mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
clean up
This commit is contained in:
@@ -133,10 +133,10 @@ public class BarInfo {
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if(target instanceof Turret.TurretBuild){
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Turret turret = (Turret)((Turret.TurretBuild)target).block;
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if(turret.chargeTime > 0f) {
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float value = Mathf.clamp(Main.hud.heat2 / turret.chargeTime) * 100f;
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float value = Mathf.clamp(Main.hud.charge / turret.chargeTime) * 100f;
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strings.set(3, Core.bundle.format("shar-stat.charge", Strings.fixed(value, (Math.abs((int)value - value) <= 0.001f ? 0 : Math.abs((int)(value * 10) - value * 10) <= 0.001f ? 1 : 2))));
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colors.set(3, Pal.surge.cpy().lerp(Pal.accent, Main.hud.heat2 / turret.chargeTime));
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numbers.set(3, Main.hud.heat2 / turret.chargeTime);
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colors.set(3, Pal.surge.cpy().lerp(Pal.accent, Main.hud.charge / turret.chargeTime));
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numbers.set(3, Main.hud.charge / turret.chargeTime);
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}
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}
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else if(target instanceof Unit && ((Unit) target).type != null) {
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@@ -44,19 +44,17 @@ public class HudUi {
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float coreScrollPos;
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float tileScrollPos;
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@Nullable UnitType type;
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Element image;
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Color lastItemColor = Pal.items;
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Color lastAmmoColor = Pal.ammo;
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float heat;
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float heat2;
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float charge;
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float a;
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int uiIndex = 0;
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//to update wave, core table
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int maxwave;
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//to update tables
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int waveamount;
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int coreamount;
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int weaponamount;
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BarInfo info = new BarInfo();
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Seq<String> strings = new Seq<>(new String[]{"","","","","",""});
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@@ -381,68 +379,67 @@ public class HudUi {
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public void addWeapon(){
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weapon = new Table(tx -> {
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tx.left().defaults().minSize(Scl.scl(12 * 8f));
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weaponamount = ((Unit)getUnit()).type.weapons.size;
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tx.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
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tt.left().top().defaults().width(Scl.scl(24/3f * 8f)).minHeight(Scl.scl(12/3f * 8f));
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if(getUnit() instanceof Unit && settings.getBool("weaponui") && ((Unit)getUnit()).type != null && ((Unit)getUnit()).type.weapons.size != 0)
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tx.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
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tt.left().top().defaults().width(Scl.scl(24/3f * 8f)).minHeight(Scl.scl(12/3f * 8f));
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for(int r = 0; r < ((Unit)getUnit()).type.weapons.size; r++){
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Weapon weapon = ((Unit)getUnit()).type.weapons.get(r);
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WeaponMount mount = ((Unit)getUnit()).mounts[r];
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TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : ((Unit)getUnit()).type.uiIcon;
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if(((Unit)getUnit()).type.weapons.size > 1 && r % 3 == 0) tt.row();
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else if(r % 3 == 0) tt.row();
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tt.table(weapontable -> {
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weapontable.left();
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weapontable.add(new Stack(){{
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add(new Table(o -> {
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o.left();
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o.add(new Image(region){
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@Override
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public void draw(){
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validate();
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for(int r = 0; r < ((Unit)getUnit()).type.weapons.size; r++){
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Weapon weapon = ((Unit)getUnit()).type.weapons.get(r);
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WeaponMount mount = ((Unit)getUnit()).mounts[r];
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TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : ((Unit)getUnit()).type.uiIcon;
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if(((Unit)getUnit()).type.weapons.size > 1 && r % 3 == 0) tt.row();
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else if(r % 3 == 0) tt.row();
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tt.table(weapontable -> {
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weapontable.left();
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weapontable.add(new Stack(){{
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add(new Table(o -> {
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o.left();
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o.add(new Image(region){
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@Override
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public void draw(){
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validate();
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float x = this.x;
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float y = this.y;
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float scaleX = this.scaleX;
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float scaleY = this.scaleY;
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Draw.color(color);
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Draw.alpha(parentAlpha * color.a);
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float x = this.x;
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float y = this.y;
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float scaleX = this.scaleX;
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float scaleY = this.scaleY;
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Draw.color(color);
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Draw.alpha(parentAlpha * color.a);
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if(getDrawable() instanceof TransformDrawable){
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float rotation = getRotation();
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if(scaleX != 1 || scaleY != 1 || rotation != 0){
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getDrawable().draw(x + imageX, y + imageY, originX - imageX, originY - imageY,
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imageWidth, imageHeight, scaleX, scaleY, rotation);
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return;
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}
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if(getDrawable() instanceof TransformDrawable){
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float rotation = getRotation();
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if(scaleX != 1 || scaleY != 1 || rotation != 0){
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getDrawable().draw(x + imageX, y + imageY, originX - imageX, originY - imageY,
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imageWidth, imageHeight, scaleX, scaleY, rotation);
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return;
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}
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float recoil = -((mount.reload) / weapon.reload * weapon.recoil);
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y += recoil;
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if(getDrawable() != null) getDrawable().draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
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}
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}.setScaling(Scaling.fit)).size(Scl.scl(6 * 8f)).scaling(Scaling.fit);
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}));
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add(new Table(h -> {
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h.add(new Stack(){{
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add(new Table(e -> {
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e.defaults().growX().height(Scl.scl(9)).width(Scl.scl(31.5f)).padTop(Scl.scl(9*2f));
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Bar reloadBar = new Bar(
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() -> "",
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() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
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() -> mount.reload / weapon.reload);
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e.add(reloadBar);
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e.pack();
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}));
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}}).padLeft(Scl.scl(8f));
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h.pack();
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}));
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}}).left();
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}).left();
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tt.center();
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}
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float recoil = -((mount.reload) / weapon.reload * weapon.recoil);
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y += recoil;
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if(getDrawable() != null) getDrawable().draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
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}
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}.setScaling(Scaling.fit)).size(Scl.scl(6 * 8f)).scaling(Scaling.fit);
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}));
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add(new Table(h -> {
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h.add(new Stack(){{
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add(new Table(e -> {
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e.defaults().growX().height(Scl.scl(9)).width(Scl.scl(31.5f)).padTop(Scl.scl(9*2f));
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Bar reloadBar = new Bar(
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() -> "",
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() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
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() -> mount.reload / weapon.reload);
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e.add(reloadBar);
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e.pack();
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}));
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}}).padLeft(Scl.scl(8f));
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h.pack();
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}));
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}}).left();
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}).left();
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tt.center();
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}
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}){
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@Override
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protected void drawBackground(float x, float y) {
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@@ -556,13 +553,13 @@ public class HudUi {
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numbers = info.returnNumbers(getUnit());
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colors = info.returnColors(getUnit());
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if(getUnit() instanceof Turret.TurretBuild){
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if(((Turret.TurretBuild)getUnit()).charging) heat2 += Time.delta;
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else heat2 = 0f;
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if(((Turret.TurretBuild)getUnit()).charging) charge += Time.delta;
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else charge = 0f;
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}
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heat += Time.delta;
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if (heat >= 6) {
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heat = 0f;
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if(getUnit() instanceof Unit) type = ((Unit)getUnit()).type();
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if (settings.getBool("weaponui")
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&& getUnit() instanceof Unit
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&& ((Unit)getUnit()).type != null
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&& weaponamount != ((Unit)getUnit()).type.weapons.size) {
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table.removeChild(weapon);
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addWeapon();
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table.row();
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@@ -577,8 +574,8 @@ public class HudUi {
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public void setWave(Table table){
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int winWave = state.isCampaign() && state.rules.winWave > 0 ? state.rules.winWave : Integer.MAX_VALUE;
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maxwave = settings.getInt("wavemax");
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for(int i = settings.getBool("pastwave") ? 0 : state.wave - 1; i <= Math.min(state.wave + maxwave, winWave - 2); i++){
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waveamount = settings.getInt("wavemax");
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for(int i = settings.getBool("pastwave") ? 0 : state.wave - 1; i <= Math.min(state.wave + waveamount, winWave - 2); i++){
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final int j = i;
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if(!settings.getBool("emptywave") && state.rules.spawns.find(g -> g.getSpawned(j) > 0) == null) continue;
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table.table(t -> {
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@@ -725,7 +722,7 @@ public class HudUi {
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}
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}
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waveScrollPos = wavePane.getScrollY();
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if(maxwave != settings.getInt("wavemax"))
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if(waveamount != settings.getInt("wavemax"))
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wavePane.setWidget(new Table(tx -> tx.table(this::setWave).left()));
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});
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wavePane.setOverscroll(false, false);
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