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near range
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@@ -39,8 +39,10 @@ setting.uiopacity.description = set opacityof ui background by slider.
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setting.scan.name = Enable block scanner
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setting.scan.description = enable scanner that shows nearly turret and wall hp.
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setting.range.name = Display turret range
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setting.range.description = enable scanner can show turret range too.
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setting.rangeNearby.name = Display near range
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setting.rangeNearby.description = display range circle when you approached enemy ranges.
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setting.rangeRadius.name = Near range margin
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setting.rangeRadius.description = set additional distances to show range.
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setting.rangemax.name = Block scanner range
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setting.rangemax.description = set scan radius of scanner\ntype number to tap pencil button.
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@@ -33,8 +33,10 @@ setting.wavemax.description = 연필 아이콘을 눌러서 인게임 단계 탭
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setting.scan.name = 블록 스캐너 활성화
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setting.scan.description = 주변 포탑과 벽의 체력을 표시하는 스캐터를 활성화합니다.
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setting.range.name = 포탑 사거리 표시
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setting.range.description = 스캐터가 포탑 사거리도 표시하게 만듭니다.
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setting.rangeNearby.name = 주변 사거리 표시
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setting.rangeNearby.description = 적 사거리에 접근했을 경우 사거리를 표시합니다.
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setting.rangeRadius.name = 사거리 접근 거리
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setting.rangeRadius.description = 사거리를 표시할 추가 거리를 설정합니다.
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setting.rangemax.name = 블록 스캐너 사거리
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setting.rangemax.description = 연필 아이콘을 눌러서 스캐너 사거리를 설정합니다.
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@@ -9,8 +9,10 @@ import arc.graphics.g2d.Fill;
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import arc.graphics.g2d.Lines;
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import arc.math.Angles;
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import arc.math.Mathf;
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import arc.math.geom.Position;
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import arc.scene.ui.layout.Scl;
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import arc.util.Align;
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import arc.util.Log;
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import arc.util.Time;
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import arc.util.Tmp;
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import mindustry.Vars;
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@@ -18,8 +20,11 @@ import mindustry.content.Fx;
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import mindustry.game.EventType.*;
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import mindustry.game.Team;
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import mindustry.gen.Groups;
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import mindustry.gen.Teamc;
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import mindustry.graphics.Drawf;
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import mindustry.graphics.Layer;
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import mindustry.graphics.Pal;
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import mindustry.logic.Ranged;
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import mindustry.mod.Mod;
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import mindustry.ui.Fonts;
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import mindustry.world.Block;
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@@ -90,9 +95,9 @@ public class Main extends Mod {
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.15f, 90 + Time.time % 360);
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.15f, 180 + Time.time % 360);
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Lines.swirl(Core.input.mouseWorldX(), Core.input.mouseWorldY(), range, 0.15f, 270 + Time.time % 360);
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Draw.reset();
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}
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if(!mobile && !Vars.state.isPaused() && settings.getBool("gaycursor"))
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Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f));
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@@ -103,6 +108,13 @@ public class Main extends Mod {
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Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center);
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Draw.reset();
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});
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if(settings.getBool("rangeNearby")) Groups.all.each(entityc -> entityc instanceof Ranged && player != null && player.team() != ((Ranged) entityc).team(), entityc -> {
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float range = ((Ranged) entityc).range();
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float margin = settings.getInt("rangeRadius") * tilesize;
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if(Vars.player.dst((Position) entityc) <= range + margin)
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Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), range, ((Ranged) entityc).team().color);
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});
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});
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}
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@@ -274,7 +274,8 @@ public class Setting {
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Seq<SettingsMenuDialog.SettingsTable.Setting> scanSeq = new Seq<>();
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addGraphicCheckSetting("scan", false, scanSeq);
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addGraphicCheckSetting("range", false, scanSeq);
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addGraphicCheckSetting("rangeNearby", true, scanSeq);
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addGraphicSlideSetting("rangeRadius", 5, 0, 20, 1, s -> s + "tiles", scanSeq);
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addGraphicTypeSetting("rangemax", 10, "@editrange","@invalid", 100, scanSeq);
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addGraphicDialogSetting("wavesetting", scanSeq, scanTable);
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