mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 20:19:26 +02:00
range display got more op
This commit is contained in:
@@ -27,7 +27,9 @@ import mindustry.logic.Ranged;
|
||||
import mindustry.mod.Mod;
|
||||
import mindustry.ui.Fonts;
|
||||
import mindustry.world.Block;
|
||||
import mindustry.world.blocks.ConstructBlock;
|
||||
import mindustry.world.blocks.defense.turrets.BaseTurret;
|
||||
import mindustry.world.blocks.defense.turrets.PointDefenseTurret;
|
||||
import mindustry.world.blocks.defense.turrets.Turret;
|
||||
|
||||
import static UnitInfo.SVars.*;
|
||||
@@ -113,8 +115,16 @@ public class Main extends Mod {
|
||||
Groups.all.each(entityc ->
|
||||
(entityc instanceof BaseTurret.BaseTurretBuild || (settings.getBool("unitRange") && entityc instanceof Unit)) && player != null
|
||||
&& (settings.getBool("allTeamRange") || (player.team() != ((Ranged) entityc).team() && ((Ranged) entityc).team() != Team.derelict)), entityc -> {
|
||||
if(entityc instanceof Turret.TurretBuild
|
||||
&& (settings.getBool("allTargetRange") || !(player.unit().isFlying() && ((Turret)((Turret.TurretBuild) entityc).block).targetAir || !(player.unit().isFlying()) && ((Turret)((Turret.TurretBuild) entityc).block).targetGround))) return;
|
||||
if(entityc instanceof PointDefenseTurret.PointDefenseBuild || ((entityc instanceof ConstructBlock.ConstructBuild && ((ConstructBlock.ConstructBuild)entityc).current instanceof Turret && (settings.getBool("allTargetRange") ||
|
||||
!(player.unit().isFlying() && ((Turret)((ConstructBlock.ConstructBuild)entityc).current).targetAir) ||
|
||||
!(player.unit().isFlying() && ((Turret)((ConstructBlock.ConstructBuild)entityc).current).targetGround))) ||
|
||||
(entityc instanceof Turret.TurretBuild && (settings.getBool("allTargetRange") ||
|
||||
!(player.unit().isFlying() && ((Turret)((Turret.TurretBuild) entityc).block).targetAir) ||
|
||||
!(player.unit().isFlying() && ((Turret)((Turret.TurretBuild) entityc).block).targetGround) ||
|
||||
!((Turret.TurretBuild) entityc).hasAmmo())))) {
|
||||
Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), ((Ranged) entityc).range(), Color.gray);
|
||||
return;
|
||||
};
|
||||
float range = ((Ranged) entityc).range();
|
||||
float margin = settings.getInt("rangeRadius") * tilesize;
|
||||
if(Vars.player.dst((Position) entityc) <= range + margin)
|
||||
|
||||
Reference in New Issue
Block a user