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Update bundle_zh_CN.properties
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@@ -19,31 +19,15 @@ shar-stat.waveItem = [lightgray]携带物品:[]
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#Settings
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#Settings
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setting.barstyle.name = 单位UI: 更改UI样式
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setting.barstyle.name = 单位UI: 更改UI样式
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setting.barstyle.description = 更改单位信息栏栏位UI的样式
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setting.barstyle.description = 更改单位信息栏栏位UI的样式
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setting.infoUiScale.name = 信息UI的大小
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setting.infoUiScale.description = 设置左侧信息UI的大小
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setting.coreItemCheckRate.name = 资源UI: 更新频率
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setting.coreItemCheckRate.description = 设置检查核心资源的频率.\n降低频率以提高游戏性能.
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setting.wavemax.name = 波次UI: 显示波次数量
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setting.wavemax.name = 波次UI: 显示波次数量
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setting.wavemax.description = 在波次列表中显示的波次数
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setting.wavemax.description = 在波次列表中显示的波次数
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setting.infoui.name = 显示信息UI
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setting.infoui.description = 启用左侧的信息UI.\n禁用此设置后, 将不再显示左侧的信息UI.
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setting.waveui.name = 显示波次UI
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setting.waveui.description = 启用左上的波次UI.\n禁用此设置后, 将不再显示左上的波次UI.
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setting.pastwave.name = 波次UI: 显示之前的波次
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setting.pastwave.name = 波次UI: 显示之前的波次
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setting.pastwave.description = 在波次列表中显示之前波次的信息.\n当前波次的信息则显示为红色.
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setting.pastwave.description = 在波次列表中显示之前波次的信息.\n当前波次的信息则显示为红色.
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setting.emptywave.name = 波次UI: 显示空过波次
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setting.emptywave.name = 波次UI: 显示空过波次
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setting.emptywave.description = 在波次列表中显示无事发生的空波次信息.
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setting.emptywave.description = 在波次列表中显示无事发生的空波次信息.
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setting.itemcal.name = 资源UI: 计算物品的获取/消耗速度.
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setting.itemcal.description = 计算并显示核心内物品的获取/消耗速度.
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setting.schem.name = 显示蓝图UI框
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setting.schem.name = 显示蓝图UI框
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setting.schem.description = 在右侧显示蓝图UI框, 有助于快速选择.
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setting.schem.description = 在右侧显示蓝图UI框, 有助于快速选择.
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setting.rangeRadius.name = 范围显示距离
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setting.rangeRadius.description = 设置范围显示的距离.
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setting.rangeNearby.name = 显示附近的范围
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setting.rangeNearby.description = 启用自动范围显示.\n接近一个东西后显示其范围.
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setting.allTargetRange.name = 显示所有目标的攻击范围
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setting.allTargetRange.description = 显示所有目标的范围.\n无法攻击你的目标的攻击范围的颜色将显示为灰色.
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setting.aliceRange.name = 显示友方的范围
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setting.aliceRange.name = 显示友方的范围
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setting.aliceRange.description = 同样显示友方炮塔的范围
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setting.aliceRange.description = 同样显示友方炮塔的范围
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setting.RangeShader.name = 启用动画效果
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setting.RangeShader.name = 启用动画效果
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@@ -51,53 +35,46 @@ setting.RangeShader.description = 启用动画效果, 但可能会降低游戏
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setting.selectopacity.name = 指示箭头的不透明度
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setting.selectopacity.name = 指示箭头的不透明度
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setting.selectopacity.description = 设置指示箭头的不透明度.
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setting.selectopacity.description = 设置指示箭头的不透明度.
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setting.baropacity.name = 生命值UI的不透明度
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setting.baropacity.name = 生命栏的不透明度
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setting.baropacity.description = 设置生命值UI的不透明度.
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setting.baropacity.description = 设置生命栏的不透明度.
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setting.uiopacity.name = UI背景的不透明度
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setting.uiopacity.description = 设置左侧信息UI背景的不透明度.
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setting.softRangeOpacity.name = 范围圈的不透明度
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setting.softRangeOpacity.description = 设置范围圈的不透明度.
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setting.pathlinelimit.name = 路径线限制
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setting.blockStatus.name = 启用方块状态
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setting.pathlinelimit.description = 过多的路径线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
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setting.blockStatus.description = 也会显示敌人方块的状态
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setting.unitlinelimit.name = 单位线限制
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setting.powerNode.name = 启用电力节点
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setting.unitlinelimit.description = 过多的单位线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
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setting.powerNode.description = 显示电力节点连接线
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setting.logiclinelimit.name = 逻辑线限制
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setting.massDriver.name = 启用质量驱动器
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setting.logiclinelimit.description = 过多的逻辑线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
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setting.massDriver.description = 显示质量驱动器连接线
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setting.spawnarrowlimit.name = 出生点箭头限制
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setting.airRange.name = 启用空中范围
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setting.spawnarrowlimit.description = 过多的出生点箭头可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
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setting.airRange.description = 显示对空炮塔的范围
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setting.gaycursor.name = 光标拖痕效果
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setting.groundRange.name = 启用地面范围
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setting.gaycursor.description = 若启用此项, 则在光标处不断绘制彩虹特效.
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setting.groundRange.description = 显示对地炮塔的范围
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setting.unithealthui.name = 单位信息
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setting.pathLine.name = 启用路径线
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setting.unithealthui.description = 若启用此项, 则在单位上面简要的显示其生命值, 弹药, 护盾容量, 状态效果和有效荷载等信息.
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setting.pathLine.description = 显示波次中地面单位AI的路径
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setting.blockfont.name = 方块信息
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setting.logicLine.name = 启用逻辑线
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setting.blockfont.description = 若启用此项, 则在方块上面简要的显示其生命值, 护盾容量, 装填进度等信息.
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setting.logicLine.description = 在逻辑处理器和受控单位之间显示连接线
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setting.linkedMass.name = 质量驱动器连接线
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setting.unitLine.name = 启用单位线
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setting.linkedMass.description = 若启用此项, 则在已选的质量驱动器和与其有关联的质量驱动器之间进行连线.
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setting.unitLine.description = 显示地面单位的AI路径
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setting.linkedNode.name = 电力节点连接线
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setting.unitItem.name = 启用单位物品
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setting.linkedNode.description = 若启用此项, 则在已选的耗电方块和与其有关联的电源方块之间进行连线.
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setting.unitItem.description = 显示单位的物品数量
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setting.unitBar.name = 启用单位栏
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setting.unitBar.description = 显示单位的生命栏
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setting.autoShooting.name = 启用自动射击
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setting.autoShooting.description = 不,不要做黑客
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setting.spawnerarrow.name = 指示波次生成点
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setting.spawnerarrow.description = 显示指向波次生成点的箭头.
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setting.select.name = 指示箭头
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setting.select.name = 指示箭头
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setting.select.description = 若启用此项, 则显示会提示你选择了哪个方块的箭头.
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setting.select.description = 若启用此项, 则显示会提示你选择了哪个方块的箭头.
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setting.deadTarget.name = 保存被锁定的目标, 即便其已死亡
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setting.deadTarget.description = 被锁定的目标死亡后仍显示其坐标和信息.
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setting.distanceLine.name = 显示被锁定的目标的信息和距离线
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setting.distanceLine.name = 显示被锁定的目标的信息和距离线
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setting.distanceLine.description = 用虚线和数字显示你与目标之间的距离.
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setting.distanceLine.description = 用虚线和数字显示你与目标之间的距离.
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setting.spawnerarrow.name = 敌人出生点箭头指示
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setting.spawnerarrow.description = 显示指向敌人出生点的箭头.
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setting.elementdebug.name = 元素Debug
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setting.elementdebug.name = 元素Debug
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setting.elementdebug.description = 显示所有元素轮廓.
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setting.elementdebug.description = 显示所有元素轮廓.
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setting.hiddenElem.name = 显示隐藏的元素
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setting.hiddenElem.name = 显示隐藏的元素
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setting.hiddenElem.description = 显示隐藏的元素轮廓.
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setting.hiddenElem.description = 显示隐藏的元素轮廓.
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setting.autoShooting.name = 启用自动射击
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setting.autoShooting.description = 在某些情况下失效.
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setting.shar-title = 单位数据信息Mod设置
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setting.shar-title = 单位数据信息Mod设置
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setting.shar-ui = 覆盖式信息UI设置
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setting.shar-ui = 覆盖式信息UI设置
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setting.shar-range = 范围显示设置
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setting.shar-opacity = 不透明度设置
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setting.shar-draw = 绘制设置
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setting.shar-draw = 绘制设置
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setting.shar-etc = 其他
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#Hud
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#Hud
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hud.schematic-list = 蓝图列表
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hud.schematic-list = 蓝图列表
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