mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
fixed weapon. add lock target
This commit is contained in:
@@ -16,6 +16,7 @@ import arc.struct.*;
|
|||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
|
import mindustry.core.Renderer;
|
||||||
import mindustry.entities.units.*;
|
import mindustry.entities.units.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
@@ -50,6 +51,7 @@ public class HudUi {
|
|||||||
Color lastItemColor = Pal.items;
|
Color lastItemColor = Pal.items;
|
||||||
Color lastAmmoColor = Pal.ammo;
|
Color lastAmmoColor = Pal.ammo;
|
||||||
Teamc lockedTarget;
|
Teamc lockedTarget;
|
||||||
|
ImageButton lockButton;
|
||||||
boolean locked = false;
|
boolean locked = false;
|
||||||
float charge;
|
float charge;
|
||||||
float a;
|
float a;
|
||||||
@@ -58,7 +60,6 @@ public class HudUi {
|
|||||||
//to update tables
|
//to update tables
|
||||||
int waveamount;
|
int waveamount;
|
||||||
int coreamount;
|
int coreamount;
|
||||||
Teamc target;
|
|
||||||
|
|
||||||
BarInfo info = new BarInfo();
|
BarInfo info = new BarInfo();
|
||||||
Seq<String> strings = new Seq<>(new String[]{"","","","","",""});
|
Seq<String> strings = new Seq<>(new String[]{"","","","","",""});
|
||||||
@@ -92,7 +93,7 @@ public class HudUi {
|
|||||||
for(int i = 0; i < 4; i++){
|
for(int i = 0; i < 4; i++){
|
||||||
float rot = i * 90f + 45f + (-Time.time) % 360f;
|
float rot = i * 90f + 45f + (-Time.time) % 360f;
|
||||||
float length = (entity instanceof Unit ? ((Unit)entity).hitSize : entity instanceof Building ? ((Building)entity).block.size * tilesize : 0) * 1.5f + 2.5f;
|
float length = (entity instanceof Unit ? ((Unit)entity).hitSize : entity instanceof Building ? ((Building)entity).block.size * tilesize : 0) * 1.5f + 2.5f;
|
||||||
Draw.color(Tmp.c1.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time, 2f, 1f)).a(settings.getInt("selectopacity") / 100f));
|
Draw.color(Tmp.c1.set(locked ? Color.orange : Color.darkGray).lerp(locked ? Color.scarlet : Color.gray, Mathf.absin(Time.time, 2f, 1f)).a(settings.getInt("selectopacity") / 100f));
|
||||||
Draw.rect("select-arrow", entity.x() + Angles.trnsx(rot, length), entity.y() + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f);
|
Draw.rect("select-arrow", entity.x() + Angles.trnsx(rot, length), entity.y() + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f);
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
}
|
}
|
||||||
@@ -102,13 +103,17 @@ public class HudUi {
|
|||||||
coreItems.resetUsed();
|
coreItems.resetUsed();
|
||||||
coreItems.tables.each(Group::clear);
|
coreItems.tables.each(Group::clear);
|
||||||
});
|
});
|
||||||
|
Events.run(EventType.Trigger.update, ()->{
|
||||||
|
if((Core.input.keyDown(KeyCode.shiftRight) || Core.input.keyDown(KeyCode.shiftLeft)) && Core.input.keyTap(KeyCode.r)){
|
||||||
|
Log.info("locked");
|
||||||
|
lockButton.change();
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void reset(int index, Seq<Button> buttons, Label label, Table table, Table labelTable, String hud){
|
public void reset(int index, Seq<Button> buttons, Label label, Table table, Table labelTable, String hud){
|
||||||
uiIndex = index;
|
uiIndex = index;
|
||||||
buttons.each(b -> {
|
buttons.each(b -> b.setChecked(buttons.indexOf(b) == index));
|
||||||
b.setChecked(buttons.indexOf(b) == index);
|
|
||||||
});
|
|
||||||
label.setText(Core.bundle.get(hud));
|
label.setText(Core.bundle.get(hud));
|
||||||
addBars();
|
addBars();
|
||||||
addWeapon();
|
addWeapon();
|
||||||
@@ -320,7 +325,7 @@ public class HudUi {
|
|||||||
public void addWeapon(){
|
public void addWeapon(){
|
||||||
weapon = new Table(tx -> {
|
weapon = new Table(tx -> {
|
||||||
tx.left().defaults().minSize(Scl.scl(12 * 8f));
|
tx.left().defaults().minSize(Scl.scl(12 * 8f));
|
||||||
target = getTarget();
|
|
||||||
tx.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
|
tx.add(new Table(scene.getStyle(Button.ButtonStyle.class).up, tt -> {
|
||||||
tt.left().top().defaults().width(Scl.scl(24/3f * 8f)).minHeight(Scl.scl(12/3f * 8f));
|
tt.left().top().defaults().width(Scl.scl(24/3f * 8f)).minHeight(Scl.scl(12/3f * 8f));
|
||||||
|
|
||||||
@@ -461,15 +466,15 @@ public class HudUi {
|
|||||||
});
|
});
|
||||||
button.visibility = () -> getTarget() != null;
|
button.visibility = () -> getTarget() != null;
|
||||||
|
|
||||||
ImageButton lockButton = Elem.newImageButton(Styles.clearPartiali, Icon.lock.tint(locked ? Pal.accent : Color.white), 3 * 8f, () -> {
|
lockButton = Elem.newImageButton(Styles.clearPartiali, Icon.lock.tint(locked ? Pal.accent : Color.white), 3 * 8f, () -> {
|
||||||
locked = !locked;
|
locked = !locked;
|
||||||
if(locked) {
|
if(locked) lockedTarget = getTarget();
|
||||||
lockedTarget = getTarget();
|
|
||||||
}
|
|
||||||
else lockedTarget = null;
|
else lockedTarget = null;
|
||||||
|
|
||||||
});
|
});
|
||||||
|
button.update(()->{
|
||||||
|
lockButton.getStyle().imageUp = Icon.lock.tint(locked ? Pal.accent : Color.white);
|
||||||
|
lockButton.getStyle().imageDown = Icon.lock.tint(locked ? Pal.accent : Color.white);
|
||||||
|
});
|
||||||
lockButton.visibility = () -> getTarget() != null;
|
lockButton.visibility = () -> getTarget() != null;
|
||||||
|
|
||||||
tt.top();
|
tt.top();
|
||||||
@@ -507,9 +512,8 @@ public class HudUi {
|
|||||||
if(((Turret.TurretBuild) getTarget()).charging) charge += Time.delta;
|
if(((Turret.TurretBuild) getTarget()).charging) charge += Time.delta;
|
||||||
else charge = 0f;
|
else charge = 0f;
|
||||||
}
|
}
|
||||||
if (settings.getBool("weaponui") && getTarget() instanceof Unit && ((Unit) getTarget()).type != null
|
|
||||||
&& target != getTarget()) {
|
|
||||||
table.removeChild(weapon);
|
table.removeChild(weapon);
|
||||||
|
if(settings.getBool("weaponui") && getTarget() instanceof Unit && ((Unit) getTarget()).type != null) {
|
||||||
addWeapon();
|
addWeapon();
|
||||||
table.row();
|
table.row();
|
||||||
table.add(weapon);
|
table.add(weapon);
|
||||||
|
|||||||
Reference in New Issue
Block a user