mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
added OverDrawer.java
This commit is contained in:
@@ -17,6 +17,7 @@ import arc.scene.utils.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ai.Astar;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.entities.*;
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@@ -26,6 +27,7 @@ import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.input.*;
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import mindustry.logic.*;
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import mindustry.maps.SectorDamage;
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import mindustry.type.*;
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import mindustry.type.ammo.*;
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import mindustry.ui.*;
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@@ -45,6 +47,7 @@ import mindustry.world.blocks.production.AttributeCrafter;
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import mindustry.world.blocks.production.Drill;
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import mindustry.world.blocks.production.GenericCrafter;
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import mindustry.world.blocks.production.SolidPump;
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import mindustry.world.blocks.storage.CoreBlock;
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import mindustry.world.blocks.units.Reconstructor;
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import mindustry.world.blocks.units.UnitFactory;
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@@ -81,11 +84,6 @@ public class HudUi {
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Seq<Color> colors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear);
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Seq<Color> lastColors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear);
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CoresItemsDisplay coreItems = new CoresItemsDisplay(Team.baseTeams);
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@Nullable Teamc target;
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public Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>();
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public Seq<PayloadMassDriver.PayloadDriverBuild> linkedPayloadMasses = new Seq<>();
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public Seq<Building> linkedNodes = new Seq<>();
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public final Rect scissor = new Rect();
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@@ -114,231 +112,24 @@ public class HudUi {
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return Vars.world.tileWorld(input.mouseWorldX(), input.mouseWorldY());
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}
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public void drawMassPayloadLink(PayloadMassDriver.PayloadDriverBuild from){
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Groups.build.each(b -> b instanceof PayloadMassDriver.PayloadDriverBuild fromMass &&
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world.build(fromMass.link) == from &&
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from.within(fromMass.x, fromMass.y, ((PayloadMassDriver)fromMass.block).range) &&
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!linkedPayloadMasses.contains(from), b -> {
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linkedPayloadMasses.add((PayloadMassDriver.PayloadDriverBuild) b);
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drawMassPayloadLink((PayloadMassDriver.PayloadDriverBuild) b);
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});
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public void setEvents() {
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if(world.build(from.link) instanceof PayloadMassDriver.PayloadDriverBuild to && from != to &&
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to.within(from.x, from.y, ((PayloadMassDriver)from.block).range)){
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float sin = Mathf.absin(Time.time, 6f, 1f);
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Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f);
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float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y,
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x1 = to.x + Tmp.v1.x, y1 = to.y + Tmp.v1.y;
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int segs = (int)(to.dst(from.x, from.y)/tilesize);
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Lines.stroke(4f, Pal.gray);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(2f, Pal.placing);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(1f, Pal.accent);
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Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent);
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for(var shooter : from.waitingShooters){
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Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f);
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Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin);
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}
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if(from.link != -1 && world.build(from.link) instanceof PayloadMassDriver.PayloadDriverBuild other && other.block == from.block && other.team == from.team && from.within(other, ((PayloadMassDriver)from.block).range)){
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Building target = world.build(from.link);
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Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f);
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Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin);
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}
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if(world.build(to.link) instanceof PayloadMassDriver.PayloadDriverBuild newTo && to != newTo &&
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newTo.within(to.x, to.y, ((PayloadMassDriver)to.block).range) && !linkedPayloadMasses.contains(to)){
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linkedPayloadMasses.add(to);
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drawMassPayloadLink(to);
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}
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}
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}
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public void drawMassLink(MassDriver.MassDriverBuild from){
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Groups.build.each(b -> b instanceof MassDriver.MassDriverBuild fromMass &&
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world.build(fromMass.link) == from &&
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from.within(fromMass.x, fromMass.y, ((MassDriver)fromMass.block).range) &&
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!linkedMasses.contains(from), b -> {
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linkedMasses.add((MassDriver.MassDriverBuild) b);
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drawMassLink((MassDriver.MassDriverBuild) b);
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});
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if(world.build(from.link) instanceof MassDriver.MassDriverBuild to && from != to && to.within(from.x, from.y, ((MassDriver)from.block).range)){
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float sin = Mathf.absin(Time.time, 6f, 1f);
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Tmp.v1.set(from.x + from.block.offset, from.y + from.block.offset).sub(to.x, to.y).limit(from.block.size * tilesize + sin + 0.5f);
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float x2 = from.x - Tmp.v1.x, y2 = from.y - Tmp.v1.y,
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x1 = to.x + Tmp.v1.x, y1 = to.y + Tmp.v1.y;
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int segs = (int)(to.dst(from.x, from.y)/tilesize);
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Lines.stroke(4f, Pal.gray);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(2f, Pal.placing);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(1f, Pal.accent);
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Drawf.circles(from.x, from.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f, Pal.accent);
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for(var shooter : from.waitingShooters){
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Drawf.circles(shooter.x, shooter.y, (from.tile.block().size / 2f + 1) * tilesize + sin - 2f);
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Drawf.arrow(shooter.x, shooter.y, from.x, from.y, from.block.size * tilesize + sin, 4f + sin);
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}
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if(from.link != -1 && world.build(from.link) instanceof MassDriver.MassDriverBuild other && other.block == from.block && other.team == from.team && from.within(other, ((MassDriver)from.block).range)){
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Building target = world.build(from.link);
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Drawf.circles(target.x, target.y, (target.block().size / 2f + 1) * tilesize + sin - 2f);
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Drawf.arrow(from.x, from.y, target.x, target.y, from.block.size * tilesize + sin, 4f + sin);
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}
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if(world.build(to.link) instanceof MassDriver.MassDriverBuild newTo && to != newTo &&
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newTo.within(to.x, to.y, ((MassDriver)to.block).range) && !linkedMasses.contains(to)){
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linkedMasses.add(to);
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drawMassLink(to);
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}
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}
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}
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public Seq<Building> getPowerLinkedBuilds(Building build) {
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Seq<Building> linkedBuilds = new Seq<>();
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build.power.links.each(i -> linkedBuilds.add(world.build(i)));
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build.proximity().each(linkedBuilds::add);
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linkedBuilds.filter(b -> b != null && b.power != null);
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if(!build.block.outputsPower && !(build instanceof PowerNode.PowerNodeBuild))
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linkedBuilds.filter(b -> b.block.outputsPower || b instanceof PowerNode.PowerNodeBuild);
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return linkedBuilds;
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}
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public void drawNodeLink(Building node) {
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if(node.power == null) return;
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if(!linkedNodes.contains(node)) {
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linkedNodes.add(node);
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getPowerLinkedBuilds(node).each(other -> {
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float angle1 = Angles.angle(node.x, node.y, other.x, other.y),
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vx = Mathf.cosDeg(angle1), vy = Mathf.sinDeg(angle1),
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len1 = node.block.size * tilesize / 2f - 1.5f, len2 = other.block.size * tilesize / 2f - 1.5f;
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Draw.color(Color.white, Color.valueOf("98ff98"), (1f - node.power.graph.getSatisfaction()) * 0.86f + Mathf.absin(3f, 0.1f));
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Draw.alpha(Renderer.laserOpacity);
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Drawf.laser(node.team, atlas.find("unitinfo-Slaser"), atlas.find("unitinfo-Slaser-end"), node.x + vx*len1, node.y + vy*len1, other.x - vx*len2, other.y - vy*len2, 0.25f);
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if(other.power != null) getPowerLinkedBuilds(other).each(this::drawNodeLink);
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});
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}
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}
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public void setEvent(){
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Events.run(EventType.Trigger.draw, () -> {
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Events.run(EventType.Trigger.update, ()->{
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if(settings.getBool("deadTarget") && locked && lockedTarget != null && !Groups.all.contains(e -> e == lockedTarget)) {
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lockedTarget = null;
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locked = false;
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}
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if(settings.getBool("linkedMass")){
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if(getTarget() instanceof MassDriver.MassDriverBuild mass) {
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linkedMasses.clear();
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drawMassLink(mass);
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}
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else if(getTarget() instanceof PayloadMassDriver.PayloadDriverBuild mass) {
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linkedPayloadMasses.clear();
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drawMassPayloadLink(mass);
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}
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}
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if(settings.getBool("linkedNode") && getTarget() instanceof Building node){
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linkedNodes.clear();
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drawNodeLink(node);
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}
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if(settings.getBool("select") && getTarget() != null) {
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Posc entity = getTarget();
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for(int i = 0; i < 4; i++){
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float rot = i * 90f + 45f + (-Time.time) % 360f;
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float length = (entity instanceof Unit ? ((Unit)entity).hitSize : entity instanceof Building ? ((Building)entity).block.size * tilesize : 0) * 1.5f + 2.5f;
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Draw.color(Tmp.c1.set(locked ? Color.orange : Color.darkGray).lerp(locked ? Color.scarlet : Color.gray, Mathf.absin(Time.time, 2f, 1f)).a(settings.getInt("selectopacity") / 100f));
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Draw.rect("select-arrow", entity.x() + Angles.trnsx(rot, length), entity.y() + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f);
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}
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if(settings.getBool("distanceLine") && player.unit() != null && !player.unit().dead && getTarget() != player.unit()) { //need selected other unit with living player
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Teamc from = player.unit();
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Teamc to = getTarget();
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float sin = Mathf.absin(Time.time, 6f, 1f);
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if(player.unit() instanceof BlockUnitUnit bu) Tmp.v1.set(bu.x() + bu.tile().block.offset, bu.y() + bu.tile().block.offset).sub(to.x(), to.y()).limit(bu.tile().block.size * tilesize + sin + 0.5f);
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else Tmp.v1.set(from.x(), from.y()).sub(to.x(), to.y()).limit(player.unit().hitSize + sin + 0.5f);
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float x2 = from.x() - Tmp.v1.x, y2 = from.y() - Tmp.v1.y,
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x1 = to.x() + Tmp.v1.x, y1 = to.y() + Tmp.v1.y;
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int segs = (int) (to.dst(from.x(), from.y()) / tilesize);
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Lines.stroke(2.5f, Pal.gray);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Lines.stroke(1f, Pal.placing);
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Lines.dashLine(x1, y1, x2, y2, segs);
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Fonts.outline.draw(Strings.fixed(to.dst(from.x(), from.y()), 2) + " (" + segs + "tiles)",
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from.x() + Angles.trnsx(Angles.angle(from.x(), from.y(), to.x(), to.y()), player.unit().hitSize() + 40),
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from.y() + Angles.trnsy(Angles.angle(from.x(), from.y(), to.x(), to.y()), player.unit().hitSize() + 40) - 3,
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Pal.accent, 0.25f, false, Align.center);
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}
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}
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Draw.reset();
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});
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Events.run(EventType.Trigger.update, ()->{
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if(Scl.scl(modUiScale) != settings.getInt("infoUiScale") / 100f){
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modUiScale = settings.getInt("infoUiScale") / 100f;
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mainTable.clearChildren();
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addTable();
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coreItems.rebuild();
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}
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if((input.keyDown(KeyCode.shiftRight) || input.keyDown(KeyCode.shiftLeft))){
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if(input.keyTap(KeyCode.r)) lockButton.change();
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}
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if(settings.getBool("autoShooting")) {
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Unit unit = player.unit();
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if (unit.type == null) return;
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boolean omni = unit.type.omniMovement;
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boolean validHealTarget = unit.type.canHeal && target instanceof Building && ((Building) target).isValid() && target.team() == unit.team && ((Building) target).damaged() && target.within(unit, unit.type.range);
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boolean boosted = (unit instanceof Mechc && unit.isFlying());
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if ((unit.type != null && Units.invalidateTarget(target, unit, unit.type.range) && !validHealTarget) || state.isEditor()) {
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target = null;
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}
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float mouseAngle = unit.angleTo(unit.aimX(), unit.aimY());
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boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateShooting;
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unit.lookAt(aimCursor ? mouseAngle : unit.prefRotation());
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//update shooting if not building + not mining
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if(!player.unit().activelyBuilding() && player.unit().mineTile == null) {
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if(input.keyDown(KeyCode.mouseLeft)) {
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player.shooting = !boosted;
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unit.aim(player.mouseX = input.mouseWorldX(), player.mouseY = input.mouseWorldY());
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} else if(target == null) {
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player.shooting = false;
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if(unit instanceof BlockUnitUnit b) {
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if(b.tile() instanceof ControlBlock c && !c.shouldAutoTarget()) {
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Building build = b.tile();
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float range = build instanceof Ranged ? ((Ranged) build).range() : 0f;
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boolean targetGround = build instanceof Turret.TurretBuild && ((Turret) build.block).targetAir;
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boolean targetAir = build instanceof Turret.TurretBuild && ((Turret) build.block).targetGround;
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target = Units.closestTarget(build.team, build.x, build.y, range, u -> u.checkTarget(targetAir, targetGround), u -> targetGround);
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}
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else target = null;
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} else if(unit.type != null) {
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float range = unit.hasWeapons() ? unit.range() : 0f;
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target = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.checkTarget(unit.type.targetAir, unit.type.targetGround), u -> unit.type.targetGround);
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if(unit.type.canHeal && target == null) {
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target = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(Team.sharded));
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if (target != null && !unit.within(target, range)) {
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target = null;
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}
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}
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}
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} else {
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player.shooting = !boosted;
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unit.rotation(Angles.angle(unit.x, unit.y, target.x(), target.y()));
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unit.aim(target.x(), target.y());
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}
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}
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unit.controlWeapons(player.shooting && !boosted);
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}
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});
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Events.on(EventType.BlockDestroyEvent.class, e -> coreItems.resetUsed());
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@@ -346,20 +137,6 @@ public class HudUi {
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Events.on(EventType.ResetEvent.class, e -> coreItems.resetUsed());
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}
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public void reset(int index, Seq<Button> buttons, Label label, Table table, Table labelTable, String hud){
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uiIndex = index;
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buttons.each(b -> b.setChecked(buttons.indexOf(b) == index));
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label.setText(bundle.get(hud));
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addBars();
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addUnitTable();
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addWaveTable();
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addItemTable();
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table.removeChild(baseTable);
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labelTable.setPosition(buttons.items[uiIndex].x, buttons.items[uiIndex].y);
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baseTable = table.table(tt -> tt.stack(unitTable, waveTable, itemTable, labelTable).align(Align.left).left().visible(() -> settings.getBool("infoui"))).get();
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a = 1f;
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}
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public void setLeftUnitTable(Table table) {
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table.table(t -> {
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t.center();
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@@ -429,18 +206,14 @@ public class HudUi {
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public void addWaveInfoTable() {
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waveInfoTable = new Table(Tex.buttonEdge4, t -> {
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t.defaults().width(34 * 8f).center();
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setTile(t);
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t.row();
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setLeftUnitTable(t);
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t.update(() -> {
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if(enemyamount != Groups.unit.count(u -> u.team == state.rules.waveTeam)) {
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t.clearChildren();
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setTile(t);
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t.row();
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setLeftUnitTable(t);
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}
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t.table().update(tt -> {
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tt.clear();
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setTile(tt);
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tt.row();
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setLeftUnitTable(tt);
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});
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});
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Table pathlineTable = new Table(t -> {
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t.right();
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@@ -478,8 +251,22 @@ public class HudUi {
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Table statusTable = (Table) waveTable.getChildren().get(1);
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waveTable.removeChild(statusTable);
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table.row();
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statusTable.top();
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table.stack(waveInfoTable, statusTable, pathlineTable);
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table.stack(waveInfoTable, statusTable.top(), pathlineTable);
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}
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public void reset(int index, Seq<Button> buttons, Label label, Table table, Table labelTable, String hud){
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uiIndex = index;
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buttons.each(b -> b.setChecked(buttons.indexOf(b) == index));
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label.setText(bundle.get(hud));
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addBars();
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addUnitTable();
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addWaveTable();
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addItemTable();
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table.removeChild(baseTable);
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labelTable.setPosition(buttons.items[uiIndex].x, buttons.items[uiIndex].y);
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baseTable = table.table(tt -> tt.stack(unitTable, waveTable, itemTable, labelTable).align(Align.left).left().visible(() -> settings.getBool("infoui"))).get();
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a = 1f;
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}
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public void addTable(){
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@@ -560,7 +347,7 @@ public class HudUi {
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if(target instanceof Unit unit && unit.type != null ||
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target instanceof UnitFactory.UnitFactoryBuild ||
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target instanceof Reconstructor.ReconstructorBuild){
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region = Icon.units.getRegion();
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//region = SIcons.unit;
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} else if(target instanceof AttributeCrafter.AttributeCrafterBuild ||
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target instanceof SolidPump.SolidPumpBuild ||
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target instanceof ThermalGenerator.ThermalGeneratorBuild){
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Reference in New Issue
Block a user