mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
scrollable when minimized
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@@ -44,6 +44,7 @@ import static mindustry.Vars.*;
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public class UnitDisplay extends WindowTable implements Updatable {
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static Seq<Color> lastColors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear);
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static final Rect scissor = new Rect();
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float scrollPos;
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public UnitDisplay() {
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super("Unit Display", Icon.units, t -> {});
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@@ -54,7 +55,6 @@ public class UnitDisplay extends WindowTable implements Updatable {
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top();
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topBar();
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Log.info("called");
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//new UnitInfoDisplay().marginBottom(80f);
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table(Styles.black8, t -> {
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t.table(Tex.underline2, tt -> {
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@@ -84,12 +84,11 @@ public class UnitDisplay extends WindowTable implements Updatable {
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if (target instanceof Unit u && u.type != null) ui.content.show(u.type);
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else if (target instanceof Building b && b.block != null) ui.content.show(b.block);
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});
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ttt.add(imagebt).update((i) -> {
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i.getStyle().imageUp = reg.get().tint(Tmp.c1.set(SVars.hud.locked ? Color.red.shiftHue(2 * 60 % Time.delta) : Color.white));
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i.getStyle().imageDown = reg.get().tint(Tmp.c1.mul(Color.darkGray));
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i.layout();
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}).size(4 * 8f);
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}).size(4 * 8f).get().parent = null;
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}),
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new Table(ttt -> {
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ttt.stack(
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@@ -103,7 +102,7 @@ public class UnitDisplay extends WindowTable implements Updatable {
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temp.add(label).center();
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temp.pack();
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})
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).padLeft(2 * 8f).padBottom(2 * 8f);
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).padLeft(2 * 8f).padBottom(2 * 8f).get().parent = null;
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})
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);
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@@ -118,7 +117,7 @@ public class UnitDisplay extends WindowTable implements Updatable {
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else name = b.block.localizedName;
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}
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return "[accent]" + (name.length() > 13 ? name.substring(0, 13) + "..." : name) + "[]";
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});
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}).get().parent = null;
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tt.addListener(new Tooltip(to -> {
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Teamc target = getTarget();
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@@ -137,14 +136,27 @@ public class UnitDisplay extends WindowTable implements Updatable {
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? "(" + 0 + ", " + 0 + ")"
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: "(" + Strings.fixed(target.x() / tilesize, 2) + ", " + Strings.fixed(target.y() / tilesize, 2) + ")").row();
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}));
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//tt.update(() -> tt.setBackground(((NinePatchDrawable) Tex.underline2).tint(getTarget() == null ? Color.gray : getTarget().team().color)));
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tt.update(() -> tt.setBackground(((NinePatchDrawable) Tex.underline2).tint(getTarget() == null ? Color.gray : getTarget().team().color))).parent = null;
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}).row();
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ScrollPane pane = t.pane(Styles.nonePane, new Table(tt -> {
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for (int i = 0; i < 6; i++) {
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addBar(t, i);
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t.row();
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addBar(tt, i);
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tt.row();
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}
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}).left()).top().right().grow().get();
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pane.parent = null;
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pane.update(() -> {
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Element result = scene.hit(input.mouseX(), input.mouseY(), true);
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if(pane.hasScroll() && (result == null || !result.isDescendantOf(pane)))
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scene.setScrollFocus(null);
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scrollPos = pane.getScrollY();
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});
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pane.setOverscroll(false, false);
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pane.setScrollingDisabled(true, false);
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pane.setScrollYForce(scrollPos);
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//tt.add(new WeaponDisplay());
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}).top().right().grow();
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}).top().right().grow().get().parent = null;
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resizeButton();
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}
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