overdraw refactoring

This commit is contained in:
sharlottes
2022-11-21 07:36:33 +09:00
parent 40cae93092
commit 4fd6d59753
32 changed files with 818 additions and 577 deletions

View File

@@ -36,8 +36,10 @@ setting.blockBar.description = display block health bar
setting.powerNode.name = enable Power Node setting.powerNode.name = enable Power Node
setting.powerNode.description = display power node link lines setting.powerNode.description = display power node link lines
setting.massDriver.name = enable Mass Driver setting.massLink.name = enable Mass Driver
setting.massDriver.description = display mass driver link lines setting.massLink.description = display mass driver link lines
setting.unitCargoLink.name = Display unit-cargo link
setting.unitCargoLink.description = display unit cargo block's link line
setting.blockRange.name = Display Block Range setting.blockRange.name = Display Block Range
setting.blockRange.description = Displays every available turrets range setting.blockRange.description = Displays every available turrets range
@@ -51,6 +53,8 @@ setting.groundRange.name = Display Ground range
setting.groundRange.description = display every available turrets/units which can target ground units or blocks setting.groundRange.description = display every available turrets/units which can target ground units or blocks
setting.aliceRange.name = Display Alice Range setting.aliceRange.name = Display Alice Range
setting.aliceRange.description = Displays alice turret/unit range setting.aliceRange.description = Displays alice turret/unit range
setting.playerRange.name = Display Player range
setting.playerRange.description = Displays player turret/unit range
setting.RangeShader.name = Enable Animation setting.RangeShader.name = Enable Animation
setting.RangeShader.description = Use animation shader for make it ease to see setting.RangeShader.description = Use animation shader for make it ease to see
@@ -58,16 +62,16 @@ setting.pathLine.name = enable Path Line
setting.pathLine.description = display wave ground unit's ai path lineline setting.pathLine.description = display wave ground unit's ai path lineline
setting.logicLine.name = enable Logic Line setting.logicLine.name = enable Logic Line
setting.logicLine.description = display lines between logic processor and controlled units setting.logicLine.description = display lines between logic processor and controlled units
setting.unitLine.name = enable Unit Line setting.unitPathLine.name = enable Unit Line
setting.unitLine.description = display ai path each ground unit setting.unitPathLine.description = display ai path each ground unit
setting.commandLine.name = enable Command Line setting.commandLine.name = enable Command Line
setting.cocmmandLine.description = display unit path line, controlled by rts command setting.cocmmandLine.description = display unit path line, controlled by rts command
setting.unitItem.name = enable Unit Item setting.unitItem.name = enable Unit Item
setting.unitItem.description = display item amount under each unit setting.unitItem.description = display item amount under each unit
setting.unitBar.name = enable Unit Bar setting.unitBar.name = enable Unit Bar
setting.unitBar.description = display health bar under each unit setting.unitBar.description = display health bar under each unit
setting.autoShooting.name = Enable Auto Shooting setting.autoShoot.name = Enable Auto Shooting
setting.autoShooting.description = no don't do hack setting.autoShoot.description = no don't do hack
setting.spawnerarrow.name = Indicate Wave Spawn-Point setting.spawnerarrow.name = Indicate Wave Spawn-Point
setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points. setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points.
@@ -80,6 +84,9 @@ setting.elementdebug.description = Show all Element outline
setting.hiddenElem.name = Display hidden element setting.hiddenElem.name = Display hidden element
setting.hiddenElem.description = display hidden element outline too. setting.hiddenElem.description = display hidden element outline too.
setting.gaycursor.name = Magic Cursor
setting.gaycursor.description = makes your cursor more fency!
setting.shar-title = Informatis Settings setting.shar-title = Informatis Settings
setting.shar-ui = Overlay UI Settings setting.shar-ui = Overlay UI Settings
setting.shar-draw = Overdrawing Settings setting.shar-draw = Overdrawing Settings

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@@ -36,8 +36,10 @@ setting.blockBar.description = 블록 체력바를 표시합니다.
setting.powerNode.name = 노드 연결선 표시 setting.powerNode.name = 노드 연결선 표시
setting.powerNode.description = 선택한 블록과 전기적으로 연결된 블록들을 선으로 이어서 표시합니다. setting.powerNode.description = 선택한 블록과 전기적으로 연결된 블록들을 선으로 이어서 표시합니다.
setting.massDriver.name = 매스 드라이버 연결선 표시 setting.massLink.name = 매스 드라이버 연결선 표시
setting.massDriver.description = 선택한 매스 드라이버와 연결된 매스 드라이버들을 선으로 이어서 표시합니다. setting.massLink.description = 선택한 매스 드라이버와 연결된 매스 드라이버들을 선으로 이어서 표시합니다.
setting.unitCargoLink.name = 기체 화물 적제소 연결선 표시
setting.unitCargoLink.description = 모든 기체 화물 적제소의 매니폴트의 이동 경로를 표시합니다.
setting.blockRange.name = 블록 사거리 표시 setting.blockRange.name = 블록 사거리 표시
setting.blockRange.description = 가능한 모든 포탑 사거리를 표시합니다 setting.blockRange.description = 가능한 모든 포탑 사거리를 표시합니다
@@ -51,6 +53,8 @@ setting.groundRange.name = 지상 사거리 표시
setting.groundRange.description = 지상 유닛을 공격할 수 있는 가능한 모든 포탑/유닛 사거리를 표시합니다 setting.groundRange.description = 지상 유닛을 공격할 수 있는 가능한 모든 포탑/유닛 사거리를 표시합니다
setting.aliceRange.name = 아군 사거리 표시 setting.aliceRange.name = 아군 사거리 표시
setting.aliceRange.description = 가능한 모든 아군 포탑/유닛 사거리를 표시합니다 setting.aliceRange.description = 가능한 모든 아군 포탑/유닛 사거리를 표시합니다
setting.playerRange.name = 플레이어 사거리 표시
setting.playerRange.description = 플레이어의 사거리를 표시합니다.
setting.RangeShader.name = 애니메이션 활성화 setting.RangeShader.name = 애니메이션 활성화
setting.RangeShader.description = 사거리를 더 쉽게 보기 위한 애니메이션 쉐이더를 활성화합니다. 비활성화 시 점선이 표시됩니다. setting.RangeShader.description = 사거리를 더 쉽게 보기 위한 애니메이션 쉐이더를 활성화합니다. 비활성화 시 점선이 표시됩니다.
@@ -58,16 +62,16 @@ setting.pathLine.name = 단계 길 표시
setting.pathLine.description = 단계 지상/해상 유닛들의 ai 길찾기를 가시화합니다. setting.pathLine.description = 단계 지상/해상 유닛들의 ai 길찾기를 가시화합니다.
setting.logicLine.name = 로직 조종선 표시 setting.logicLine.name = 로직 조종선 표시
setting.logicLine.description = 프로세서와 조종중인 유닛의 관계를 가시화합니다. setting.logicLine.description = 프로세서와 조종중인 유닛의 관계를 가시화합니다.
setting.unitLine.name = 유닛 길 표시 setting.unitPathLine.name = 유닛 길 표시
setting.unitLine.description = 지상/해상 유닛들의 AI 길찾기를 가시화합니다. 단계 길보다 더 정확합니다. setting.unitPathLine.description = 지상/해상 유닛들의 AI 길찾기를 가시화합니다. 단계 길보다 더 정확합니다.
setting.commandLine.name = 지휘 길 표시 setting.commandLine.name = 지휘 길 표시
setting.commandLine.description = 자동 길찾기 대신 직접 지휘로 인해 이동중인 유닛들의 경로를 가시화합니다. setting.commandLine.description = 자동 길찾기 대신 직접 지휘로 인해 이동중인 유닛들의 경로를 가시화합니다.
setting.unitItem.name = 유닛 아이템 표시 setting.unitItem.name = 유닛 아이템 표시
setting.unitItem.description = 유닛이 들고 있는 아이템의 수량을 표시합니다. setting.unitItem.description = 유닛이 들고 있는 아이템의 수량을 표시합니다.
setting.unitBar.name = 유닛 바 표시 setting.unitBar.name = 유닛 바 표시
setting.unitBar.description = 각 유닛의 체력, 탄약, 방어막, 상태이상, 화물에 대해서 간략하게 표시합니다. setting.unitBar.description = 각 유닛의 체력, 탄약, 방어막, 상태이상, 화물에 대해서 간략하게 표시합니다.
setting.autoShooting.name = 자동 사격 활성화 setting.autoShoot.name = 자동 사격 활성화
setting.autoShooting.description = 데스크톱에서 모바일의 자동 사격을 사용할 수 있게 됩니다. setting.autoShoot.description = 데스크톱에서 모바일의 자동 사격을 사용할 수 있게 됩니다.
setting.spawnerarrow.name = 스폰포인트 화살표 setting.spawnerarrow.name = 스폰포인트 화살표
setting.spawnerarrow.description = 적 단계 생성지점을 가르키는 화살표를 표시합니다. setting.spawnerarrow.description = 적 단계 생성지점을 가르키는 화살표를 표시합니다.
@@ -80,6 +84,9 @@ setting.elementdebug.description = 모든 UI 요소의 외곽선을 표시합니
setting.hiddenElem.name = 숨겨진 요소 표시 setting.hiddenElem.name = 숨겨진 요소 표시
setting.hiddenElem.description = 숨겨진 요소의 외곽선도 표시합니다. setting.hiddenElem.description = 숨겨진 요소의 외곽선도 표시합니다.
setting.gaycursor.name = 마법 커서
setting.gaycursor.description = 커서를 마법적이게 만듭니다.
setting.shar-title = Informatis 설정 setting.shar-title = Informatis 설정
setting.shar-ui = 정보UI 설정 setting.shar-ui = 정보UI 설정
setting.shar-draw = 덧그리기 설정 setting.shar-draw = 덧그리기 설정

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@@ -57,8 +57,8 @@ setting.uiopacity.description = set opacity of ui background.
setting.softRangeOpacity.name = Soft Range Opacity setting.softRangeOpacity.name = Soft Range Opacity
setting.softRangeOpacity.description = set opacity of soft range. setting.softRangeOpacity.description = set opacity of soft range.
setting.unitlinelimit.name = Лимит отображения путей setting.unitPathLinelimit.name = Лимит отображения путей
setting.unitlinelimit.description = слишком большое число путей может создавать лаги. Рекомендуется настроить под свое устройство. setting.unitPathLinelimit.description = слишком большое число путей может создавать лаги. Рекомендуется настроить под свое устройство.
setting.gaycursor.name = Включить след курсора setting.gaycursor.name = Включить след курсора
setting.gaycursor.description = Создает радужный эффект, следующий за курсором. setting.gaycursor.description = Создает радужный эффект, следующий за курсором.
setting.unithealthui.name = Отображать панель юнита setting.unithealthui.name = Отображать панель юнита
@@ -74,8 +74,8 @@ setting.deadTarget.description = продолжать отображение к
setting.distanceLine.name = Display distance line from info target setting.distanceLine.name = Display distance line from info target
setting.distanceLine.description = display dotted lines and numbers how far away the target is. setting.distanceLine.description = display dotted lines and numbers how far away the target is.
setting.autoShooting.name = Включить автострельбу. setting.autoShoot.name = Включить автострельбу.
setting.autoShooting.description = [red]не читери, не будь какахой setting.autoShoot.description = [red]не читери, не будь какахой
setting.shar-title = Настройки informatis setting.shar-title = Настройки informatis
setting.shar-wave = InfoTap Setting setting.shar-wave = InfoTap Setting

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@@ -55,8 +55,8 @@ setting.softRangeOpacity.description = Alan çemberinin opaklığını ayarlar.
setting.pathlinelimit.name = Yol Çizgisi Sınırı setting.pathlinelimit.name = Yol Çizgisi Sınırı
setting.pathlinelimit.description = Yüksek çizgi miktarı performans düşüşüne sebep olabilir. \nBu ayarlar cihaza uygun dereceye ayarlanmalıdır. setting.pathlinelimit.description = Yüksek çizgi miktarı performans düşüşüne sebep olabilir. \nBu ayarlar cihaza uygun dereceye ayarlanmalıdır.
setting.unitlinelimit.name = Birlik Çizgisi Sınırı setting.unitPathLinelimit.name = Birlik Çizgisi Sınırı
setting.unitlinelimit.description = Yüksek çizgi miktarı performans düşüşüne sebep olabilir. \nBu ayarlar cihaza uygun dereceye ayarlanmalıdır. setting.unitPathLinelimit.description = Yüksek çizgi miktarı performans düşüşüne sebep olabilir. \nBu ayarlar cihaza uygun dereceye ayarlanmalıdır.
setting.logiclinelimit.name = İşlem Çizgisi Sınırı setting.logiclinelimit.name = İşlem Çizgisi Sınırı
setting.logiclinelimit.description = Yüksek çizgi miktarı performans düşüşüne sebep olabilir. \nBu ayarlar cihaza uygun dereceye ayarlanmalıdır. setting.logiclinelimit.description = Yüksek çizgi miktarı performans düşüşüne sebep olabilir. \nBu ayarlar cihaza uygun dereceye ayarlanmalıdır.
setting.spawnarrowlimit.name = Doğum Çizgisi Sınırı setting.spawnarrowlimit.name = Doğum Çizgisi Sınırı
@@ -80,8 +80,8 @@ setting.distanceLine.description = Hedef ile oyuncu arasındaki mesafeyi kesikli
setting.spawnerarrow.name = Dalga Başlangıç Noktasını Göster setting.spawnerarrow.name = Dalga Başlangıç Noktasını Göster
setting.spawnerarrow.description = setting.spawnerarrow.description =
setting.autoShooting.name = Enable Auto Shooting setting.autoShoot.name = Enable Auto Shooting
setting.autoShooting.description = no don't do hack setting.autoShoot.description = no don't do hack
setting.shar-title = informatis Ayarları setting.shar-title = informatis Ayarları
setting.shar-ui = Arayüz Ayarları setting.shar-ui = Arayüz Ayarları

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@@ -58,8 +58,8 @@ setting.softRangeOpacity.description = Установлює прозорість
setting.pathlinelimit.name = Обмеження ліній шляху setting.pathlinelimit.name = Обмеження ліній шляху
setting.pathlinelimit.description = Забагато рядків можуть спричинити значні підвисання пристрою.\nНалаштовуйте опираючись на можливості пристроя. setting.pathlinelimit.description = Забагато рядків можуть спричинити значні підвисання пристрою.\nНалаштовуйте опираючись на можливості пристроя.
setting.unitlinelimit.name = Ліміт позначення шляхів setting.unitPathLinelimit.name = Ліміт позначення шляхів
setting.unitlinelimit.description = Забагато рядків можуть спричинити значні підвисання пристрою.\nНалаштовуйте опираючись на можливості пристроя. setting.unitPathLinelimit.description = Забагато рядків можуть спричинити значні підвисання пристрою.\nНалаштовуйте опираючись на можливості пристроя.
setting.logiclinelimit.name = Обмеження ліній логіки setting.logiclinelimit.name = Обмеження ліній логіки
setting.logiclinelimit.description = Забагато рядків можуть спричинити значні підвисання пристрою.\nНалаштовуйте опираючись на можливості пристроя. setting.logiclinelimit.description = Забагато рядків можуть спричинити значні підвисання пристрою.\nНалаштовуйте опираючись на можливості пристроя.
setting.spawnarrowlimit.name = Обмеження стрілок появи setting.spawnarrowlimit.name = Обмеження стрілок появи
@@ -83,8 +83,8 @@ setting.distanceLine.description = Показує пунктирні лінії
setting.spawnerarrow.name = Вказує точку появи хвиль. setting.spawnerarrow.name = Вказує точку появи хвиль.
setting.spawnerarrow.description = Показує стрілку, направлену на точку появи хвиль. setting.spawnerarrow.description = Показує стрілку, направлену на точку появи хвиль.
setting.autoShooting.name = Увімкнути автострільбу setting.autoShoot.name = Увімкнути автострільбу
setting.autoShooting.description = Не треба, ти ж не гакер. setting.autoShoot.description = Не треба, ти ж не гакер.
setting.shar-title = Налаштування informatis setting.shar-title = Налаштування informatis
setting.shar-ui = Налаштування накладання інтерфейсу setting.shar-ui = Налаштування накладання інтерфейсу
@@ -102,7 +102,7 @@ hud.cancel = Сховано
hud.enabled = [accent]Увімкнено[] hud.enabled = [accent]Увімкнено[]
hud.disabled = [gray]Вимкнено[] hud.disabled = [gray]Вимкнено[]
hud.pathline = Лінія шляху hud.pathline = Лінія шляху
hud.unitline = Лінія одиниць hud.unitPathLine = Лінія одиниць
hud.logicline = Лінія логіки hud.logicline = Лінія логіки
#Other #Other

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@@ -36,8 +36,8 @@ setting.blockBar.description = 显示方块生命栏
setting.powerNode.name = 启用电力节点 setting.powerNode.name = 启用电力节点
setting.powerNode.description = 显示电力节点连接线 setting.powerNode.description = 显示电力节点连接线
setting.massDriver.name = 启用质量驱动器 setting.massLink.name = 启用质量驱动器
setting.massDriver.description = 显示质量驱动器连接线 setting.massLink.description = 显示质量驱动器连接线
setting.blockRange.name = 显示方块范围 setting.blockRange.name = 显示方块范围
setting.blockRange.description = 显示每个可用炮塔的范围 setting.blockRange.description = 显示每个可用炮塔的范围
@@ -58,16 +58,16 @@ setting.pathLine.name = 启用路径线
setting.pathLine.description = 显示波次中地面单位AI的路径 setting.pathLine.description = 显示波次中地面单位AI的路径
setting.logicLine.name = 启用逻辑线 setting.logicLine.name = 启用逻辑线
setting.logicLine.description = 在逻辑处理器和受控单位之间显示连接线 setting.logicLine.description = 在逻辑处理器和受控单位之间显示连接线
setting.unitLine.name = 启用单位线 setting.unitPathLine.name = 启用单位线
setting.unitLine.description = 显示地面单位的AI路径 setting.unitPathLine.description = 显示地面单位的AI路径
setting.commandLine.name = 启用命令线 setting.commandLine.name = 启用命令线
setting.cocmmandLine.description = 显示由RTS命令控制的单位的行进路径线 setting.cocmmandLine.description = 显示由RTS命令控制的单位的行进路径线
setting.unitItem.name = 启用单位物品 setting.unitItem.name = 启用单位物品
setting.unitItem.description = 显示单位的物品数量 setting.unitItem.description = 显示单位的物品数量
setting.unitBar.name = 启用单位栏 setting.unitBar.name = 启用单位栏
setting.unitBar.description = 显示单位的生命栏 setting.unitBar.description = 显示单位的生命栏
setting.autoShooting.name = 启用自动射击 setting.autoShoot.name = 启用自动射击
setting.autoShooting.description = 不,不要做黑客 setting.autoShoot.description = 不,不要做黑客
setting.spawnerarrow.name = 指示波次生成点 setting.spawnerarrow.name = 指示波次生成点
setting.spawnerarrow.description = 显示指向波次生成点的箭头. setting.spawnerarrow.description = 显示指向波次生成点的箭头.

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@@ -7,9 +7,11 @@ import arc.math.geom.Position;
import arc.scene.style.*; import arc.scene.style.*;
import arc.struct.Seq; import arc.struct.Seq;
import arc.util.*; import arc.util.*;
import informatis.core.Pathfinder;
import mindustry.Vars; import mindustry.Vars;
import mindustry.core.UI; import mindustry.core.UI;
import mindustry.entities.bullet.*; import mindustry.entities.bullet.*;
import mindustry.game.Team;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.input.DesktopInput; import mindustry.input.DesktopInput;
import mindustry.type.UnitType; import mindustry.type.UnitType;
@@ -20,8 +22,7 @@ import java.lang.reflect.*;
import static informatis.SVars.*; import static informatis.SVars.*;
import static arc.Core.*; import static arc.Core.*;
import static mindustry.Vars.control; import static mindustry.Vars.*;
import static mindustry.Vars.player;
public class SUtils { public class SUtils {
/** /**
@@ -76,6 +77,38 @@ public class SUtils {
return Strings.fixed(number.floatValue(), step); return Strings.fixed(number.floatValue(), step);
} }
public static Seq<Tile> generatePathTiles() {
Seq<Tile> pathTiles = new Seq<>();
spawner.getSpawns().each(tile -> pathTiles.addAll(generatePathTiles(tile)));
return pathTiles;
}
public static Seq<Tile> generatePathTiles(Tile startTile) {
Seq<Tile> pathTiles = new Seq<>();
for(int p = 0; p < 3; p++) {
getNextTile(startTile, SVars.pathfinder.getField(state.rules.waveTeam, p, Pathfinder.fieldCore), pathTiles);
}
return pathTiles;
}
public static Seq<Tile> generatePathTiles(Tile startTile, Team team, int type) {
Seq<Tile> pathTiles = new Seq<>();
getNextTile(startTile, SVars.pathfinder.getField(team, type, Pathfinder.fieldCore), pathTiles);
return pathTiles;
}
static void getNextTile(Tile tile, Pathfinder.Flowfield field, Seq<Tile> pathTiles) {
Tile nextTile = SVars.pathfinder.getTargetTile(tile, field);
pathTiles.add(nextTile);
if(nextTile == tile || nextTile == null) return;
getNextTile(nextTile, field, pathTiles);
}
public static float bulletRange(BulletType b) { public static float bulletRange(BulletType b) {
float a = 0; float a = 0;
float n = 1; float n = 1;

View File

@@ -73,10 +73,6 @@ public class OverDrawer {
Pal.accent, 0.25f, false, Align.center); Pal.accent, 0.25f, false, Align.center);
} }
} }
//global drawing, which needs camera-clipping
Core.camera.bounds(Tmp.r1);
for(OverDraw drawer : OverDraws.all) drawer.draw();
Draw.reset(); Draw.reset();
}); });
} }

View File

@@ -0,0 +1,73 @@
package informatis.draws;
import arc.input.KeyCode;
import arc.math.Angles;
import arc.math.geom.Geometry;
import mindustry.entities.Units;
import mindustry.game.Team;
import mindustry.gen.*;
import mindustry.logic.Ranged;
import mindustry.world.blocks.ControlBlock;
import mindustry.world.blocks.defense.turrets.Turret;
import static arc.Core.*;
import static mindustry.Vars.*;
public class AutoShootDraw extends OverDraw {
Teamc shotTarget;
AutoShootDraw() {
super("autoShoot", OverDrawCategory.Util);
}
@Override
public void update() {
Unit unit = player.unit();
if (unit.type == null) return;
boolean omni = unit.type.omniMovement;
boolean validHealTarget = unit.type.canHeal && shotTarget instanceof Building b && b.isValid() && b.damaged() && shotTarget.team() == unit.team && shotTarget.within(unit, unit.type.range);
boolean boosted = (unit instanceof Mechc && unit.isFlying());
if ((unit.type != null && Units.invalidateTarget(shotTarget, unit, unit.type.range) && !validHealTarget) || state.isEditor()) {
shotTarget = null;
}
float mouseAngle = unit.angleTo(unit.aimX(), unit.aimY());
boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateToBuilding;
unit.lookAt(aimCursor ? mouseAngle : unit.prefRotation());
//update shooting if not building + not mining
if(!player.unit().activelyBuilding() && player.unit().mineTile == null) {
if(input.keyDown(KeyCode.mouseLeft)) {
player.shooting = !boosted;
unit.aim(player.mouseX = input.mouseWorldX(), player.mouseY = input.mouseWorldY());
} else if(shotTarget == null) {
player.shooting = false;
if(unit instanceof BlockUnitUnit b) {
if(b.tile() instanceof ControlBlock c && !c.shouldAutoTarget()) {
Building build = b.tile();
float range = build instanceof Ranged ? ((Ranged) build).range() : 0f;
boolean targetGround = build instanceof Turret.TurretBuild && ((Turret) build.block).targetAir;
boolean targetAir = build instanceof Turret.TurretBuild && ((Turret) build.block).targetGround;
shotTarget = Units.closestTarget(build.team, build.x, build.y, range, u -> u.checkTarget(targetAir, targetGround), u -> targetGround);
}
else shotTarget = null;
} else if(unit.type != null) {
float range = unit.hasWeapons() ? unit.range() : 0f;
shotTarget = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.checkTarget(unit.type.targetAir, unit.type.targetGround), u -> unit.type.targetGround);
if(unit.type.canHeal && shotTarget == null) {
shotTarget = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(Team.sharded));
if (shotTarget != null && !unit.within(shotTarget, range)) {
shotTarget = null;
}
}
}
} else {
player.shooting = !boosted;
unit.rotation(Angles.angle(unit.x, unit.y, shotTarget.x(), shotTarget.y()));
unit.aim(shotTarget.x(), shotTarget.y());
}
}
unit.controlWeapons(player.shooting && !boosted);
}
}

View File

@@ -0,0 +1,61 @@
package informatis.draws;
import arc.graphics.Color;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Fill;
import mindustry.Vars;
import mindustry.gen.Building;
import mindustry.graphics.Pal;
import mindustry.world.Tile;
import mindustry.world.blocks.ConstructBlock;
import mindustry.world.blocks.defense.turrets.Turret;
import mindustry.world.blocks.units.Reconstructor;
import mindustry.world.blocks.units.UnitFactory;
import static arc.Core.settings;
import static informatis.SUtils.isInCamera;
public class BlockBarDraw extends OverDraw {
public BlockBarDraw() {
super("blockBar", OverDrawCategory.Block);
}
@Override
public void onTile(Tile tile) {
if(!isInCamera(tile.worldx(), tile.worldy(), 8) || tile.build == null) return;
Building b = tile.build;
if(settings.getBool("blockBar")) {
drawBar(b, 0, -(b.block.size * 4 - 2), b.healthf(), Pal.health);
if (b instanceof Turret.TurretBuild turretBuild) {
drawBar(b, 0, b.block.size * 4 - 2, turretBuild.reloadCounter / ((Turret) b.block).reload, Pal.ammo);
}
if(b instanceof ConstructBlock.ConstructBuild constructBuild)
drawBar(b, 0, b.block.size * 4 - 2, constructBuild.progress(), b.team.color);
if(b instanceof Reconstructor.ReconstructorBuild reconstructorBuild)
drawBar(b, 0, b.block.size * 4 - 2, reconstructorBuild.fraction(), b.team.color);
if(b instanceof UnitFactory.UnitFactoryBuild factoryBuild)
drawBar(b, 0, b.block.size * 4 - 2, factoryBuild.fraction(), b.team.color);
}
}
void drawBar(Building b, float offsetX, float offsetY, float progress, Color color) {
float bx = b.x + offsetX, by = b.y + offsetY;
float width = b.block.size * 7.5f, height = 2;
Draw.color(Pal.gray);
Fill.quad(
bx - width/2, by + height/2,
bx - width/2, by - height/2,
bx + width/2, by - height/2,
bx + width/2, by + height/2);
Draw.color(color);
width = b.block.size * 7.5f - 0.5f; height = 2 - 0.5f;
Fill.quad(
bx - width/2, by + height/2,
bx - width/2, by - height/2,
bx - width/2 + width * progress, by - height/2,
bx - width/2 + width * progress, by + height/2);
}
}

View File

@@ -1,85 +0,0 @@
package informatis.draws;
import arc.graphics.Color;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Fill;
import arc.scene.style.TextureRegionDrawable;
import mindustry.Vars;
import mindustry.gen.Building;
import mindustry.gen.Groups;
import mindustry.graphics.Pal;
import mindustry.world.Tile;
import mindustry.world.blocks.ConstructBlock;
import mindustry.world.blocks.defense.turrets.Turret;
import mindustry.world.blocks.units.Reconstructor;
import mindustry.world.blocks.units.UnitFactory;
import static informatis.SUtils.*;
import static arc.Core.settings;
public class BlockDraw extends OverDraw {
BlockDraw(String name, TextureRegionDrawable icon) {
super(name, icon);
registerOption("blockBar");
registerOption("blockstatus");
}
@Override
public void draw() {
super.draw();
if(!enabled) return;
Groups.build.each(b -> {
if(!isInCamera(b.x, b.y, b.block.size/2f)) return;
if(settings.getBool("blockstatus") && b.team != Vars.player.team() && b.block.consumers.length > 0) {
float multiplier = b.block.size > 1 ? 1.0F : 0.64F;
float brcx = b.x + (float)(b.block.size * 8) / 2.0F - 8.0F * multiplier / 2.0F;
float brcy = b.y - (float)(b.block.size * 8) / 2.0F + 8.0F * multiplier / 2.0F;
Draw.z(71.0F);
Draw.color(Pal.gray);
Fill.square(brcx, brcy, 2.5F * multiplier, 45.0F);
Draw.color(b.status().color);
Fill.square(brcx, brcy, 1.5F * multiplier, 45.0F);
Draw.color();
}
});
for (Tile tile : Vars.world.tiles) {
if(!isInCamera(tile.worldx(), tile.worldy(), 8) || tile.build == null) continue;
Building b = tile.build;
if(settings.getBool("blockBar")) {
drawBar(b, 0, -(b.block.size * 4 - 2), b.healthf(), Pal.health);
if (b instanceof Turret.TurretBuild turretBuild) {
drawBar(b, 0, b.block.size * 4 - 2, turretBuild.reloadCounter / ((Turret) b.block).reload, Pal.ammo);
}
if(b instanceof ConstructBlock.ConstructBuild constructBuild)
drawBar(b, 0, b.block.size * 4 - 2, constructBuild.progress(), b.team.color);
if(b instanceof Reconstructor.ReconstructorBuild reconstructorBuild)
drawBar(b, 0, b.block.size * 4 - 2, reconstructorBuild.fraction(), b.team.color);
if(b instanceof UnitFactory.UnitFactoryBuild factoryBuild)
drawBar(b, 0, b.block.size * 4 - 2, factoryBuild.fraction(), b.team.color);
}
}
}
void drawBar(Building b, float offsetX, float offsetY, float progress, Color color) {
float bx = b.x + offsetX, by = b.y + offsetY;
float width = b.block.size * 7.5f, height = 2;
Draw.color(Pal.gray);
Fill.quad(
bx - width/2, by + height/2,
bx - width/2, by - height/2,
bx + width/2, by - height/2,
bx + width/2, by + height/2);
Draw.color(color);
width = b.block.size * 7.5f - 0.5f; height = 2 - 0.5f;
Fill.quad(
bx - width/2, by + height/2,
bx - width/2, by - height/2,
bx - width/2 + width * progress, by - height/2,
bx - width/2 + width * progress, by + height/2);
}
}

View File

@@ -0,0 +1,57 @@
package informatis.draws;
import arc.graphics.g2d.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.blocks.defense.turrets.*;
import static arc.Core.settings;
import static informatis.SUtils.isInCamera;
import static mindustry.Vars.player;
public class BlockRangeDraw extends OverDraw {
public BlockRangeDraw() {
super("blockRange", OverDrawCategory.Range);
}
@Override
public void onBuilding(Building build) {
Unit playerUnit = player.unit();
boolean includeInvalid = settings.getBool("invalidRange", true),
includeAir = settings.getBool("airRange", true), isAir = playerUnit == null || playerUnit.isFlying(),
includeGround = settings.getBool("groundRange", true), isGround = playerUnit == null || !playerUnit.isFlying(),
includeAlice = settings.getBool("aliceRange", true),
shader = settings.getBool("RangeShader", true);
if(!((includeAlice || player.team() != build.team)
&& build instanceof BaseTurret.BaseTurretBuild turret && isInCamera(build.x, build.y, turret.range() * 2))) return;
boolean valid = false;
if (build instanceof Turret.TurretBuild turretBuild) {
Turret block = (Turret) turretBuild.block;
if ((build.team == player.team()
|| (block.targetAir && isAir && includeAir)
|| (block.targetGround && isGround && includeGround))
&& turretBuild.hasAmmo() && turretBuild.canConsume()) valid = true;
} else if (build instanceof TractorBeamTurret.TractorBeamBuild tractorBeamBuild) {
TractorBeamTurret block = (TractorBeamTurret) tractorBeamBuild.block;
if ((build.team == player.team()
|| (block.targetAir && isAir && includeAir)
|| (block.targetGround && isGround && includeGround))
&& tractorBeamBuild.canConsume()) valid = true;
}
if(!includeInvalid && !valid) return;
//non-base teams are considered as crux
int index = valid ? build.team.id > 5 ? 2 : build.team.id : 0;
float range = turret.range();
Draw.color(Team.baseTeams[index].color);
if (shader) {
Draw.z(166+(Team.baseTeams.length-index)*3);
Fill.poly(build.x, build.y, Lines.circleVertices(range), range);
} else Drawf.dashCircle(build.x, build.y, range, Team.baseTeams[index].color);
}
}

View File

@@ -0,0 +1,30 @@
package informatis.draws;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Fill;
import mindustry.Vars;
import mindustry.gen.Building;
import mindustry.graphics.Pal;
import static informatis.SUtils.isInCamera;
public class BlockStatusDraw extends OverDraw {
public BlockStatusDraw() {
super("blockstatus", OverDrawCategory.Block);
}
@Override
public void onBuilding(Building build) {
if(!isInCamera(build.x, build.y, build.block.size/2f)) return;
if(build.team != Vars.player.team() && build.block.consumers.length > 0) {
float multiplier = build.block.size > 1 ? 1.0F : 0.64F;
float brcx = build.x + (float)(build.block.size * 8) / 2.0F - 8.0F * multiplier / 2.0F;
float brcy = build.y - (float)(build.block.size * 8) / 2.0F + 8.0F * multiplier / 2.0F;
Draw.z(71.0F);
Draw.color(Pal.gray);
Fill.square(brcx, brcy, 2.5F * multiplier, 45.0F);
Draw.color(build.status().color);
Fill.square(brcx, brcy, 1.5F * multiplier, 45.0F);
Draw.color();
}
}
}

View File

@@ -0,0 +1,19 @@
package informatis.draws;
import arc.graphics.g2d.Lines;
import mindustry.ai.types.CommandAI;
import mindustry.gen.Unit;
public class CommandLineDraw extends OverDraw {
public CommandLineDraw() {
super("commandLine", OverDrawCategory.Unit);
}
@Override
public void onUnit(Unit unit) {
if(unit.controller() instanceof CommandAI com && com.hasCommand()) {
Lines.stroke(1, unit.team.color);
Lines.line(unit.x(), unit.y(), com.targetPos.x, com.targetPos.y);
}
}
}

View File

@@ -0,0 +1,25 @@
package informatis.draws;
import arc.graphics.g2d.Lines;
import arc.math.Mathf;
import arc.util.Tmp;
import mindustry.ai.types.LogicAI;
import mindustry.gen.Unit;
import mindustry.graphics.Pal;
import mindustry.logic.LUnitControl;
public class LogicLineDraw extends OverDraw {
public LogicLineDraw() {
super("logicLine", OverDrawCategory.Unit);
}
@Override
public void onUnit(Unit unit) {
if(unit.controller() instanceof LogicAI ai && (ai.control == LUnitControl.approach || ai.control == LUnitControl.move)) {
Lines.stroke(1, unit.team.color);
Lines.line(unit.x(), unit.y(), ai.moveX, ai.moveY);
Lines.stroke(0.5f + Mathf.absin(6f, 0.5f), Tmp.c1.set(Pal.logicOperations).lerp(Pal.sap, Mathf.absin(6f, 0.5f)));
Lines.line(unit.x(), unit.y(), ai.controller.x, ai.controller.y);
}
}
}

View File

@@ -0,0 +1,24 @@
package informatis.draws;
import arc.Core;
import arc.graphics.Color;
import arc.util.Time;
import arc.util.Tmp;
import mindustry.Vars;
import mindustry.content.Fx;
import static arc.Core.settings;
import static mindustry.Vars.mobile;
public class MagicCursorDraw extends OverDraw {
public MagicCursorDraw() {
super("gaycursor", OverDrawCategory.Util);
}
@Override
public void draw() {
if(!mobile && !Vars.state.isPaused()) {
Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f));
}
}
}

View File

@@ -1,75 +1,35 @@
package informatis.draws; package informatis.draws;
import arc.graphics.Color;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Lines; import arc.graphics.g2d.Lines;
import arc.math.Angles;
import arc.math.Mathf; import arc.math.Mathf;
import arc.scene.style.TextureRegionDrawable;
import arc.struct.IntSeq;
import arc.struct.Seq; import arc.struct.Seq;
import arc.util.Time; import arc.util.Time;
import arc.util.Tmp; import arc.util.Tmp;
import mindustry.ai.types.CargoAI;
import mindustry.core.Renderer;
import mindustry.entities.units.UnitController;
import mindustry.gen.Building; import mindustry.gen.Building;
import mindustry.gen.Groups; import mindustry.gen.Groups;
import mindustry.gen.Teamc; import mindustry.gen.Teamc;
import mindustry.gen.Unit;
import mindustry.graphics.Drawf; import mindustry.graphics.Drawf;
import mindustry.graphics.Layer;
import mindustry.graphics.Pal; import mindustry.graphics.Pal;
import mindustry.world.Build;
import mindustry.world.blocks.distribution.MassDriver; import mindustry.world.blocks.distribution.MassDriver;
import mindustry.world.blocks.payloads.PayloadMassDriver; import mindustry.world.blocks.payloads.PayloadMassDriver;
import mindustry.world.blocks.units.UnitCargoLoader;
import static arc.Core.atlas;
import static arc.Core.settings;
import static informatis.SUtils.getTarget; import static informatis.SUtils.getTarget;
import static mindustry.Vars.*; import static mindustry.Vars.tilesize;
import static informatis.SVars.*; import static mindustry.Vars.world;
public class LinkDraw extends OverDraw { public class MassLinkDraw extends OverDraw {
Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>(); Seq<MassDriver.MassDriverBuild> linkedMasses = new Seq<>();
Seq<PayloadMassDriver.PayloadDriverBuild> linkedPayloadMasses = new Seq<>(); Seq<PayloadMassDriver.PayloadDriverBuild> linkedPayloadMasses = new Seq<>();
Seq<Building> linkedNodes = new Seq<>();
LinkDraw(String name, TextureRegionDrawable icon) { public MassLinkDraw() {
super(name, icon); super("massLink", OverDrawCategory.Link);
registerOption("powerNode");
registerOption("massDriver");
} }
@Override @Override
public void draw() { public void draw() {
if(!enabled) return;
Teamc target = getTarget(); Teamc target = getTarget();
Draw.z(Layer.max); if(target instanceof Building build) {
Groups.build.each(building -> {
if(building instanceof UnitCargoLoader.UnitTransportSourceBuild build) {
Unit unit = build.unit;
if(unit != null && unit.item() != null && unit.controller() instanceof CargoAI ai && ai.unloadTarget != null) {
Building targetBuild = ai.unloadTarget;
Lines.stroke(2);
Draw.color(build.team.color);
Draw.alpha(0.5f);
Lines.line(build.x, build.y, unit.x, unit.y);
Draw.color(unit.item().color);
Draw.alpha(0.5f);
Lines.line(unit.x, unit.y, targetBuild.x, targetBuild.y);
}
}
});
if(target instanceof Building b){
if(settings.getBool("powerNode") && enabled) {
linkedNodes.clear();
drawNodeLink(b);
}
if(settings.getBool("massDriver") && enabled) {
if (target instanceof MassDriver.MassDriverBuild mass) { if (target instanceof MassDriver.MassDriverBuild mass) {
linkedMasses.clear(); linkedMasses.clear();
drawMassLink(mass); drawMassLink(mass);
@@ -79,7 +39,7 @@ public class LinkDraw extends OverDraw {
} }
} }
} }
}
void drawMassPayloadLink(PayloadMassDriver.PayloadDriverBuild from){ void drawMassPayloadLink(PayloadMassDriver.PayloadDriverBuild from){
float sin = Mathf.absin(Time.time, 6f, 1f); float sin = Mathf.absin(Time.time, 6f, 1f);
@@ -154,30 +114,4 @@ public class LinkDraw extends OverDraw {
} }
} }
} }
IntSeq getPowerLinkedBuilds(Building build) {
IntSeq seq = new IntSeq(build.power.links);
seq.addAll(build.proximity().mapInt(Building::pos));
return seq;
}
void drawNodeLink(Building node) {
if(node.power == null) return;
if(!linkedNodes.contains(node)) {
linkedNodes.add(node);
int[] builds = getPowerLinkedBuilds(node).items;
for(int i : builds) {
Building other = world.build(i);
if(other == null || other.power == null) return;
float angle1 = Angles.angle(node.x, node.y, other.x, other.y),
vx = Mathf.cosDeg(angle1), vy = Mathf.sinDeg(angle1),
len1 = node.block.size * tilesize / 2f - 1.5f, len2 = other.block.size * tilesize / 2f - 1.5f;
Draw.color(Color.white, Color.valueOf("98ff98"), (1f - node.power.graph.getSatisfaction()) * 0.86f + Mathf.absin(3f, 0.1f));
Draw.alpha(Renderer.laserOpacity);
Drawf.laser(atlas.find("informatis-Slaser"), atlas.find("informatis-Slaser"), atlas.find("informatis-Slaser-end"), node.x + vx * len1, node.y + vy * len1, other.x - vx * len2, other.y - vy * len2, 0.25f);
drawNodeLink(other);
}
}
}
} }

View File

@@ -5,54 +5,46 @@ import arc.scene.style.TextureRegionDrawable;
import arc.scene.ui.CheckBox; import arc.scene.ui.CheckBox;
import arc.scene.ui.layout.Table; import arc.scene.ui.layout.Table;
import arc.struct.Seq; import arc.struct.Seq;
import mindustry.gen.Building;
import mindustry.gen.Unit;
import mindustry.ui.Styles; import mindustry.ui.Styles;
import mindustry.world.Tile;
import static arc.Core.bundle; import static arc.Core.bundle;
import static arc.Core.settings; import static arc.Core.settings;
public class OverDraw { public class OverDraw {
public TextureRegionDrawable icon;
public String name; public String name;
public boolean enabled = false;
public Seq<String> options = new Seq<>();
OverDraw(String name, TextureRegionDrawable icon) { OverDraw(String name, OverDrawCategory category) {
this.name = name; this.name = name;
this.icon = icon;
OverDraws.getDraws().get(category, new Seq<>()).add(this);
} }
public void displayStats(Table parent) { /**
if(options.isEmpty()) return; * Groups.build 에서 각 건물에 대한 그리기를 처리합니다.
parent.background(Styles.squarei.up); * @param build 각 Building 엔티티
parent.left(); */
options.each(name-> parent public void onBuilding(Building build) { }
.check(bundle.get("setting."+name+".name"), settings.getBool(name), b->settings.put(name, b))
.tooltip(t-> {
if(bundle.has("setting."+name+".description"))
t.background(Styles.black8).add(bundle.get("setting."+name+".description"));
})
.disabled(!enabled)
.left().row());
}
/**
* Groups.unit 에서 각 유닛에 대한 그리기를 처리합니다.
* @param unit 각 Unit 엔티티
*/
public void onUnit(Unit unit) { }
/**
* Vars.world.tiles 에서 각 타일에 대한 그리기를 처리합니다.
* @param tile 각 Tile 엔티티
*/
public void onTile(Tile tile) { }
/**
* 매 프레임에 대한 그리기를 처리합니다.
*/
public void draw() {} public void draw() {}
public <T> void onEnabled(T param) { public void update() {}
if(param instanceof Table t) {
for (int i = 0; i < t.getChildren().size; i++) {
Element elem = t.getChildren().get(i);
if (elem instanceof CheckBox cb) cb.setDisabled(!enabled);
}
}
}
public void registerOption(String name) {
registerOption(name, settings.has(name) && settings.getBool(name));
}
public void registerOption(String name, boolean defaults) {
options.add(name);
settings.put(name, defaults);
}
} }

View File

@@ -0,0 +1,21 @@
package informatis.draws;
import arc.scene.style.Drawable;
import mindustry.gen.Icon;
public enum OverDrawCategory {
Range("Range", Icon.commandRally),
Link("Link", Icon.line),
Unit("Unit", Icon.units),
Block("Block", Icon.crafting),
Util("Util", Icon.github);
public final String name;
public final Drawable icon;
public boolean enabled = false;
OverDrawCategory(String name, Drawable icon) {
this.name = name;
this.icon = icon;
}
}

View File

@@ -1,17 +1,87 @@
package informatis.draws; package informatis.draws;
import mindustry.gen.Icon; import arc.Core;
import arc.Events;
import arc.func.Cons;
import arc.graphics.Color;
import arc.graphics.g2d.Draw;
import arc.graphics.gl.FrameBuffer;
import arc.struct.*;
import arc.util.Tmp;
import mindustry.Vars;
import mindustry.game.EventType;
import mindustry.game.Team;
import mindustry.gen.Groups;
import mindustry.world.Tile;
import static arc.Core.graphics;
import static informatis.SVars.turretRange;
public class OverDraws { public class OverDraws {
public static OverDraw range, link, unit, block, util; public static OverDraw
public static OverDraw[] all = {}; blockBar = new BlockBarDraw(),
blockStatus = new BlockStatusDraw(),
powerNode = new PowerNodeDraw(),
unitCargoLink = new UnitCargoLinkDraw(),
massLink = new MassLinkDraw(),
blockRange = new BlockRangeDraw(),
unitRange = new UnitRangeDraw(),
playerRange = new PlayerRangeDraw(),
pathLine = new PathLineDraw(),
logicLine = new LogicLineDraw(),
commandLine = new CommandLineDraw(),
unitPathLine = new UnitPathLineDraw(),
unitItem = new UnitItemDraw(),
unitBar = new UnitBarDraw(),
magicCursor = new MagicCursorDraw(),
autoShoot = new AutoShootDraw();
static ObjectMap<OverDrawCategory, Seq<OverDraw>> draws;
static FrameBuffer effectBuffer = new FrameBuffer();
public static void init() { public static void init() {
range = new RangeDraw("Range Draws", Icon.commandRally); Events.run(EventType.Trigger.draw, () -> {
link = new LinkDraw("Link Draws", Icon.line); Core.camera.bounds(Tmp.r1);
unit = new UnitDraw("Unit Draws", Icon.units); effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
block = new BlockDraw("Block Draws", Icon.crafting); for(Team team : Team.baseTeams) {
util = new UtilDraw("Utils", Icon.github); Draw.drawRange(166 + (Team.baseTeams.length-team.id) * 3, 1, () -> effectBuffer.begin(Color.clear), () -> {
all = new OverDraw[]{range, link, unit, block, util}; effectBuffer.end();
effectBuffer.blit(turretRange);
});
}
Groups.build.each(building ->
eachDraws(draw -> draw.onBuilding(building))
);
Groups.unit.each(unit ->
eachDraws(draw -> draw.onUnit(unit))
);
for(Tile tile : Vars.world.tiles) {
eachDraws(draw -> draw.onTile(tile));
}
eachDraws(OverDraw::draw);
});
Events.run(EventType.Trigger.update, () -> {
eachDraws(OverDraw::update);
});
}
public static ObjectMap<OverDrawCategory, Seq<OverDraw>> getDraws() {
if(draws == null) {
draws = new ObjectMap<>();
for(OverDrawCategory category : OverDrawCategory.values()) {
draws.put(category, new Seq<>());
}
}
return draws;
}
static void eachDraws(Cons<OverDraw> runner) {
OverDraws.draws.entries().forEach(draws -> {
if(draws.key.enabled) draws.value.each(draw -> {
if(Core.settings.getBool(draw.name, false)) runner.get(draw);
Draw.reset();
});
});
} }
} }

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@@ -0,0 +1,26 @@
package informatis.draws;
import arc.graphics.g2d.Lines;
import arc.struct.Seq;
import informatis.SUtils;
import mindustry.world.Tile;
import static mindustry.Vars.state;
public class PathLineDraw extends OverDraw {
public PathLineDraw() {
super("pathLine", OverDrawCategory.Unit);
}
@Override
public void draw() {
Seq<Tile> pathTiles = SUtils.generatePathTiles();
Lines.stroke(1, state.rules.waveTeam.color);
for(int i = 0; i < pathTiles.size - 1; i++) {
Tile from = pathTiles.get(i), to = pathTiles.get(i + 1);
if(from == null || to == null) continue;
Lines.line(from.worldx(), from.worldy(), to.worldx(), to.worldy());
}
}
}

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@@ -0,0 +1,23 @@
package informatis.draws;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.blocks.defense.turrets.*;
import static informatis.SUtils.getTarget;
public class PlayerRangeDraw extends OverDraw {
public PlayerRangeDraw() {
super("playerRange", OverDrawCategory.Range);
}
@Override
public void draw() {
Teamc selected = getTarget();
if(selected instanceof BaseTurret.BaseTurretBuild turretBuild) {
Drawf.dashCircle(turretBuild.x, turretBuild.y, turretBuild.range(), turretBuild.team.color);
} else if(selected instanceof Unit unit) {
Drawf.dashCircle(unit.x, unit.y, unit.range(), unit.team.color);
}
}
}

View File

@@ -0,0 +1,56 @@
package informatis.draws;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.struct.*;
import mindustry.core.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import static arc.Core.atlas;
import static informatis.SUtils.getTarget;
import static mindustry.Vars.tilesize;
import static mindustry.Vars.world;
public class PowerNodeDraw extends OverDraw {
Seq<Building> linkedNodes = new Seq<>();
public PowerNodeDraw() {
super("powerNode", OverDrawCategory.Link);
}
@Override
public void draw() {
if(getTarget() instanceof Building build) {
linkedNodes.clear();
drawNodeLink(build);
}
}
IntSeq getPowerLinkedBuilds(Building build) {
IntSeq seq = new IntSeq(build.power.links);
seq.addAll(build.proximity().mapInt(Building::pos));
return seq;
}
void drawNodeLink(Building node) {
if(node.power == null) return;
if(!linkedNodes.contains(node)) {
linkedNodes.add(node);
int[] builds = getPowerLinkedBuilds(node).items;
for(int i : builds) {
Building other = world.build(i);
if(other == null || other.power == null) return;
float angle1 = Angles.angle(node.x, node.y, other.x, other.y),
vx = Mathf.cosDeg(angle1), vy = Mathf.sinDeg(angle1),
len1 = node.block.size * tilesize / 2f - 1.5f, len2 = other.block.size * tilesize / 2f - 1.5f;
Draw.color(Color.white, Color.valueOf("98ff98"), (1f - node.power.graph.getSatisfaction()) * 0.86f + Mathf.absin(3f, 0.1f));
Draw.alpha(Renderer.laserOpacity);
Drawf.laser(atlas.find("informatis-Slaser"), atlas.find("informatis-Slaser"), atlas.find("informatis-Slaser-end"), node.x + vx * len1, node.y + vy * len1, other.x - vx * len2, other.y - vy * len2, 0.25f);
drawNodeLink(other);
}
}
}
}

View File

@@ -1,118 +0,0 @@
package informatis.draws;
import arc.graphics.Color;
import arc.graphics.g2d.*;
import arc.graphics.gl.FrameBuffer;
import arc.scene.style.TextureRegionDrawable;
import mindustry.game.Team;
import mindustry.gen.*;
import mindustry.graphics.Drawf;
import mindustry.world.blocks.defense.turrets.*;
import static informatis.SVars.turretRange;
import static informatis.SUtils.*;
import static arc.Core.*;
import static mindustry.Vars.player;
public class RangeDraw extends OverDraw {
FrameBuffer effectBuffer = new FrameBuffer();
RangeDraw(String name, TextureRegionDrawable icon) {
super(name, icon);
registerOption("blockRange");
registerOption("unitRange");
registerOption("aliceRange");
registerOption("invalidRange");
registerOption("airRange");
registerOption("groundRange");
}
@Override
public void draw() {
if(!enabled) return;
Unit target = player.unit();
effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
for(Team team : Team.baseTeams) {
Draw.drawRange(166 + (Team.baseTeams.length-team.id) * 3, 1, () -> effectBuffer.begin(Color.clear), () -> {
effectBuffer.end();
effectBuffer.blit(turretRange);
});
}
boolean includeBlock = settings.getBool("blockRange"),
includeUnit = settings.getBool("unitRange"),
includeInvalid = settings.getBool("invalidRange"),
includeAir = settings.getBool("airRange"), isAir = target == null || target.isFlying(),
includeGround = settings.getBool("groundRange"), isGround = target == null || !target.isFlying(),
includeAlice = settings.getBool("aliceRange"),
shader = settings.getBool("RangeShader");
Teamc selected = getTarget();
if(selected instanceof BaseTurret.BaseTurretBuild turretBuild) {
Drawf.dashCircle(turretBuild.x, turretBuild.y, turretBuild.range(), turretBuild.team.color);
} else if(selected instanceof Unit unit) {
Drawf.dashCircle(unit.x, unit.y, unit.range(), unit.team.color);
}
if(includeBlock) {
for(Building building : Groups.build) {
if(!((includeAlice || player.team() != building.team)
&& building instanceof BaseTurret.BaseTurretBuild turret && isInCamera(building.x, building.y, turret.range() * 2))) continue;
boolean valid = false;
if (building instanceof Turret.TurretBuild turretBuild) {
Turret block = (Turret) turretBuild.block;
if ((building.team == player.team()
|| (block.targetAir && isAir && includeAir)
|| (block.targetGround && isGround && includeGround))
&& turretBuild.hasAmmo() && turretBuild.canConsume()) valid = true;
} else if (building instanceof TractorBeamTurret.TractorBeamBuild tractorBeamBuild) {
TractorBeamTurret block = (TractorBeamTurret) tractorBeamBuild.block;
if ((building.team == player.team()
|| (block.targetAir && isAir && includeAir)
|| (block.targetGround && isGround && includeGround))
&& tractorBeamBuild.canConsume()) valid = true;
}
if(!includeInvalid && !valid) continue;
//non-base teams are considered as crux
int index = valid ? building.team.id > 5 ? 2 : building.team.id : 0;
float range = turret.range();
Draw.color(Team.baseTeams[index].color);
if (shader) {
Draw.z(166+(Team.baseTeams.length-index)*3);
Fill.poly(building.x, building.y, Lines.circleVertices(range), range);
} else Drawf.dashCircle(building.x, building.y, range, Team.baseTeams[index].color);
Draw.reset();
}
}
if(includeUnit) {
for(Unit unit : Groups.unit) {
if(!((includeAlice || player.team() != unit.team) && isInCamera(unit.x, unit.y, unit.range() * 2))) continue;
boolean valid = false;
if (target == null) valid = true;
else if ((unit.team == player.team()
|| (unit.type.targetAir && isAir && includeAir)
|| (unit.type.targetGround && isGround && includeGround))
&& unit.canShoot()) valid = true;
if(!includeInvalid && !valid) continue;
//non-base teams are considered as crux
int index = valid ? unit.team.id > 5 ? 2 : unit.team.id : 0;
float range = unit.range();
Draw.color(Team.baseTeams[index].color.cpy().shiftSaturation(0.25f));
if (shader) {
Draw.z(166 + (Team.baseTeams.length - index) * 3);
Fill.poly(unit.x, unit.y, Lines.circleVertices(range), range);
} else Drawf.dashCircle(unit.x, unit.y, range, Team.baseTeams[index].color);
Draw.color();
}
}
}
}

View File

@@ -0,0 +1,15 @@
package informatis.draws;
import informatis.ui.FreeBar;
import mindustry.gen.Unit;
public class UnitBarDraw extends OverDraw {
public UnitBarDraw() {
super("unitBar", OverDrawCategory.Unit);
}
@Override
public void onUnit(Unit unit) {
FreeBar.draw(unit);
}
}

View File

@@ -0,0 +1,30 @@
package informatis.draws;
import arc.graphics.g2d.*;
import mindustry.ai.types.CargoAI;
import mindustry.gen.*;
import mindustry.world.blocks.units.*;
public class UnitCargoLinkDraw extends OverDraw {
public UnitCargoLinkDraw() {
super("unitCargoLink", OverDrawCategory.Link);
}
@Override
public void onBuilding(Building building) {
if(building instanceof UnitCargoLoader.UnitTransportSourceBuild build) {
Unit unit = build.unit;
if(unit != null && unit.item() != null && unit.controller() instanceof CargoAI ai && ai.unloadTarget != null) {
Building targetBuild = ai.unloadTarget;
Lines.stroke(2);
Draw.color(build.team.color);
Draw.alpha(0.5f);
Lines.line(build.x, build.y, unit.x, unit.y);
Draw.color(unit.item().color);
Draw.alpha(0.5f);
Lines.line(unit.x, unit.y, targetBuild.x, targetBuild.y);
}
}
}
}

View File

@@ -1,104 +0,0 @@
package informatis.draws;
import informatis.SVars;
import informatis.core.Pathfinder;
import informatis.ui.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.style.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ai.types.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.logic.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.*;
import static informatis.SUtils.*;
import static arc.Core.settings;
import static mindustry.Vars.*;
public class UnitDraw extends OverDraw {
Seq<Tile> pathTiles = new Seq<>();
Seq<Building> otherCores;
UnitDraw(String name, TextureRegionDrawable icon) {
super(name, icon);
registerOption("pathLine");
registerOption("logicLine");
registerOption("commandLine");
registerOption("unitLine");
registerOption("unitItem");
registerOption("unitBar");
}
@Override
public void draw() {
if(!enabled) return;
Groups.unit.each(u -> {
UnitController c = u.controller();
if(settings.getBool("commandLine") && c instanceof CommandAI com && com.hasCommand()) {
Lines.stroke(1, u.team.color);
Lines.line(u.x(), u.y(), com.targetPos.x, com.targetPos.y);
}
if(settings.getBool("logicLine") && c instanceof LogicAI ai && (ai.control == LUnitControl.approach || ai.control == LUnitControl.move)) {
Lines.stroke(1, u.team.color);
Lines.line(u.x(), u.y(), ai.moveX, ai.moveY);
Lines.stroke(0.5f + Mathf.absin(6f, 0.5f), Tmp.c1.set(Pal.logicOperations).lerp(Pal.sap, Mathf.absin(6f, 0.5f)));
Lines.line(u.x(), u.y(), ai.controller.x, ai.controller.y);
}
if(settings.getBool("unitLine") && u.team == state.rules.waveTeam && !u.type.flying && !(c instanceof MinerAI || c instanceof BuilderAI || c instanceof RepairAI || c instanceof DefenderAI || c instanceof FlyingAI)) {
Lines.stroke(1, u.team.color);
pathTiles.clear();
otherCores = Groups.build.copy(new Seq<>()).filter(b -> b instanceof CoreBlock.CoreBuild && b.team != u.team);
getNextTile(u.tileOn(), SVars.pathfinder.getField(u.team, u.controller() instanceof SuicideAI ? 0 : u.pathType(), Pathfinder.fieldCore));
for(int i = 0; i < pathTiles.size - 1; i++) {
Tile from = pathTiles.get(i), to = pathTiles.get(i + 1);
if(from == null || to == null) continue;
Lines.line(from.worldx(), from.worldy(), to.worldx(), to.worldy());
}
}
if(isInCamera(u.x, u.y, u.hitSize)) {
if (settings.getBool("unitBar")) FreeBar.draw(u);
if (settings.getBool("unitItem") && !renderer.pixelator.enabled() && u.item() != null && u.itemTime > 0.01f)
Fonts.outline.draw(String.valueOf(u.stack.amount),
u.x + Angles.trnsx(u.rotation + 180f, u.type.itemOffsetY),
u.y + Angles.trnsy(u.rotation + 180f, u.type.itemOffsetY) - 3,
Pal.accent, 0.25f * u.itemTime / Scl.scl(1f), false, Align.center);
}
});
if(settings.getBool("pathLine")) {
pathTiles.clear();
otherCores = Groups.build.copy(new Seq<>()).filter(b -> b instanceof CoreBlock.CoreBuild && b.team != state.rules.waveTeam);
spawner.getSpawns().each(t -> {
for(int p = 0; p < 3; p++) {
getNextTile(t, SVars.pathfinder.getField(state.rules.waveTeam, p, Pathfinder.fieldCore));
}
});
Lines.stroke(1, state.rules.waveTeam.color);
for(int i = 0; i < pathTiles.size - 1; i++) {
Tile from = pathTiles.get(i), to = pathTiles.get(i + 1);
if(from == null || to == null) continue;
Lines.line(from.worldx(), from.worldy(), to.worldx(), to.worldy());
}
}
}
void getNextTile(Tile tile, Pathfinder.Flowfield field) {
Tile nextTile = SVars.pathfinder.getTargetTile(tile, field);
pathTiles.add(nextTile);
if(nextTile == tile || nextTile == null) return;
getNextTile(nextTile, field);
}
}

View File

@@ -0,0 +1,27 @@
package informatis.draws;
import arc.math.Angles;
import arc.scene.ui.layout.Scl;
import arc.util.Align;
import mindustry.gen.Unit;
import mindustry.graphics.Pal;
import mindustry.ui.Fonts;
import static informatis.SUtils.isInCamera;
import static mindustry.Vars.renderer;
public class UnitItemDraw extends OverDraw {
public UnitItemDraw() {
super("unitItem", OverDrawCategory.Unit);
}
@Override
public void onUnit(Unit unit) {
if(isInCamera(unit.x, unit.y, unit.hitSize) && !renderer.pixelator.enabled() && unit.item() != null && unit.itemTime > 0.01f) {
Fonts.outline.draw(String.valueOf(unit.stack.amount),
unit.x + Angles.trnsx(unit.rotation + 180f, unit.type.itemOffsetY),
unit.y + Angles.trnsy(unit.rotation + 180f, unit.type.itemOffsetY) - 3,
Pal.accent, 0.25f * unit.itemTime / Scl.scl(1f), false, Align.center);
}
}
}

View File

@@ -0,0 +1,32 @@
package informatis.draws;
import arc.graphics.g2d.Lines;
import arc.struct.Seq;
import informatis.SUtils;
import mindustry.ai.types.*;
import mindustry.entities.units.UnitController;
import mindustry.gen.Unit;
import mindustry.world.Tile;
import static mindustry.Vars.state;
public class UnitPathLineDraw extends OverDraw {
public UnitPathLineDraw() {
super("unitPathLine", OverDrawCategory.Unit);
}
@Override
public void onUnit(Unit unit) {
UnitController c = unit.controller();
if(unit.team == state.rules.waveTeam && !unit.type.flying && !(c instanceof MinerAI || c instanceof BuilderAI || c instanceof RepairAI || c instanceof DefenderAI || c instanceof FlyingAI)) {
Lines.stroke(1, unit.team.color);
Seq<Tile> pathTiles = SUtils.generatePathTiles(unit.tileOn(),unit.team, unit.controller() instanceof SuicideAI ? 0 : unit.pathType());
for(int i = 0; i < pathTiles.size - 1; i++) {
Tile from = pathTiles.get(i), to = pathTiles.get(i + 1);
if(from == null || to == null) continue;
Lines.line(from.worldx(), from.worldy(), to.worldx(), to.worldy());
}
}
}
}

View File

@@ -0,0 +1,45 @@
package informatis.draws;
import arc.graphics.g2d.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import static arc.Core.settings;
import static informatis.SUtils.isInCamera;
import static mindustry.Vars.player;
public class UnitRangeDraw extends OverDraw {
public UnitRangeDraw() {
super("unitRange", OverDrawCategory.Range);
}
@Override
public void onUnit(Unit unit) {
Unit playerUnit = player.unit();
boolean includeInvalid = settings.getBool("invalidRange", true),
includeAir = settings.getBool("airRange", true), isAir = playerUnit == null || playerUnit.isFlying(),
includeGround = settings.getBool("groundRange", true), isGround = playerUnit == null || !playerUnit.isFlying(),
includeAlice = settings.getBool("aliceRange", true),
shader = settings.getBool("RangeShader", true);
if(!((includeAlice || player.team() != unit.team) && isInCamera(unit.x, unit.y, unit.range() * 2))) return;
boolean valid = false;
if (player.unit() == null) valid = true;
else if ((unit.team == player.team()
|| (unit.type.targetAir && isAir && includeAir)
|| (unit.type.targetGround && isGround && includeGround))
&& unit.canShoot()) valid = true;
if(!includeInvalid && !valid) return;
//non-base teams are considered as crux
int index = valid ? unit.team.id > 5 ? 2 : unit.team.id : 0;
float range = unit.range();
Draw.color(Team.baseTeams[index].color.cpy().shiftSaturation(0.25f));
if (shader) {
Draw.z(166 + (Team.baseTeams.length - index) * 3);
Fill.poly(unit.x, unit.y, Lines.circleVertices(range), range);
} else Drawf.dashCircle(unit.x, unit.y, range, Team.baseTeams[index].color);
}
}

View File

@@ -1,92 +0,0 @@
package informatis.draws;
import arc.Core;
import arc.graphics.Color;
import arc.input.KeyCode;
import arc.math.Angles;
import arc.math.geom.Geometry;
import arc.scene.style.TextureRegionDrawable;
import arc.util.Time;
import arc.util.Tmp;
import mindustry.Vars;
import mindustry.content.Fx;
import mindustry.entities.Units;
import mindustry.game.Team;
import mindustry.gen.*;
import mindustry.logic.Ranged;
import mindustry.world.blocks.ControlBlock;
import mindustry.world.blocks.defense.turrets.Turret;
import static arc.Core.*;
import static mindustry.Vars.*;
public class UtilDraw extends OverDraw {
Teamc shotTarget;
UtilDraw(String name, TextureRegionDrawable icon) {
super(name, icon);
registerOption("autoShooting");
}
@Override
public void draw() {
super.draw();
if(!enabled) return;
if(!mobile && !Vars.state.isPaused() && settings.getBool("gaycursor"))
Fx.mine.at(Core.input.mouseWorldX(), Core.input.mouseWorldY(), Tmp.c2.set(Color.red).shiftHue(Time.time * 1.5f));
if(settings.getBool("autoShooting")) {
Unit unit = player.unit();
if (unit.type == null) return;
boolean omni = unit.type.omniMovement;
boolean validHealTarget = unit.type.canHeal && shotTarget instanceof Building b && b.isValid() && b.damaged() && shotTarget.team() == unit.team && shotTarget.within(unit, unit.type.range);
boolean boosted = (unit instanceof Mechc && unit.isFlying());
if ((unit.type != null && Units.invalidateTarget(shotTarget, unit, unit.type.range) && !validHealTarget) || state.isEditor()) {
shotTarget = null;
}
float mouseAngle = unit.angleTo(unit.aimX(), unit.aimY());
boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateToBuilding;
unit.lookAt(aimCursor ? mouseAngle : unit.prefRotation());
//update shooting if not building + not mining
if(!player.unit().activelyBuilding() && player.unit().mineTile == null) {
if(input.keyDown(KeyCode.mouseLeft)) {
player.shooting = !boosted;
unit.aim(player.mouseX = input.mouseWorldX(), player.mouseY = input.mouseWorldY());
} else if(shotTarget == null) {
player.shooting = false;
if(unit instanceof BlockUnitUnit b) {
if(b.tile() instanceof ControlBlock c && !c.shouldAutoTarget()) {
Building build = b.tile();
float range = build instanceof Ranged ? ((Ranged) build).range() : 0f;
boolean targetGround = build instanceof Turret.TurretBuild && ((Turret) build.block).targetAir;
boolean targetAir = build instanceof Turret.TurretBuild && ((Turret) build.block).targetGround;
shotTarget = Units.closestTarget(build.team, build.x, build.y, range, u -> u.checkTarget(targetAir, targetGround), u -> targetGround);
}
else shotTarget = null;
} else if(unit.type != null) {
float range = unit.hasWeapons() ? unit.range() : 0f;
shotTarget = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.checkTarget(unit.type.targetAir, unit.type.targetGround), u -> unit.type.targetGround);
if(unit.type.canHeal && shotTarget == null) {
shotTarget = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(Team.sharded));
if (shotTarget != null && !unit.within(shotTarget, range)) {
shotTarget = null;
}
}
}
} else {
player.shooting = !boosted;
unit.rotation(Angles.angle(unit.x, unit.y, shotTarget.x(), shotTarget.y()));
unit.aim(shotTarget.x(), shotTarget.y());
}
}
unit.controlWeapons(player.shooting && !boosted);
}
}
}

View File

@@ -1,6 +1,9 @@
package informatis.ui.windows; package informatis.ui.windows;
import arc.Events; import arc.Events;
import arc.scene.Element;
import arc.struct.ObjectMap;
import arc.struct.Seq;
import informatis.ui.*; import informatis.ui.*;
import informatis.draws.*; import informatis.draws.*;
import arc.math.geom.*; import arc.math.geom.*;
@@ -12,9 +15,12 @@ import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.ui.*; import mindustry.ui.*;
import static arc.Core.bundle;
import static arc.Core.settings;
public class ToolWindow extends Window { public class ToolWindow extends Window {
Vec2 scrollPos = new Vec2(0, 0); Vec2 scrollPos = new Vec2(0, 0);
OverDraw selected; OverDrawCategory selected;
float heat; float heat;
public ToolWindow() { public ToolWindow() {
@@ -34,10 +40,15 @@ public class ToolWindow extends Window {
public void build(Table table) { public void build(Table table) {
scrollPos = new Vec2(0, 0); scrollPos = new Vec2(0, 0);
table.background(Styles.black8).top().left(); table.background(Styles.black8)
.top()
.left();
table.table(pane -> { table.table(pane -> {
pane.add(new OverScrollPane(rebuild(), Styles.noBarPane, scrollPos).disableScroll(true, false)).name("tool-pane"); pane.add(new OverScrollPane(rebuild(), Styles.noBarPane, scrollPos).disableScroll(true, false)).name("tool-pane");
}).top().marginLeft(4f).marginRight(12f); })
.top()
.marginLeft(4f)
.marginRight(12f);
table.table(stats -> { table.table(stats -> {
stats.top(); stats.top();
stats.add(rebuildStats()).name("tool-stats"); stats.add(rebuildStats()).name("tool-stats");
@@ -46,13 +57,20 @@ public class ToolWindow extends Window {
Table rebuild() { Table rebuild() {
return new Table(icons -> { return new Table(icons -> {
for(OverDraw draw : OverDraws.all) { for(OverDrawCategory category : OverDrawCategory.values()) {
icons.button(draw.icon, ()->{ icons.button(category.icon, () -> {
selected=draw; selected = category;
Table table = find("tool-stats"); Table table = find("tool-stats");
table.clearChildren(); table.clearChildren();
table.add(rebuildStats()); table.add(rebuildStats());
}).grow().tooltip(t->t.background(Styles.black8).add(draw.name).color(Pal.accent)).row(); })
.grow()
.tooltip(t -> t
.background(Styles.black8)
.add(category.name)
.color(Pal.accent)
)
.row();
} }
}); });
} }
@@ -61,11 +79,30 @@ public class ToolWindow extends Window {
return new Table(tool -> { return new Table(tool -> {
if(selected == null) return; if(selected == null) return;
tool.top(); tool.top();
tool.table(Tex.underline2, label->label.add(selected.name).color(Pal.accent)).row(); tool.table(Tex.underline2, label ->
tool.table(des-> selected.displayStats(des)).name("unit-stats").left().row(); label.add(selected.name).color(Pal.accent)
).row();
tool.table(desc -> {
desc.background(Styles.squarei.up).left();
for(OverDraw draw : OverDraws.getDraws().get(selected, new Seq<>())) {
desc.check(bundle.get("setting."+draw.name+".name"), settings.getBool(draw.name), b->settings.put(draw.name, b))
.tooltip(t -> {
t.background(Styles.black8).add(bundle.get("setting."+draw.name+".description"));
})
.disabled(!selected.enabled)
.left()
.row();
}
})
.name("unit-stats")
.left()
.row();
tool.check("@mod.enable", selected.enabled, c -> { tool.check("@mod.enable", selected.enabled, c -> {
selected.enabled = c; selected.enabled = c;
selected.onEnabled(find("unit-stats")); Table table = find("unit-stats");
for (Element elem : table.getChildren()) {
if (elem instanceof CheckBox cb) cb.setDisabled(!c);
}
}); });
}); });
} }