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new Mod!
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164
src/UnitInfo/core/HudUi.java
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164
src/UnitInfo/core/HudUi.java
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package UnitInfo.core;
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import UnitInfo.ui.SBar;
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import arc.Core;
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import arc.graphics.Color;
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import arc.graphics.g2d.TextureRegion;
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import arc.math.Mathf;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.Stack;
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import arc.scene.ui.layout.Table;
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import arc.struct.Seq;
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import arc.util.Log;
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import arc.util.Scaling;
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import mindustry.Vars;
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import mindustry.entities.abilities.ForceFieldAbility;
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import mindustry.entities.abilities.ShieldRegenFieldAbility;
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import mindustry.entities.units.WeaponMount;
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import mindustry.gen.*;
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import mindustry.graphics.Pal;
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import mindustry.type.UnitType;
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import mindustry.type.Weapon;
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import mindustry.ui.Bar;
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import mindustry.ui.Cicon;
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import static arc.Core.scene;
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import static mindustry.Vars.content;
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import static mindustry.Vars.player;
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public class HudUi {
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public Unit getUnit(){
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Seq<Unit> units = Groups.unit.intersect(Core.input.mouseWorldX(), Core.input.mouseWorldY(), 4, 4);
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if(units.size <= 0) return player.unit();
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Unit unit = units.peek();
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if(unit == null) return player.unit();
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else return unit;
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}
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public void reset(Table table){
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table.remove();
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table.reset();
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addTable();
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}
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public void addTable(){
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Vars.ui.hudGroup.addChild(new Table(table -> {
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Unit unit = getUnit();
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table.update(() -> {
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if(getUnit() != unit) reset(table);
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});
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table.left();
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table.table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
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t.table(Tex.underline2, tt -> {
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tt.top();
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tt.add(new Stack(){{
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add(new Table(temp -> {
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temp.left();
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temp.add(new Image(Icon.defense)).center();
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}));
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add(new Table(temp -> {
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temp.left();
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Label label = new Label(() -> (int)(getUnit().type == null ? 0 : getUnit().type.armor) + "");
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label.setColor(Pal.surge);
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label.setSize(0.6f);
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temp.add(label).center().padLeft(getUnit().type == null ? 0 : getUnit().type.armor < 10 ? 8f : 0f);
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temp.pack();
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}));
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}}).growX().left().padRight(3 * 8f);
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tt.add(new Label(() ->{
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if(getUnit() != null && getUnit().type != null) return "[accent]" + getUnit().type.localizedName + "[]";
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return "";
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})).center();
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});
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t.defaults().size(25 * 8f);
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t.row();
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t.table(tt -> {
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tt.defaults().width(23 * 8f);
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tt.defaults().height(4f * 8f);
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tt.top();
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tt.add(new SBar(
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() -> Core.bundle.format("shar-stat.health", Mathf.round(getUnit().health,1)),
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() -> Pal.health,
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() -> Mathf.clamp(getUnit().health / getUnit().type.health)
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)).growX().left();
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tt.row();
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tt.add(new SBar(
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() -> Core.bundle.format("shar-stat.shield", Mathf.round(getUnit().shield,1)),
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() -> Pal.surge,
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() -> {
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float max1 = ((ShieldRegenFieldAbility)content.units().copy().filter(ut -> ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility) != null).sort(ut -> ((ShieldRegenFieldAbility)ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max).peek().abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max;
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float max2 = 0f;
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if(getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility) != null) max2 = ((ForceFieldAbility) getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility)).max;
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return Mathf.clamp(getUnit().shield / Math.max(max1, max2));
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}
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)).growX().left();
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tt.row();
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if(getUnit() instanceof Payloadc) tt.add(new SBar(
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() -> Core.bundle.format("shar-stat.payloadCapacity", Mathf.round(((Payloadc)getUnit()).payloadUsed()), Mathf.round(unit.type().payloadCapacity)),
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() -> Pal.items,
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() -> Mathf.clamp(((Payloadc)getUnit()).payloadUsed() / unit.type().payloadCapacity)
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)).growX().left();
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});
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});
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table.row();
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UnitType type = getUnit().type;
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table.left();
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try{
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table.table(tx -> {
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tx.defaults().minSize(24 * 8f);
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tx.left();
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tx.table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
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tt.defaults().minSize(8 * 8f);
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tt.left();
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tt.top();
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for(int r = 0; r < type.weapons.size; r++){
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final int i = r;
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Weapon weapon = type.weapons.get(i);
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WeaponMount mount = getUnit().mounts[i];
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TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : type.icon(Cicon.full);
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if(type.weapons.size > 1 && i % 3 == 0) tt.row();
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else if(i % 3 == 0) tt.row();
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tt.table(weapontable -> {
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weapontable.left();
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weapontable.add(new Stack(){{
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add(new Table(o -> {
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o.left();
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o.image(region).size(60).scaling(Scaling.bounded);
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}));
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add(new Table(h -> {
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h.add(new Stack(){{
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add(new Table(e -> {
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e.defaults().growX().height(9).width(42f).padRight(2*8).padTop(8*2f);
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Bar reloadBar = new Bar(
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() -> "",
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() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
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() -> mount.reload / weapon.reload);
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e.add(reloadBar);
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e.pack();
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}));
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}}).padTop(2*8).padLeft(2*8);
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h.pack();
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}));
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}}).left();
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}).left();
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tt.center();
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}
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});
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});
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}catch(Throwable err){
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Log.info(err);
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}
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table.fillParent = true;
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table.visibility = () ->
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Vars.ui.hudfrag.shown && !Vars.ui.minimapfrag.shown()
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&& (!Vars.mobile ||
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!(getUnit().isBuilding() || Vars.control.input.block != null || !Vars.control.input.selectRequests.isEmpty()
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&& !(Vars.control.input.lastSchematic != null && !Vars.control.input.selectRequests.isEmpty())));
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}));
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}
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}
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28
src/UnitInfo/core/Main.java
Normal file
28
src/UnitInfo/core/Main.java
Normal file
@@ -0,0 +1,28 @@
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package UnitInfo.core;
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import arc.Events;
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import mindustry.game.EventType.*;
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import mindustry.mod.Mod;
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public class Main extends Mod {
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public Main(){
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Events.on(ClientLoadEvent.class, e -> {
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new HudUi().addTable();
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});
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Events.on(WorldLoadEvent.class, e -> {
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new HudUi().addTable();
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});
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}
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@Override
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public void init(){
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}
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@Override
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public void loadContent(){
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}
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}
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