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improved ui design
added core camera
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@@ -14,23 +14,18 @@ shar-stat.power = Power: {0} / {1}
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# Settings
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setting.wavemax.name = Wave Amount to display
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setting.rangemax.name = Block Scan Range
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setting.panfix.name = Hold camera position for core camera ui. [lightgray](It shakes a lot when the player moves.)[]
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setting.scan.name = Display block scanner
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setting.range.name = Display turret range by block scanner
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setting.select.name = Display select Arrow
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setting.coreui.name = Display core info UI
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setting.waveui.name = Display wave info UI
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setting.unitui.name = Display unit info UI
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setting.infoui.name = Display info UI
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setting.weaponui.name = Display weapon info UI
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setting.commandedunitui.name = Display command info UI
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setting.unithealthui.name = Display Unit Bar
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setting.selectopacity.name = Select Arrow Opacity
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setting.coreuiopacity.name = Core UI background Opacity
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setting.waveuiopacity.name = Wave UI background Opacity
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setting.uiopacity.name = UI background Opacity
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setting.baropacity.name = Health Bar Opacity
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setting.coreuiscaling.name = Core UI Scaling [lightgray](need re-load the world)[]
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setting.waveuiscaling.name = Wave UI Scaling [lightgray](need re-load the world)[]
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setting.uiscaling.name = UI Scaling [lightgray](need restart game)[]
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setting.uiopacity.name = UI background Opacity
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setting.uiscaling.name = UI Scaling
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#Dialog
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editmaxwave = edit waves(int)
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