added scanner, scaling

This commit is contained in:
sharlottes
2021-05-19 00:34:01 +09:00
parent f4c3ecf79f
commit 94cb8fcd24
7 changed files with 307 additions and 71 deletions

View File

@@ -1,15 +1,33 @@
package UnitInfo.ui;
import UnitInfo.core.PrograssedReqImage;
import arc.Core;
import arc.func.Func;
import arc.graphics.Color;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.Image;
import arc.struct.FloatSeq;
import arc.util.Log;
import arc.util.Tmp;
import mindustry.Vars;
import mindustry.content.Liquids;
import mindustry.entities.abilities.ForceFieldAbility;
import mindustry.entities.abilities.ShieldRegenFieldAbility;
import mindustry.gen.*;
import mindustry.graphics.Drawf;
import mindustry.graphics.Layer;
import mindustry.graphics.Pal;
import mindustry.type.Item;
import mindustry.type.Liquid;
import mindustry.ui.Cicon;
import mindustry.ui.MultiReqImage;
import mindustry.ui.ReqImage;
import mindustry.world.blocks.defense.Wall;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.power.ConditionalConsumePower;
import mindustry.world.consumers.ConsumePower;
import mindustry.world.consumers.ConsumeType;
import static arc.Core.settings;
import static mindustry.Vars.content;
@@ -101,4 +119,96 @@ public class FreeBar {
Draw.reset();
}
public void draw(Building build){
if(build.dead()
|| (!(build instanceof BaseTurret.BaseTurretBuild) && !(build instanceof Wall.WallBuild))) return;
float height = 2f;
if(Float.isNaN(value)) value = 0;
if(Float.isInfinite(value)) value = 1f;
value = Mathf.lerpDelta(value, Mathf.clamp(build.healthf()), 0.15f);
Draw.z(Layer.flyingUnit + 1);
Draw.color(0.1f, 0.1f, 0.1f, (settings.getInt("baropacity") / 100f));
float width = build.block.size * 8 / 2f + 4f;
float x = build.x;
float y = build.y - 8;
for(int i : Mathf.signs) {
for(int ii = 0; ii < 2; ii++){
float shadowx = x + ii * 0.25f;
float shadowy = y - ii * 0.5f;
Fill.poly(FloatSeq.with(
shadowx - (width / 2 + height), shadowy,
shadowx - width / 2, shadowy + i * height,
shadowx + width / 2, shadowy + i * height,
shadowx + (width / 2 + height), shadowy,
shadowx + width / 2, shadowy + i * -height,
shadowx - width / 2, shadowy + i * -height));
}
}
{
Draw.color(Pal.health.cpy().a((settings.getInt("baropacity") / 100f)));
float topWidth = - width / 2 + width * Mathf.clamp(build.healthf());
float moser = topWidth + height;
if(build.health <= 0) moser = (width / 2 + height) * (2 * Mathf.clamp(build.healthf()) - 1);
for(int i : Mathf.signs) {
Fill.poly(FloatSeq.with(
x - (width / 2 + height), y,
x - width / 2, y + i * height,
x + topWidth, y + i * height,
x + moser, y,
x + topWidth, y + i * -height,
x - width / 2, y + i * -height));
}
}
float h = 0;
Color color = Pal.ammo;
if(build instanceof ItemTurret.ItemTurretBuild) {
h = ((ItemTurret.ItemTurretBuild) build).totalAmmo / (((ItemTurret) build.block).maxAmmo * 1f);
if(((ItemTurret.ItemTurretBuild) build).hasAmmo()) color = ((ItemTurret) build.block).ammoTypes.findKey(((ItemTurret.ItemTurretBuild) build).peekAmmo(), true).color;
}
else if(build instanceof LiquidTurret.LiquidTurretBuild){
LiquidTurret.LiquidTurretBuild entity = (LiquidTurret.LiquidTurretBuild) build;
Func<Building, Liquid> current;
current = entity1 -> entity1.liquids == null ? Liquids.water : entity1.liquids.current();
h = entity.liquids == null ? 0f : entity.liquids.get(current.get(entity)) / entity.block.liquidCapacity;
color = current.get(entity).color;
}
else if(build instanceof PowerTurret.PowerTurretBuild){
PowerTurret.PowerTurretBuild entity = (PowerTurret.PowerTurretBuild) build;
ConsumePower cons = entity.block.consumes.getPower();
double max = (Math.round(cons.usage * 10) / 10.0) * 60;
double v = (Math.round(((ConditionalConsumePower)entity.block.consumes.get(ConsumeType.power)).requestedPower(entity) * 10) / 10.0);
h = entity.power.status;
color = Pal.powerBar;
}
if(Core.settings.getBool("range") && build instanceof BaseTurret.BaseTurretBuild) {
Drawf.dashCircle(build.x, build.y, ((BaseTurret.BaseTurretBuild) build).range(), build.team.color);
}
if(build instanceof Turret.TurretBuild) {
float topWidth = - width / 2 + width * Mathf.clamp(h);
float moser = topWidth + height;
if(h <= 0) moser = (width / 2 + height) * (2 * h - 1);
Draw.color(Tmp.c1.set(color).a(settings.getInt("baropacity") / 100f));
Fill.poly(FloatSeq.with(
x - (width / 2 + height), y,
x - width / 2, y + height,
x + topWidth, y + height,
x + moser, y,
x + topWidth, y - height,
x - width / 2, y - height));
}
Draw.reset();
}
}

View File

@@ -7,6 +7,7 @@ import arc.math.*;
import arc.math.geom.*;
import arc.scene.*;
import arc.scene.style.*;
import arc.scene.ui.layout.Scl;
import arc.util.pooling.*;
import mindustry.gen.*;
import mindustry.ui.Fonts;
@@ -149,7 +150,7 @@ public class SBar extends Element{
Font font = Fonts.outline;
GlyphLayout lay = Pools.obtain(GlyphLayout.class, GlyphLayout::new);
lay.setText(font, name);
font.getData().setScale(Scl.scl());
font.setColor(Color.white);
font.draw(name, x + width / 2f - lay.width / 2f, y + height / 2f + lay.height / 2f + 1);