1
18
.classpath
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<classpath>
|
||||||
|
<classpathentry kind="src" output="bin/main" path="assets">
|
||||||
|
<attributes>
|
||||||
|
<attribute name="gradle_scope" value="main"/>
|
||||||
|
<attribute name="gradle_used_by_scope" value="main,test"/>
|
||||||
|
</attributes>
|
||||||
|
</classpathentry>
|
||||||
|
<classpathentry kind="src" output="bin/main" path="src">
|
||||||
|
<attributes>
|
||||||
|
<attribute name="gradle_scope" value="main"/>
|
||||||
|
<attribute name="gradle_used_by_scope" value="main,test"/>
|
||||||
|
</attributes>
|
||||||
|
</classpathentry>
|
||||||
|
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-16/"/>
|
||||||
|
<classpathentry kind="con" path="org.eclipse.buildship.core.gradleclasspathcontainer"/>
|
||||||
|
<classpathentry kind="output" path="bin/default"/>
|
||||||
|
</classpath>
|
||||||
34
.project
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<projectDescription>
|
||||||
|
<name>UnitInfo</name>
|
||||||
|
<comment>Project UnitInfo created by Buildship.</comment>
|
||||||
|
<projects>
|
||||||
|
</projects>
|
||||||
|
<buildSpec>
|
||||||
|
<buildCommand>
|
||||||
|
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
<buildCommand>
|
||||||
|
<name>org.eclipse.buildship.core.gradleprojectbuilder</name>
|
||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
</buildSpec>
|
||||||
|
<natures>
|
||||||
|
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||||
|
<nature>org.eclipse.buildship.core.gradleprojectnature</nature>
|
||||||
|
</natures>
|
||||||
|
<filteredResources>
|
||||||
|
<filter>
|
||||||
|
<id>1636917210419</id>
|
||||||
|
<name></name>
|
||||||
|
<type>30</type>
|
||||||
|
<matcher>
|
||||||
|
<id>org.eclipse.core.resources.regexFilterMatcher</id>
|
||||||
|
<arguments>node_modules|.git|__CREATED_BY_JAVA_LANGUAGE_SERVER__</arguments>
|
||||||
|
</matcher>
|
||||||
|
</filter>
|
||||||
|
</filteredResources>
|
||||||
|
</projectDescription>
|
||||||
13
.settings/org.eclipse.buildship.core.prefs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
arguments=
|
||||||
|
auto.sync=false
|
||||||
|
build.scans.enabled=false
|
||||||
|
connection.gradle.distribution=GRADLE_DISTRIBUTION(WRAPPER)
|
||||||
|
connection.project.dir=
|
||||||
|
eclipse.preferences.version=1
|
||||||
|
gradle.user.home=
|
||||||
|
java.home=C\:/Program Files/Java/jdk-16.0.2
|
||||||
|
jvm.arguments=
|
||||||
|
offline.mode=false
|
||||||
|
override.workspace.settings=true
|
||||||
|
show.console.view=true
|
||||||
|
show.executions.view=true
|
||||||
@@ -94,7 +94,7 @@ setting.shar-draw = Overdrawing Settings
|
|||||||
setting.shar-etc = Інше
|
setting.shar-etc = Інше
|
||||||
|
|
||||||
#Hud
|
#Hud
|
||||||
hud.unit = Unit Info
|
hud.unit = Інформація про одиницю
|
||||||
hud.wave = Інформація про хвилю
|
hud.wave = Інформація про хвилю
|
||||||
hud.item = Інформація про ресурси
|
hud.item = Інформація про ресурси
|
||||||
hud.cancel = Сховано
|
hud.cancel = Сховано
|
||||||
|
|||||||
BIN
bin/main/UnitInfo/SUtils.class
Normal file
BIN
bin/main/UnitInfo/SVars.class
Normal file
BIN
bin/main/UnitInfo/core/BarInfo.class
Normal file
BIN
bin/main/UnitInfo/core/ContentJSON.class
Normal file
BIN
bin/main/UnitInfo/core/HudUi$1.class
Normal file
BIN
bin/main/UnitInfo/core/HudUi$2.class
Normal file
BIN
bin/main/UnitInfo/core/HudUi.class
Normal file
BIN
bin/main/UnitInfo/core/Main.class
Normal file
BIN
bin/main/UnitInfo/core/OverDrawer.class
Normal file
BIN
bin/main/UnitInfo/core/SettingS$1.class
Normal file
BIN
bin/main/UnitInfo/core/SettingS$2.class
Normal file
BIN
bin/main/UnitInfo/core/SettingS$3.class
Normal file
BIN
bin/main/UnitInfo/core/SettingS.class
Normal file
BIN
bin/main/UnitInfo/core/SharSetting.class
Normal file
BIN
bin/main/UnitInfo/shaders/LineShader.class
Normal file
BIN
bin/main/UnitInfo/shaders/RangeShader.class
Normal file
BIN
bin/main/UnitInfo/ui/CoreDisplay.class
Normal file
BIN
bin/main/UnitInfo/ui/CoresItemsDisplay.class
Normal file
BIN
bin/main/UnitInfo/ui/FreeBar.class
Normal file
BIN
bin/main/UnitInfo/ui/SBar.class
Normal file
BIN
bin/main/UnitInfo/ui/SIcons.class
Normal file
BIN
bin/main/UnitInfo/ui/SchemDisplay$1.class
Normal file
BIN
bin/main/UnitInfo/ui/SchemDisplay$2.class
Normal file
BIN
bin/main/UnitInfo/ui/SchemDisplay.class
Normal file
BIN
bin/main/UnitInfo/ui/UnitDisplay$1.class
Normal file
BIN
bin/main/UnitInfo/ui/UnitDisplay$2$1.class
Normal file
BIN
bin/main/UnitInfo/ui/UnitDisplay$2.class
Normal file
BIN
bin/main/UnitInfo/ui/UnitDisplay$UnitInfoDisplay.class
Normal file
BIN
bin/main/UnitInfo/ui/UnitDisplay$WeaponDisplay$1.class
Normal file
BIN
bin/main/UnitInfo/ui/UnitDisplay$WeaponDisplay.class
Normal file
BIN
bin/main/UnitInfo/ui/UnitDisplay.class
Normal file
BIN
bin/main/UnitInfo/ui/WaveDisplay.class
Normal file
103
bin/main/bundles/bundle.properties
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
#UI
|
||||||
|
shar-stat.health = Health: {0}
|
||||||
|
shar-stat.shield = Shield: {0}
|
||||||
|
shar-stat.payloadCapacity = Payloads: {0}²/{1}²
|
||||||
|
shar-stat.capacity = {0}: {1}/{2}
|
||||||
|
shar-stat.power = Power: {0}/{1}
|
||||||
|
shar-stat.powerIn = InPower: {0}/s
|
||||||
|
shar-stat.powerOut = OutPower: {0}/s
|
||||||
|
shar-stat.ammos = Ammo: {0}/{1}
|
||||||
|
shar-stat.commandUnits = Commands: {0}/{1}
|
||||||
|
shar-stat.reload = Reload: {0}%
|
||||||
|
shar-stat.progress = Progress: {0}%
|
||||||
|
shar-stat.attr = Attribute: x{0}
|
||||||
|
shar-stat-waveAmount = [lightgray]Enemy Amount:[] {0}
|
||||||
|
shar-stat-waveShield = [lightgray]Shield:[] {0}
|
||||||
|
shar-stat.waveStatus = [lightgray]Status:[]
|
||||||
|
shar-stat.waveItem = [lightgray]Item:[]
|
||||||
|
|
||||||
|
#Settings
|
||||||
|
setting.barstyle.name = Unit UI: Change Bar Style
|
||||||
|
setting.barstyle.description = Changes the bar sprite in the unit information interface.
|
||||||
|
setting.infoUiScale.name = Information UI Scale
|
||||||
|
setting.infoUiScale.description = Sets the scale of the UnitInfo information interface.
|
||||||
|
setting.coreItemCheckRate.name = Resource UI: Update Rate
|
||||||
|
setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets.
|
||||||
|
setting.wavemax.name = Wave UI: Wave Amount To Display
|
||||||
|
setting.wavemax.description = Sets the limit of visible waves in the wave list.
|
||||||
|
setting.infoui.name = Display Information UI
|
||||||
|
setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped.
|
||||||
|
setting.waveui.name = Display Wave UI
|
||||||
|
setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped.
|
||||||
|
setting.pastwave.name = Wave UI: Display Previous Wave
|
||||||
|
setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color.
|
||||||
|
setting.emptywave.name = Wave UI: Display Empty Wave
|
||||||
|
setting.emptywave.description = Displays empty waves in the wave list.
|
||||||
|
setting.itemcal.name = Resource UI: Calculate item inc/dec speed.
|
||||||
|
setting.itemcal.description = Calculate increase/decrease speed of core item and display results.
|
||||||
|
|
||||||
|
setting.rangeRadius.name = Near Range Margin
|
||||||
|
setting.rangeRadius.description = Sets the range detection distance.
|
||||||
|
setting.rangeNearby.name = Display Near Range
|
||||||
|
setting.rangeNearby.description = Enables automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
|
||||||
|
setting.allTargetRange.name = Display All Target Ranges
|
||||||
|
setting.allTargetRange.description = Displays all target ranges.\nThe range of targets that cannot be aimed at themselves is shown as gray.
|
||||||
|
setting.aliceRange.name = Display Alice Range
|
||||||
|
setting.aliceRange.description = Displays alice turret range too.
|
||||||
|
setting.RangeShader.name = Enable Animation
|
||||||
|
setting.RangeShader.description = Activate easy-to-see animations in return for large frame drops.
|
||||||
|
|
||||||
|
setting.selectopacity.name = Select Arrow Opacity
|
||||||
|
setting.selectopacity.description = Sets the opacity of selection arrow.
|
||||||
|
setting.baropacity.name = Health Bar Opacity
|
||||||
|
setting.baropacity.description = Sets the opacity of the unit health bar.
|
||||||
|
setting.uiopacity.name = UI Background Opacity
|
||||||
|
setting.uiopacity.description = Sets the opacity of the interface background.
|
||||||
|
setting.softRangeOpacity.name = Range Opacity
|
||||||
|
setting.softRangeOpacity.description = Sets the opacity of range circle.
|
||||||
|
|
||||||
|
setting.pathlinelimit.name = Path Line Limit
|
||||||
|
setting.pathlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.unitlinelimit.name = Unit Line Limit
|
||||||
|
setting.unitlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.logiclinelimit.name = Logic Line Limit
|
||||||
|
setting.logiclinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.spawnarrowlimit.name = Spawn Arrow Limit
|
||||||
|
setting.spawnarrowlimit.description = Too many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.gaycursor.name = Enable Mouse Trail Effect
|
||||||
|
setting.gaycursor.description = Creates a rainbow effect under the mouse cursor.
|
||||||
|
setting.unithealthui.name = Display Unit Bar
|
||||||
|
setting.unithealthui.description = Displays brief information about health, ammo, shield, status effect, and payload in each unit.
|
||||||
|
setting.blockfont.name = Display Block Info
|
||||||
|
setting.blockfont.description = Displays brief information about health, shield, reload, etc., in each block.
|
||||||
|
setting.linkedMass.name = Display Mass Driver Link Line
|
||||||
|
setting.linkedMass.description = Indicates the mass drives associated with the selected mass driver(s) by drawing lines.
|
||||||
|
setting.linkedNode.name = Display Node Link Line
|
||||||
|
setting.linkedNode.description = Indicates the blocks electrically connected to the selected block(s) by drawing lines.
|
||||||
|
setting.select.name = Display Selection Arrow
|
||||||
|
setting.select.description = Shows which unit or block is selected.
|
||||||
|
setting.deadTarget.name = Keep Target Locked After Its Death
|
||||||
|
setting.deadTarget.description = Continues to display the coordinates and target information even after the locked target(s) dies.
|
||||||
|
setting.distanceLine.name = Display Distance Line From Selected Target
|
||||||
|
setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is.
|
||||||
|
setting.spawnerarrow.name = Indicate Wave Spawn-Point
|
||||||
|
setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points.
|
||||||
|
|
||||||
|
setting.autoShooting.name = Enable Auto Shooting
|
||||||
|
setting.autoShooting.description = no don't do hack
|
||||||
|
|
||||||
|
setting.shar-title = UnitInfo Settings
|
||||||
|
setting.shar-ui = Overlay UI Settings
|
||||||
|
setting.shar-range = Auto Range Settings
|
||||||
|
setting.shar-opacity = Opacity Settings
|
||||||
|
setting.shar-draw = Overdrawing Settings
|
||||||
|
setting.shar-etc = Other
|
||||||
|
|
||||||
|
#Hud
|
||||||
|
hud.unit = Unit Info
|
||||||
|
hud.wave = Wave Info
|
||||||
|
hud.item = Resource Info
|
||||||
|
hud.cancel = Hidden
|
||||||
|
|
||||||
|
#Mod
|
||||||
|
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.
|
||||||
100
bin/main/bundles/bundle_ko.properties
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
#UI
|
||||||
|
shar-stat.health = 체력: {0}
|
||||||
|
shar-stat.shield = 방어막: {0}
|
||||||
|
shar-stat.payloadCapacity = 화물: {0}²/{1}²
|
||||||
|
shar-stat.power = 전력: {0}/{1}
|
||||||
|
shar-stat.powerIn = 전력 생산량: {0}/s
|
||||||
|
shar-stat.powerOut = 전력 소모량: {0}/s
|
||||||
|
shar-stat.ammos = 탄약: {0}/{1}
|
||||||
|
shar-stat.commandUnits = 지휘 유닛: {0}/{1}
|
||||||
|
shar-stat.reload = 재장전: {0}%
|
||||||
|
shar-stat.progress = 진행도: {0}%
|
||||||
|
shar-stat.attr = 친화력: x{0}
|
||||||
|
shar-stat-waveAmount = [lightgray]유닛 수:[] {0}
|
||||||
|
shar-stat-waveShield = [lightgray]방어막:[] {0}
|
||||||
|
shar-stat.waveStatus = [lightgray]상태이상:[]
|
||||||
|
shar-stat.waveItem = [lightgray]아이템:[]
|
||||||
|
|
||||||
|
# Settings
|
||||||
|
setting.barstyle.name = 바 스타일 변경
|
||||||
|
setting.barstyle.description = 유닛 탭의 바 스프라이트를 바꿉니다.
|
||||||
|
setting.infoUiScale.name = 정보 UI 스케일링
|
||||||
|
setting.infoUiScale.description = 좌측 정보 UI의 크기를 설정합니다.
|
||||||
|
setting.coreItemCheckRate.name = 자원 탭: 업데이트 주기
|
||||||
|
setting.coreItemCheckRate.description = 코어 자원을 확인하는 주기를 설정합니다. 더 느릴수록 기기 부하가 줄어듭니다.
|
||||||
|
setting.wavemax.name = 표시할 단계 수
|
||||||
|
setting.wavemax.description = 단계 탭에서 표시할 웨이브 수 제한을 설정합니다.
|
||||||
|
setting.infoui.name = 정보 UI 표시
|
||||||
|
setting.infoui.description = 좌측 탭 UI를 표시합니다. 비활성 시 관련된 모든 업데이트가 중지됩니다.
|
||||||
|
setting.pastwave.name = 이전 단계 표시
|
||||||
|
setting.pastwave.description = 단계 탭에서 이전 단계를 표시합니다. 현재 단계는 빨간색으로 강조됩니다.
|
||||||
|
setting.emptywave.name = 빈 단계 표시
|
||||||
|
setting.emptywave.description = 단계 탭에서 빈 단계를 표시합니다.
|
||||||
|
setting.itemcal.name = 자원 탭: 입출력 속도 계산
|
||||||
|
setting.itemcal.description = 아이템의 증가/감소 속도를 계산하여 표시합니다.
|
||||||
|
|
||||||
|
setting.rangeRadius.name = 사거리 접근 거리
|
||||||
|
setting.rangeRadius.description = 사거리 감지 거리를 설정합니다.
|
||||||
|
setting.rangeNearby.name = 자동 사거리 표시
|
||||||
|
setting.rangeNearby.description = 자동 사거리 표시 기능을 활성화합니다. 적 사거리에 일정 거리만큼 접근하면 사거리를 미리 표시합니다.
|
||||||
|
setting.allTargetRange.name = 모든 목표물 사거리 표시
|
||||||
|
setting.allTargetRange.description = 모든 사거리를 표시합니다. 자신을 조준할 수 없는 대상의 사거리는 회색으로 보여집니다.
|
||||||
|
setting.aliceRange.name = 아군 사거리 표시
|
||||||
|
setting.aliceRange.description = 아군 사거리도 표시합니다.
|
||||||
|
setting.RangeShader.name = 에니매이션 활성화
|
||||||
|
setting.RangeShader.description = 큰 프레임 드랍을 대가로 보기 편한 에니메이션을 활성화합니다.
|
||||||
|
|
||||||
|
setting.selectopacity.name = 선택 화살표 투명도
|
||||||
|
setting.selectopacity.description = 선택 화살표의 투명도를 조절합니다.
|
||||||
|
setting.baropacity.name = 유닛 바 투명도
|
||||||
|
setting.baropacity.description = 유닛 바의 투명도를 조절합니다.
|
||||||
|
setting.uiopacity.name = UI 배경 투명도
|
||||||
|
setting.uiopacity.description = UI 배경 투명도를 조절합니다.
|
||||||
|
setting.softRangeOpacity.name = 포탑 사거리 투명도
|
||||||
|
setting.softRangeOpacity.description = 포탑 사거리의 투명도를 조절합니다.
|
||||||
|
|
||||||
|
setting.pathlinelimit.name = 단계 경로선 제한
|
||||||
|
setting.pathlinelimit.description = 다수의 선들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다.
|
||||||
|
setting.unitlinelimit.name = 유닛 경로선 제한
|
||||||
|
setting.unitlinelimit.description = 다수의 선들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다.
|
||||||
|
setting.logiclinelimit.name = 로직선 제한
|
||||||
|
setting.logiclinelimit.description = 다수의 선들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다.
|
||||||
|
setting.spawnarrowlimit.name = 단계 화살표 제한
|
||||||
|
setting.spawnarrowlimit.description = 다수의 화살표들은 기기 부하를 크게 일으킵니다.\n기기 환경에 맞추어 조절해야 합니다.
|
||||||
|
setting.gaycursor.name = 마우스 꼬리효과
|
||||||
|
setting.gaycursor.description = 마우스 커서에 무지개 효과를 생성합니다.
|
||||||
|
setting.unithealthui.name = 유닛 바 표시
|
||||||
|
setting.unithealthui.description = 각 유닛의 체력, 탄약, 방어막, 상태이상, 화물에 대해서 간략하게 표시합니다.
|
||||||
|
setting.blockfont.name = 블록 정보 표시
|
||||||
|
setting.blockfont.description = 각 블록의 체력, 보호막, 재장전 등에 대해서 숫자로 표시합니다.
|
||||||
|
setting.linkedMass.name = 매스 드라이버 연결선 표시
|
||||||
|
setting.linkedMass.description = 선택한 매스 드라이버와 연결된 매스 드라이버들을 선으로 이어서 표시합니다.
|
||||||
|
setting.linkedNode.name = 노드 연결선 표시
|
||||||
|
setting.linkedNode.description = 선택한 블록과 전기적으로 연결된 블록들을 선으로 이어서 표시합니다.
|
||||||
|
setting.select.name = 선택 화살표 표시
|
||||||
|
setting.select.description = 어떤 유닛이나 블록을 선택했는지 표시합니다.
|
||||||
|
setting.deadTarget.name = 고정 목표물이 죽더라도 계속 고정하기
|
||||||
|
setting.deadTarget.description = 고정 목표물이 죽어도 그 좌표와 대상 정보를 계속 표시합니다.
|
||||||
|
setting.distanceLine.name = 목표물과의 거리선 표시
|
||||||
|
setting.distanceLine.description = 목표물과 어느정도나 멀어졌는지 점선과 숫자로 표시합니다.
|
||||||
|
setting.spawnerarrow.name = 적 단계 생성지점을 가르키는 화살표를 표시합니다.
|
||||||
|
setting.spawnerarrow.description =
|
||||||
|
|
||||||
|
setting.autoShooting.name = 자동 사격 활성화
|
||||||
|
setting.autoShooting.description =
|
||||||
|
|
||||||
|
setting.shar-title = UnitInfo 설정
|
||||||
|
setting.shar-ui = 정보UI 설정
|
||||||
|
setting.shar-range = 자동 사거리 설정
|
||||||
|
setting.shar-opacity = 투명도 설정
|
||||||
|
setting.shar-draw = 덧그리기 설정
|
||||||
|
setting.shar-etc = 기타
|
||||||
|
|
||||||
|
#Hud
|
||||||
|
hud.unit = 유닛 정보
|
||||||
|
hud.wave = 단계 정보
|
||||||
|
hud.item = 자원 정보
|
||||||
|
hud.cancel = 닫음
|
||||||
|
|
||||||
|
#Mod
|
||||||
|
shar-description = 여러가지 다양한 정보들을 인게임에서 보여주는 다기능 정보 모드.\n\n[#AE00FB]인게임 UI:[] 좌측 탭에 위치했으며 커서를 통한 유닛/건물이나 단계 목록, 코어, 자원 정보를 알려줍니다.\n\n[#B5FFD9]유닛/건물 정보:[] 커서로 유닛이나 건물의 정보를 표시합니다.\n\n[#B5FFD9]단계 정보:[] 유닛 종류와 수, 보스 유무를 목록에 담아 보여줍니다. 클릭해서 유닛 정보도 열람할 수 있습니다.\n\n[#B5FFD9]코어 정보:[] 각 팀의 코어 위치와 체력을 보여줍니다. 클릭해서 카메라 위치를 변경할 수 있습니다.\n\n[#B5FFD9]타일 정보:[] 커서 위치의 블록/타일/광물 아이콘과 좌표를 보여줍니다. 남은 단계 유닛도 보여줍니다.\n\n[#B5FFD9]자원 정보:[] 각 팀의 현재 자원(증감치)와 유닛 수를 보여줍니다.\n\n\n[#AE00FB]인게임 그리기:[] 각 유닛이나 블록같은 특정 위치에 여러가지 정보를 덧그립니다.\n\n[#B5FFD9]블록 스캐너:[] 커서 주변의 포탑과 벽의 사거리와 체력을 바로 표시합니다.\n\n[#B5FFD9]유닛 바:[] 각 팀의 유닛의 탄약, 방어막, 체력을 바로 보여줍니다.\n\n[#B5FFD9]포탑 사거리:[] 포탑 사거리를 표시합니다.\n\n[#B5FFD9]전선 연결 표시:[] 커서에 있는 블록과 전력으로 연결된 다른 블록들을 초록색 전선으로 이어서 그립니다.\n\n[#B5FFD9]매스 연결 표시:[] 커서에 있는 드라이버와 연결된 다른 드라이버들을 선으로 이어서 그립니다.
|
||||||
94
bin/main/bundles/bundle_ru.properties
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
#UI
|
||||||
|
shar-stat.health = Здоровье: {0}
|
||||||
|
shar-stat.shield = Щит: {0}
|
||||||
|
shar-stat.payloadCapacity = Груз: {0}² / {1}²
|
||||||
|
shar-stat.capacity = {0}: {1} / {2}
|
||||||
|
shar-stat.power = Энкргия: {0} / {1}
|
||||||
|
shar-stat.powerIn = Выработка энергии: {0}/s
|
||||||
|
shar-stat.powerOut = Потребление энергии: {0}/s
|
||||||
|
shar-stat.ammos = Патроны: {0} / {1}
|
||||||
|
shar-stat.commandUnits = Контролирует: {0} / {1}
|
||||||
|
shar-stat.reload = Перезарядка: {0}%
|
||||||
|
shar-stat.progress = Прогресс: {0}%
|
||||||
|
#хз правильно ли я понял
|
||||||
|
shar-stat.attr = Эффективность: x{0}
|
||||||
|
shar-stat-waveAmount = [lightgray]Количество:[] {0}
|
||||||
|
shar-stat-waveShield = [lightgray]Щит:[] {0}
|
||||||
|
shar-stat.waveStatus = [lightgray]Статус:[]
|
||||||
|
shar-stat.waveItem = [lightgray]Предмет:[]
|
||||||
|
|
||||||
|
#Settings
|
||||||
|
setting.barstyle.name = Unit Tap: Сменить стиль.
|
||||||
|
setting.barstyle.description = меняет спрайт в Unit Tap (стиль отображения).
|
||||||
|
setting.infoUiScale.name = Масштаб интерфейса
|
||||||
|
setting.infoUiScale.description = Масштаб интерфейса на панели слева.
|
||||||
|
setting.coreItemCheckRate.name = Resource Tap: update rate
|
||||||
|
setting.coreItemCheckRate.description = задает как часто обновляется число предметов в ядре. Чем больше время, тем меньше лагов.
|
||||||
|
setting.wavemax.name = Wave Tap: количество отображаемых волн.
|
||||||
|
setting.wavemax.description = установка максимального числа отображаемых волн.
|
||||||
|
setting.infoui.name = Display Info UI
|
||||||
|
setting.infoui.description = enable left-side tap ui to display. when inactive, all associated updates will be stopped.
|
||||||
|
setting.pastwave.name = Wave Tap: Display Previous Wave
|
||||||
|
setting.pastwave.description = display previous wave on wave list tap. Current wave is highlighted with red color.
|
||||||
|
setting.emptywave.name = Wave Tap: Display Empty Wave
|
||||||
|
setting.emptywave.description = display empty wave on wave list tap.
|
||||||
|
|
||||||
|
setting.rangeRadius.name = Near Range Margin
|
||||||
|
setting.rangeRadius.description = set the range detection distance.
|
||||||
|
setting.rangeNearby.name = Display Near Range
|
||||||
|
setting.rangeNearby.description = Enable automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
|
||||||
|
setting.allTeamRange.name = Display Player Team Range
|
||||||
|
setting.allTeamRange.description = display alliance's range.
|
||||||
|
setting.allTargetRange.name = Display All Target Range
|
||||||
|
setting.allTargetRange.description = display all range. The range of targets that cannot be aimed at themselves is shown as gray.
|
||||||
|
setting.coreRange.name = Display Core Range
|
||||||
|
setting.coreRange.description = display enemy core build-limit range.
|
||||||
|
setting.unitRange.name = Display Unit Range
|
||||||
|
setting.unitRange.description = display unit range.
|
||||||
|
setting.softRangeDrawing.name = Display Soft Range
|
||||||
|
setting.softRangeDrawing.description = The shape of the circle that marks the range becomes thinner and opaque.
|
||||||
|
|
||||||
|
setting.selectopacity.name = Select Arrow Opacity
|
||||||
|
setting.selectopacity.description = set opacity of select arrow.
|
||||||
|
setting.baropacity.name = Health Bar Opacity
|
||||||
|
setting.baropacity.description = set opacity of unit bar.
|
||||||
|
setting.uiopacity.name = UI Background Opacity
|
||||||
|
setting.uiopacity.description = set opacity of ui background.
|
||||||
|
setting.softRangeOpacity.name = Soft Range Opacity
|
||||||
|
setting.softRangeOpacity.description = set opacity of soft range.
|
||||||
|
|
||||||
|
setting.unitlinelimit.name = Лимит отображения путей
|
||||||
|
setting.unitlinelimit.description = слишком большое число путей может создавать лаги. Рекомендуется настроить под свое устройство.
|
||||||
|
setting.gaycursor.name = Включить след курсора
|
||||||
|
setting.gaycursor.description = Создает радужный эффект, следующий за курсором.
|
||||||
|
setting.unithealthui.name = Отображать панель юнита
|
||||||
|
setting.unithealthui.description = информация о здоровье, патронах, щите, эффекте статуса и грузе для каждого юнита.
|
||||||
|
setting.linkedMass.name = Отображать линию соединения ЭМ катапульт.
|
||||||
|
setting.linkedMass.description = отображает все соединения ЭМ катапульт ведущих к/от выбранной.
|
||||||
|
setting.linkedNode.name = Отображать линию соединения силовых узлов.
|
||||||
|
setting.linkedNode.description = отображает соединения с блоками, находящимися в той же электросети, при помощи линий.
|
||||||
|
setting.select.name = Отображать "выбранную сущность"
|
||||||
|
setting.select.description = показывает, какой юнит/блок выбран.
|
||||||
|
setting.deadTarget.name = сохранять выбранную цель для отображения, даже если она мертва.
|
||||||
|
setting.deadTarget.description = продолжать отображение координат и информации о цели, даже если она будет уничтожена.
|
||||||
|
setting.distanceLine.name = Display distance line from info target
|
||||||
|
setting.distanceLine.description = display dotted lines and numbers how far away the target is.
|
||||||
|
|
||||||
|
setting.autoShooting.name = Включить автострельбу.
|
||||||
|
setting.autoShooting.description = [red]не читери, не будь какахой
|
||||||
|
|
||||||
|
setting.shar-title = Настройки UnitInfo
|
||||||
|
setting.shar-wave = InfoTap Setting
|
||||||
|
setting.shar-range = AutoRange Setting
|
||||||
|
setting.shar-opacity = Opacity Setting
|
||||||
|
setting.shar-draw = Overdrawing Setting
|
||||||
|
setting.shar-etc = etc
|
||||||
|
|
||||||
|
#Hud
|
||||||
|
hud.unit = Инфо о юните
|
||||||
|
hud.wave = Инфо о волне
|
||||||
|
hud.item = Ресурсы
|
||||||
|
hud.cancel = Скрыто
|
||||||
|
|
||||||
|
#Mod
|
||||||
|
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.
|
||||||
100
bin/main/bundles/bundle_tr.properties
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
#UI
|
||||||
|
shar-stat.health = Sağlık: {0}
|
||||||
|
shar-stat.shield = Kalkan: {0}
|
||||||
|
shar-stat.payloadCapacity = Taşıma Kapasitesi: {0}²/{1}²
|
||||||
|
shar-stat.capacity = {0}: {1}/{2}
|
||||||
|
shar-stat.power = Güç: {0}/{1}
|
||||||
|
shar-stat.powerIn = InPower: {0}/s
|
||||||
|
shar-stat.powerOut = OutPower: {0}/s
|
||||||
|
shar-stat.ammos = Mermi: {0}/{1}
|
||||||
|
shar-stat.commandUnits = Emirler: {0}/{1}
|
||||||
|
shar-stat.reload = Yeniden Y.: {0}%
|
||||||
|
shar-stat.progress = Süreç: {0}%
|
||||||
|
shar-stat.attr = Attribute: x{0}
|
||||||
|
shar-stat-waveAmount = [lightgray]Miktar:[] {0}
|
||||||
|
shar-stat-waveShield = [lightgray]Kalkan:[] {0}
|
||||||
|
shar-stat.waveStatus = [lightgray]Durum:[]
|
||||||
|
shar-stat.waveItem = [lightgray]Eşya:[]
|
||||||
|
|
||||||
|
#Settings
|
||||||
|
setting.barstyle.name = Bar Tarzını Değiştir
|
||||||
|
setting.barstyle.description = Birliklere dokunulunca çıkan barların tarzını değiştirir.
|
||||||
|
setting.infoUiScale.name = Bilgi Arayüzü Boyutu
|
||||||
|
setting.infoUiScale.description = Ekranın solundaki bilgi penceresinin boyutunu ayarlar.
|
||||||
|
setting.coreItemCheckRate.name = Çekirdek Kaynak Güncelleme Aralığı
|
||||||
|
setting.coreItemCheckRate.description = Çekirdek kaynaklarının ne sıklıkla kontrol edildiğini ayarlar.\nDaha yavaş değerler daha az lag sağlar.
|
||||||
|
setting.wavemax.name = Gösterilen Dalga Sayısı
|
||||||
|
setting.wavemax.description = Dalga listesi için dalga sayısı sınırı ayarlar.
|
||||||
|
setting.infoui.name = Bilgi Arayüzünü Göster
|
||||||
|
setting.infoui.description = Ekranın solundaki bilgi arayüzünün görünürlüğünü ayarlar.\nDevre dışı bırakılırsa ilgili tüm güncellemeler durur.
|
||||||
|
setting.waveui.name = Dalga Arayüzünü Göster
|
||||||
|
setting.waveui.description = Ekranın sol-üstündeki dalga arayüzünün görünürlüğünü ayarlar.\nDevre dışı bırakılırsa ilgili tüm güncellemeler durur.
|
||||||
|
setting.pastwave.name = Önceki Dalgayı Göster
|
||||||
|
setting.pastwave.description = Dalga listesinde önceki dalgayı gösterir.\nMevcut dalga kırmızı renk ile gösterilir.
|
||||||
|
setting.emptywave.name = Boş Dalga Göster
|
||||||
|
setting.emptywave.description = Dalga listesinde boş dalga gösterir.
|
||||||
|
|
||||||
|
setting.rangeRadius.name = Yakınlık Göstergesi Sınırı
|
||||||
|
setting.rangeRadius.description = Yakınlık tespit alanını ayarlar.
|
||||||
|
setting.rangeNearby.name = Yakınlık Göstergesini Göster
|
||||||
|
setting.rangeNearby.description = Otomatik uzaklık göstergesini gösterir.\nHedefe belli bir düzeyde yaklaşılırsa uzaklık gösterilir.
|
||||||
|
setting.allTargetRange.name = Tüm Hedef Alanlarını Göster
|
||||||
|
setting.allTargetRange.description = Tüm alanları gösterir.\nKendilerine nişan alınamayan hedefler gri renkle gösterilir.
|
||||||
|
setting.coreRange.name = Çekirdek Alanı Göster
|
||||||
|
setting.coreRange.description = Düşman çekirdeği yapı limiti alanını gösterir.
|
||||||
|
setting.RangeShader.name = Alan Animasyonunu Aç
|
||||||
|
|
||||||
|
setting.selectopacity.name = Ok Opaklığını Seç
|
||||||
|
setting.selectopacity.description = Seçim okunun opaklığını ayarlar.
|
||||||
|
setting.baropacity.name = Can Barı Opaklığı
|
||||||
|
setting.baropacity.description = Birlik can barının opaklığını ayarlar.
|
||||||
|
setting.uiopacity.name = Arayüz Arkaplan Opaklığı
|
||||||
|
setting.uiopacity.description = Arayüzün arkaplan opaklığını ayarlar.
|
||||||
|
setting.softRangeOpacity.name = Alan Opaklığı
|
||||||
|
setting.softRangeOpacity.description = Alan çemberinin opaklığını ayarlar.
|
||||||
|
|
||||||
|
setting.pathlinelimit.name = PathLines limit
|
||||||
|
setting.pathlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.unitlinelimit.name = UnitLines limit
|
||||||
|
setting.unitlinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.logiclinelimit.name = LogicLines limit
|
||||||
|
setting.logiclinelimit.description = many lines may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.spawnarrowlimit.name = SpawnArrows limit
|
||||||
|
setting.spawnarrowlimit.description = many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.gaycursor.name = Enable Mouse Trail Effect
|
||||||
|
setting.gaycursor.description = create a rainbow effect on the mouse cursor.
|
||||||
|
setting.unithealthui.name = Display Unit Bar
|
||||||
|
setting.unithealthui.description = display briefly about health, ammo, shield, status effect, and payload in each unit.
|
||||||
|
setting.blockfont.name = Display Block Info
|
||||||
|
setting.blockfont.description = display briefly about health, shield, reload etc in each block.
|
||||||
|
setting.linkedMass.name = Display mass driver link line
|
||||||
|
setting.linkedMass.description = line the mass drivers associated with the selected mass drivers.
|
||||||
|
setting.linkedNode.name = Display node link line
|
||||||
|
setting.linkedNode.description = display the blocks electrically connected to the selected blocks by a line.
|
||||||
|
setting.select.name = Display Select Arrow
|
||||||
|
setting.select.description = display which unit or block is selected.
|
||||||
|
setting.deadTarget.name = save locked target even if it's dead
|
||||||
|
setting.deadTarget.description = continue to display the coordinates and target information when a fixed target dies.
|
||||||
|
setting.distanceLine.name = Display distance line from info target
|
||||||
|
setting.distanceLine.description = display dotted lines and numbers how far away the target is.
|
||||||
|
setting.spawnerarrow.name = Display arrow pointing to wave spawn-points.
|
||||||
|
setting.spawnerarrow.description =
|
||||||
|
|
||||||
|
setting.autoShooting.name = Enable Auto Shooting
|
||||||
|
setting.autoShooting.description = no don't do hack
|
||||||
|
|
||||||
|
setting.shar-title = UnitInfo Ayarları
|
||||||
|
setting.shar-ui = OverlayUI Ayarları
|
||||||
|
setting.shar-range = AutoRange Ayarları
|
||||||
|
setting.shar-opacity = Opaklık Ayarları
|
||||||
|
setting.shar-draw = Çizim ayarları
|
||||||
|
setting.shar-etc = Diğer
|
||||||
|
|
||||||
|
#Hud
|
||||||
|
hud.unit = Birim Bilgisi
|
||||||
|
hud.wave = Dalga Bilgisi
|
||||||
|
hud.item = Kaynak Bilgisi
|
||||||
|
hud.cancel = Gizli
|
||||||
|
|
||||||
|
#Mod
|
||||||
|
shar-description = Oyun içi çeşitli bilgiler gösteren çok-işlevli bilgi modu.\n\n[#AE00FB]Oyun-içi arayüz:[] Sol tarafta bulunur, imleç ile birim/yapı, dalga listesi, çekirdek ve kaynak bilgisi gösterir.\n\n[#B5FFD9]Birim/Yapı Bilgisi:[] İmleç ile yapı/birim bilgisi gösterir.\n\n[#B5FFD9]Dalga bilgisi:[] Tür/miktar/boss bilgilerini de içeren dalga listesi gösterir. Tıklayarak detaylı bilgi alınabilir.\n\n[#B5FFD9]Çekirdek Bilgisi:[] Her takımın çekirdek konum/sağlığını gösterir. Tıklanarak kamera değiştirilebilir.\n\n[#B5FFD9]Blok Bilgisi:[] Farenin yanında blok/yer/maden simgesi ve konumunu gösterir. Eğer mevcut dalga varsa, kalan düşman sayısını da gösterir.\n\n[#B5FFD9]Kaynak Bilgisi:[] Her takımın mevcut madenlerini(azalma/artma), ve birlik sayısını gösterir.\n\n\n[#AE00FB]Oyun-içi Çizici:[] Ekranı çizer, çizim konumu herhangi bir blok veya birim olabilir.\n\n[#B5FFD9]Blok Tarayıcısı:[] Farenin yakınında taret/duvar can ve alanını gösterir.\n\n[#B5FFD9]Birim Barı:[] Her birliğin altında can/mermi/kalkan oranını çizer.\n\n[#B5FFD9]Taret Alanı:[] Taret alanını çizer.\n\n[#B5FFD9]Güç Bağlantısı:[] Seçili blok ile güç bağlantısı olan blokları gösterir.\n\n[#B5FFD9]Kütle Sürücüsü Bağlantısı:[] İki kütle sürücüsü arasındaki bağlantıyı çizer.
|
||||||
103
bin/main/bundles/bundle_uk_UA.properties
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
#UI
|
||||||
|
shar-stat.health = Здоров'я: {0}
|
||||||
|
shar-stat.shield = Щит: {0}
|
||||||
|
shar-stat.payloadCapacity = Вантаж: {0}²/{1}²
|
||||||
|
shar-stat.capacity = {0}: {1}/{2}
|
||||||
|
shar-stat.power = Енергія: {0}/{1}
|
||||||
|
shar-stat.powerIn = Виробництво енергії: {0}/s
|
||||||
|
shar-stat.powerOut = OutPower: {0}/s
|
||||||
|
shar-stat.ammos = Патрони: {0}/{1}
|
||||||
|
shar-stat.commandUnits = Commands: {0}/{1}
|
||||||
|
shar-stat.reload = Reload: {0}%
|
||||||
|
shar-stat.progress = Прогрес: {0}%
|
||||||
|
shar-stat.attr = Прискореня: x{0}
|
||||||
|
shar-stat-waveAmount = [lightgray]кількість ворогів:[] {0}
|
||||||
|
shar-stat-waveShield = [lightgray]Щит:[] {0}
|
||||||
|
shar-stat.waveStatus = [lightgray]Статус:[]
|
||||||
|
shar-stat.waveItem = [lightgray]Предмети:[]
|
||||||
|
|
||||||
|
#Settings
|
||||||
|
setting.barstyle.name = Unit UI: Змінити стиль панелі
|
||||||
|
setting.barstyle.description = Змінює спрайт панелі в інтерфейсі unit information.
|
||||||
|
setting.infoUiScale.name = Information UI Scale
|
||||||
|
setting.infoUiScale.description = Sets the scale of the UnitInfo information interface.
|
||||||
|
setting.coreItemCheckRate.name = Resource UI: Update Rate
|
||||||
|
setting.coreItemCheckRate.description = Sets how often the core resources are checked.\nThe slower rate, the better gameplay performance gets.
|
||||||
|
setting.wavemax.name = Wave UI: Wave Amount To Display
|
||||||
|
setting.wavemax.description = Sets the limit of visible waves in the wave list.
|
||||||
|
setting.infoui.name = Display Information UI
|
||||||
|
setting.infoui.description = Enables the information interface on the left to display.\nWhen disabled, all associated updates will be stopped.
|
||||||
|
setting.waveui.name = Display Wave UI
|
||||||
|
setting.waveui.description = Enables the top-left wave interface to display.\nWhen disabled, all associated updates will be stopped.
|
||||||
|
setting.pastwave.name = Wave UI: Display Previous Wave
|
||||||
|
setting.pastwave.description = Displays the previous wave in the wave list.\nThe current wave is highlighted with red color.
|
||||||
|
setting.emptywave.name = Wave UI: Display Empty Wave
|
||||||
|
setting.emptywave.description = Displays empty waves in the wave list.
|
||||||
|
setting.itemcal.name = Resource UI: Calculate item inc/dec speed.
|
||||||
|
setting.itemcal.description = Calculate increase/decrease speed of core item and display results.
|
||||||
|
|
||||||
|
setting.rangeRadius.name = Near Range Margin
|
||||||
|
setting.rangeRadius.description = Sets the range detection distance.
|
||||||
|
setting.rangeNearby.name = Display Near Range
|
||||||
|
setting.rangeNearby.description = Enables automatic range display.\nIf you approach the range by a certain distance, the range is displayed in advance.
|
||||||
|
setting.allTargetRange.name = Display All Target Ranges
|
||||||
|
setting.allTargetRange.description = Displays all target ranges.\nThe range of targets that cannot be aimed at themselves is shown as gray.
|
||||||
|
setting.aliceRange.name = Display Alice Range
|
||||||
|
setting.aliceRange.description = Displays alice turret range too.
|
||||||
|
setting.RangeShader.name = Enable Animation
|
||||||
|
setting.RangeShader.description = Activate easy-to-see animations in return for large frame drops.
|
||||||
|
|
||||||
|
setting.selectopacity.name = Select Arrow Opacity
|
||||||
|
setting.selectopacity.description = Sets the opacity of selection arrow.
|
||||||
|
setting.baropacity.name = Health Bar Opacity
|
||||||
|
setting.baropacity.description = Sets the opacity of the unit health bar.
|
||||||
|
setting.uiopacity.name = UI Background Opacity
|
||||||
|
setting.uiopacity.description = Sets the opacity of the interface background.
|
||||||
|
setting.softRangeOpacity.name = Range Opacity
|
||||||
|
setting.softRangeOpacity.description = Sets the opacity of range circle.
|
||||||
|
|
||||||
|
setting.pathlinelimit.name = Path Line Limit
|
||||||
|
setting.pathlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.unitlinelimit.name = Unit Line Limit
|
||||||
|
setting.unitlinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.logiclinelimit.name = Logic Line Limit
|
||||||
|
setting.logiclinelimit.description = Too many lines may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.spawnarrowlimit.name = Spawn Arrow Limit
|
||||||
|
setting.spawnarrowlimit.description = Too many arrows may cause significant device lag.\nIt must be adjusted to the device environment.
|
||||||
|
setting.gaycursor.name = Enable Mouse Trail Effect
|
||||||
|
setting.gaycursor.description = Creates a rainbow effect under the mouse cursor.
|
||||||
|
setting.unithealthui.name = Display Unit Bar
|
||||||
|
setting.unithealthui.description = Displays brief information about health, ammo, shield, status effect, and payload in each unit.
|
||||||
|
setting.blockfont.name = Display Block Info
|
||||||
|
setting.blockfont.description = Displays brief information about health, shield, reload, etc., in each block.
|
||||||
|
setting.linkedMass.name = Display Mass Driver Link Line
|
||||||
|
setting.linkedMass.description = Indicates the mass drives associated with the selected mass driver(s) by drawing lines.
|
||||||
|
setting.linkedNode.name = Display Node Link Line
|
||||||
|
setting.linkedNode.description = Indicates the blocks electrically connected to the selected block(s) by drawing lines.
|
||||||
|
setting.select.name = Display Selection Arrow
|
||||||
|
setting.select.description = Shows which unit or block is selected.
|
||||||
|
setting.deadTarget.name = Keep Target Locked After Its Death
|
||||||
|
setting.deadTarget.description = Continues to display the coordinates and target information even after the locked target(s) dies.
|
||||||
|
setting.distanceLine.name = Display Distance Line From Selected Target
|
||||||
|
setting.distanceLine.description = Displays dotted lines and numbers to indicate how far away the target is.
|
||||||
|
setting.spawnerarrow.name = Indicate Wave Spawn-Point
|
||||||
|
setting.spawnerarrow.description = Displays arrow pointing to wave spawn-points.
|
||||||
|
|
||||||
|
setting.autoShooting.name = Enable Auto Shooting
|
||||||
|
setting.autoShooting.description = no don't do hack
|
||||||
|
|
||||||
|
setting.shar-title = UnitInfo Settings
|
||||||
|
setting.shar-ui = Overlay UI Settings
|
||||||
|
setting.shar-range = Auto Range Settings
|
||||||
|
setting.shar-opacity = Opacity Settings
|
||||||
|
setting.shar-draw = Overdrawing Settings
|
||||||
|
setting.shar-etc = Інше
|
||||||
|
|
||||||
|
#Hud
|
||||||
|
hud.unit = Unit Info
|
||||||
|
hud.wave = Інформація про хвилю
|
||||||
|
hud.item = Інформація про ресурси
|
||||||
|
hud.cancel = Сховано
|
||||||
|
|
||||||
|
#Mod
|
||||||
|
shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.
|
||||||
100
bin/main/bundles/bundle_zh_CN.properties
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
#UI
|
||||||
|
shar-stat.health = 生命值: {0}
|
||||||
|
shar-stat.shield = 护盾容量: {0}
|
||||||
|
shar-stat.payloadCapacity = 载荷容量: {0}²/{1}²
|
||||||
|
shar-stat.capacity = {0}: {1}/{2}
|
||||||
|
shar-stat.power = 电力: {0}/{1}
|
||||||
|
shar-stat.powerIn = 发电量: {0}/s
|
||||||
|
shar-stat.powerOut = 耗电量: {0}/s
|
||||||
|
shar-stat.ammos = 弹药: {0}/{1}
|
||||||
|
shar-stat.commandUnits = 指挥上限: {0}/{1}
|
||||||
|
shar-stat.reload = 装填进度: {0}%
|
||||||
|
shar-stat.progress = 进度: {0}%
|
||||||
|
shar-stat.attr = 效率: x{0}
|
||||||
|
shar-stat-waveAmount = [lightgray]敌人数量:[] {0}
|
||||||
|
shar-stat-waveShield = [lightgray]护盾:[] {0}
|
||||||
|
shar-stat.waveStatus = [lightgray]状态效果:[]
|
||||||
|
shar-stat.waveItem = [lightgray]携带物品:[]
|
||||||
|
|
||||||
|
#Settings
|
||||||
|
setting.barstyle.name = 单位UI: 更改UI样式
|
||||||
|
setting.barstyle.description = 更改单位信息栏栏位UI的样式
|
||||||
|
setting.infoUiScale.name = 信息UI的大小
|
||||||
|
setting.infoUiScale.description = 设置左侧信息UI的大小
|
||||||
|
setting.coreItemCheckRate.name = 资源UI: 更新频率
|
||||||
|
setting.coreItemCheckRate.description = 设置检查核心资源的频率.\n降低频率以提高游戏性能.
|
||||||
|
setting.wavemax.name = 波次UI: 显示波次数量
|
||||||
|
setting.wavemax.description = 在波次列表中显示的波次数
|
||||||
|
setting.infoui.name = 显示信息UI
|
||||||
|
setting.infoui.description = 启用左侧的信息UI.\n禁用此设置后, 将不再显示左侧的信息UI.
|
||||||
|
setting.waveui.name = 显示波次UI
|
||||||
|
setting.waveui.description = 启用左上的波次UI.\n禁用此设置后, 将不再显示左上的波次UI.
|
||||||
|
setting.pastwave.name = 波次UI: 显示之前的波次
|
||||||
|
setting.pastwave.description = 在波次列表中显示之前波次的信息.\n当前波次的信息则显示为红色.
|
||||||
|
setting.emptywave.name = 波次UI: 显示空过波次
|
||||||
|
setting.emptywave.description = 在波次列表中显示无事发生的空波次信息.
|
||||||
|
|
||||||
|
setting.rangeRadius.name = 范围显示距离
|
||||||
|
setting.rangeRadius.description = 设置范围显示的距离.
|
||||||
|
setting.rangeNearby.name = 显示附近的范围
|
||||||
|
setting.rangeNearby.description = 启用自动范围显示.\n接近一个东西后显示其范围.
|
||||||
|
setting.allTargetRange.name = 显示所有目标的攻击范围
|
||||||
|
setting.allTargetRange.description = 显示所有目标的范围.\n无法攻击你的目标的攻击范围的颜色将显示为灰色.
|
||||||
|
setting.coreRange.name = 显示核心范围
|
||||||
|
setting.coreRange.description = 显示敌方核心禁止建造的范围.
|
||||||
|
setting.RangeShader.name = 启用范围的动画效果
|
||||||
|
|
||||||
|
setting.selectopacity.name = 指示箭头的不透明度
|
||||||
|
setting.selectopacity.description = 设置指示箭头的不透明度.
|
||||||
|
setting.baropacity.name = 生命值UI的不透明度
|
||||||
|
setting.baropacity.description = 设置生命值UI的不透明度.
|
||||||
|
setting.uiopacity.name = UI背景的不透明度
|
||||||
|
setting.uiopacity.description = 设置左侧信息UI背景的不透明度.
|
||||||
|
setting.softRangeOpacity.name = 范围圈的不透明度
|
||||||
|
setting.softRangeOpacity.description = 设置范围圈的不透明度.
|
||||||
|
|
||||||
|
setting.pathlinelimit.name = 路径线限制
|
||||||
|
setting.pathlinelimit.description = 过多的路径线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
|
||||||
|
setting.unitlinelimit.name = 单位线限制
|
||||||
|
setting.unitlinelimit.description = 过多的单位线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
|
||||||
|
setting.logiclinelimit.name = 逻辑线限制
|
||||||
|
setting.logiclinelimit.description = 过多的逻辑线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
|
||||||
|
setting.spawnarrowlimit.name = 出生点箭头限制
|
||||||
|
setting.spawnarrowlimit.description = 过多的出生点箭头可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
|
||||||
|
setting.gaycursor.name = 光标拖痕效果
|
||||||
|
setting.gaycursor.description = 若启用此项, 则在光标处不断绘制彩虹特效.
|
||||||
|
setting.unithealthui.name = 单位信息
|
||||||
|
setting.unithealthui.description = 若启用此项, 则在单位上面简要的显示其生命值, 弹药, 护盾容量, 状态效果和有效荷载等信息.
|
||||||
|
setting.blockfont.name = 方块信息
|
||||||
|
setting.blockfont.description = 若启用此项, 则在方块上面简要的显示其生命值, 护盾容量, 装填进度等信息.
|
||||||
|
setting.linkedMass.name = 质量驱动器连接线
|
||||||
|
setting.linkedMass.description = 若启用此项, 则在已选的质量驱动器和与其有关联的质量驱动器之间进行连线.
|
||||||
|
setting.linkedNode.name = 电力节点连接线
|
||||||
|
setting.linkedNode.description = 若启用此项, 则在已选的耗电方块和与其有关联的电源方块之间进行连线.
|
||||||
|
setting.select.name = 指示箭头
|
||||||
|
setting.select.description = 若启用此项, 则显示会提示你选择了哪个方块的箭头.
|
||||||
|
setting.deadTarget.name = 保存被锁定的目标, 即便其已死亡
|
||||||
|
setting.deadTarget.description = 被锁定的目标死亡后仍显示其坐标和信息.
|
||||||
|
setting.distanceLine.name = 显示被锁定的目标的信息和距离线
|
||||||
|
setting.distanceLine.description = 用虚线和数字显示你与目标之间的距离.
|
||||||
|
setting.spawnerarrow.name = 敌人出生点箭头指示
|
||||||
|
setting.spawnerarrow.description = 显示指向敌人出生点的箭头.
|
||||||
|
|
||||||
|
setting.autoShooting.name = 启用自动射击
|
||||||
|
setting.autoShooting.description = 在某些情况下失效.
|
||||||
|
|
||||||
|
setting.shar-title = 单位数据信息Mod设置
|
||||||
|
setting.shar-ui = 覆盖式信息UI设置
|
||||||
|
setting.shar-range = 范围显示设置
|
||||||
|
setting.shar-opacity = 不透明度设置
|
||||||
|
setting.shar-draw = 绘制设置
|
||||||
|
setting.shar-etc = 其他
|
||||||
|
|
||||||
|
#Hud
|
||||||
|
hud.unit = 单位信息
|
||||||
|
hud.wave = 波次信息
|
||||||
|
hud.item = 资源信息
|
||||||
|
hud.cancel = 隐藏
|
||||||
|
|
||||||
|
#Mod
|
||||||
|
shar-description = 在游戏内显示各种数据信息的多功能Mod.\n\n[#AE00FB]游戏中的UI:[] 位于左侧, 显示波次列表、核心资源信息和光标所指的单位和方块信息\n\n[#B5FFD9]单位/方块信息:[] 显示光标所指的单位和方块信息.\n\n[#B5FFD9]波次信息:[] 显示波次列表, 包括单位种类/数量/Boss. 可单击查看详细信息\n\n[#B5FFD9]核心信息:[] 显示每个队伍的核心位置/生命值. 可单击以将镜头移动至核心位置.\n\n[#B5FFD9]物块信息:[] 显示光标位置的方块/地板方块/矿石图标和位置. 如果地图有怪物波次设置, 则同样显示剩余的波次单位.\n\n[#B5FFD9]资源信息:[] 显示每个队伍的当前资源(包括资源消耗量)和单位.\n\n\n[#AE00FB]绘制器:[] 在屏幕上进行绘制, 绘制位置可以是方块或单位.\n\n[#B5FFD9]方块扫描器:[] 绘制光标附近炮塔和墙壁的生命值和剩余弹药.\n\n[#B5FFD9]单位UI:[] 绘制每个单位的弹药/护盾/生命值.\n\n[#B5FFD9]炮塔范围:[] 绘制炮塔的攻击范围.\n\n[#B5FFD9]电力链接:[] 在已选的耗电方块和与其有关联的电源方块之间进行连线, 用绿色线进行显示.\n\n[#B5FFD9]质驱链接:[] 在已选的质量驱动器和与其有关联的质量驱动器之间进行连线.
|
||||||
12
bin/main/mod.json
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"name": "unitinfo",
|
||||||
|
"displayName": "Unit Information",
|
||||||
|
"author": "Sharlotte",
|
||||||
|
"description": "The mod displays more information in-game, such as unit/building, wave, core, tile, item/unit total info etc",
|
||||||
|
"version": "1.5.3",
|
||||||
|
"main": "UnitInfo.core.Main",
|
||||||
|
"minGameVersion": "134",
|
||||||
|
"dependencies": [],
|
||||||
|
"hidden": true,
|
||||||
|
"java": true
|
||||||
|
}
|
||||||
24
bin/main/shaders/line.frag
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
#define HIGHP
|
||||||
|
|
||||||
|
uniform sampler2D u_texture;
|
||||||
|
uniform vec2 u_texsize;
|
||||||
|
uniform vec2 u_invsize;
|
||||||
|
uniform float u_time;
|
||||||
|
uniform float u_dp;
|
||||||
|
uniform vec2 u_offset;
|
||||||
|
varying vec2 v_texCoords;
|
||||||
|
|
||||||
|
void main(){
|
||||||
|
vec2 T = v_texCoords.xy;
|
||||||
|
vec2 coords = (T * u_texsize) + u_offset;
|
||||||
|
vec4 color = texture2D(u_texture, T);
|
||||||
|
vec2 v = u_invsize;
|
||||||
|
vec4 maxed = max(max(max(
|
||||||
|
texture2D(u_texture, T + vec2(0, 2.0) * v),
|
||||||
|
texture2D(u_texture, T + vec2(0, -2.0) * v)),
|
||||||
|
texture2D(u_texture, T + vec2(2.0, 0) * v)),
|
||||||
|
texture2D(u_texture, T + vec2(-2.0, 0) * v));
|
||||||
|
|
||||||
|
color.a *= (0.5 + abs(sin(u_time / 15.0)) * .05 + 0.2 * (step(mod(coords.x / u_dp + coords.y / u_dp + u_time / 4.0, 10.0), 3.0)));
|
||||||
|
gl_FragColor = color;
|
||||||
|
}
|
||||||
28
bin/main/shaders/turretrange.frag
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#define HIGHP
|
||||||
|
|
||||||
|
uniform sampler2D u_texture;
|
||||||
|
uniform vec2 u_texsize;
|
||||||
|
uniform vec2 u_invsize;
|
||||||
|
uniform float u_time;
|
||||||
|
uniform float u_dp;
|
||||||
|
uniform vec2 u_offset;
|
||||||
|
varying vec2 v_texCoords;
|
||||||
|
|
||||||
|
void main(){
|
||||||
|
vec2 T = v_texCoords.xy;
|
||||||
|
vec2 coords = (T * u_texsize) + u_offset;
|
||||||
|
vec4 color = texture2D(u_texture, T);
|
||||||
|
vec2 v = u_invsize;
|
||||||
|
vec4 maxed = max(max(max(
|
||||||
|
texture2D(u_texture, T + vec2(0, 2.0) * v),
|
||||||
|
texture2D(u_texture, T + vec2(0, -2.0) * v)),
|
||||||
|
texture2D(u_texture, T + vec2(2.0, 0) * v)),
|
||||||
|
texture2D(u_texture, T + vec2(-2.0, 0) * v));
|
||||||
|
|
||||||
|
if(texture2D(u_texture, T).a < 0.9 && maxed.a > 0.9){
|
||||||
|
gl_FragColor = vec4(maxed.rgb, maxed.a * 100.0);
|
||||||
|
}else{
|
||||||
|
color.a *= (0.37 + abs(sin(u_time / 15.0)) * .05 + 0.2 * (step(mod(coords.x / u_dp + coords.y / u_dp + u_time / 4.0, 10.0), 3.0)));
|
||||||
|
gl_FragColor = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
bin/main/sprites/effects/Slaser-end.png
Normal file
|
After Width: | Height: | Size: 371 B |
BIN
bin/main/sprites/effects/Slaser.png
Normal file
|
After Width: | Height: | Size: 168 B |
BIN
bin/main/sprites/ui/bars/1dotbar-top.png
Normal file
|
After Width: | Height: | Size: 119 B |
BIN
bin/main/sprites/ui/bars/1dotbar.png
Normal file
|
After Width: | Height: | Size: 119 B |
BIN
bin/main/sprites/ui/bars/barS-top.png
Normal file
|
After Width: | Height: | Size: 253 B |
BIN
bin/main/sprites/ui/bars/barS.png
Normal file
|
After Width: | Height: | Size: 243 B |
BIN
bin/main/sprites/ui/bars/barSS-top.png
Normal file
|
After Width: | Height: | Size: 270 B |
BIN
bin/main/sprites/ui/bars/barSS.png
Normal file
|
After Width: | Height: | Size: 284 B |
BIN
bin/main/sprites/ui/bars/barSSS-top.png
Normal file
|
After Width: | Height: | Size: 471 B |
BIN
bin/main/sprites/ui/bars/barSSS.png
Normal file
|
After Width: | Height: | Size: 412 B |
BIN
bin/main/sprites/ui/bars/barSSSS-top.png
Normal file
|
After Width: | Height: | Size: 421 B |
BIN
bin/main/sprites/ui/bars/barSSSS.png
Normal file
|
After Width: | Height: | Size: 385 B |
BIN
bin/main/sprites/ui/bars/barSSSSS-top.png
Normal file
|
After Width: | Height: | Size: 426 B |
BIN
bin/main/sprites/ui/bars/barSSSSS.png
Normal file
|
After Width: | Height: | Size: 384 B |
BIN
bin/main/sprites/ui/bars/barSSSSSS-top.png
Normal file
|
After Width: | Height: | Size: 464 B |
BIN
bin/main/sprites/ui/bars/barSSSSSS.png
Normal file
|
After Width: | Height: | Size: 385 B |
BIN
bin/main/sprites/ui/icons/ammo.png
Normal file
|
After Width: | Height: | Size: 304 B |
BIN
bin/main/sprites/ui/icons/health.png
Normal file
|
After Width: | Height: | Size: 210 B |
BIN
bin/main/sprites/ui/icons/item.png
Normal file
|
After Width: | Height: | Size: 295 B |
BIN
bin/main/sprites/ui/icons/liquid.png
Normal file
|
After Width: | Height: | Size: 308 B |
BIN
bin/main/sprites/ui/icons/power.png
Normal file
|
After Width: | Height: | Size: 265 B |
BIN
bin/main/sprites/ui/icons/reload.png
Normal file
|
After Width: | Height: | Size: 330 B |
BIN
bin/main/sprites/ui/icons/shield.png
Normal file
|
After Width: | Height: | Size: 312 B |