From 532003662b4f62206821afa10c525ca33d03ac79 Mon Sep 17 00:00:00 2001 From: Dinistor <73835049+Dinistor@users.noreply.github.com> Date: Thu, 26 Aug 2021 19:47:08 +0300 Subject: [PATCH 1/5] Create bundle_ru.propeties --- assets/bundles/bundle_ru.propeties | 1 + 1 file changed, 1 insertion(+) create mode 100644 assets/bundles/bundle_ru.propeties diff --git a/assets/bundles/bundle_ru.propeties b/assets/bundles/bundle_ru.propeties new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/assets/bundles/bundle_ru.propeties @@ -0,0 +1 @@ + From 81a0b3feef2c9410d7a9c8b0e734dab821ab7877 Mon Sep 17 00:00:00 2001 From: Dinistor <73835049+Dinistor@users.noreply.github.com> Date: Thu, 26 Aug 2021 19:52:38 +0300 Subject: [PATCH 2/5] hardbass begins *propeties* lmao --- assets/bundles/bundle_ru.properties | 93 +++++++++++++++++++++++++++++ assets/bundles/bundle_ru.propeties | 1 - 2 files changed, 93 insertions(+), 1 deletion(-) create mode 100644 assets/bundles/bundle_ru.properties delete mode 100644 assets/bundles/bundle_ru.propeties diff --git a/assets/bundles/bundle_ru.properties b/assets/bundles/bundle_ru.properties new file mode 100644 index 0000000..e8c2240 --- /dev/null +++ b/assets/bundles/bundle_ru.properties @@ -0,0 +1,93 @@ +#UI +shar-stat.health = Здоровье: {0} +shar-stat.shield = Щит: {0} +shar-stat.payloadCapacity = Груз: {0}² / {1}² +shar-stat.capacity = {0}: {1} / {2} +shar-stat.power = Энкргия: {0} / {1} +shar-stat.powerIn = Выработка энергии: {0}/s +shar-stat.powerOut = Потребление энергии: {0}/s +shar-stat.ammos = Патроны: {0} / {1} +shar-stat.commandUnits = Контролирует: {0} / {1} +shar-stat.reload = Перезарядка: {0}% +shar-stat.progress = Прогресс: {0}% +shar-stat.attr = Attribute: x{0} +shar-stat-waveAmount = [lightgray]Количество:[] {0} +shar-stat-waveShield = [lightgray]Щит:[] {0} +shar-stat.waveStatus = [lightgray]Status:[] +shar-stat.waveItem = [lightgray]Item:[] + +#Settings +setting.barstyle.name = Unit Tap: Change Bar Style +setting.barstyle.description = change bar sprite in unit tap. +setting.infoUiScale.name = Масштаб интерфейса +setting.infoUiScale.description = Масштаб интерфейса на панели слева. +setting.coreItemCheckRate.name = Resource Tap: update rate +setting.coreItemCheckRate.description = set how often the core resources are checked. The slower rate, the fewer lag occur. +setting.wavemax.name = Wave Tap: количество отображаемых волн. +setting.wavemax.description = set waves limit for wave list tap. +setting.infoui.name = Display Info UI +setting.infoui.description = enable left-side tap ui to display. when inactive, all associated updates will be stopped. +setting.pastwave.name = Wave Tap: Display Previous Wave +setting.pastwave.description = display previous wave on wave list tap. Current wave is highlighted with red color. +setting.emptywave.name = Wave Tap: Display Empty Wave +setting.emptywave.description = display empty wave on wave list tap. + +setting.rangeRadius.name = Near Range Margin +setting.rangeRadius.description = set the range detection distance. +setting.rangeNearby.name = Display Near Range +setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance. +setting.allTeamRange.name = Display Player Team Range +setting.allTeamRange.description = display alliance's range. +setting.allTargetRange.name = Display All Target Range +setting.allTargetRange.description = display all range. The range of targets that cannot be aimed at themselves is shown as gray. +setting.coreRange.name = Display Core Range +setting.coreRange.description = display enemy core build-limit range. +setting.unitRange.name = Display Unit Range +setting.unitRange.description = display unit range. +setting.softRangeDrawing.name = Display Soft Range +setting.softRangeDrawing.description = The shape of the circle that marks the range becomes thinner and opaque. + +setting.selectopacity.name = Select Arrow Opacity +setting.selectopacity.description = set opacity of select arrow. +setting.baropacity.name = Health Bar Opacity +setting.baropacity.description = set opacity of unit bar. +setting.uiopacity.name = UI Background Opacity +setting.uiopacity.description = set opacity of ui background. +setting.softRangeOpacity.name = Soft Range Opacity +setting.softRangeOpacity.description = set opacity of soft range. + +setting.unitlinelimit.name = UnitLines limit +setting.unitlinelimit.description = many unit path lines cause significant device lag. It must be adjusted to the device environment. +setting.gaycursor.name = Enable Mouse Trail Effect +setting.gaycursor.description = create a rainbow effect on the mouse cursor. +setting.unithealthui.name = Display Unit Bar +setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit. +setting.linkedMass.name = Display mass driver link line +setting.linkedMass.description = line the mass drivers associated with the selected mass drivers. +setting.linkedNode.name = Display node link line +setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line. +setting.select.name = Display Select Arrow +setting.select.description = display which unit or block is selected. +setting.deadTarget.name = save locked target even if it's dead +setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies. +setting.distanceLine.name = Display distance line from info target +setting.distanceLine.description = display dotted lines and numbers how far away the target is. + +setting.autoShooting.name = Enable Auto Shooting +setting.autoShooting.description = no don't do hack + +setting.shar-title = UnitInfo Setting +setting.shar-wave = InfoTap Setting +setting.shar-range = AutoRange Setting +setting.shar-opacity = Opacity Setting +setting.shar-draw = Overdrawing Setting +setting.shar-etc = etc + +#Hud +hud.unit = Unit Info +hud.wave = Wave Info +hud.item = Resource Info +hud.cancel = Hidden + +#Mod +shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver. diff --git a/assets/bundles/bundle_ru.propeties b/assets/bundles/bundle_ru.propeties deleted file mode 100644 index 8b13789..0000000 --- a/assets/bundles/bundle_ru.propeties +++ /dev/null @@ -1 +0,0 @@ - From 419e99385ffd313d0430873a2e4844f98b7cad62 Mon Sep 17 00:00:00 2001 From: Dinistor <73835049+Dinistor@users.noreply.github.com> Date: Thu, 26 Aug 2021 20:17:40 +0300 Subject: [PATCH 3/5] more hardbass language i'm waiting my train almost 3 hours and i got bored so why dont just translate some useful mod instead of eating unhealthy food --- assets/bundles/bundle_ru.properties | 42 ++++++++++++++--------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/assets/bundles/bundle_ru.properties b/assets/bundles/bundle_ru.properties index e8c2240..3e20ab2 100644 --- a/assets/bundles/bundle_ru.properties +++ b/assets/bundles/bundle_ru.properties @@ -56,27 +56,27 @@ setting.uiopacity.description = set opacity of ui background. setting.softRangeOpacity.name = Soft Range Opacity setting.softRangeOpacity.description = set opacity of soft range. -setting.unitlinelimit.name = UnitLines limit -setting.unitlinelimit.description = many unit path lines cause significant device lag. It must be adjusted to the device environment. -setting.gaycursor.name = Enable Mouse Trail Effect -setting.gaycursor.description = create a rainbow effect on the mouse cursor. -setting.unithealthui.name = Display Unit Bar -setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit. -setting.linkedMass.name = Display mass driver link line -setting.linkedMass.description = line the mass drivers associated with the selected mass drivers. -setting.linkedNode.name = Display node link line -setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line. -setting.select.name = Display Select Arrow -setting.select.description = display which unit or block is selected. -setting.deadTarget.name = save locked target even if it's dead -setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies. +setting.unitlinelimit.name = Лимит отображения путей +setting.unitlinelimit.description = слишком большое число путей может создавать лаги. Рекомендуется настроить под свое устройство. +setting.gaycursor.name = Включить след курсора +setting.gaycursor.description = Создает радужный эффект, следующий за курсором. +setting.unithealthui.name = Отображать панель юнита +setting.unithealthui.description = информация о здоровье, патронах, щите, эффекте статуса и грузе для каждого юнита. +setting.linkedMass.name = Отображать линию соединения ЭМ катапульт. +setting.linkedMass.description = отображает все соединения ЭМ катапульт ведущих к/от выбранной. +setting.linkedNode.name = Отображать линию соединения силовых узлов. +setting.linkedNode.description = отображает соединения с блоками, находящимися в той же электросети, при помощи линий. +setting.select.name = Отображать "выбранную сущность" +setting.select.description = показывает, какой юнит/блок выбран. +setting.deadTarget.name = сохранять выбранную цель для отображения, даже если она мертва. +setting.deadTarget.description = продолжать отображение координат и информации о цели, даже если она будет уничтожена. setting.distanceLine.name = Display distance line from info target setting.distanceLine.description = display dotted lines and numbers how far away the target is. -setting.autoShooting.name = Enable Auto Shooting -setting.autoShooting.description = no don't do hack +setting.autoShooting.name = Включить автострельбу. +setting.autoShooting.description = [red]не читери, не будь какахой -setting.shar-title = UnitInfo Setting +setting.shar-title = Настройки UnitInfo setting.shar-wave = InfoTap Setting setting.shar-range = AutoRange Setting setting.shar-opacity = Opacity Setting @@ -84,10 +84,10 @@ setting.shar-draw = Overdrawing Setting setting.shar-etc = etc #Hud -hud.unit = Unit Info -hud.wave = Wave Info -hud.item = Resource Info -hud.cancel = Hidden +hud.unit = Инфо о юните +hud.wave = Инфо о волне +hud.item = Ресурсы +hud.cancel = Скрыто #Mod shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver. From bde86faa7ec24d1800df1b686e37476affbf1797 Mon Sep 17 00:00:00 2001 From: Dinistor <73835049+Dinistor@users.noreply.github.com> Date: Fri, 27 Aug 2021 01:58:47 +0300 Subject: [PATCH 4/5] more vodka k time to make pr anyway 10% translation is better than 0%, right? --- assets/bundles/bundle_ru.properties | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/assets/bundles/bundle_ru.properties b/assets/bundles/bundle_ru.properties index 3e20ab2..b7acc9b 100644 --- a/assets/bundles/bundle_ru.properties +++ b/assets/bundles/bundle_ru.properties @@ -10,21 +10,22 @@ shar-stat.ammos = Патроны: {0} / {1} shar-stat.commandUnits = Контролирует: {0} / {1} shar-stat.reload = Перезарядка: {0}% shar-stat.progress = Прогресс: {0}% -shar-stat.attr = Attribute: x{0} +#хз правильно ли я понял +shar-stat.attr = Эффективность: x{0} shar-stat-waveAmount = [lightgray]Количество:[] {0} shar-stat-waveShield = [lightgray]Щит:[] {0} -shar-stat.waveStatus = [lightgray]Status:[] -shar-stat.waveItem = [lightgray]Item:[] +shar-stat.waveStatus = [lightgray]Статус:[] +shar-stat.waveItem = [lightgray]Предмет:[] #Settings -setting.barstyle.name = Unit Tap: Change Bar Style -setting.barstyle.description = change bar sprite in unit tap. +setting.barstyle.name = Unit Tap: Сменить стиль. +setting.barstyle.description = меняет спрайт в Unit Tap (стиль отображения). setting.infoUiScale.name = Масштаб интерфейса setting.infoUiScale.description = Масштаб интерфейса на панели слева. setting.coreItemCheckRate.name = Resource Tap: update rate -setting.coreItemCheckRate.description = set how often the core resources are checked. The slower rate, the fewer lag occur. +setting.coreItemCheckRate.description = задает как часто обновляется число предметов в ядре. Чем больше время, тем меньше лагов. setting.wavemax.name = Wave Tap: количество отображаемых волн. -setting.wavemax.description = set waves limit for wave list tap. +setting.wavemax.description = установка максимального числа отображаемых волн. setting.infoui.name = Display Info UI setting.infoui.description = enable left-side tap ui to display. when inactive, all associated updates will be stopped. setting.pastwave.name = Wave Tap: Display Previous Wave From 9f30a6462ca31ddb764c0291788fa6146950d03b Mon Sep 17 00:00:00 2001 From: Dinistor <73835049+Dinistor@users.noreply.github.com> Date: Fri, 27 Aug 2021 01:59:03 +0300 Subject: [PATCH 5/5] more vodka k time to make pr anyway 10% translation is better than 0%, right?