mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 03:59:26 +02:00
item bar
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
shar-stat.health = Health: {0}
|
||||
shar-stat.shield = Shield: {0}
|
||||
shar-stat.payloadCapacity = Payloads: {0} / {1}
|
||||
shar-stat.itemCapacity = Items: {0} / {1}
|
||||
@@ -1,3 +1,4 @@
|
||||
shar-stat.health = 체력: {0}
|
||||
shar-stat.shield = 방어막: {0}
|
||||
shar-stat.payloadCapacity = 화물: {0} / {1}
|
||||
shar-stat.itemCapacity = 아이템: {0} / {1}
|
||||
@@ -5,11 +5,15 @@ import arc.Core;
|
||||
import arc.graphics.Color;
|
||||
import arc.graphics.g2d.TextureRegion;
|
||||
import arc.math.Mathf;
|
||||
import arc.scene.Element;
|
||||
import arc.scene.style.TextureRegionDrawable;
|
||||
import arc.scene.ui.*;
|
||||
import arc.scene.ui.layout.Stack;
|
||||
import arc.scene.ui.layout.Table;
|
||||
import arc.scene.utils.Elem;
|
||||
import arc.struct.Seq;
|
||||
import arc.util.Log;
|
||||
import arc.util.Nullable;
|
||||
import arc.util.Scaling;
|
||||
import mindustry.Vars;
|
||||
import mindustry.entities.abilities.ForceFieldAbility;
|
||||
@@ -27,6 +31,10 @@ import static mindustry.Vars.content;
|
||||
import static mindustry.Vars.player;
|
||||
|
||||
public class HudUi {
|
||||
Seq<Element> bars = new Seq<>();
|
||||
Table weapon = new Table();
|
||||
@Nullable UnitType type;
|
||||
@Nullable Unit unit;
|
||||
public Unit getUnit(){
|
||||
Seq<Unit> units = Groups.unit.intersect(Core.input.mouseWorldX(), Core.input.mouseWorldY(), 4, 4);
|
||||
if(units.size <= 0) return player.unit();
|
||||
@@ -36,54 +44,23 @@ public class HudUi {
|
||||
}
|
||||
|
||||
public void reset(Table table){
|
||||
addTable();
|
||||
table.remove();
|
||||
table.reset();
|
||||
type = getUnit().type;
|
||||
unit = getUnit();
|
||||
addTable();
|
||||
//addWeapon();
|
||||
}
|
||||
|
||||
public void addTable(){
|
||||
Vars.ui.hudGroup.addChild(new Table(table -> {
|
||||
Unit unit = getUnit();
|
||||
table.update(() -> {
|
||||
if(getUnit() != unit || getUnit().type == null) reset(table);
|
||||
});
|
||||
table.left();
|
||||
table.table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
|
||||
t.table(Tex.underline2, tt -> {
|
||||
tt.top();
|
||||
tt.add(new Stack(){{
|
||||
add(new Table(temp -> {
|
||||
temp.left();
|
||||
temp.add(new Image(Icon.defense)).center();
|
||||
}));
|
||||
add(new Table(temp -> {
|
||||
temp.left();
|
||||
Label label = new Label(() -> (int)(getUnit().type == null ? 0 : getUnit().type.armor) + "");
|
||||
label.setColor(Pal.surge);
|
||||
label.setSize(0.6f);
|
||||
temp.add(label).center().padLeft(getUnit().type == null ? 0 : getUnit().type.armor < 10 ? 8f : 0f);
|
||||
temp.pack();
|
||||
}));
|
||||
}}).growX().left().padRight(3 * 8f);
|
||||
tt.add(new Label(() ->{
|
||||
if(getUnit() != null && getUnit().type != null) return "[accent]" + getUnit().type.localizedName + "[]";
|
||||
return "";
|
||||
})).center();
|
||||
});
|
||||
t.defaults().size(25 * 8f);
|
||||
t.row();
|
||||
t.table(tt -> {
|
||||
tt.defaults().width(23 * 8f);
|
||||
tt.defaults().height(4f * 8f);
|
||||
tt.top();
|
||||
|
||||
tt.add(new SBar(
|
||||
public void addBars(){
|
||||
bars.clear();
|
||||
bars.add(
|
||||
new SBar(
|
||||
() -> Core.bundle.format("shar-stat.health", Mathf.round(getUnit().health,1)),
|
||||
() -> Pal.health,
|
||||
() -> Mathf.clamp(getUnit().health / getUnit().type.health)
|
||||
)).growX().left();
|
||||
tt.row();
|
||||
tt.add(new SBar(
|
||||
),
|
||||
new SBar(
|
||||
() -> Core.bundle.format("shar-stat.shield", Mathf.round(getUnit().shield,1)),
|
||||
() -> Pal.surge,
|
||||
() -> {
|
||||
@@ -92,35 +69,51 @@ public class HudUi {
|
||||
if(getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility) != null) max2 = ((ForceFieldAbility) getUnit().type.abilities.find(abil -> abil instanceof ForceFieldAbility)).max;
|
||||
return Mathf.clamp(getUnit().shield / Math.max(max1, max2));
|
||||
}
|
||||
)).growX().left();
|
||||
tt.row();
|
||||
if(getUnit() instanceof Payloadc) tt.add(new SBar(
|
||||
)
|
||||
);
|
||||
if(getUnit() instanceof Payloadc) bars.add(new SBar(
|
||||
() -> Core.bundle.format("shar-stat.payloadCapacity", Mathf.round(((Payloadc)getUnit()).payloadUsed()), Mathf.round(getUnit().type().payloadCapacity)),
|
||||
() -> Pal.items,
|
||||
() -> Mathf.clamp(((Payloadc)getUnit()).payloadUsed() / getUnit().type().payloadCapacity)
|
||||
));
|
||||
bars.add(new Stack(){{
|
||||
add(new Table(t -> {
|
||||
t.defaults().width(23 * 8f);
|
||||
t.defaults().height(4f * 8f);
|
||||
t.top();
|
||||
t.add(new SBar(
|
||||
() -> Core.bundle.format("shar-stat.itemCapacity", getUnit().stack.amount, getUnit().type.itemCapacity),
|
||||
() -> getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Pal.items : getUnit().stack.item.color.cpy().lerp(Color.white, 0.15f),
|
||||
() -> Mathf.clamp(getUnit().stack.amount / (getUnit().type.itemCapacity * 1f))
|
||||
)).growX().left();
|
||||
}));
|
||||
add(new Table(t -> {
|
||||
t.left();
|
||||
t.add(new Image(){{
|
||||
update(() -> setDrawable(getUnit().stack.item == null || getUnit().stack.amount <= 0 ? Core.atlas.find("clear") : getUnit().stack.item.icon(Cicon.small)));
|
||||
}}).size(30f).scaling(Scaling.bounded).padBottom(4 * 8f).padRight(6 * 8f);
|
||||
t.pack();
|
||||
}));
|
||||
}});
|
||||
}
|
||||
|
||||
});
|
||||
});
|
||||
table.row();
|
||||
UnitType type = getUnit().type;
|
||||
table.left();
|
||||
try{
|
||||
table.table(tx -> {
|
||||
public void addWeapon(){
|
||||
weapon = new Table(tx -> {
|
||||
tx.defaults().minSize(24 * 8f);
|
||||
tx.left();
|
||||
tx.table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
|
||||
tt.defaults().minSize(8 * 8f);
|
||||
tt.left();
|
||||
tt.top();
|
||||
int amount = 0;
|
||||
if(type != null) amount = type.weapons.size;
|
||||
|
||||
for(int r = 0; r < type.weapons.size; r++){
|
||||
final int i = r;
|
||||
Weapon weapon = type.weapons.get(i);
|
||||
WeaponMount mount = getUnit().mounts[i];
|
||||
for(int r = 0; r < amount; r++){
|
||||
Weapon weapon = type.weapons.get(r);
|
||||
WeaponMount mount = unit.mounts[r];
|
||||
TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : type.icon(Cicon.full);
|
||||
if(type.weapons.size > 1 && i % 3 == 0) tt.row();
|
||||
else if(i % 3 == 0) tt.row();
|
||||
if(type.weapons.size > 1 && r % 3 == 0) tt.row();
|
||||
else if(r % 3 == 0) tt.row();
|
||||
tt.table(weapontable -> {
|
||||
weapontable.left();
|
||||
weapontable.add(new Stack(){{
|
||||
@@ -147,11 +140,60 @@ public class HudUi {
|
||||
}).left();
|
||||
tt.center();
|
||||
}
|
||||
}).padRight(24 * 8f);
|
||||
});
|
||||
});
|
||||
}catch(Throwable err){
|
||||
Log.info(err);
|
||||
}
|
||||
public void addTable(){
|
||||
|
||||
Vars.ui.hudGroup.addChild(new Table(table -> {
|
||||
table.left();
|
||||
addBars();
|
||||
table.table(scene.getStyle(Button.ButtonStyle.class).up, t -> {
|
||||
t.table(Tex.underline2, tt -> {
|
||||
tt.top();
|
||||
tt.add(new Stack(){{
|
||||
add(new Table(temp -> {
|
||||
temp.left();
|
||||
temp.add(new Image(Icon.defense)).center();
|
||||
}));
|
||||
add(new Table(temp -> {
|
||||
temp.left();
|
||||
Label label = new Label(() -> (int)(getUnit().type == null ? 0 : getUnit().type.armor) + "");
|
||||
label.setColor(Pal.surge);
|
||||
label.setSize(0.6f);
|
||||
temp.add(label).center().padLeft(getUnit().type == null ? 8f : getUnit().type.armor < 10 ? 8f : 0f);
|
||||
temp.pack();
|
||||
}));
|
||||
}}).growX().left().padRight(3 * 8f);
|
||||
tt.add(new Label(() ->{
|
||||
if(getUnit() != null && getUnit().type != null) return "[accent]" + getUnit().type.localizedName + "[]";
|
||||
return "";
|
||||
})).center();
|
||||
});
|
||||
t.defaults().size(25 * 8f);
|
||||
t.row();
|
||||
t.table(tt -> {
|
||||
tt.defaults().width(23 * 8f);
|
||||
tt.defaults().height(4f * 8f);
|
||||
tt.top();
|
||||
for(Element bar : bars){
|
||||
tt.add(bar).growX().left();
|
||||
tt.row();
|
||||
}
|
||||
});
|
||||
}).padRight(24 * 8f);
|
||||
table.row();
|
||||
table.update(() -> {
|
||||
type = getUnit().type;
|
||||
unit = getUnit();
|
||||
|
||||
table.removeChild(weapon);
|
||||
table.removeChild(weapon);
|
||||
addWeapon();
|
||||
table.row();
|
||||
|
||||
table.add(weapon);
|
||||
});
|
||||
|
||||
table.fillParent = true;
|
||||
table.visibility = () ->
|
||||
|
||||
Reference in New Issue
Block a user