This commit is contained in:
sharlottes
2021-05-05 18:45:54 +09:00
parent 4b29d2800c
commit 970fd52427
3 changed files with 125 additions and 81 deletions

View File

@@ -1,3 +1,4 @@
shar-stat.health = Health: {0}
shar-stat.shield = Shield: {0}
shar-stat.payloadCapacity = Payloads: {0} / {1}
shar-stat.itemCapacity = Items: {0} / {1}

View File

@@ -1,3 +1,4 @@
shar-stat.health = 체력: {0}
shar-stat.shield = 방어막: {0}
shar-stat.payloadCapacity = 화물: {0} / {1}
shar-stat.itemCapacity = 아이템: {0} / {1}

View File

@@ -5,11 +5,15 @@ import arc.Core;
import arc.graphics.Color;
import arc.graphics.g2d.TextureRegion;
import arc.math.Mathf;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.*;
import arc.scene.ui.layout.Stack;
import arc.scene.ui.layout.Table;
import arc.scene.utils.Elem;
import arc.struct.Seq;
import arc.util.Log;
import arc.util.Nullable;
import arc.util.Scaling;
import mindustry.Vars;
import mindustry.entities.abilities.ForceFieldAbility;
@@ -27,6 +31,10 @@ import static mindustry.Vars.content;
import static mindustry.Vars.player;
public class HudUi {
Seq<Element> bars = new Seq<>();
Table weapon = new Table();
@Nullable UnitType type;
@Nullable Unit unit;
public Unit getUnit(){
Seq<Unit> units = Groups.unit.intersect(Core.input.mouseWorldX(), Core.input.mouseWorldY(), 4, 4);
if(units.size <= 0) return player.unit();
@@ -36,54 +44,23 @@ public class HudUi {
}
public void reset(Table table){
addTable();
table.remove();
table.reset();
type = getUnit().type;
unit = getUnit();
addTable();
//addWeapon();
}
public void addTable(){
Vars.ui.hudGroup.addChild(new Table(table -> {
Unit unit = getUnit();
table.update(() -> {
if(getUnit() != unit || getUnit().type == null) reset(table);
});
table.left();
table.table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
t.table(Tex.underline2, tt -> {
tt.top();
tt.add(new Stack(){{
add(new Table(temp -> {
temp.left();
temp.add(new Image(Icon.defense)).center();
}));
add(new Table(temp -> {
temp.left();
Label label = new Label(() -> (int)(getUnit().type == null ? 0 : getUnit().type.armor) + "");
label.setColor(Pal.surge);
label.setSize(0.6f);
temp.add(label).center().padLeft(getUnit().type == null ? 0 : getUnit().type.armor < 10 ? 8f : 0f);
temp.pack();
}));
}}).growX().left().padRight(3 * 8f);
tt.add(new Label(() ->{
if(getUnit() != null && getUnit().type != null) return "[accent]" + getUnit().type.localizedName + "[]";
return "";
})).center();
});
t.defaults().size(25 * 8f);
t.row();
t.table(tt -> {
tt.defaults().width(23 * 8f);
tt.defaults().height(4f * 8f);
tt.top();
tt.add(new SBar(
public void addBars(){
bars.clear();
bars.add(
new SBar(
() -> Core.bundle.format("shar-stat.health", Mathf.round(getUnit().health,1)),
() -> Pal.health,
() -> Mathf.clamp(getUnit().health / getUnit().type.health)
)).growX().left();
tt.row();
tt.add(new SBar(
),
new SBar(
() -> Core.bundle.format("shar-stat.shield", Mathf.round(getUnit().shield,1)),
() -> Pal.surge,
() -> {
@@ -92,35 +69,51 @@ public class HudUi {
if(getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility) != null) max2 = ((ForceFieldAbility) getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility)).max;
return Mathf.clamp(getUnit().shield / Math.max(max1, max2));
}
)).growX().left();
tt.row();
if(getUnit() instanceof Payloadc) tt.add(new SBar(
)
);
if(getUnit() instanceof Payloadc) bars.add(new SBar(
() -> Core.bundle.format("shar-stat.payloadCapacity", Mathf.round(((Payloadc)getUnit()).payloadUsed()), Mathf.round(getUnit().type().payloadCapacity)),
() -> Pal.items,
() -> Mathf.clamp(((Payloadc)getUnit()).payloadUsed() / getUnit().type().payloadCapacity)
));
bars.add(new Stack(){{
add(new Table(t -> {
t.defaults().width(23 * 8f);
t.defaults().height(4f * 8f);
t.top();
t.add(new SBar(
() -> Core.bundle.format("shar-stat.itemCapacity", getUnit().stack.amount, getUnit().type.itemCapacity),
() -> getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Pal.items : getUnit().stack.item.color.cpy().lerp(Color.white, 0.15f),
() -> Mathf.clamp(getUnit().stack.amount / (getUnit().type.itemCapacity * 1f))
)).growX().left();
}));
add(new Table(t -> {
t.left();
t.add(new Image(){{
update(() -> setDrawable(getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Core.atlas.find("clear") : getUnit().stack.item.icon(Cicon.small)));
}}).size(30f).scaling(Scaling.bounded).padBottom(4 * 8f).padRight(6 * 8f);
t.pack();
}));
}});
}
});
});
table.row();
UnitType type = getUnit().type;
table.left();
try{
table.table(tx -> {
public void addWeapon(){
weapon = new Table(tx -> {
tx.defaults().minSize(24 * 8f);
tx.left();
tx.table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
tt.defaults().minSize(8 * 8f);
tt.left();
tt.top();
int amount = 0;
if(type != null) amount = type.weapons.size;
for(int r = 0; r < type.weapons.size; r++){
final int i = r;
Weapon weapon = type.weapons.get(i);
WeaponMount mount = getUnit().mounts[i];
for(int r = 0; r < amount; r++){
Weapon weapon = type.weapons.get(r);
WeaponMount mount = unit.mounts[r];
TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : type.icon(Cicon.full);
if(type.weapons.size > 1 && i % 3 == 0) tt.row();
else if(i % 3 == 0) tt.row();
if(type.weapons.size > 1 && r % 3 == 0) tt.row();
else if(r % 3 == 0) tt.row();
tt.table(weapontable -> {
weapontable.left();
weapontable.add(new Stack(){{
@@ -147,11 +140,60 @@ public class HudUi {
}).left();
tt.center();
}
}).padRight(24 * 8f);
});
});
}catch(Throwable err){
Log.info(err);
}
public void addTable(){
Vars.ui.hudGroup.addChild(new Table(table -> {
table.left();
addBars();
table.table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
t.table(Tex.underline2, tt -> {
tt.top();
tt.add(new Stack(){{
add(new Table(temp -> {
temp.left();
temp.add(new Image(Icon.defense)).center();
}));
add(new Table(temp -> {
temp.left();
Label label = new Label(() -> (int)(getUnit().type == null ? 0 : getUnit().type.armor) + "");
label.setColor(Pal.surge);
label.setSize(0.6f);
temp.add(label).center().padLeft(getUnit().type == null ? 8f : getUnit().type.armor < 10 ? 8f : 0f);
temp.pack();
}));
}}).growX().left().padRight(3 * 8f);
tt.add(new Label(() ->{
if(getUnit() != null && getUnit().type != null) return "[accent]" + getUnit().type.localizedName + "[]";
return "";
})).center();
});
t.defaults().size(25 * 8f);
t.row();
t.table(tt -> {
tt.defaults().width(23 * 8f);
tt.defaults().height(4f * 8f);
tt.top();
for(Element bar : bars){
tt.add(bar).growX().left();
tt.row();
}
});
}).padRight(24 * 8f);
table.row();
table.update(() -> {
type = getUnit().type;
unit = getUnit();
table.removeChild(weapon);
table.removeChild(weapon);
addWeapon();
table.row();
table.add(weapon);
});
table.fillParent = true;
table.visibility = () ->