Merge branch 'Sharlottes:master' into master

This commit is contained in:
Lin
2022-04-23 06:10:16 +08:00
committed by GitHub
49 changed files with 1173 additions and 1246 deletions

View File

@@ -72,24 +72,22 @@ setting.elementdebug.description = Show all Element outline
setting.hiddenElem.name = Display hidden element
setting.hiddenElem.description = display hidden element outline too.
setting.shar-title = UnitInfo Settings
setting.shar-title = unitinfo Settings
setting.shar-ui = Overlay UI Settings
setting.shar-draw = Overdrawing Settings
#Hud
hud.schematic-list = Schematic List
hud.unit = Unit Info
hud.wave = Wave Info
hud.item = Resource Info
hud.cancel = Hidden
hud.enabled = [accent]Enabled[]
hud.disabled = [gray]Disabled[]
hud.pathline = Path Line
hud.unitline = Unit Line
hud.logicline = Logic Line
#Window
window.unit.name = Unit Display
window.wave.name = Wave Display
window.core.name = Core Display
window.player.name = Player Display
window.tool.name = Tool Display [red](WIP)[]
window.editor.name = Map Editor Display [red](WIP)[]
#Other
sec = sec
default-bar = default bar
th-bar = th bar
empty = [lightgray]<Empty>[]

View File

@@ -89,7 +89,7 @@ setting.hiddenElem.description = 숨겨진 요소의 외곽선도 표시합니
setting.autoShooting.name = 자동 사격 활성화
setting.autoShooting.description =
setting.shar-title = UnitInfo 설정
setting.shar-title = unitinfo 설정
setting.shar-ui = 정보UI 설정
setting.shar-range = 자동 사거리 설정
setting.shar-opacity = 투명도 설정

View File

@@ -77,7 +77,7 @@ setting.distanceLine.description = display dotted lines and numbers how far away
setting.autoShooting.name = Включить автострельбу.
setting.autoShooting.description = [red]не читери, не будь какахой
setting.shar-title = Настройки UnitInfo
setting.shar-title = Настройки unitinfo
setting.shar-wave = InfoTap Setting
setting.shar-range = AutoRange Setting
setting.shar-opacity = Opacity Setting

View File

@@ -83,7 +83,7 @@ setting.spawnerarrow.description =
setting.autoShooting.name = Enable Auto Shooting
setting.autoShooting.description = no don't do hack
setting.shar-title = UnitInfo Ayarları
setting.shar-title = unitinfo Ayarları
setting.shar-ui = Arayüz Ayarları
setting.shar-range = Oto-Uzaklık Ayarları
setting.shar-opacity = Opaklık Ayarları

View File

@@ -86,7 +86,7 @@ setting.spawnerarrow.description = Показує стрілку, направл
setting.autoShooting.name = Увімкнути автострільбу
setting.autoShooting.description = Не треба, ти ж не гакер.
setting.shar-title = Налаштування UnitInfo
setting.shar-title = Налаштування unitinfo
setting.shar-ui = Налаштування накладання інтерфейсу
setting.shar-range = Налаштування автоматичного діапазону
setting.shar-opacity = Налаштування прозорості

View File

@@ -4,7 +4,7 @@
"author": "Sharlotte",
"description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc",
"version": "1.5.5",
"main": "UnitInfo.core.Main",
"main": "unitinfo.core.Main",
"minGameVersion": "135",
"dependencies": [],
"hidden": true,

View File

@@ -1,5 +1,5 @@
# Filename of output file (dexify prepends 'dexed-') (people will hate you if it isn't .jar)
pArtifactFilename = UnitInfo.jar
pArtifactFilename = unitinfo.jar
# Group of project (should line up with dirs in src/)
pGroup = sharlotte
# Version of Mindustry to use (if not working, consult jitpack.io)

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@@ -1,41 +0,0 @@
package UnitInfo.ui;
import arc.scene.*;
import mindustry.ui.fragments.*;
import static UnitInfo.ui.windows.WindowTables.*;
public class HUDFragment extends Fragment{
@Override
public void build(Group parent){
parent.fill(t -> {
t.name = "Windows";
t.visible(() -> parent.visible);
t.center().left();
// sidebar
t.add(new TaskbarTable(
unitTable,
waveTable,
coreTable,
playerTable,
toolTable,
editorTable
)).visible(TaskbarTable.visibility);
// windows (totally not a copyright violation)
t.add(unitTable).size(250f).visible(false);
t.add(waveTable).size(250f).visible(false);
t.add(coreTable).size(250f).visible(false);
t.add(playerTable).size(250f).visible(false);
t.add(toolTable).size(250f).visible(false);
t.add(editorTable).size(250f).visible(false);
t.update(()->{
for (Element child : t.getChildren()) {
if(child instanceof Updatable u) u.update();
}
});
});
};
}

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@@ -1,12 +0,0 @@
package UnitInfo.ui;
import arc.*;
import arc.scene.style.*;
public class MindowsTex{
public static Drawable sidebar;
public static void init(){
sidebar = Core.atlas.drawable("unitinfo-sidebar");
}
}

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@@ -1,24 +0,0 @@
package UnitInfo.ui;
import UnitInfo.ui.windows.WindowTable;
import arc.func.*;
import arc.scene.ui.layout.*;
import mindustry.*;
import mindustry.ui.*;
public class TaskbarTable extends Table{
public static Boolp visibility = () -> Vars.ui.hudfrag.shown && !Vars.ui.minimapfrag.shown();
public TaskbarTable(WindowTable... items){
visible = true;
table(MindowsTex.sidebar, t -> {
t.top().center();
for(WindowTable w : items){
t.button(w.icon, Styles.emptyi, () -> {
w.visible(visibility);
}).disabled(b -> w.visible).size(40f).padRight(5f);
t.row();
}
}).left().center().width(40f);
}
}

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@@ -1,335 +0,0 @@
package UnitInfo.ui.windows;
import UnitInfo.ui.EditorTool;
import UnitInfo.ui.OverScrollPane;
import UnitInfo.ui.Updatable;
import arc.Core;
import arc.Events;
import arc.func.Boolf;
import arc.func.Cons;
import arc.func.Prov;
import arc.graphics.Color;
import arc.input.KeyCode;
import arc.math.Mathf;
import arc.math.geom.Point2;
import arc.math.geom.Vec2;
import arc.scene.event.Touchable;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.*;
import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.Table;
import arc.scene.utils.Elem;
import arc.struct.IntSeq;
import arc.struct.Seq;
import arc.util.*;
import mindustry.Vars;
import mindustry.content.Blocks;
import mindustry.editor.DrawOperation;
import mindustry.game.EventType;
import mindustry.game.Team;
import mindustry.gen.Icon;
import mindustry.gen.Tex;
import mindustry.gen.TileOp;
import mindustry.graphics.Pal;
import mindustry.ui.Styles;
import mindustry.world.Block;
import mindustry.world.Tile;
import static mindustry.Vars.*;
public class MapEditorDisplay extends WindowTable implements Updatable {
Vec2 scrollPos = new Vec2(0, 0);
TextField search;
Table window;
float heat;
float brushSize = -1;
UnitInfo.ui.EditorTool tool;
public static Team drawTeam = Team.sharded;
public static Block selected = Blocks.router;
public MapEditorDisplay() {
super("Map Editor Display", Icon.map, t -> {});
}
@Override
public void build() {
scrollPos = new Vec2(0, 0);
search = Elem.newField(null, f->{});
search.setMessageText("Search...");
top();
topBar();
table(Styles.black8, table -> {
window=table;
table.table(t->{
t.left().background(Tex.underline2);
t.label(()->"[accent]"+selected.localizedName+"[] "+selected.emoji());
t.add(search).growX().pad(8).name("search");
}).growX().row();
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("editor-pane");
}).top().right().grow().get().parent = null;
resizeButton();
}
boolean hold = false;
int pastX, pastY;
@Override
public void update() {
heat += Time.delta;
if(heat >= 60f) {
heat = 0f;
resetPane();
}
if(tool != null) {
if(Core.input.isTouched()) {
if(!(!mobile&&Core.input.keyDown(KeyCode.mouseLeft))) return;
if(tool== EditorTool.line) {
if(!hold) {
pastX = (int) player.mouseX / 8;
pastY = (int) player.mouseY / 8;
}
hold = true;
}
else {
pastX = (int) player.mouseX / 8;
pastY = (int) player.mouseY / 8;
}
tool.touched(pastX, pastY);
}
else if(tool== EditorTool.line) {
if(hold&&pastX>=0&&pastY>=0) tool.touchedLine(pastX, pastY, (int) player.mouseX/8, (int) player.mouseY/8);
hold = false;
pastX = -1;
pastY = -1;
}
}
}
void resetPane() {
ScrollPane pane = find("editor-pane");
pane.setWidget(rebuild());
}
public Table rebuild() {
return new Table(table-> {
table.top();
Seq<Block> blocks = Vars.content.blocks().copy();
if(search.getText().length() > 0){
blocks.filter(p -> p.name.toLowerCase().contains(search.getText().toLowerCase())||p.localizedName.toLowerCase().contains(search.getText().toLowerCase()));
}
table.table(select->buildTable(Blocks.boulder, select, blocks, ()->selected, block->selected=block, false)).marginTop(16f).marginBottom(16f).row();
table.image().height(4f).color(Pal.gray).growX().row();
table.table(body-> {
body.table(tools -> {
tools.top().left();
tools.table(title -> title.left().background(Tex.underline2).add("Tools [accent]"+(tool==null?"":tool.name())+"[]")).growX().row();
tools.table(bt->{
Cons<UnitInfo.ui.EditorTool> addTool = tool -> {
ImageButton button = new ImageButton(ui.getIcon(tool.name()), Styles.clearTogglei);
button.clicked(() -> {
button.toggle();
if(this.tool==tool) this.tool = null;
else this.tool = tool;
resetPane();
});
button.update(()->button.setChecked(this.tool == tool));
Label mode = new Label("");
mode.setColor(Pal.remove);
mode.update(() -> mode.setText(tool.mode == -1 ? "" : "M" + (tool.mode + 1) + " "));
mode.setAlignment(Align.bottomRight, Align.bottomRight);
mode.touchable = Touchable.disabled;
bt.stack(button, mode);
};
addTool.get(UnitInfo.ui.EditorTool.line);
addTool.get(UnitInfo.ui.EditorTool.pencil);
addTool.get(UnitInfo.ui.EditorTool.eraser);
addTool.get(UnitInfo.ui.EditorTool.fill);
addTool.get(UnitInfo.ui.EditorTool.spray);
});
tools.row();
Slider slider = new Slider(1, 16, 1, false);
slider.moved(size->brushSize=size);
slider.setValue(brushSize);
Label label = new Label("Brush: "+brushSize);
label.touchable = Touchable.disabled;
tools.stack(slider, label).width(window.getWidth()/5).center();
}).left().width(window.getWidth() / 2).margin(8f).growY();
body.image().width(4f).height(body.getHeight()).color(Pal.gray).growY();
body.table(options -> {
options.top().left();
options.table(title -> title.left().background(Tex.underline2).add("Options [accent]"+(tool!=null&&tool.mode>=0&&tool.mode<tool.altModes.length?tool.altModes[tool.mode]:"")+"[]")).growX().row();
options.table(option-> {
option.defaults().size(300f, 70f).left();
if(tool==null) return;
for (int i = 0; i < tool.altModes.length; i++) {
int mode = i;
String name = tool.altModes[i];
option.button(b -> {
b.left().marginLeft(6);
b.setStyle(Styles.clearTogglet);
b.add(Core.bundle.get("toolmode." + name)).left().row();
b.add(Core.bundle.get("toolmode." + name + ".description")).color(Color.lightGray).left();
}, () -> {
tool.mode = (tool.mode == mode ? -1 : mode);
}).update(b -> b.setChecked(tool.mode == mode));
option.row();
}
});
}).left().width(window.getWidth() / 2).margin(8f).growY();
}).grow();
});
}
<T extends Block> void buildTable(@Nullable Block block, Table table, Seq<T> items, Prov<T> holder, Cons<T> consumer, boolean closeSelect){
ButtonGroup<ImageButton> group = new ButtonGroup<>();
group.setMinCheckCount(0);
Table cont = new Table();
cont.defaults().size(40);
int i = 0;
int max = Math.max(4, Math.round(window.getWidth()/64));
for(T item : items){
if(!item.unlockedNow()) continue;
ImageButton button = cont.button(Tex.whiteui, Styles.clearToggleTransi, 24, () -> {
if(closeSelect) control.input.frag.config.hideConfig();
}).group(group).tooltip(t->t.background(Styles.black8).add(item.localizedName)).get();
button.changed(() -> consumer.get(button.isChecked() ? item : null));
button.getStyle().imageUp = new TextureRegionDrawable(item.uiIcon);
button.update(() -> button.setChecked(holder.get() == item));
if(i++ % max == max-1){
cont.row();
}
}
//add extra blank spaces so it looks nice
if(i % max != 0){
int remaining = max - (i % max);
for(int j = 0; j < remaining; j++){
cont.image(Styles.black6);
}
}
ScrollPane pane = new ScrollPane(cont, Styles.smallPane);
pane.setScrollingDisabled(true, false);
if(block != null){
pane.setScrollYForce(block.selectScroll);
pane.update(() -> {
block.selectScroll = pane.getScrollY();
});
}
pane.setOverscroll(false, false);
table.add(pane).maxHeight(Scl.scl(40 * 5));
}
public void drawBlocksReplace(int x, int y){
drawBlocks(x, y, tile -> tile.block() != Blocks.air || selected.isFloor());
}
public void drawBlocks(int x, int y){
drawBlocks(x, y, false, tile -> true);
}
public void drawBlocks(int x, int y, Boolf<Tile> tester){
drawBlocks(x, y, false, tester);
}
int rotation = 0;
public void drawBlocks(int x, int y, boolean square, Boolf<Tile> tester){
if(selected.isMultiblock()){
x = Mathf.clamp(x, (selected.size - 1) / 2, world.width() - selected.size / 2 - 1);
y = Mathf.clamp(y, (selected.size - 1) / 2, world.height() - selected.size / 2 - 1);
if(!hasOverlap(x, y)){
world.tile(x, y).setBlock(selected, drawTeam, rotation);
}
}else{
boolean isFloor = selected.isFloor() && selected != Blocks.air;
Cons<Tile> drawer = tile -> {
if(!tester.get(tile)) return;
if(isFloor){
tile.setFloor(selected.asFloor());
}else if(!(tile.block().isMultiblock() && !selected.isMultiblock())){
tile.setBlock(selected, drawTeam, rotation);
}
};
if(square){
drawSquare(x, y, drawer);
}else{
drawCircle(x, y, drawer);
}
}
}
public void drawCircle(int x, int y, Cons<Tile> drawer){
int clamped = (int)brushSize;
for(int rx = -clamped; rx <= clamped; rx++){
for(int ry = -clamped; ry <= clamped; ry++){
if(Mathf.within(rx, ry, brushSize - 0.5f + 0.0001f)){
int wx = x + rx, wy = y + ry;
if(wx < 0 || wy < 0 || wx >= world.width() || wy >= world.height()){
continue;
}
drawer.get(world.tile(wx, wy));
}
}
}
}
public void drawSquare(int x, int y, Cons<Tile> drawer){
int clamped = (int)brushSize;
for(int rx = -clamped; rx <= clamped; rx++){
for(int ry = -clamped; ry <= clamped; ry++){
int wx = x + rx, wy = y + ry;
if(wx < 0 || wy < 0 || wx >= world.width() || wy >= world.height()){
continue;
}
drawer.get(world.tile(wx, wy));
}
}
}
boolean hasOverlap(int x, int y){
Tile tile = world.tile(x, y);
//allow direct replacement of blocks of the same size
if(tile != null && tile.isCenter() && tile.block() != selected && tile.block().size == selected.size && tile.x == x && tile.y == y){
return false;
}
//else, check for overlap
int offsetx = -(selected.size - 1) / 2;
int offsety = -(selected.size - 1) / 2;
for(int dx = 0; dx < selected.size; dx++){
for(int dy = 0; dy < selected.size; dy++){
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
Tile other = world.tile(worldx, worldy);
if(other != null && other.block().isMultiblock()){
return true;
}
}
}
return false;
}
}

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@@ -1,404 +0,0 @@
package UnitInfo.ui.windows;
import UnitInfo.SVars;
import UnitInfo.core.BarInfo;
import UnitInfo.ui.SBar;
import UnitInfo.ui.SIcons;
import UnitInfo.ui.Updatable;
import UnitInfo.ui.windows.WindowTable;
import arc.Core;
import arc.func.Prov;
import arc.graphics.Color;
import arc.graphics.g2d.*;
import arc.input.KeyCode;
import arc.math.Mathf;
import arc.math.geom.Rect;
import arc.math.geom.Vec2;
import arc.math.geom.Vec3;
import arc.scene.Element;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.Bits;
import arc.struct.Seq;
import arc.util.*;
import mindustry.Vars;
import mindustry.ai.formations.FormationPattern;
import mindustry.core.UI;
import mindustry.entities.units.WeaponMount;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.type.StatusEffect;
import mindustry.type.Weapon;
import mindustry.ui.Styles;
import mindustry.world.blocks.ConstructBlock;
import mindustry.world.blocks.defense.ForceProjector;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.distribution.MassDriver;
import mindustry.world.blocks.payloads.Payload;
import mindustry.world.blocks.power.*;
import static UnitInfo.SVars.*;
import static UnitInfo.SUtils.*;
import static arc.Core.*;
import static mindustry.Vars.*;
public class UnitDisplay extends WindowTable implements Updatable {
static Seq<Color> lastColors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear);
static final Rect scissor = new Rect();
float scrollPos;
public UnitDisplay() {
super("Unit Display", Icon.units, t -> {});
}
@Override
public void build() {
top();
topBar();
//TODO: add new UnitInfoDisplay(), new WeaponDisplay();
table(Styles.black8, t -> {
t.table(Tex.underline2, tt -> {
tt.stack(
new Table(ttt -> {
Prov<TextureRegionDrawable> reg = () -> {
TextureRegion region = clear;
Teamc target = getTarget();
if (target instanceof Unit u && u.type != null) region = u.type.uiIcon;
else if (target instanceof Building b) {
if (target instanceof ConstructBlock.ConstructBuild cb)
region = cb.current.uiIcon;
else if (b.block != null) region = b.block.uiIcon;
}
return new TextureRegionDrawable(region);
};
Drawable img = reg.get();
ImageButton imagebt = new ImageButton(img, img);
imagebt.hovered(() -> {
Time.run(60 * 2, () -> {
if (imagebt.isOver()) lockTarget();
});
});
imagebt.clicked(() -> {
Teamc target = getTarget();
if (target instanceof Unit u && u.type != null) ui.content.show(u.type);
else if (target instanceof Building b && b.block != null) ui.content.show(b.block);
});
ttt.add(imagebt).update((i) -> {
i.getStyle().imageUp = reg.get().tint(Tmp.c1.set(locked ? Color.red.cpy().shiftHue(2 * Time.time) : Color.white));
i.getStyle().imageDown = reg.get().tint(Tmp.c1.mul(Color.darkGray));
i.layout();
}).size(4 * 8f).get().parent = null;
}),
new Table(ttt -> {
ttt.stack(
new Table(temp -> {
temp.image(new ScaledNinePatchDrawable(new NinePatch(Icon.defenseSmall.getRegion()), 1));
temp.visibility = () -> getTarget() instanceof Unit;
}),
new Table(temp -> {
Label label = new Label(() -> (getTarget() instanceof Unit u && u.type != null ? (int) u.type.armor + "" : ""));
label.setColor(Pal.surge);
temp.add(label).center();
temp.pack();
})
).padLeft(2 * 8f).padBottom(2 * 8f).get().parent = null;
})
);
tt.label(() -> {
String name = "";
Teamc target = getTarget();
if (target instanceof Unit u && u.type != null)
name = u.type.localizedName;
if (target instanceof Building b && b.block != null) {
if (target instanceof ConstructBlock.ConstructBuild cb)
name = cb.current.localizedName;
else name = b.block.localizedName;
}
return "[accent]" + (name.length() > 13 ? name.substring(0, 13) + "..." : name) + "[]";
}).get().parent = null;
tt.addListener(new Tooltip(to -> {
Teamc target = getTarget();
to.background(Styles.black6);
to.table(Tex.underline2, tool2 -> {
tool2.label(() -> {
if (target instanceof Unit u) return u.type.localizedName;
else if (target instanceof Building b) return b.block.localizedName;
else return "";
});
}).row();
to.label(() -> target instanceof Unit u && u.isPlayer() ? u.getPlayer().name() : "AI").row();
to.label(() -> target == null
? "(" + 0 + ", " + 0 + ")"
: "(" + Strings.fixed(target.x() / tilesize, 2) + ", " + Strings.fixed(target.y() / tilesize, 2) + ")").row();
}));
tt.update(() -> tt.setBackground(((NinePatchDrawable) Tex.underline2).tint(getTarget() == null ? Color.gray : getTarget().team().color))).parent = null;
}).row();
ScrollPane pane = t.pane(Styles.nonePane, new Table(tt -> {
for (int i = 0; i < 6; i++) {
addBar(tt, i);
tt.row();
}
}).left()).top().right().grow().get();
pane.parent = null;
pane.update(() -> {
Element result = scene.hit(input.mouseX(), input.mouseY(), true);
if(pane.hasScroll() && (result == null || !result.isDescendantOf(pane)))
scene.setScrollFocus(null);
scrollPos = pane.getScrollY();
});
pane.setOverscroll(false, false);
pane.setScrollingDisabled(true, false);
pane.setScrollYForce(scrollPos);
}).top().right().grow().get().parent = null;
resizeButton();
}
public void lockTarget() {
locked = !locked;
target = locked ? getTarget() : null;
}
public void showMoving() {
Table table = new Table(Styles.black3).margin(4);
Vec2 pos = input.mouse();
table.update(() -> {
if(Vars.state.isMenu()) table.remove();
Vec2 vec = Core.camera.project(pos.x, pos.y);
table.setPosition(vec.x, vec.y, Align.center);
});
table.add("hello world").style(Styles.defaultLabel);
table.pack();
}
float angle = 360;
@Override
public void update() {
if((input.keyDown(KeyCode.shiftRight) || input.keyDown(KeyCode.shiftLeft))) {
if(input.keyTap(KeyCode.f)) {
showMoving();
}
if(input.keyTap(KeyCode.r)) lockTarget();
if(input.keyTap(KeyCode.r)) {
player.unit().commandNearby(new FormationPattern() {
@Override
public Vec3 calculateSlotLocation(Vec3 out, int slot) {
angle+=0.3f;
float radian = angle / 360 * slot/slots * Mathf.degRad;
float sizeScaling = 0.25f;
float rotateSpeed = 0.01f;
out.set(Tmp.v1.set(this.spacing * (sizeScaling * 5 * Mathf.cos(2 * radian) + sizeScaling * 2 * Mathf.cos(3 * radian)), this.spacing * (sizeScaling * 2 * Mathf.sin(3 * radian) - sizeScaling * 5 * Mathf.sin(2 * radian))).rotateRad(Time.time * rotateSpeed), 0);
return out;
}
});
}
}
}
public TextureRegion getRegions(int i){
Teamc target = getTarget();
TextureRegion region = clear;
if(i == 0){
if(target instanceof Healthc) region = SIcons.health;
} else if(i == 1){
if(target instanceof Turret.TurretBuild ||
target instanceof MassDriver.MassDriverBuild){
region = SIcons.reload;
} else if((target instanceof Unit unit && unit.type != null) ||
target instanceof ForceProjector.ForceBuild){
region = SIcons.shield;
} else if(target instanceof PowerNode.PowerNodeBuild ||
target instanceof PowerGenerator.GeneratorBuild){
region = SIcons.power;
}
} else if(i == 2){
if(target instanceof ItemTurret.ItemTurretBuild){
region = SIcons.ammo;
} else if(target instanceof LiquidTurret.LiquidTurretBuild){
region = SIcons.liquid;
} else if(target instanceof PowerTurret.PowerTurretBuild ||
target instanceof PowerNode.PowerNodeBuild){
region = SIcons.power;
} else if((target instanceof Building b && b.block.hasItems) ||
(target instanceof Unit unit && unit.type != null)){
region = SIcons.item;
}
} else if(i == 3){
if(target instanceof PowerNode.PowerNodeBuild){
region = SIcons.power;
}
} else if(i == 4){
if(target instanceof PowerNode.PowerNodeBuild){
region = SIcons.power;
} else if(target instanceof Building b && b.block.hasLiquids){
region = SIcons.liquid;
}
} else if(i == 5){
if(target instanceof Unit unit && state.rules.unitAmmo && unit.type != null){
region = SIcons.ammo;
}else if(target instanceof PowerNode.PowerNodeBuild ||
(target instanceof Building b && b.block.consumes.hasPower())){
region = SIcons.power;
}
}
return region;
}
public void addBar(Table table, int i){
table.add(new SBar(
() -> BarInfo.strings.get(i),
() -> {
if (BarInfo.colors.get(i) != Color.clear) lastColors.set(i, BarInfo.colors.get(i));
return lastColors.get(i);
},
() -> BarInfo.numbers.get(i)
)).height(4 * 8f).growX().left();
table.add(new Image(){
@Override
public void draw() {
validate();
float x = this.x;
float y = this.y;
float scaleX = this.scaleX;
float scaleY = this.scaleY;
Draw.color(Color.white);
Draw.alpha(parentAlpha * color.a);
TextureRegionDrawable region = new TextureRegionDrawable(getRegions(i));
float rotation = getRotation();
if(scaleX != 1 || scaleY != 1 || rotation != 0){
region.draw(x + imageX, y + imageY, originX - imageX, originY - imageY,
imageWidth, imageHeight, scaleX, scaleY, rotation);
return;
}
region.draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
Draw.color(BarInfo.colors.get(i));
if(ScissorStack.push(scissor.set(x, y, imageWidth * scaleX, imageHeight * scaleY * BarInfo.numbers.get(i)))){
region.draw(x, y, imageWidth * scaleX, imageHeight * scaleY);
ScissorStack.pop();
}
Draw.reset();
}
}).size(iconMed * 0.75f).left();
}
static class WeaponDisplay extends Table {
public WeaponDisplay() {
table().update(tt -> {
tt.clear();
if(getTarget() instanceof Unit u && u.type != null && u.hasWeapons()) {
for(int r = 0; r < u.type.weapons.size; r++){
Weapon weapon = u.type.weapons.get(r);
WeaponMount mount = u.mounts[r];
int finalR = r;
tt.table(ttt -> {
ttt.left();
if((1 + finalR) % 4 == 0) ttt.row();
ttt.stack(
new Table(o -> {
o.left();
o.add(new Image(!weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : u.type.uiIcon){
@Override
public void draw(){
validate();
float x = this.x;
float y = this.y;
float scaleX = this.scaleX;
float scaleY = this.scaleY;
Draw.color(color);
Draw.alpha(parentAlpha * color.a);
if(getDrawable() instanceof TransformDrawable){
float rotation = getRotation();
if(scaleX != 1 || scaleY != 1 || rotation != 0){
getDrawable().draw(x + imageX, y + imageY, originX - imageX, originY - imageY, imageWidth, imageHeight, scaleX, scaleY, rotation);
return;
}
}
y -= (mount.reload) / weapon.reload * weapon.recoil;
if(getDrawable() != null)
getDrawable().draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}
}).size(iconLarge);
}),
new Table(h -> {
h.defaults().growX().height(9f).width(iconLarge).padTop(18f);
h.add(new SBar(
() -> "",
() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
() -> mount.reload / weapon.reload).rect().init());
h.pack();
})
);
}).pad(4);
}
}
});
}
}
static class UnitInfoDisplay extends Table {
public UnitInfoDisplay() {
top();
float[] count = new float[]{-1};
table().update(t -> {
if(getTarget() instanceof Payloadc payload){
if(count[0] != payload.payloadUsed()){
t.clear();
t.top().left();
float pad = 0;
float items = payload.payloads().size;
if(8 * 2 * items + pad * items > 275f){
pad = (275f - (8 * 2) * items) / items;
}
int i = 0;
for(Payload p : payload.payloads()){
t.image(p.icon()).size(8 * 2).padRight(pad);
if(++i % 12 == 0) t.row();
}
count[0] = payload.payloadUsed();
}
}else{
count[0] = -1;
t.clear();
}
}).growX().visible(() -> getTarget() instanceof Payloadc p && p.payloadUsed() > 0).colspan(2).row();
Bits statuses = new Bits();
table().update(t -> {
t.left();
if(getTarget() instanceof Statusc st){
Bits applied = st.statusBits();
if(!statuses.equals(applied)){
t.clear();
if(applied != null){
for(StatusEffect effect : Vars.content.statusEffects()){
if(applied.get(effect.id) && !effect.isHidden()){
t.image(effect.uiIcon).size(iconSmall).get()
.addListener(new Tooltip(l -> l.label(() -> effect.localizedName + " [lightgray]" + UI.formatTime(st.getDuration(effect))).style(Styles.outlineLabel)));
}
}
statuses.set(applied);
}
}
}
}).left();
}
}
}

View File

@@ -1,143 +0,0 @@
package UnitInfo.ui.windows;
import UnitInfo.ui.OverScrollPane;
import arc.Events;
import arc.graphics.Color;
import arc.input.KeyCode;
import arc.math.Mathf;
import arc.math.geom.Vec2;
import arc.scene.event.HandCursorListener;
import arc.scene.event.Touchable;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.StatusEffects;
import mindustry.game.EventType;
import mindustry.game.SpawnGroup;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.ui.*;
import static arc.Core.*;
import static arc.Core.settings;
import static mindustry.Vars.*;
public class WaveDisplay extends WindowTable {
static Vec2 scrollPos = new Vec2(0, 0);
public WaveDisplay() {
super("Wave Display", Icon.waves, t -> {});
}
@Override
public void build() {
top();
topBar();
table(Styles.black8, t -> {
ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false);
t.add(pane);
Events.on(EventType.WorldLoadEvent.class, e -> {
pane.clearChildren();
pane.setWidget(rebuild());
});
Events.on(EventType.WaveEvent.class, e -> {
pane.clearChildren();
pane.setWidget(rebuild());
});
}).top().right().grow().get().parent = null;
resizeButton();
}
public ObjectIntMap<SpawnGroup> getWaveGroup(int index) {
ObjectIntMap<SpawnGroup> groups = new ObjectIntMap<>();
for (SpawnGroup group : state.rules.spawns) {
if (group.getSpawned(index) <= 0) continue;
SpawnGroup sameTypeKey = groups.keys().toArray().find(g -> g.type == group.type && g.effect != StatusEffects.boss);
if (sameTypeKey != null) groups.increment(sameTypeKey, sameTypeKey.getSpawned(index));
else groups.put(group, group.getSpawned(index));
}
Seq<SpawnGroup> groupSorted = groups.keys().toArray().copy().sort((g1, g2) -> {
int boss = Boolean.compare(g1.effect != StatusEffects.boss, g2.effect != StatusEffects.boss);
if (boss != 0) return boss;
int hitSize = Float.compare(-g1.type.hitSize, -g2.type.hitSize);
if (hitSize != 0) return hitSize;
return Integer.compare(-g1.type.id, -g2.type.id);
});
ObjectIntMap<SpawnGroup> groupsTmp = new ObjectIntMap<>();
groupSorted.each(g -> groupsTmp.put(g, groups.get(g)));
return groupsTmp;
}
public Table rebuild(){
return new Table(table -> {
table.touchable = Touchable.enabled;
for (int i = settings.getBool("pastwave") ? 1 : state.wave;
i <= Math.min(state.wave + settings.getInt("wavemax"), (state.isCampaign() && state.rules.winWave > 0 ? state.rules.winWave : Integer.MAX_VALUE));
i++) {
final int index = i;
table.table(waveRow -> {
waveRow.background(Tex.underline);
waveRow.add(index+"").update(label -> {
Color color = Pal.accent;
if (state.wave == index) color = Color.red;
else if (state.wave - 1 == index && state.enemies > 0) color = Color.red.cpy().shiftHue(Time.time);
label.setColor(label.color.cpy().lerp(color, Time.delta));
});
waveRow.table(t -> {
if (state.rules.spawns.find(g -> g.getSpawned(index-1) > 0) == null) {
if (settings.getBool("emptywave")) t.add(bundle.get("empty")).center();
return;
}
ObjectIntMap<SpawnGroup> groups = getWaveGroup(index-1);
int row = 0;
for (SpawnGroup group : groups.keys()) {
int spawners = state.rules.waveTeam.cores().size + (group.type.flying ? spawner.countFlyerSpawns() : spawner.countGroundSpawns());
int amount = groups.get(group);
t.stack(
new Table(ttt -> {
ttt.center();
ttt.image(group.type.uiIcon).size(iconMed);
ttt.pack();
}),
new Table(ttt -> {
ttt.bottom().left();
ttt.add(amount + "").padTop(2f).fontScale(0.9f);
ttt.add("[gray]x" + spawners).padTop(10f).fontScale(0.7f);
ttt.pack();
}),
new Table(ttt -> {
ttt.top().right();
ttt.image(Icon.warning.getRegion()).update(img -> img.setColor(Tmp.c2.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time, 2f, 1f)))).size(12f);
ttt.visible(() -> group.effect == StatusEffects.boss);
ttt.pack();
})
).pad(2f).get().addListener(new Tooltip(to -> {
to.background(Styles.black6);
to.margin(4f).left();
to.add("[stat]" + group.type.localizedName + "[]").row();
to.row();
to.add(bundle.format("shar-stat-waveAmount", amount + " [lightgray]x" + spawners + "[]")).row();
to.add(bundle.format("shar-stat-waveShield", group.getShield(index-1))).row();
if (group.effect != null && group.effect != StatusEffects.none)
to.add(bundle.get("shar-stat.waveStatus") + group.effect.emoji() + "[stat]" + group.effect.localizedName).row();
}));
if (++row % 4 == 0) t.row();
}
});
});
table.row();
}
});
}
}

View File

@@ -1,16 +0,0 @@
package UnitInfo.ui.windows;
public class WindowTables {
public static WindowTable
unitTable, waveTable, coreTable, playerTable, toolTable;
public static MapEditorDisplay editorTable;
public static void init() {
unitTable = new UnitDisplay();
waveTable = new WaveDisplay();
coreTable = new CoreDisplay();
playerTable = new PlayerDisplay();
toolTable = new ToolDisplay();
editorTable = new MapEditorDisplay();
}
}

View File

@@ -1,4 +1,4 @@
package UnitInfo;
package unitinfo;
import arc.graphics.g2d.*;
import arc.math.Mathf;
@@ -21,8 +21,8 @@ import mindustry.world.Tile;
import java.lang.reflect.*;
import static UnitInfo.SVars.locked;
import static UnitInfo.SVars.target;
import static unitinfo.SVars.locked;
import static unitinfo.SVars.target;
import static arc.Core.input;
import static arc.Core.settings;
import static mindustry.Vars.player;
@@ -32,7 +32,7 @@ public class SUtils {
public static <T extends Teamc> T getTarget(){
if(locked && target != null) {
if(settings.getBool("deadTarget") && !Groups.all.contains(e -> e == target)) {
target = null;
target = player.unit();
locked = false;
}
else return (T) target; //if there is locked target, return it first.

View File

@@ -1,16 +1,14 @@
package UnitInfo;
package unitinfo;
import UnitInfo.core.*;
import UnitInfo.shaders.LineShader;
import UnitInfo.shaders.RangeShader;
import unitinfo.core.*;
import unitinfo.shaders.LineShader;
import unitinfo.shaders.RangeShader;
import arc.graphics.g2d.TextureRegion;
import mindustry.gen.Teamc;
import static arc.Core.atlas;
import static arc.Core.settings;
public class SVars {
public static HudUi hud = new HudUi();
public static TextureRegion clear = atlas.find("clear");
public static TextureRegion error = atlas.find("error");
public static RangeShader turretRange;

View File

@@ -1,4 +1,4 @@
package UnitInfo.core;
package unitinfo.core;
import arc.graphics.*;
import arc.math.*;
@@ -25,7 +25,7 @@ import mindustry.world.consumers.*;
import java.lang.reflect.*;
import static UnitInfo.SUtils.floatFormat;
import static unitinfo.SUtils.floatFormat;
import static arc.Core.*;
import static mindustry.Vars.*;

View File

@@ -1,4 +1,4 @@
package UnitInfo.core;
package unitinfo.core;
import arc.Core;
import arc.struct.Seq;
@@ -98,7 +98,7 @@ public class ContentJSON {
data.add(name, obj);
});
try {
modDirectory.child("UnitInfo").child(content.peek().getContentType().toString() + ".json").writeString(data.toString(Stringify.FORMATTED));
modDirectory.child("unitinfo").child(content.peek().getContentType().toString() + ".json").writeString(data.toString(Stringify.FORMATTED));
} catch (Throwable e){
Log.warn(e.getMessage());
}

View File

@@ -1,19 +1,22 @@
package UnitInfo.core;
package unitinfo.core;
import UnitInfo.shaders.*;
import UnitInfo.ui.*;
import UnitInfo.ui.draws.OverDraws;
import UnitInfo.ui.windows.*;
import arc.input.KeyCode;
import arc.scene.ui.layout.Table;
import unitinfo.shaders.*;
import unitinfo.ui.*;
import unitinfo.ui.draws.OverDraws;
import unitinfo.ui.windows.*;
import arc.*;
import arc.struct.*;
import mindustry.*;
import mindustry.game.EventType.*;
import mindustry.mod.*;
import static UnitInfo.SVars.*;
import static unitinfo.SVars.*;
import static arc.Core.*;
import static mindustry.Vars.*;
import static UnitInfo.SUtils.*;
import static unitinfo.SUtils.*;
import static unitinfo.ui.windows.WindowManager.windows;
public class Main extends Mod {
@Override
@@ -36,17 +39,22 @@ public class Main extends Mod {
}
});
Events.on(ClientLoadEvent.class, e -> {
SettingS.init();
MindowsTex.init();
WindowTables.init();
OverDraws.init();
Events.run(Trigger.update, () -> {
target = getTarget();
new HUDFragment().build(Vars.ui.hudGroup);
hud = new HudUi();
hud.addWaveInfoTable();
hud.addSchemTable();
hud.setEvents();
for (Window window : windows) {
if(window instanceof Updatable u) u.update();
}
if((input.keyDown(KeyCode.shiftRight) || input.keyDown(KeyCode.shiftLeft))) {
if(input.keyTap(KeyCode.r)) lockTarget();
}
});
Events.on(ClientLoadEvent.class, e -> {
Windows.load();
SettingS.init();
WindowManager.init();
OverDraws.init();
OverDrawer.setEvent();
Seq.with(scene.root,
@@ -56,11 +64,16 @@ public class Main extends Mod {
ui.planet, ui.research, ui.mods, ui.schematics, ui.logic
).each(dialog-> dialog.addChild(new ElementDisplay(dialog)));
Table table = ((Table) scene.find("minimap/position")).row();
table.add(new SchemDisplay());
new WaveInfoDisplay().addWaveInfoTable();
if(jsonGen) ContentJSON.save();
});
}
Events.on(WorldLoadEvent.class, e -> {
((CoreDisplay) WindowTables.coreTable).resetUsed();
});
public static void lockTarget() {
if(target==getTarget()) locked = !locked;
target = getTarget();
}
}

View File

@@ -1,7 +1,6 @@
package UnitInfo.core;
package unitinfo.core;
import UnitInfo.ui.draws.OverDraw;
import UnitInfo.ui.draws.OverDraws;
import unitinfo.ui.draws.*;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
@@ -13,7 +12,7 @@ import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.ui.*;
import static UnitInfo.SVars.*;
import static unitinfo.SVars.*;
import static arc.Core.*;
import static mindustry.Vars.*;

View File

@@ -1,4 +1,4 @@
package UnitInfo.core;
package unitinfo.core;
import arc.*;
import arc.func.*;

View File

@@ -1,4 +1,4 @@
package UnitInfo.core;
package unitinfo.core;
import arc.Core;
import arc.scene.ui.layout.Table;

View File

@@ -1,4 +1,4 @@
package UnitInfo.shaders;
package unitinfo.shaders;
import arc.Core;
import arc.graphics.gl.Shader;

View File

@@ -1,4 +1,4 @@
package UnitInfo.shaders;
package unitinfo.shaders;
import arc.Core;
import arc.graphics.gl.Shader;

View File

@@ -1,6 +1,5 @@
package UnitInfo.ui;
package unitinfo.ui;
import UnitInfo.ui.windows.WindowTables;
import arc.func.Boolf;
import arc.func.Cons;
import arc.input.KeyCode;
@@ -13,10 +12,11 @@ import mindustry.content.Blocks;
import mindustry.game.Team;
import mindustry.world.Block;
import mindustry.world.Tile;
import unitinfo.ui.windows.MapEditorDisplay;
import static UnitInfo.ui.windows.MapEditorDisplay.drawTeam;
import static UnitInfo.ui.windows.MapEditorDisplay.selected;
import static UnitInfo.ui.windows.WindowTables.editorTable;
import static unitinfo.ui.windows.MapEditorDisplay.drawTeam;
import static unitinfo.ui.windows.MapEditorDisplay.drawBlock;
import static unitinfo.ui.windows.Windows.editorTable;
import static mindustry.Vars.world;
public enum EditorTool{
@@ -26,7 +26,7 @@ public enum EditorTool{
if(!Structs.inBounds(x, y, world.width(), world.height())) return;
Tile tile = world.tile(x, y);
selected = tile.block() == Blocks.air || !tile.block().inEditor ? tile.overlay() == Blocks.air ? tile.floor() : tile.overlay() : tile.block();
drawBlock = tile.block() == Blocks.air || !tile.block().inEditor ? tile.overlay() == Blocks.air ? tile.floor() : tile.overlay() : tile.block();
}
},
line(KeyCode.l, "replace", "orthogonal"){
@@ -114,7 +114,7 @@ public enum EditorTool{
Boolf<Tile> tester;
Cons<Tile> setter;
Block drawBlock = selected;
Block drawBlock = MapEditorDisplay.drawBlock;
if(drawBlock.isOverlay()){
Block dest = tile.overlay();
@@ -217,10 +217,10 @@ public enum EditorTool{
@Override
public void touched(int x, int y){
//floor spray
if(selected.isFloor()){
if(drawBlock.isFloor()){
editorTable.drawCircle(x, y, tile -> {
if(Mathf.chance(chance)){
tile.setFloor(selected.asFloor());
tile.setFloor(drawBlock.asFloor());
}
});
}else if(mode == 0){ //replace-only mode, doesn't affect air

View File

@@ -1,4 +1,4 @@
package UnitInfo.ui;
package unitinfo.ui;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Lines;

View File

@@ -1,4 +1,4 @@
package UnitInfo.ui;
package unitinfo.ui;
import arc.graphics.g2d.*;
import arc.math.*;

View File

@@ -1,4 +1,4 @@
package UnitInfo.ui;
package unitinfo.ui;
import arc.math.geom.Vec2;
import arc.scene.Element;

View File

@@ -1,6 +1,6 @@
package UnitInfo.ui;
package unitinfo.ui;
import UnitInfo.SUtils;
import unitinfo.SUtils;
import arc.*;
import arc.func.*;
import arc.graphics.*;

View File

@@ -1,4 +1,4 @@
package UnitInfo.ui;
package unitinfo.ui;
import arc.Core;
import arc.graphics.g2d.TextureRegion;

View File

@@ -1,6 +1,6 @@
package UnitInfo.ui.windows;
package unitinfo.ui;
import UnitInfo.SUtils;
import unitinfo.SUtils;
import arc.Core;
import arc.func.Cons;
import arc.func.Floatf;
@@ -25,17 +25,26 @@ import static arc.Core.*;
import static mindustry.Vars.*;
import static mindustry.Vars.ui;
public class SchemDisplay extends Table {
public class SchemDisplay extends Table implements Updatable {
static float schemScrollPos, tagScrollPos;
static boolean schemShown;
static Schematic firstSchematic;
static final Seq<String> selectedTags = new Seq<>();
static Runnable rebuildList = () -> {};
float heat;
public SchemDisplay() {
setSchemTable();
}
@Override
public void update() {
heat += Time.delta;
if(heat>=60f) {
heat = 0;
setSchemTable();
}
}
public void setSchemTable() {
clear();

View File

@@ -1,4 +1,4 @@
package UnitInfo.ui;
package unitinfo.ui;
public interface Updatable {
void update();

View File

@@ -1,46 +1,19 @@
package UnitInfo.core;
package unitinfo.ui;
import UnitInfo.ui.windows.*;
import arc.*;
import arc.graphics.*;
import arc.math.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.ui.*;
import static UnitInfo.SUtils.*;
import static UnitInfo.SVars.*;
import static unitinfo.SUtils.*;
import static unitinfo.SVars.*;
import static arc.Core.*;
import static mindustry.Vars.*;
public class HudUi {
public SchemDisplay schemTable;
public class WaveInfoDisplay {
public boolean waveShown;
float heat = 0;
public void setEvents() {
Events.run(EventType.Trigger.update, ()->{
target = getTarget();
heat += Time.delta;
if(heat > 60) {
heat = 0;
schemTable.setSchemTable();
}
});
}
public void addSchemTable() {
Table table = ((Table) scene.find("minimap/position")).row();
schemTable = new SchemDisplay();
table.add(schemTable);
}
public void addWaveInfoTable() {
Table waveInfoTable = new Table(Tex.buttonEdge4, table -> {
table.center();

View File

@@ -1,14 +1,9 @@
package UnitInfo.ui.draws;
package unitinfo.ui.draws;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table;
import mindustry.Vars;
import mindustry.gen.Groups;
import mindustry.ui.Styles;
import static UnitInfo.core.OverDrawer.isInCamera;
import static unitinfo.core.OverDrawer.isInCamera;
import static arc.Core.settings;
public class BlockDraw extends OverDraw {

View File

@@ -1,14 +1,11 @@
package UnitInfo.ui.draws;
package unitinfo.ui.draws;
import arc.graphics.Color;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Lines;
import arc.math.Angles;
import arc.math.Mathf;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table;
import arc.struct.IntSeq;
import arc.struct.Seq;
import arc.util.Time;
@@ -19,14 +16,13 @@ import mindustry.gen.Groups;
import mindustry.graphics.Drawf;
import mindustry.graphics.Layer;
import mindustry.graphics.Pal;
import mindustry.ui.Styles;
import mindustry.world.blocks.distribution.MassDriver;
import mindustry.world.blocks.payloads.PayloadMassDriver;
import static arc.Core.atlas;
import static arc.Core.settings;
import static mindustry.Vars.*;
import static UnitInfo.SVars.*;
import static unitinfo.SVars.*;
public class LinkDraw extends OverDraw {
Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>();

View File

@@ -1,10 +1,9 @@
package UnitInfo.ui.draws;
package unitinfo.ui.draws;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table;
import arc.struct.ObjectMap;
import arc.struct.Seq;
import mindustry.ui.Styles;

View File

@@ -1,4 +1,4 @@
package UnitInfo.ui.draws;
package unitinfo.ui.draws;
import mindustry.gen.Icon;

View File

@@ -1,24 +1,20 @@
package UnitInfo.ui.draws;
package unitinfo.ui.draws;
import arc.graphics.Color;
import arc.graphics.g2d.*;
import arc.graphics.gl.FrameBuffer;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table;
import arc.struct.ObjectMap;
import arc.struct.Seq;
import mindustry.game.Team;
import mindustry.gen.*;
import mindustry.graphics.Drawf;
import mindustry.ui.Styles;
import mindustry.world.blocks.defense.turrets.BaseTurret;
import mindustry.world.blocks.defense.turrets.TractorBeamTurret;
import mindustry.world.blocks.defense.turrets.Turret;
import static UnitInfo.SVars.turretRange;
import static UnitInfo.core.OverDrawer.isInCamera;
import static unitinfo.SVars.turretRange;
import static unitinfo.core.OverDrawer.isInCamera;
import static arc.Core.*;
import static mindustry.Vars.player;

View File

@@ -1,18 +1,13 @@
package UnitInfo.ui.draws;
package unitinfo.ui.draws;
import UnitInfo.ui.FreeBar;
import arc.Core;
import unitinfo.ui.FreeBar;
import arc.graphics.g2d.Lines;
import arc.math.Angles;
import arc.math.Mathf;
import arc.scene.Element;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Scl;
import arc.scene.ui.layout.Table;
import arc.struct.Seq;
import arc.util.Align;
import arc.util.Log;
import arc.util.Tmp;
import mindustry.Vars;
import mindustry.ai.Pathfinder;
@@ -21,19 +16,17 @@ import mindustry.entities.units.UnitCommand;
import mindustry.entities.units.UnitController;
import mindustry.game.Team;
import mindustry.gen.Groups;
import mindustry.gen.Tex;
import mindustry.graphics.Pal;
import mindustry.logic.LUnitControl;
import mindustry.ui.Fonts;
import mindustry.ui.Styles;
import mindustry.world.Tile;
import mindustry.world.blocks.storage.CoreBlock;
import mindustry.world.blocks.units.CommandCenter;
import java.util.Objects;
import static UnitInfo.core.OverDrawer.isInCamera;
import static UnitInfo.core.OverDrawer.isOutCamera;
import static unitinfo.core.OverDrawer.isInCamera;
import static unitinfo.core.OverDrawer.isOutCamera;
import static arc.Core.settings;
import static mindustry.Vars.*;

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@@ -1,26 +1,13 @@
package UnitInfo.ui.draws;
package unitinfo.ui.draws;
import arc.Events;
import arc.func.Boolf;
import arc.func.Cons;
import arc.input.KeyCode;
import arc.math.Angles;
import arc.math.geom.Geometry;
import arc.math.geom.Point2;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.Button;
import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table;
import arc.struct.IntSeq;
import arc.util.Structs;
import mindustry.content.Blocks;
import mindustry.entities.Units;
import mindustry.game.EventType;
import mindustry.game.Team;
import mindustry.gen.*;
import mindustry.logic.Ranged;
import mindustry.world.Block;
import mindustry.world.Tile;
import mindustry.world.blocks.ControlBlock;
import mindustry.world.blocks.defense.turrets.Turret;

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@@ -1,13 +1,13 @@
package UnitInfo.ui.windows;
package unitinfo.ui.windows;
import UnitInfo.ui.*;
import arc.Events;
import mindustry.game.EventType;
import unitinfo.ui.*;
import arc.Core;
import arc.graphics.Color;
import arc.math.Mathf;
import arc.math.geom.Vec2;
import arc.scene.Element;
import arc.scene.event.HandCursorListener;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
@@ -26,29 +26,25 @@ import mindustry.world.blocks.storage.CoreBlock;
import static mindustry.Vars.*;
public class CoreDisplay extends WindowTable implements Updatable {
public class CoreDisplay extends Window implements Updatable {
Vec2 scrollPos = new Vec2(0, 0);
ObjectMap<Team, ItemData> itemData = new ObjectMap<>();
Table window;
float heat;
ObjectMap<Team, ItemData> itemData = new ObjectMap<>();
public CoreDisplay() {
super("Core Display", Icon.list, t -> {});
super(Icon.list, "core");
resetUsed();
}
@Override
public void build() {
public void build(Table table) {
window = table;
scrollPos = new Vec2(0, 0);
top();
topBar();
table(Styles.black8, t -> {
ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false);
t.add(pane).name("core-pane");
}).top().right().grow().get().parent = null;
resizeButton();
table.background(Styles.black8).top();
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("core-pane");
Events.on(EventType.WorldLoadEvent.class, e -> resetUsed());
}
@Override
@@ -65,13 +61,19 @@ public class CoreDisplay extends WindowTable implements Updatable {
}
}
public Table rebuild() {
Table rebuild() {
return new Table(table -> {
table.top();
for(Team team : getTeams()) {
table.add(setTable(team).background(((NinePatchDrawable)Tex.underline2).tint(team.color))).row();
table.table(row-> {
row.center();
row.add(setTable(team)).margin(8f).row();
row.image().height(4f).color(team.color).growX();
}).growX().row();
}
});
}
public Seq<Team> getTeams(){
return Seq.with(Team.all).filter(Team::active);
}
@@ -85,6 +87,7 @@ public class CoreDisplay extends WindowTable implements Updatable {
public Table setTable(Team team){
return new Table(table -> {
table.add(team.name).color(team.color).row();
int max = Math.max(1, Math.round(window.getWidth()/2/60));
table.table(coretable -> {
int row = 0;
@@ -120,7 +123,9 @@ public class CoreDisplay extends WindowTable implements Updatable {
label.setFontScale(0.75f);
tt.add(label);
}).padTop(2).padLeft(4).padRight(4);
if(++row % 5 == 0) coretable.row();
if(row++ % max == max-1){
coretable.row();
}
}
}).row();
@@ -145,7 +150,9 @@ public class CoreDisplay extends WindowTable implements Updatable {
ttt.add(label).bottom().right().padTop(16f);
ttt.pack();
})).padRight(3).left();
if(++row % 5 == 0) itemTable.row();
if(row++ % max == max-1){
itemTable.row();
}
}
}).row();
@@ -159,7 +166,9 @@ public class CoreDisplay extends WindowTable implements Updatable {
tt.image(unit.uiIcon).size(iconSmall).padRight(3).tooltip(ttt -> ttt.background(Styles.black6).add(unit.localizedName).style(Styles.outlineLabel).margin(2f));
tt.add(UI.formatAmount(Groups.unit.count(u -> u.team == team && u.type == unit))).padRight(3).minWidth(5 * 8f).left();
});
if(++row % 5 == 0) unitTable.row();
if(row++ % max == max-1){
unitTable.row();
}
}
}
});

View File

@@ -0,0 +1,435 @@
package unitinfo.ui.windows;
import arc.Events;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Lines;
import arc.math.geom.Geometry;
import mindustry.editor.MapEditor;
import mindustry.game.EventType;
import mindustry.graphics.Layer;
import unitinfo.ui.*;
import arc.Core;
import arc.func.*;
import arc.graphics.Color;
import arc.input.KeyCode;
import arc.math.Mathf;
import arc.math.geom.Vec2;
import arc.scene.event.Touchable;
import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.scene.utils.Elem;
import arc.struct.Seq;
import arc.util.*;
import mindustry.Vars;
import mindustry.content.Blocks;
import mindustry.game.Team;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.ui.Styles;
import mindustry.world.*;
import static mindustry.Vars.*;
public class MapEditorDisplay extends Window implements Updatable {
Vec2 scrollPos = new Vec2(0, 0);
Table window;
TextField search;
EditorTool tool;
final Vec2[][] brushPolygons = new Vec2[MapEditor.brushSizes.length][0];
float heat;
float brushSize = -1;
boolean hold = false;
int pastX, pastY;
public static Team drawTeam = Team.sharded;
public static Block drawBlock = Blocks.router;
public MapEditorDisplay() {
super(Icon.map, "editor");
for(int i = 0; i < MapEditor.brushSizes.length; i++){
float size = MapEditor.brushSizes[i];
float mod = size % 1f;
brushPolygons[i] = Geometry.pixelCircle(size, (index, x, y) -> Mathf.dst(x, y, index - mod, index - mod) <= size - 0.5f);
}
Events.run(EventType.Trigger.draw, ()->{
float cx = Core.camera.position.x, cy = Core.camera.position.y;
float scaling = 8;
Draw.z(Layer.max);
if(Core.settings.getBool("grid")){
Lines.stroke(1f);
Draw.color(Pal.accent);
for(int i = (int)(-0.5f*Core.camera.height/8); i < (int)(0.5f*Core.camera.height/8); i++) {
Lines.line(Mathf.floor((cx-0.5f*Core.camera.width)/8)*8+4, Mathf.floor((cy + i*8)/8)*8+4, Mathf.floor((cx+0.5f*Core.camera.width)/8)*8+4,Mathf.floor((cy + i*8)/8)*8+4);
}
for(int i = (int)(-0.5f*Core.camera.width/8); i < (int)(0.5f*Core.camera.width/8); i++) {
Lines.line(Mathf.floor((cx + i*8)/8)*8+4, Mathf.floor((cy+0.5f*Core.camera.height)/8)*8+4, Mathf.floor((cx + i*8)/8)*8+4,Mathf.floor((cy-0.5f*Core.camera.height)/8)*8+4);
}
Draw.reset();
}
if(tool==null) return;
int index = 0;
for(int i = 0; i < MapEditor.brushSizes.length; i++){
if(brushSize == MapEditor.brushSizes[i]){
index = i;
break;
}
}
Lines.stroke(Scl.scl(2f), Pal.accent);
if((!drawBlock.isMultiblock() || tool == EditorTool.eraser) && tool != EditorTool.fill){
if(tool == EditorTool.line && hold){
Vec2 v = Core.input.mouseWorld();
Lines.poly(brushPolygons[index], pastX, pastY, scaling);
float vx = Mathf.floor(v.x/8)*8-4, vy = Mathf.floor(v.y/8)*8-4;
Lines.poly(brushPolygons[index], vx, vy, scaling);
}
if((tool.edit || (tool == EditorTool.line && !hold)) && (!mobile || hold)){
//pencil square outline
Vec2 v = Core.input.mouseWorld();
float vx = Mathf.floor(v.x/8)*8-4, vy = Mathf.floor(v.y/8)*8-4;
if(tool == EditorTool.pencil && tool.mode == 1){
Lines.square(vx, vy, scaling * (brushSize + 0.5f));
}else{
Lines.poly(brushPolygons[index], vx, vy, scaling);
}
}
}else{
if((tool.edit || tool == EditorTool.line) && (!mobile || hold)){
Vec2 v = Core.input.mouseWorld();
float vx = Mathf.floor(v.x/8)*8-4, vy = Mathf.floor(v.y/8)*8-4;
float offset = (drawBlock.size % 2 == 0 ? scaling / 2f : 0f);
Lines.square(
vx + scaling / 2f + offset,
vy + scaling / 2f + offset,
scaling * drawBlock.size / 2f);
}
}
});
}
@Override
public void build(Table table) {
scrollPos = new Vec2(0, 0);
search = Elem.newField(null, f->{});
search.setMessageText(Core.bundle.get("players.search")+"...");
window = table;
table.top().background(Styles.black8);
table.table(t->{
t.left().background(Tex.underline2);
t.label(()-> drawBlock ==null?"[gray]None[]":"[accent]"+ drawBlock.localizedName+"[] "+ drawBlock.emoji());
t.add(search).growX().pad(8).name("search");
}).growX().row();
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("editor-pane").row();
}
@Override
public void update() {
heat += Time.delta;
if(heat >= 60f) {
heat = 0f;
resetPane();
}
if(tool != null && drawBlock != null && !hasMouse()) {
if(Core.input.isTouched()) {
if(!(!mobile&&Core.input.keyDown(KeyCode.mouseLeft))) return;
if(tool== EditorTool.line) {
if(!hold) {
pastX = Mathf.round(Core.input.mouseWorldX() / 8);
pastY = Mathf.round(Core.input.mouseWorldY() / 8);
}
hold = true;
}
else {
pastX = Mathf.round(Core.input.mouseWorldX() / 8);
pastY = Mathf.round(Core.input.mouseWorldY() / 8);
}
tool.touched(pastX, pastY);
}
else if(tool== EditorTool.line) {
if(hold&&pastX>=0&&pastY>=0) tool.touchedLine(pastX, pastY, Mathf.round(Core.input.mouseWorldX() / 8), Mathf.round(Core.input.mouseWorldY() / 8));
hold = false;
pastX = -1;
pastY = -1;
}
}
}
void resetPane() {
ScrollPane pane = find("editor-pane");
pane.setWidget(rebuild());
}
Table rebuild() {
return new Table(table-> {
table.top();
Seq<Block> blocks = Vars.content.blocks().copy();
if(search.getText().length() > 0){
blocks.filter(p -> p.name.toLowerCase().contains(search.getText().toLowerCase())||p.localizedName.toLowerCase().contains(search.getText().toLowerCase()));
}
table.table(select-> this.buildBlockSelection(null, select, blocks, ()-> drawBlock, block-> drawBlock =block, false)).marginTop(16f).marginBottom(16f).row();
table.image().height(4f).color(Pal.gray).growX().row();
table.table(select-> this.buildTeamSelection(player.team(), select, Seq.with(Team.all), ()->drawTeam, block->drawTeam=block, false)).marginTop(16f).marginBottom(16f).row();
table.image().height(4f).color(Pal.gray).growX().row();
table.table(body-> {
body.table(tools -> {
tools.top().left();
tools.table(title -> title.left().background(Tex.underline2).add("Tools [accent]"+(tool==null?"":tool.name())+"[]")).growX().row();
tools.table(bt->{
Cons<unitinfo.ui.EditorTool> addTool = tool -> {
ImageButton button = new ImageButton(ui.getIcon(tool.name()), Styles.clearTogglei);
button.clicked(() -> {
button.toggle();
if(this.tool==tool) this.tool = null;
else this.tool = tool;
resetPane();
});
button.update(()->button.setChecked(this.tool == tool));
Label mode = new Label("");
mode.setColor(Pal.remove);
mode.update(() -> mode.setText(tool.mode == -1 ? "" : "M" + (tool.mode + 1) + " "));
mode.setAlignment(Align.bottomRight, Align.bottomRight);
mode.touchable = Touchable.disabled;
bt.stack(button, mode);
};
addTool.get(unitinfo.ui.EditorTool.line);
addTool.get(unitinfo.ui.EditorTool.pencil);
addTool.get(unitinfo.ui.EditorTool.eraser);
addTool.get(unitinfo.ui.EditorTool.fill);
addTool.get(unitinfo.ui.EditorTool.spray);
ImageButton grid = new ImageButton(Icon.grid, Styles.clearTogglei);
grid.clicked(() -> {
grid.toggle();
Core.settings.put("grid", !Core.settings.getBool("grid"));
});
grid.update(()->grid.setChecked(Core.settings.getBool("grid")));
bt.add(grid);
});
tools.row();
Slider slider = new Slider(0, MapEditor.brushSizes.length - 1, 1, false);
slider.moved(f -> brushSize = MapEditor.brushSizes[(int)f]);
for(int j = 0; j < MapEditor.brushSizes.length; j++){
if(MapEditor.brushSizes[j] == brushSize){
slider.setValue(j);
}
}
Label label = new Label("Brush: "+brushSize);
label.touchable = Touchable.disabled;
tools.stack(slider, label).width(window.getWidth()/5).center();
}).left().width(window.getWidth() / 2).margin(8f).growY();
body.image().width(4f).height(body.getHeight()).color(Pal.gray).growY();
body.table(options -> {
options.top().left();
options.table(title -> title.left().background(Tex.underline2).add("Options [accent]"+(tool!=null&&tool.mode>=0&&tool.mode<tool.altModes.length?tool.altModes[tool.mode]:"")+"[]")).growX().row();
options.table(option-> {
if(tool==null) return;
option.top().left();
for (int i = 0; i < tool.altModes.length; i++) {
int mode = i;
String name = tool.altModes[i];
option.button(b -> {
b.left().marginLeft(6);
b.setStyle(Styles.clearTogglet);
b.add(Core.bundle.get("toolmode." + name)).left().row();
b.add(Core.bundle.get("toolmode." + name + ".description")).color(Color.lightGray).left();
}, () -> tool.mode = (tool.mode == mode ? -1 : mode)).update(b -> b.setChecked(tool.mode == mode)).margin(12f).growX().row();
}
}).grow();
}).left().width(window.getWidth() / 2).margin(8f).growY();
}).grow();
});
}
<T extends Block> void buildBlockSelection(@Nullable Block block, Table table, Seq<T> items, Prov<T> holder, Cons<T> consumer, boolean closeSelect){
ButtonGroup<ImageButton> group = new ButtonGroup<>();
group.setMinCheckCount(0);
Table cont = new Table();
cont.defaults().size(40);
int i = 0;
int row = 4;
int max = Math.max(row, Math.round(window.getWidth()/2/8/row));
for(T item : items){
if(!item.unlockedNow()) continue;
ImageButton button = cont.button(Tex.whiteui, Styles.clearToggleTransi, 24, () -> {
if(closeSelect) control.input.frag.config.hideConfig();
}).group(group).tooltip(t->t.background(Styles.black8).add(item.localizedName.replace(search.getText(), "[accent]"+search.getText()+"[]"))).get();
button.changed(() -> consumer.get(button.isChecked() ? item : null));
button.getStyle().imageUp = new TextureRegionDrawable(item.uiIcon);
button.update(() -> button.setChecked(holder.get() == item));
if(i++ % max == max-1){
cont.row();
}
}
//add extra blank spaces so it looks nice
if(i % max != 0){
int remaining = max - (i % max);
for(int j = 0; j < remaining; j++){
cont.image(Styles.black6);
}
}
ScrollPane pane = new ScrollPane(cont, Styles.smallPane);
pane.setScrollingDisabled(true, false);
pane.setScrollYForce(blockScroll);
pane.update(() -> blockScroll = pane.getScrollY());
pane.setOverscroll(false, false);
table.add(pane).maxHeight(Scl.scl(row * 10 * 5));
}
float blockScroll;
<T extends Team> void buildTeamSelection(@Nullable Team team, Table table, Seq<T> items, Prov<T> holder, Cons<T> consumer, boolean closeSelect){
ButtonGroup<ImageButton> group = new ButtonGroup<>();
group.setMinCheckCount(0);
Table cont = new Table();
cont.defaults().size(40);
int i = 0;
int row = 2;
int max = Math.max(row, Math.round(window.getWidth()/2/8/row/2));
for(T item : items){
ImageButton button = cont.button(Tex.whiteui, Styles.clearToggleTransi, 24, () -> {
if(closeSelect) control.input.frag.config.hideConfig();
}).group(group).tooltip(t->t.background(Styles.black8).add(item.localized().replace(search.getText(), "[accent]"+search.getText()+"[]"))).with(img -> img.getStyle().imageUpColor = item.color).get();
button.changed(() -> consumer.get(button.isChecked() ? item : null));
button.update(() -> button.setChecked(holder.get() == item));
if(i++ % max == max-1){
cont.row();
}
}
//add extra blank spaces so it looks nice
if(i % max != 0){
int remaining = max - (i % max);
for(int j = 0; j < remaining; j++){
cont.image(Styles.black6);
}
}
ScrollPane pane = new ScrollPane(cont, Styles.smallPane);
pane.setScrollingDisabled(true, false);
pane.setScrollYForce(teamScroll);
pane.update(() -> teamScroll = pane.getScrollY());
pane.setOverscroll(false, false);
table.add(pane).maxHeight(Scl.scl(row * 10 * 5));
}
float teamScroll;
public void drawBlocksReplace(int x, int y){
drawBlocks(x, y, tile -> tile.block() != Blocks.air || drawBlock.isFloor());
}
public void drawBlocks(int x, int y){
drawBlocks(x, y, false, tile -> true);
}
public void drawBlocks(int x, int y, Boolf<Tile> tester){
drawBlocks(x, y, false, tester);
}
int rotation = 0;
public void drawBlocks(int x, int y, boolean square, Boolf<Tile> tester){
if(drawBlock.isMultiblock()){
x = Mathf.clamp(x, (drawBlock.size - 1) / 2, world.width() - drawBlock.size / 2 - 1);
y = Mathf.clamp(y, (drawBlock.size - 1) / 2, world.height() - drawBlock.size / 2 - 1);
if(!hasOverlap(x, y)){
world.tile(x, y).setBlock(drawBlock, drawTeam, rotation);
}
}else{
boolean isFloor = drawBlock.isFloor() && drawBlock != Blocks.air;
Cons<Tile> drawer = tile -> {
if(!tester.get(tile)) return;
if(isFloor){
tile.setFloor(drawBlock.asFloor());
}else if(!(tile.block().isMultiblock() && !drawBlock.isMultiblock())){
tile.setBlock(drawBlock, drawTeam, rotation);
}
};
if(square){
drawSquare(x, y, drawer);
}else{
drawCircle(x, y, drawer);
}
}
}
public void drawCircle(int x, int y, Cons<Tile> drawer){
int clamped = (int)brushSize;
for(int rx = -clamped; rx <= clamped; rx++){
for(int ry = -clamped; ry <= clamped; ry++){
if(Mathf.within(rx, ry, brushSize - 0.5f + 0.0001f)){
int wx = x + rx, wy = y + ry;
if(wx < 0 || wy < 0 || wx >= world.width() || wy >= world.height()){
continue;
}
drawer.get(world.tile(wx, wy));
}
}
}
}
public void drawSquare(int x, int y, Cons<Tile> drawer){
int clamped = (int)brushSize;
for(int rx = -clamped; rx <= clamped; rx++){
for(int ry = -clamped; ry <= clamped; ry++){
int wx = x + rx, wy = y + ry;
if(wx < 0 || wy < 0 || wx >= world.width() || wy >= world.height()){
continue;
}
drawer.get(world.tile(wx, wy));
}
}
}
boolean hasOverlap(int x, int y){
Tile tile = world.tile(x, y);
//allow direct replacement of blocks of the same size
if(tile != null && tile.isCenter() && tile.block() != drawBlock && tile.block().size == drawBlock.size && tile.x == x && tile.y == y){
return false;
}
//else, check for overlap
int offsetx = -(drawBlock.size - 1) / 2;
int offsety = -(drawBlock.size - 1) / 2;
for(int dx = 0; dx < drawBlock.size; dx++){
for(int dy = 0; dy < drawBlock.size; dy++){
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
Tile other = world.tile(worldx, worldy);
if(other != null && other.block().isMultiblock()){
return true;
}
}
}
return false;
}
}

View File

@@ -1,7 +1,7 @@
package UnitInfo.ui.windows;
package unitinfo.ui.windows;
import UnitInfo.ui.OverScrollPane;
import UnitInfo.ui.Updatable;
import unitinfo.ui.OverScrollPane;
import unitinfo.ui.Updatable;
import arc.Core;
import arc.graphics.Color;
import arc.graphics.g2d.Draw;
@@ -20,7 +20,7 @@ import mindustry.ui.*;
import static mindustry.Vars.*;
public class PlayerDisplay extends WindowTable implements Updatable {
public class PlayerDisplay extends Window implements Updatable {
Vec2 scrollPos = new Vec2(0, 0);
TextField search;
ImageButton.ImageButtonStyle ustyle;
@@ -28,11 +28,11 @@ public class PlayerDisplay extends WindowTable implements Updatable {
float heat;
public PlayerDisplay() {
super("Player Display", Icon.players, t -> {});
super(Icon.players, "player");
}
@Override
public void build() {
public void build(Table table) {
scrollPos = new Vec2(0, 0);
search = Elem.newField(null, f->{});
search.setMessageText(Core.bundle.get("players.search"));
@@ -45,16 +45,10 @@ public class PlayerDisplay extends WindowTable implements Updatable {
imageOverColor = Color.lightGray;
}};
top();
topBar();
table(Styles.black8, table -> {
table.background(Styles.black8).top();
table.label(()-> Core.bundle.format(Groups.player.size() == 1 ? "players.single" : "players", Groups.player.size())).row();
table.add(search).growX().pad(8).name("search").maxTextLength(maxNameLength).row();
table.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).grow().name("player-pane");
}).top().right().grow().get().parent = null;
resizeButton();
}
@Override

View File

@@ -1,50 +1,39 @@
package UnitInfo.ui.windows;
package unitinfo.ui.windows;
import UnitInfo.ui.OverScrollPane;
import UnitInfo.ui.Updatable;
import UnitInfo.ui.draws.OverDraw;
import UnitInfo.ui.draws.OverDraws;
import UnitInfo.ui.draws.UnitDraw;
import arc.math.Scaled;
import unitinfo.ui.OverScrollPane;
import unitinfo.ui.Updatable;
import unitinfo.ui.draws.OverDraw;
import unitinfo.ui.draws.OverDraws;
import arc.math.geom.Vec2;
import arc.scene.ui.ScrollPane;
import arc.scene.ui.layout.Table;
import arc.util.Scaling;
import arc.util.Time;
import mindustry.gen.Icon;
import mindustry.gen.Tex;
import mindustry.graphics.Pal;
import mindustry.ui.Styles;
public class ToolDisplay extends WindowTable implements Updatable {
public class ToolDisplay extends Window implements Updatable {
Vec2 scrollPos = new Vec2(0, 0);
OverDraw selected;
float heat;
public ToolDisplay() {
super("Tool Display", Icon.edit, t -> {
});
super(Icon.edit, "tool");
}
@Override
public void build() {
public void build(Table table) {
scrollPos = new Vec2(0, 0);
top();
topBar();
table(Styles.black8, t -> {
t.left();
t.table(pane->{
table.background(Styles.black8).top().left();
table.table(pane->{
pane.add(new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false)).name("tool-pane");
}).top().marginLeft(4f).marginRight(12f);
t.table(stats->{
table.table(stats->{
stats.top();
stats.add(rebuildStats()).name("tool-stats");
}).growY();
}).top().right().grow().get().parent = null;
resizeButton();
}
@Override

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@@ -0,0 +1,280 @@
package unitinfo.ui.windows;
import unitinfo.core.*;
import unitinfo.ui.*;
import arc.graphics.Color;
import arc.graphics.g2d.*;
import arc.math.geom.*;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.Bits;
import arc.struct.*;
import arc.util.*;
import mindustry.Vars;
import mindustry.core.UI;
import mindustry.entities.units.WeaponMount;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.type.StatusEffect;
import mindustry.type.Weapon;
import mindustry.ui.Styles;
import mindustry.world.blocks.ConstructBlock;
import mindustry.world.blocks.defense.ForceProjector;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.distribution.MassDriver;
import mindustry.world.blocks.payloads.Payload;
import mindustry.world.blocks.power.*;
import static unitinfo.SVars.*;
import static unitinfo.SUtils.*;
import static mindustry.Vars.*;
class UnitDisplay extends Window {
final Seq<Color> lastColors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear);
final Rect scissor = new Rect();
Vec2 scrollPos;
public UnitDisplay() {
super(Icon.units, "unit");
}
//TODO: add new UnitInfoDisplay(), new WeaponDisplay();
@Override
protected void build(Table table) {
scrollPos = new Vec2(0,0);
table.top().background(Styles.black8);
table.table(tt -> {
tt.center();
Image image = new Image() {
@Override
public void draw() {
super.draw();
int offset = 8;
Draw.color(locked?Pal.accent:Pal.gray);
Draw.alpha(parentAlpha);
Lines.stroke(Scl.scl(3f));
Lines.rect(x-offset/2f, y-offset/2f, width+offset, height+offset);
Draw.reset();
}
};
image.update(()->{
TextureRegion region = clear;
if (target instanceof Unit u && u.type != null) region = u.type.uiIcon;
else if (target instanceof Building b) {
if (target instanceof ConstructBlock.ConstructBuild cb) region = cb.current.uiIcon;
else if (b.block != null) region = b.block.uiIcon;
}
image.setDrawable(region);
});
image.clicked(Main::lockTarget);
tt.add(image).size(iconMed).padRight(12f);
tt.label(() -> {
if (target instanceof Unit u && u.type != null) return u.type.localizedName;
if (target instanceof Building b && b.block != null) {
if (target instanceof ConstructBlock.ConstructBuild cb) return cb.current.localizedName;
return b.block.localizedName;
}
return "";
}).color(Pal.accent);
}).tooltip((to -> {
to.background(Styles.black6);
to.label(() -> target instanceof Unit u && u.isPlayer() ? u.getPlayer().name() : "AI").row();
to.label(() -> target == null ? "(" + 0 + ", " + 0 + ")" : "(" + Strings.fixed(target.x() / tilesize, 2) + ", " + Strings.fixed(target.y() / tilesize, 2) + ")").row();
to.label(() -> target instanceof Unit u ? "[accent]"+ Strings.fixed(u.armor, 0) + "[] Armor" : "");
})).margin(12f).row();
table.image().height(4f).color(player.team().color).growX().row();
table.add(new OverScrollPane(new Table(bars -> {
bars.top();
for (int i = 0; i < 6; i++) {
int index = i;
bars.table(bar -> {
bar.add(new SBar(
() -> BarInfo.strings.get(index),
() -> {
if (BarInfo.colors.get(index) != Color.clear) lastColors.set(index, BarInfo.colors.get(index));
return lastColors.get(index);
},
() -> BarInfo.numbers.get(index)
)).height(4 * 8f).growX();
bar.add(new Image(){
@Override
public void draw() {
validate();
Draw.color(Color.white);
Draw.alpha(parentAlpha * color.a);
TextureRegionDrawable region = new TextureRegionDrawable(getRegions(index));
region.draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
Draw.color(BarInfo.colors.get(index));
if(ScissorStack.push(scissor.set(x, y, imageWidth * scaleX, imageHeight * scaleY * BarInfo.numbers.get(index)))){
region.draw(x, y, imageWidth * scaleX, imageHeight * scaleY);
ScissorStack.pop();
}
}
}).size(iconMed * 0.75f).padLeft(8f);
}).growX().row();
}
}), Styles.nonePane, scrollPos).disableScroll(true, false)).growX().padTop(12f);
}
//do not ask me WHAT THE FUCK IS THIS
TextureRegion getRegions(int i){
TextureRegion region = clear;
if(i == 0){
if(target instanceof Healthc) region = SIcons.health;
} else if(i == 1){
if(target instanceof Turret.TurretBuild ||
target instanceof MassDriver.MassDriverBuild){
region = SIcons.reload;
} else if((target instanceof Unit unit && unit.type != null) ||
target instanceof ForceProjector.ForceBuild){
region = SIcons.shield;
} else if(target instanceof PowerNode.PowerNodeBuild ||
target instanceof PowerGenerator.GeneratorBuild){
region = SIcons.power;
}
} else if(i == 2){
if(target instanceof ItemTurret.ItemTurretBuild){
region = SIcons.ammo;
} else if(target instanceof LiquidTurret.LiquidTurretBuild){
region = SIcons.liquid;
} else if(target instanceof PowerTurret.PowerTurretBuild ||
target instanceof PowerNode.PowerNodeBuild){
region = SIcons.power;
} else if((target instanceof Building b && b.block.hasItems) ||
(target instanceof Unit unit && unit.type != null)){
region = SIcons.item;
}
} else if(i == 3){
if(target instanceof PowerNode.PowerNodeBuild){
region = SIcons.power;
}
} else if(i == 4){
if(target instanceof PowerNode.PowerNodeBuild){
region = SIcons.power;
} else if(target instanceof Building b && b.block.hasLiquids){
region = SIcons.liquid;
}
} else if(i == 5){
if(target instanceof Unit unit && state.rules.unitAmmo && unit.type != null){
region = SIcons.ammo;
}else if(target instanceof PowerNode.PowerNodeBuild ||
(target instanceof Building b && b.block.consumes.hasPower())){
region = SIcons.power;
}
}
return region;
}
static class WeaponDisplay extends Table {
WeaponDisplay() {
table().update(tt -> {
tt.clear();
if(getTarget() instanceof Unit u && u.type != null && u.hasWeapons()) {
for(int r = 0; r < u.type.weapons.size; r++){
Weapon weapon = u.type.weapons.get(r);
WeaponMount mount = u.mounts[r];
int finalR = r;
tt.table(ttt -> {
ttt.left();
if((1 + finalR) % 4 == 0) ttt.row();
ttt.stack(
new Table(o -> {
o.left();
o.add(new Image(!weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : u.type.uiIcon){
@Override
public void draw(){
validate();
float x = this.x;
float y = this.y;
float scaleX = this.scaleX;
float scaleY = this.scaleY;
Draw.color(color);
Draw.alpha(parentAlpha * color.a);
if(getDrawable() instanceof TransformDrawable){
float rotation = getRotation();
if(scaleX != 1 || scaleY != 1 || rotation != 0){
getDrawable().draw(x + imageX, y + imageY, originX - imageX, originY - imageY, imageWidth, imageHeight, scaleX, scaleY, rotation);
return;
}
}
y -= (mount.reload) / weapon.reload * weapon.recoil;
if(getDrawable() != null)
getDrawable().draw(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}
}).size(iconLarge);
}),
new Table(h -> {
h.defaults().growX().height(9f).width(iconLarge).padTop(18f);
h.add(new SBar(
() -> "",
() -> Pal.accent.cpy().lerp(Color.orange, mount.reload / weapon.reload),
() -> mount.reload / weapon.reload).rect().init());
h.pack();
})
);
}).pad(4);
}
}
});
}
}
static class UnitInfoDisplay extends Table {
UnitInfoDisplay() {
top();
float[] count = new float[]{-1};
table().update(t -> {
if(getTarget() instanceof Payloadc payload){
if(count[0] != payload.payloadUsed()){
t.clear();
t.top().left();
float pad = 0;
float items = payload.payloads().size;
if(8 * 2 * items + pad * items > 275f){
pad = (275f - (8 * 2) * items) / items;
}
int i = 0;
for(Payload p : payload.payloads()){
t.image(p.icon()).size(8 * 2).padRight(pad);
if(++i % 12 == 0) t.row();
}
count[0] = payload.payloadUsed();
}
}else{
count[0] = -1;
t.clear();
}
}).growX().visible(() -> getTarget() instanceof Payloadc p && p.payloadUsed() > 0).colspan(2).row();
Bits statuses = new Bits();
table().update(t -> {
t.left();
if(getTarget() instanceof Statusc st){
Bits applied = st.statusBits();
if(!statuses.equals(applied)){
t.clear();
if(applied != null){
for(StatusEffect effect : Vars.content.statusEffects()){
if(applied.get(effect.id) && !effect.isHidden()){
t.image(effect.uiIcon).size(iconSmall).get()
.addListener(new Tooltip(l -> l.label(() -> effect.localizedName + " [lightgray]" + UI.formatTime(st.getDuration(effect))).style(Styles.outlineLabel)));
}
}
statuses.set(applied);
}
}
}
}).left();
}
}
}

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@@ -0,0 +1,159 @@
package unitinfo.ui.windows;
import mindustry.game.Team;
import unitinfo.ui.OverScrollPane;
import arc.Events;
import arc.graphics.Color;
import arc.math.Mathf;
import arc.math.geom.Vec2;
import arc.scene.event.Touchable;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.StatusEffects;
import mindustry.game.EventType;
import mindustry.game.SpawnGroup;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.ui.*;
import unitinfo.ui.Updatable;
import static arc.Core.*;
import static arc.Core.settings;
import static mindustry.Vars.*;
public class WaveDisplay extends Window implements Updatable {
static Vec2 scrollPos = new Vec2(0, 0);
Table window;
float heat;
public WaveDisplay() {
super(Icon.waves, "wave");
}
@Override
public void build(Table table) {
window = table;
table.top().background(Styles.black8);
ScrollPane pane = new OverScrollPane(rebuild(), Styles.nonePane, scrollPos).disableScroll(true, false);
table.add(pane).grow().name("wave-pane");
Events.on(EventType.WorldLoadEvent.class, e -> {
pane.clearChildren();
pane.setWidget(rebuild());
});
Events.on(EventType.WaveEvent.class, e -> {
pane.clearChildren();
pane.setWidget(rebuild());
});
}
@Override
public void update() {
heat += Time.delta;
if(heat >= 60f) {
heat = 0f;
ScrollPane pane = find("wave-pane");
pane.setWidget(rebuild());
}
}
public ObjectIntMap<SpawnGroup> getWaveGroup(int index) {
ObjectIntMap<SpawnGroup> groups = new ObjectIntMap<>();
for (SpawnGroup group : state.rules.spawns) {
if (group.getSpawned(index) <= 0) continue;
SpawnGroup sameTypeKey = groups.keys().toArray().find(g -> g.type == group.type && g.effect != StatusEffects.boss);
if (sameTypeKey != null) groups.increment(sameTypeKey, sameTypeKey.getSpawned(index));
else groups.put(group, group.getSpawned(index));
}
Seq<SpawnGroup> groupSorted = groups.keys().toArray().copy().sort((g1, g2) -> {
int boss = Boolean.compare(g1.effect != StatusEffects.boss, g2.effect != StatusEffects.boss);
if (boss != 0) return boss;
int hitSize = Float.compare(-g1.type.hitSize, -g2.type.hitSize);
if (hitSize != 0) return hitSize;
return Integer.compare(-g1.type.id, -g2.type.id);
});
ObjectIntMap<SpawnGroup> groupsTmp = new ObjectIntMap<>();
groupSorted.each(g -> groupsTmp.put(g, groups.get(g)));
return groupsTmp;
}
Table rebuild(){
return new Table(table -> {
table.touchable = Touchable.enabled;
table.table(body->{
body.center();
for (int i = settings.getBool("pastwave") ? 1 : state.wave; i <= Math.min(state.wave + settings.getInt("wavemax"), (state.isCampaign() && state.rules.winWave > 0 ? state.rules.winWave : Integer.MAX_VALUE)); i++) {
final int index = i;
body.table(waveRow -> {
waveRow.left();
waveRow.add(index+"").update(label -> {
Color color = Pal.accent;
if (state.wave == index) color = Color.red;
else if (state.wave - 1 == index && state.enemies > 0) color = Color.red.cpy().shiftHue(Time.time);
label.setColor(color);
});
waveRow.table(unitTable -> {
unitTable.center();
if (state.rules.spawns.find(g -> g.getSpawned(index-1) > 0) == null) {
if (settings.getBool("emptywave")) unitTable.add(bundle.get("empty"));
return;
}
ObjectIntMap<SpawnGroup> groups = getWaveGroup(index-1);
int row = 0;
int max = Math.max(1, Math.round(window.getWidth()/2/8));
for (SpawnGroup group : groups.keys()) {
int spawners = state.rules.waveTeam.cores().size + (group.type.flying ? spawner.countFlyerSpawns() : spawner.countGroundSpawns());
int amount = groups.get(group);
unitTable.stack(
new Table(ttt -> {
ttt.center();
ttt.image(group.type.uiIcon).size(iconMed);
ttt.pack();
}),
new Table(ttt -> {
ttt.bottom().left();
ttt.add(amount + "").padTop(2f).fontScale(0.9f);
ttt.add("[gray]x" + spawners).padTop(10f).fontScale(0.7f);
ttt.pack();
}),
new Table(ttt -> {
ttt.top().right();
ttt.image(Icon.warning.getRegion()).update(img -> img.setColor(Tmp.c2.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time, 2f, 1f)))).size(12f);
ttt.visible(() -> group.effect == StatusEffects.boss);
ttt.pack();
})
).pad(2f).get().addListener(new Tooltip(to -> {
to.background(Styles.black6);
to.margin(4f).left();
to.add("[stat]" + group.type.localizedName + "[]").row();
to.row();
to.add(bundle.format("shar-stat-waveAmount", amount + " [lightgray]x" + spawners + "[]")).row();
to.add(bundle.format("shar-stat-waveShield", group.getShield(index-1))).row();
if (group.effect != null && group.effect != StatusEffects.none)
to.add(bundle.get("shar-stat.waveStatus") + group.effect.emoji() + "[stat]" + group.effect.localizedName).row();
}));
if(row++ % max == max-1){
unitTable.row();
}
}
}).growX().margin(12f);
}).growX().row();
body.image().height(4f).color(Pal.gray).growX().row();
}
}).grow().margin(40f);
});
}
}

View File

@@ -1,5 +1,6 @@
package UnitInfo.ui.windows;
package unitinfo.ui.windows;
import arc.*;
import arc.func.*;
import arc.input.*;
import arc.math.geom.*;
@@ -10,56 +11,60 @@ import arc.util.*;
import mindustry.gen.*;
import mindustry.ui.*;
import java.awt.*;
public class WindowTable extends Table{
public Cons<Table> content, onClose;
public class Window extends Table{
public TextureRegionDrawable icon;
public float maxWindowHeight, maxWindowWidth;
public boolean maxWidthEnabled = false, maxHeightEnabled = false;
public int id;
public Cons<Table> content;
public boolean shown = false;
public WindowTable() {
this("none", Icon.none, c->{});
public float minWindowWidth = 160, minWindowHeight = 60;
public float maxWindowWidth = Float.MAX_VALUE, maxWindowHeight = Float.MAX_VALUE;
public Window(TextureRegionDrawable icon, String name){
this(icon, name, null);
}
public WindowTable(String title, TextureRegionDrawable icon, Cons<Table> content){
this(title, icon, content, t -> t.visible(() -> false));
}
public WindowTable(String title, TextureRegionDrawable icon, Cons<Table> content, Cons<Table> onClose){
this.name = title;
this.icon = icon;
public Window(TextureRegionDrawable icon, String name, Cons<Table> content){
this.content = content;
this.onClose = onClose;
build();
this.name = name;
this.icon = icon;
titleBar();
pane(t -> {
t.setBackground(Styles.black5);
t.top().left();
build(t);
}).grow().top().left().get().setScrollingDisabled(true, true);
bottomBar();
setPosition(Core.graphics.getWidth() / 2f - getWidth() / 2f, Core.graphics.getHeight() / 2f - getHeight() / 2f);
id = WindowManager.register(this);
visible(() -> shown);
}
public void build(){
top();
topBar();
// window contents
table(Styles.black5, t -> {
content.get(t);
}).grow();
resizeButton();
protected void build(Table t){
if(content != null) content.get(t);
}
public void topBar(){
protected void titleBar(){
table(t -> {
// icon and title
t.table(Tex.buttonEdge1, b -> {
b.top().left();
b.image(icon).size(20f).padLeft(15).top().left();
b.image(() -> icon == null ? Icon.none.getRegion() : icon.getRegion()).size(20f).padLeft(15).top().left();
b.pane(Styles.nonePane, p -> {
p.top().left();
p.labelWrap(name).padLeft(20).top().left().get().setAlignment(Align.topLeft);
}).top().left().height(40f).growX().get().setScrollingDisabled(true, true);
p.labelWrap(() -> Core.bundle.get("window."+name+".name")).padLeft(20).top().left().get().setAlignment(Align.topLeft);
}).left().height(40f).growX().get().setScrollingDisabled(true, true);
}).maxHeight(40f).grow();
// exit button
t.table(Tex.buttonEdge3, b -> {
b.button(Icon.cancel, Styles.emptyi, () -> onClose.get(this));
b.button(Icon.cancel, Styles.emptyi, () -> shown = false);
}).maxHeight(40f).width(80f).growY();
// handles the dragging.
t.touchable = Touchable.enabled;
t.addListener(new InputListener(){
float lastX, lastY;
@@ -68,15 +73,16 @@ public class WindowTable extends Table{
Vec2 v = t.localToStageCoordinates(Tmp.v1.set(x, y));
lastX = v.x;
lastY = v.y;
t.toFront();
toFront();
return true;
}
@Override
public void touchDragged(InputEvent event, float x, float y, int pointer) {
Vec2 v = t.localToStageCoordinates(Tmp.v1.set(x, y));
public void touchDragged(InputEvent event, float dx, float dy, int pointer) {
Vec2 v = t.localToStageCoordinates(Tmp.v1.set(dx, dy));
setPosition( x + (v.x - lastX), y + (v.y - lastY));
moveBy(v.x - lastX, v.y - lastY);
lastX = v.x;
lastY = v.y;
}
@@ -85,7 +91,7 @@ public class WindowTable extends Table{
row();
}
public void resizeButton(){
protected void bottomBar(){
row();
table(Styles.black5, t -> {
t.table().growX();
@@ -110,8 +116,8 @@ public class WindowTable extends Table{
// will softlock if initial size is smaller than minimum
// so don't do that!
if(getWidth() + w < 160f || (getWidth() + w > maxWindowWidth && maxWidthEnabled)) w = 0;
if(getHeight() - h < 160f || (getHeight() - h > maxWindowHeight && maxHeightEnabled)) h = 0;
if(getWidth() + w < minWindowWidth || getWidth() + w > maxWindowWidth) w = 0;
if(getHeight() - h < minWindowHeight || getHeight() - h > maxWindowHeight) h = 0;
sizeBy(w, -h);
moveBy(0, h);
lastX = v.x;
@@ -122,13 +128,7 @@ public class WindowTable extends Table{
}).height(20f).growX();
}
public void setMaxWindowWidth(float maxWindowWidth){
this.maxWindowWidth = maxWindowWidth;
maxWidthEnabled = true;
}
public void setMaxWindowHeight(float maxWindowHeight){
this.maxWindowHeight = maxWindowHeight;
maxHeightEnabled = true;
public void toggle(){
shown = !shown;
}
}

View File

@@ -0,0 +1,55 @@
package unitinfo.ui.windows;
import arc.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.ui.*;
public class WindowManager {
public static Seq<Window> windows = new Seq<>();
public static void init(){
Log.info(windows.size);
Vars.ui.hudGroup.fill(t -> {
t.name = "Windows";
for(Window window : windows){
t.add(window);
}
});
Vars.ui.hudGroup.fill(t -> {
t.center().left();
t.table(Core.atlas.drawable("unitinfo-sidebar"), b -> {
b.name = "Window Buttons";
b.left();
for(Window window : windows){
b.button(window.icon, Styles.emptyi, () -> {
window.toggle();
// Disabling the parent's layout fixes issues with updating elements inside windows.
// However, it also disables the layout of all its children, so we need to re-enable them.
window.parent.setLayoutEnabled(false);
window.setLayoutEnabled(true);
for(Window w : windows){
w.setLayoutEnabled(true);
}
}).disabled(window.shown)
.size(40f)
.tooltip(tt -> {
tt.setBackground(Styles.black6);
tt.label(() -> Core.bundle.get("window."+window.name+".name")).pad(2f);
});
b.row();
}
}).left();
});
}
public static int register(Window window){
windows.add(window);
return windows.size - 1;
}
}

View File

@@ -0,0 +1,25 @@
package unitinfo.ui.windows;
import arc.util.*;
import mindustry.gen.*;
import unitinfo.ui.windows.*;
public class Windows {
public static MapEditorDisplay editorTable;
public static void load(){
new UnitDisplay();
new WaveDisplay();
new CoreDisplay();
new PlayerDisplay();
new ToolDisplay();
editorTable = new MapEditorDisplay();
new Window(Icon.box, "test-window", t -> {
t.labelWrap(() -> t.parent.x + ", " + t.parent.y).top().right().growX();
t.row();
t.labelWrap(() -> t.parent.getWidth() + ", " + t.parent.getHeight()).top().right().growX();
t.row();
t.labelWrap(() -> "T: " + Time.time).top().right().growX();
});
}
}