From 7f4a86c089a73d8af2474b510a757819f2da2fc3 Mon Sep 17 00:00:00 2001 From: Lin <63439268+Lin-cat@users.noreply.github.com> Date: Tue, 14 Sep 2021 12:11:33 +0800 Subject: [PATCH] Update bundle_zh_CN.properties --- assets/bundles/bundle_zh_CN.properties | 112 ++++++++++++++++++++----- 1 file changed, 93 insertions(+), 19 deletions(-) diff --git a/assets/bundles/bundle_zh_CN.properties b/assets/bundles/bundle_zh_CN.properties index 930f700..600ce23 100644 --- a/assets/bundles/bundle_zh_CN.properties +++ b/assets/bundles/bundle_zh_CN.properties @@ -1,25 +1,99 @@ #UI -shar-stat.health = 血量: {0} -shar-stat.shield = 盾量: {0} -shar-stat.payloadCapacity = 有效载荷: {0}² / {1}² -shar-stat.ammos = 子弹量: {0} / {1} -shar-stat.commandUnits = 控制单位: {0} / {1} -shar-stat.reload = 冷却: {0}% -shar-stat.power = 可控制数?: {0} / {1} +shar-stat.health = 生命值: {0} +shar-stat.shield = 护盾容量: {0} +shar-stat.payloadCapacity = 载荷容量: {0}²/{1}² +shar-stat.capacity = {0}: {1}/{2} +shar-stat.power = 电力: {0}/{1} +shar-stat.powerIn = InPower: {0}/s +shar-stat.powerOut = OutPower: {0}/s +shar-stat.ammos = 弹药: {0}/{1} +shar-stat.commandUnits = 指挥上限: {0}/{1} +shar-stat.reload = 开火冷却时间: {0}% +shar-stat.progress = 进度: {0}% +shar-stat.attr = 效率: x{0} +shar-stat-waveAmount = [lightgray]数量:[] {0} +shar-stat-waveShield = [lightgray]护盾:[] {0} +shar-stat.waveStatus = [lightgray]状态效果:[] +shar-stat.waveItem = [lightgray]携带物品:[] -# Settings -setting.select.name = 显示选择箭头 -setting.gaycursor.name = 启用鼠标轨迹效果。仅适用于电脑 -setting.wavemax.name = 要显示的波数 -setting.scan.name = 显示方块扫描仪 -setting.range.name = 方块扫描仪显示炮台射程? -setting.infoui.name = 显示信息界面 -setting.unithealthui.name = 显示单位栏 -setting.selectopacity.name = 选择箭头不透明度 -setting.baropacity.name = 健康栏不透明度 -setting.uiopacity.name = UI背景不透明度 +#Settings +setting.barstyle.name = 单位UI: 更改UI样式 +setting.barstyle.description = 更改单位信息栏栏位UI的样式 +setting.infoUiScale.name = 信息UI的大小 +setting.infoUiScale.description = 设置左侧信息UI的大小 +setting.coreItemCheckRate.name = 资源UI: 更新频率 +setting.coreItemCheckRate.description = 设置检查核心资源的频率.\n频率越慢, 延迟越小. +setting.wavemax.name = 波次UI: 显示波次数量 +setting.wavemax.description = 在波次列表中显示的波次数 +setting.infoui.name = 显示信息UI +setting.infoui.description = 启用左侧的信息UI.\n禁用此设置后, 将不再显示左侧的信息UI. +setting.pastwave.name = 波次UI: 显示前一波次 +setting.pastwave.description = 在波次列表中显示前一波次的信息.\n当前波次的信息则显示为红色. +setting.emptywave.name = 波次UI: 显示空过波次 +setting.emptywave.description = 在波次列表中显示无事发生的空波次信息. + +setting.rangeRadius.name = 范围显示距离 +setting.rangeRadius.description = 设置范围显示的距离. +setting.rangeNearby.name = 显示附近的范围 +setting.rangeNearby.description = 启用自动范围显示.\n接近一个东西后显示其范围. +setting.allTeamRange.name = 显示玩家队伍范围 +setting.allTeamRange.description = 显示友方单位的范围. +setting.allTargetRange.name = 显示所有目标的攻击范围 +setting.allTargetRange.description = 显示所有目标的范围.\n无法攻击到你的目标的攻击范围的颜色将显示为灰色. +setting.coreRange.name = 显示核心范围 +setting.coreRange.description = 显示敌方核心禁止建造的范围. +setting.unitRange.name = 显示单位范围 +setting.unitRange.description = 显示单位的范围. + +setting.selectopacity.name = 指示箭头的不透明度 +setting.selectopacity.description = 设置指示箭头的不透明度. +setting.baropacity.name = 生命值UI的不透明度 +setting.baropacity.description = 设置生命值UI的不透明度. +setting.uiopacity.name = UI背景的不透明度 +setting.uiopacity.description = 设置UI背景的不透明度. +setting.softRangeOpacity.name = 范围的不透明度 +setting.softRangeOpacity.description = 设置范围的不透明度 + +setting.pathlinelimit.name = 路径线限制 +setting.pathlinelimit.description = 许多条路径线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. +setting.unitlinelimit.name = 单位线限制 +setting.unitlinelimit.description = 许多条单位线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. +setting.logiclinelimit.name = 逻辑线限制 +setting.logiclinelimit.description = 许多条逻辑线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. +setting.spawnarrowlimit.name = 生成点箭头限制 +setting.spawnarrowlimit.description = 许多个生成点箭头可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整. +setting.gaycursor.name = 光标拖痕效果 +setting.gaycursor.description = 若启用此项, 则在光标处不断绘制彩虹特效. +setting.unithealthui.name = 单位UI +setting.unithealthui.description = 若启用此项, 则显示简要的单位的生命值, 弹药, 护盾容量, 状态效果和有效荷载等信息. +setting.linkedMass.name = 质量驱动器连接线 +setting.linkedMass.description = 若启用此项, 则在已选的质量驱动器和与其有关联的质量驱动器之间进行连线. +setting.linkedNode.name = 能量节点连接线 +setting.linkedNode.description = 若启用此项, 则在已选的耗电方块和与其有关联的电源方块之间通过能量节点进行连线. +setting.select.name = 指示箭头 +setting.select.description = 若启用此项, 则显示会提示你选择了哪个方块的箭头. +setting.deadTarget.name = 保存被锁定的目标, 即便其已死亡. +setting.deadTarget.description = 被锁定的目标死亡时仍显示其坐标和信息. +setting.distanceLine.name = 显示被锁定的目标的信息和距离线. +setting.distanceLine.description = 用虚线和数字显示你与目标之间的距离. +setting.spawnerarrow.name = 显示指向波次敌人的生成点的箭头. +setting.spawnerarrow.description = + +setting.autoShooting.name = 启用自动射击 +setting.autoShooting.description = 在某些情况下失效 + +setting.shar-title = 单位信息设置 +setting.shar-wave = 信息UI设置 +setting.shar-range = 范围显示设置 +setting.shar-opacity = 不透明度设置 +setting.shar-draw = 绘制设置 +setting.shar-etc = 杂项 #Hud hud.unit = 单位信息 hud.wave = 波次信息 -hud.cancel = 隐藏 \ No newline at end of file +hud.item = 资源信息 +hud.cancel = 隐藏 + +#Mod +shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.