||||
|
|
||||||
@Nullable UnitType type;
|
|
||||||
Element image;
|
Element image;
|
||||||
Color lastItemColor = Pal.items;
|
Color lastItemColor = Pal.items;
|
||||||
Color lastAmmoColor = Pal.ammo;
|
Color lastAmmoColor = Pal.ammo;
|
||||||
float heat;
|
float charge;
|
||||||
float heat2;
|
|
||||||
float a;
|
float a;
|
||||||
int uiIndex = 0;
|
int uiIndex = 0;
|
||||||
|
|
||||||
//to update wave, core table
|
//to update tables
|
||||||
int maxwave;
|
int waveamount;
|
||||||
int coreamount;
|
int coreamount;
|
||||||
|
int weaponamount;
|
||||||
|
|
||||||
BarInfo info = new BarInfo();
|
BarInfo info = new BarInfo();
|
||||||
Seq<String> strings = new Seq<>(new String[]{"","","","","",""});
|
Seq<String> strings = new Seq<>(new String[]{"","","","","",""});
|
||||||
@@ -381,68 +379,67 @@ public class HudUi {
|
|||||||
public void addWeapon(){
|
public void addWeapon(){
|
||||||
weapon = new Table(tx -> {
|
weapon = new Table(tx -> {
|
||||||
tx.left().defaults().minSize(Scl.scl(12 * 8f));
|
tx.left().defaults().minSize(Scl.scl(12 * 8f));
|
||||||
|
weaponamount = ((Unit)getUnit()).type.weapons.size;
|
||||||
|
tx.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
|
||||||
|
tt.left().top().defaults().width(Scl.scl(24/3f * 8f)).minHeight(Scl.scl(12/3f * 8f));
|
||||||
|
|
||||||
if(getUnit() instanceof Unit && settings.getBool("weaponui") && ((Unit)getUnit()).type != null && ((Unit)getUnit()).type.weapons.size != 0)
|
for(int r = 0; r < ((Unit)getUnit()).type.weapons.size; r++){
|
||||||
tx.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
|
Weapon weapon = ((Unit)getUnit()).type.weapons.get(r);
|
||||||
tt.left().top().defaults().width(Scl.scl(24/3f * 8f)).minHeight(Scl.scl(12/3f * 8f));
|
WeaponMount mount = ((Unit)getUnit()).mounts[r];
|
||||||
|
TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : ((Unit)getUnit()).type.uiIcon;
|
||||||
|
if(((Unit)getUnit()).type.weapons.size > 1 && r % 3 == 0) tt.row();
|
||||||
|
else if(r % 3 == 0) tt.row();
|
||||||
|
tt.table(weapontable -> {
|
||||||
|
weapontable.left();
|
||||||
|
weapontable.add(new Stack(){{
|
||||||
|
add(new Table(o -> {
|
||||||
|
o.left();
|
||||||
|
o.add(new Image(region){
|
||||||
|
@Override
|
||||||
|
public void draw(){
|
||||||
|
validate();
|
||||||
|
|
||||||
for(int r = 0; r < ((Unit)getUnit()).type.weapons.size; r++){
|
float x = this.x;
|
||||||
Weapon weapon = ((Unit)getUnit()).type.weapons.get(r);
|
float y = this.y;
|
||||||
WeaponMount mount = ((Unit)getUnit()).mounts[r];
|
float scaleX = this.scaleX;
|
||||||
TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : ((Unit)getUnit()).type.uiIcon;
|
float scaleY = this.scaleY;
|
||||||
if(((Unit)getUnit()).type.weapons.size > 1 && r % 3 == 0) tt.row();
|
Draw.color(color);
|
||||||
else if(r % 3 == 0) tt.row();
|
Draw.alpha(parentAlpha * color.a);
|
||||||
tt.table(weapontable -> {
|
|
||||||
weapontable.left();
|
|
||||||
weapontable.add(new Stack(){{
|
|
||||||
add(new Table(o -> {
|
|
||||||
o.left();
|
|
||||||
o.add(new Image(region){
|
|
||||||
@Override
|
|
||||||
public void draw(){
|
|
||||||
validate();
|
|
||||||
|
|
||||||
float x = this.x;
|
if(getDrawable() instanceof TransformDrawable){
|
||||||
float y = this.y;
|
float rotation = getRotation();
|
||||||
float scaleX = this.scaleX;
|
if(scaleX != 1 || scaleY != 1 || rotation != 0){
|
||||||
float scaleY = this.scaleY;
|
getDrawable().draw(x + imageX, y + imageY, originX - imageX, originY - imageY,
|
||||||
Draw.color(color);
|
imageWidth, imageHeight, scaleX, scaleY, rotation);
|
||||||
Draw.alpha(parentAlpha * color.a);
|
return;
|
||||||
|
|
||||||
if(getDrawable() instanceof TransformDrawable){
|
|
||||||
float rotation = getRotation();
|
|
||||||
if(scaleX != 1 || scaleY != 1 || rotation != 0){
|
|
||||||
getDrawable().draw(x + imageX, y + imageY, originX - imageX, originY - imageY,
|
|
||||||
imageWidth, imageHeight, scaleX, scaleY, rotation);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float recoil = -((mount.reload) / weapon.reload * weapon.recoil);
|
|
||||||
y += recoil;
|
|
||||||
if(getDrawable() != null) getDrawable().draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
|
|
||||||
}
|
}
|
||||||
}.setScaling(Scaling.fit)).size(Scl.scl(6 * 8f)).scaling(Scaling.fit);
|
|
||||||
}));
|
|
||||||
|
|
||||||
add(new Table(h -> {
|
float recoil = -((mount.reload) / weapon.reload * weapon.recoil);
|
||||||
h.add(new Stack(){{
|
y += recoil;
|
||||||
add(new Table(e -> {
|
if(getDrawable() != null) getDrawable().draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
|
||||||
e.defaults().growX().height(Scl.scl(9)).width(Scl.scl(31.5f)).padTop(Scl.scl(9*2f));
|
}
|
||||||
Bar reloadBar = new Bar(
|
}.setScaling(Scaling.fit)).size(Scl.scl(6 * 8f)).scaling(Scaling.fit);
|
||||||
() -> "",
|
}));
|
||||||
() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
|
|
||||||
() -> mount.reload / weapon.reload);
|
add(new Table(h -> {
|
||||||
e.add(reloadBar);
|
h.add(new Stack(){{
|
||||||
e.pack();
|
add(new Table(e -> {
|
||||||
}));
|
e.defaults().growX().height(Scl.scl(9)).width(Scl.scl(31.5f)).padTop(Scl.scl(9*2f));
|
||||||
}}).padLeft(Scl.scl(8f));
|
Bar reloadBar = new Bar(
|
||||||
h.pack();
|
() -> "",
|
||||||
}));
|
() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
|
||||||
}}).left();
|
() -> mount.reload / weapon.reload);
|
||||||
}).left();
|
e.add(reloadBar);
|
||||||
tt.center();
|
e.pack();
|
||||||
}
|
}));
|
||||||
|
}}).padLeft(Scl.scl(8f));
|
||||||
|
h.pack();
|
||||||
|
}));
|
||||||
|
}}).left();
|
||||||
|
}).left();
|
||||||
|
tt.center();
|
||||||
|
}
|
||||||
}){
|
}){
|
||||||
@Override
|
@Override
|
||||||
protected void drawBackground(float x, float y) {
|
protected void drawBackground(float x, float y) {
|
||||||
@@ -556,13 +553,13 @@ public class HudUi {
|
|||||||
numbers = info.returnNumbers(getUnit());
|
numbers = info.returnNumbers(getUnit());
|
||||||
colors = info.returnColors(getUnit());
|
colors = info.returnColors(getUnit());
|
||||||
if(getUnit() instanceof Turret.TurretBuild){
|
if(getUnit() instanceof Turret.TurretBuild){
|
||||||
if(((Turret.TurretBuild)getUnit()).charging) heat2 += Time.delta;
|
if(((Turret.TurretBuild)getUnit()).charging) charge += Time.delta;
|
||||||
else heat2 = 0f;
|
else charge = 0f;
|
||||||
}
|
}
|
||||||
heat += Time.delta;
|
if (settings.getBool("weaponui")
|
||||||
if (heat >= 6) {
|
&& getUnit() instanceof Unit
|
||||||
heat = 0f;
|
&& ((Unit)getUnit()).type != null
|
||||||
if(getUnit() instanceof Unit) type = ((Unit)getUnit()).type();
|
&& weaponamount != ((Unit)getUnit()).type.weapons.size) {
|
||||||
table.removeChild(weapon);
|
table.removeChild(weapon);
|
||||||
addWeapon();
|
addWeapon();
|
||||||
table.row();
|
table.row();
|
||||||
@@ -577,8 +574,8 @@ public class HudUi {
|
|||||||
|
|
||||||
public void setWave(Table table){
|
public void setWave(Table table){
|
||||||
int winWave = state.isCampaign() && state.rules.winWave > 0 ? state.rules.winWave : Integer.MAX_VALUE;
|
int winWave = state.isCampaign() && state.rules.winWave > 0 ? state.rules.winWave : Integer.MAX_VALUE;
|
||||||
maxwave = settings.getInt("wavemax");
|
waveamount = settings.getInt("wavemax");
|
||||||
for(int i = settings.getBool("pastwave") ? 0 : state.wave - 1; i <= Math.min(state.wave + maxwave, winWave - 2); i++){
|
for(int i = settings.getBool("pastwave") ? 0 : state.wave - 1; i <= Math.min(state.wave + waveamount, winWave - 2); i++){
|
||||||
final int j = i;
|
final int j = i;
|
||||||
if(!settings.getBool("emptywave") && state.rules.spawns.find(g -> g.getSpawned(j) > 0) == null) continue;
|
if(!settings.getBool("emptywave") && state.rules.spawns.find(g -> g.getSpawned(j) > 0) == null) continue;
|
||||||
table.table(t -> {
|
table.table(t -> {
|
||||||
@@ -725,7 +722,7 @@ public class HudUi {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
waveScrollPos = wavePane.getScrollY();
|
waveScrollPos = wavePane.getScrollY();
|
||||||
if(maxwave != settings.getInt("wavemax"))
|
if(waveamount != settings.getInt("wavemax"))
|
||||||
wavePane.setWidget(new Table(tx -> tx.table(this::setWave).left()));
|
wavePane.setWidget(new Table(tx -> tx.table(this::setWave).left()));
|
||||||
});
|
});
|
||||||
wavePane.setOverscroll(false, false);
|
wavePane.setOverscroll(false, false);
|
||||||
|
|||||||
Reference in New Issue
Block a user