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https://github.com/yawaflua/Informatis.git
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rename package
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118
src/informatis/ui/FreeBar.java
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118
src/informatis/ui/FreeBar.java
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package informatis.ui;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.struct.*;
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import mindustry.*;
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import mindustry.entities.abilities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.blocks.payloads.Payload;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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public class FreeBar {
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public static void draw(Unit unit){
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if(unit.dead()) return;
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Draw.z(Layer.flyingUnit + 1);
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Bits statuses = new Bits();
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Bits applied = unit.statusBits();
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if(!statuses.equals(applied) && applied != null){
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int i = 0;
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int row = 0;
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for(StatusEffect effect : content.statusEffects()){
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if(applied.get(effect.id) && !effect.isHidden()){
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Draw.rect(effect.uiIcon, unit.x - (unit.type.hitSize + 4)/2 + i * 4, unit.y - 4 + 4 * row, 4,4);
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if(++i > 2 * (unit.type.hitSize + 4)) row++;
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}
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}
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statuses.set(applied);
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}
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if(unit instanceof Payloadc payload && payload.payloads().any()){
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int i = 0;
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int row = 0;
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for(Payload p : payload.payloads()){
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Draw.rect(p.icon(), unit.x - (unit.type.hitSize + 4)/2 + i * 4, unit.y - 12 - 4 * row, 4,4);
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if(++i > 2 * (unit.type.hitSize + 4)) row++;
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}
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}
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Draw.color(0.1f, 0.1f, 0.1f, (settings.getInt("baropacity") / 100f));
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float width = unit.type.hitSize + 4f;
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float height = 2f;
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float x = unit.x;
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float y = unit.y - 8;
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for(int i : Mathf.signs) {
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for(int ii = 0; ii < 2; ii++){
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float shadowx = x + ii * 0.25f;
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float shadowy = y - ii * 0.5f;
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Fill.poly(FloatSeq.with(
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shadowx - (width / 2 + height), shadowy,
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shadowx - width / 2, shadowy + i * height,
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shadowx + width / 2, shadowy + i * height,
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shadowx + (width / 2 + height), shadowy,
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shadowx + width / 2, shadowy + i * -height,
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shadowx - width / 2, shadowy + i * -height));
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}
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}
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{
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Draw.color(Pal.health.cpy().a((settings.getInt("baropacity") / 100f)));
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float topWidth = - width / 2 + width * Mathf.clamp(unit.healthf());
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float moser = topWidth + height;
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if(unit.health <= 0) moser = (width / 2 + height) * (2 * Mathf.clamp(unit.healthf()) - 1);
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for(int i : Mathf.signs) {
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Fill.poly(FloatSeq.with(
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x - (width / 2 + height), y,
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x - width / 2, y + i * height,
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x + topWidth, y + i * height,
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x + moser, y,
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x + topWidth, y + i * -height,
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x - width / 2, y + i * -height));
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}
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}
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if(Vars.state.rules.unitAmmo) {
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float topWidth = - width / 2 + width * Mathf.clamp(unit.ammof());
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float moser = topWidth + height;
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if(unit.ammo <= 0) moser = (width / 2 + height) * (2 * Mathf.clamp(unit.ammof()) - 1);
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Draw.color((unit.dead() || unit instanceof BlockUnitc ? Pal.ammo : unit.type.ammoType.color()).cpy().a((settings.getInt("baropacity") / 100f)));
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Fill.poly(FloatSeq.with(
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x - (width / 2 + height), y,
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x - width / 2, y + height,
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x + topWidth, y + height,
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x + moser, y,
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x + topWidth, y - height,
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x - width / 2, y - height));
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}
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{
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float max1 = ((ShieldRegenFieldAbility)content.units().copy().filter(ut -> ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility) != null).sort(ut -> ((ShieldRegenFieldAbility)ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max).peek().abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max;
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float max2 = 0f;
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if(unit.type.abilities.find(abil -> abil instanceof ForceFieldAbility) != null) max2 = ((ForceFieldAbility) unit.type.abilities.find(abil -> abil instanceof ForceFieldAbility)).max;
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float max = Mathf.clamp(unit.shield / Math.max(max1, max2));
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float topWidth = - width / 2 + width * max;
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float moser = topWidth + height;
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if(unit.shield <= 0) moser = (width / 2 + height) * (2 * max - 1);
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Draw.color(Pal.surge.cpy().a((settings.getInt("baropacity") / 100f)));
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Fill.poly(FloatSeq.with(
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x - (width / 2 + height), y,
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x - width / 2, y - height,
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x + topWidth, y - height,
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x + moser, y,
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x + topWidth, y + height,
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x - width / 2, y + height));
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}
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Draw.reset();
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}
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}
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