mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
setting, improve smth..
This commit is contained in:
@@ -9,7 +9,6 @@ shar-stat.powerUsage = Power: {0} / {1}
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shar-stat.ammos = Ammo: {0} / {1}
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shar-stat.ammos = Ammo: {0} / {1}
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shar-stat.commandUnits = Commands: {0} / {1}
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shar-stat.commandUnits = Commands: {0} / {1}
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shar-stat.reload = Reload: {0}%
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shar-stat.reload = Reload: {0}%
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shar-stat.charge = Charge: {0}%
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shar-stat.itemAmmo = Ammo: {0} / {1}
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shar-stat.itemAmmo = Ammo: {0} / {1}
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shar-stat.liquidAmmo = Liquid: {0} / {1}
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shar-stat.liquidAmmo = Liquid: {0} / {1}
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shar-stat.power = Power: {0} / {1}
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shar-stat.power = Power: {0} / {1}
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@@ -21,6 +20,9 @@ shar-stat.waveStatus = [lightgray]Status:[]
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shar-stat.waveItem = [lightgray]Item:[]
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shar-stat.waveItem = [lightgray]Item:[]
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#Settings
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#Settings
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setting.spathfinder.name = Endable Pathfinder overdrawing
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setting.spathfinder.description = shift + q: on/off\n\nshift + 1: Dispslay ground unit path\n\nshift + 2: Dispslay leg unit path\n\nshift + 3: Dispslay naval unit path
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setting.wavesetting.name = Wave UI Setting
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setting.wavesetting.name = Wave UI Setting
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setting.opacitysetting.name = Opacity Setting
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setting.opacitysetting.name = Opacity Setting
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@@ -9,7 +9,6 @@ shar-stat.powerUsage = 전력: {0} / {1}
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shar-stat.ammos = 탄약: {0} / {1}
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shar-stat.ammos = 탄약: {0} / {1}
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shar-stat.commandUnits = 지휘 유닛: {0} / {1}
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shar-stat.commandUnits = 지휘 유닛: {0} / {1}
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shar-stat.reload = 재장전: {0}%
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shar-stat.reload = 재장전: {0}%
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shar-stat.charge = 충전: {0}%
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shar-stat.itemAmmo = 탄약 : {0} / {1}
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shar-stat.itemAmmo = 탄약 : {0} / {1}
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shar-stat.liquidAmmo = 액체: {0} / {1}
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shar-stat.liquidAmmo = 액체: {0} / {1}
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shar-stat.power = 전력: {0} / {1}
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shar-stat.power = 전력: {0} / {1}
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@@ -21,6 +20,9 @@ shar-stat.waveStatus = [lightgray]상태이상:[]
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shar-stat.waveItem = [lightgray]아이템:[]
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shar-stat.waveItem = [lightgray]아이템:[]
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# Settings
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# Settings
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setting.spathfinder.name = 길찾기 활성화
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setting.spathfinder.description = shift + q: on/off\n\nshift + 1: 지상유닛 경로 표시\n\nshift + 2: 다리유닛 경로 표시\n\nshift + 3: 해상유닛 경로 표시
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setting.wavesetting.name = 단계 UI 설정
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setting.wavesetting.name = 단계 UI 설정
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setting.opacitysetting.name = 투명도 설정
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setting.opacitysetting.name = 투명도 설정
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@@ -4,10 +4,9 @@ import UnitInfo.ui.*;
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import arc.*;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.graphics.g2d.*;
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import arc.input.KeyCode;
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import arc.math.*;
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import arc.math.*;
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import arc.scene.ui.layout.*;
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import arc.scene.ui.layout.*;
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import arc.struct.IntSeq;
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import arc.struct.Seq;
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import arc.util.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.*;
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import mindustry.ai.Pathfinder;
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import mindustry.ai.Pathfinder;
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@@ -24,9 +23,6 @@ import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.*;
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import mindustry.world.blocks.defense.turrets.*;
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import mindustry.world.blocks.defense.turrets.*;
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import mindustry.world.blocks.storage.CoreBlock;
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import mindustry.world.blocks.storage.CoreBlock;
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import mindustry.world.meta.BlockFlag;
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import java.lang.reflect.Field;
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import java.util.Objects;
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import java.util.Objects;
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import static UnitInfo.SVars.*;
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import static UnitInfo.SVars.*;
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@@ -35,10 +31,11 @@ import static mindustry.Vars.*;
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public class Main extends Mod {
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public class Main extends Mod {
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int otherCores;
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int otherCores;
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boolean groundValid = false, legValid = false, navalValid = false;
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public Tile getNextTile(Tile tile){
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public Tile getNextTile(Tile tile, int finder){
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Team team = state.rules.waveTeam;
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Team team = state.rules.waveTeam;
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Pathfinder.Flowfield field = pathfinder.getField(team, Pathfinder.costGround, Pathfinder.fieldCore);
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Pathfinder.Flowfield field = pathfinder.getField(team, finder, Pathfinder.fieldCore);
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Tile tile1 = pathfinder.getTargetTile(tile, field);
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Tile tile1 = pathfinder.getTargetTile(tile, field);
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pathTiles.add(tile1);
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pathTiles.add(tile1);
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if(otherCores != Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != team)
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if(otherCores != Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != team)
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@@ -46,7 +43,7 @@ public class Main extends Mod {
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tile1.build instanceof CoreBlock.CoreBuild ||
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tile1.build instanceof CoreBlock.CoreBuild ||
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!Groups.build.contains(b -> b instanceof CoreBlock.CoreBuild && b.team != team)) //so many ififififififif.
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!Groups.build.contains(b -> b instanceof CoreBlock.CoreBuild && b.team != team)) //so many ififififififif.
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return tile1;
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return tile1;
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return getNextTile(tile1);
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return getNextTile(tile1, finder);
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}
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}
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@Override
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@Override
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@@ -76,20 +73,35 @@ public class Main extends Mod {
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});
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});
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Events.run(Trigger.draw, () -> {
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Events.run(Trigger.draw, () -> {
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spawner.getSpawns().each(t -> {
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if((input.keyDown(KeyCode.shiftRight) || input.keyDown(KeyCode.shiftLeft))) {
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Team enemyTeam = state.rules.waveTeam;
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if(input.keyTap(KeyCode.q)) settings.put("spathfinder", !settings.getBool("spathfinder"));
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otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != enemyTeam);
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if(input.keyTap(KeyCode.num1)) groundValid = !groundValid;
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getNextTile(t);
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if(input.keyTap(KeyCode.num2)) legValid = !legValid;
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pathTiles.filter(Objects::nonNull);
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if(input.keyTap(KeyCode.num3)) navalValid = !navalValid;
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for(int i = 1; i < pathTiles.size; i++){
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}
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if(i + 1 >= pathTiles.size) continue; //prevent IndexOutException
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Tile tile1 = pathTiles.get(i);
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if(settings.getBool("spathfinder") || (input.keyDown(KeyCode.shiftRight) || input.keyDown(KeyCode.shiftLeft)) && input.keyTap(KeyCode.q)) {
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Tile tile2 = pathTiles.get(i + 1);
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spawner.getSpawns().each(t -> {
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Lines.stroke(1, enemyTeam.color);
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Team enemyTeam = state.rules.waveTeam;
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Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy());
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for (int p = 0; p < 3; p++) {
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}
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if(p == 0 && !groundValid) continue;
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pathTiles.clear();
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if(p == 1 && !legValid) continue;
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});
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if(p == 2 && !navalValid) continue;
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otherCores = Groups.build.count(b -> b instanceof CoreBlock.CoreBuild && b.team != enemyTeam);
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getNextTile(t, p);
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pathTiles.filter(Objects::nonNull);
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for (int i = 1; i < pathTiles.size; i++) {
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if (i + 1 >= pathTiles.size) continue; //prevent IndexOutException
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Tile tile1 = pathTiles.get(i);
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Tile tile2 = pathTiles.get(i + 1);
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Lines.stroke(1, enemyTeam.color);
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Lines.line(tile1.worldx(), tile1.worldy(), tile2.worldx(), tile2.worldy());
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}
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pathTiles.clear();
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}
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});
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}
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if(settings.getBool("blockstatus")) Groups.build.each(build -> {
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if(settings.getBool("blockstatus")) Groups.build.each(build -> {
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if(Vars.player != null && Vars.player.team() == build.team) return;
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if(Vars.player != null && Vars.player.team() == build.team) return;
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@@ -289,6 +289,7 @@ public class SettingS {
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addGraphicDialogSetting("opacitysetting", opacitySeq, opacityTable);
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addGraphicDialogSetting("opacitysetting", opacitySeq, opacityTable);
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*/
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*/
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addGraphicCheckSetting("spathfinder", true);
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addGraphicSlideSetting("infoUiScale", 100, 25, 300, 25, s -> s + "%");
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addGraphicSlideSetting("infoUiScale", 100, 25, 300, 25, s -> s + "%");
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addGraphicSlideSetting("coreItemCheckRate", 60, 6, 180, 6, s -> Strings.fixed(s/60f,1) + "sec");
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addGraphicSlideSetting("coreItemCheckRate", 60, 6, 180, 6, s -> Strings.fixed(s/60f,1) + "sec");
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addGraphicCheckSetting("pastwave", false);
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addGraphicCheckSetting("pastwave", false);
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