From 40571d6b60416ac53a5580d89f674fd41897a047 Mon Sep 17 00:00:00 2001 From: Parkurist <60188877+parkuristt@users.noreply.github.com> Date: Tue, 24 Aug 2021 20:01:19 +0300 Subject: [PATCH] Create bundle_tr.properties --- assets/bundles/bundle_tr.properties | 109 ++++++++++++++++++++++++++++ 1 file changed, 109 insertions(+) create mode 100644 assets/bundles/bundle_tr.properties diff --git a/assets/bundles/bundle_tr.properties b/assets/bundles/bundle_tr.properties new file mode 100644 index 0000000..652556b --- /dev/null +++ b/assets/bundles/bundle_tr.properties @@ -0,0 +1,109 @@ +#UI +shar-stat.health = Can: {0} +shar-stat.shield = Kalkan: {0} +shar-stat.payloadCapacity = Yük: {0}² / {1}² +shar-stat.itemCapacity = Eşyalar: {0} / {1} +shar-stat.liquidCapacity = Sıvı: {0} / {1} +shar-stat.powerCapacity = Güç: {0} / {1} +shar-stat.powerUsage = Güç: {0} / {1} +shar-stat.ammos = Mermi: {0} / {1} +shar-stat.commandUnits = Komutlar: {0} / {1} +shar-stat.reload = Yeniden Yükleme: {0}% +shar-stat.itemAmmo = Mermi: {0} / {1} +shar-stat.liquidAmmo = Liquid: {0} / {1} +shar-stat.power = Güç: {0} / {1} +shar-stat.progress = İlerleme: {0}% +shar-stat.attr = Bağlanma: x{0} +shar-stat-waveAmount = [lightgray]Miktar:[] {0} +shar-stat-waveShield = [lightgray]Kalkan:[] {0} +shar-stat.waveStatus = [lightgray]Durum:[] +shar-stat.waveItem = [lightgray]Eşya:[] +shar-stat.powerIn = Enerji Geliri: {0}/s +shar-stat.powerOut = Enerji Gideri: {0}/s + +#Settings +setting.infoui.name = Bilgi Arayüzünü Göster +setting.infoui.description = +setting.weaponui.name = Silah Bilgi Arayüzünü Göster +setting.weaponui.description = +setting.wavemax.name = Wave Amount to Display +setting.wavemax.description = set displayed wave amount of wave info. +setting.pastwave.name = Önceki Dalgayı Göster +setting.pastwave.description = Bilgi kısmında önceki dalgayı gösterir.\nŞu anki dalga [scarlet]kırmızı[] ile gösterilir. +setting.emptywave.name = Boş Dalga Göster +setting.emptywave.description = Bilgi kısmında boş dalga gösterir. +setting.barstyle.name = Bar Tarzını Değiştir +setting.barstyle.description = +setting.infoUiScale.name = Info UI Scaling +setting.infoUiScale.description = set scale for info ui on left-side. +setting.coreItemCheckRate.name = Item tap: update rate +setting.coreItemCheckRate.description = +setting.allTeam.name = Display all teams' info on item tap +setting.allTeam.description = + +setting.rangeRadius.name = Near Range Margin +setting.rangeRadius.description = set additional distances to show range. +setting.rangeNearby.name = Display Near Range +setting.rangeNearby.description = toggle to display range circle when you approached enemy ranges. +setting.allTeamRange.name = Display Player Team Range +setting.allTeamRange.description = toggle to display player team's range. +setting.allTargetRange.name = Display All Target Range +setting.allTargetRange.description = toggle to display all range whatever airTarget or groundTarget etc. +setting.coreRange.name = Display Core Range +setting.coreRange.description = display enemy core build-limit range +setting.unitRange.name = Display Unit Range +setting.unitRange.description = toggle to display unit range too. +setting.softRangeDrawing.name = Soft Display Range +setting.softRangeDrawing.description = toggle to change range display style. + +setting.selectopacity.name = Select Arrow Opacity +setting.selectopacity.description = use the slider to set opacity of select arrow. +setting.baropacity.name = Health Bar Opacity +setting.baropacity.description = use the slider to set opacity of unit bar. +setting.uiopacity.name = UI Background Opacity +setting.uiopacity.description = use the slider to set opacity of ui background. +setting.softRangeOpacity.name = Soft Range Opacity +setting.softRangeOpacity.description = use the slider to set opacity of soft range. + +setting.gaycursor.name = Enable Mouse Trail Effect [lightgray](only for desktop)[] +setting.gaycursor.description = +setting.unithealthui.name = Display Unit Bar +setting.unithealthui.description = +setting.linkedMass.name = Display mass driver link line +setting.linkedMass.description = +setting.linkedNode.name = Display node link line +setting.linkedNode.description = +setting.select.name = Display Select Arrow +setting.select.description = +setting.deadTarget.name = save locked target even if it's dead +setting.deadTarget.description = +setting.distanceLine.name = Display distance line from info target +setting.distanceLine.description = +setting.unitlinelimit.name = UnitLines limit +setting.unitlinelimit.description = lots of drawing unitlines drop fps. you need to set lines limit with your device environment. + +setting.autoShooting.name = Enable Auto Shooting +setting.autoShooting.description = + +setting.shar-title = UnitInfo Setting +setting.shar-wave = Wave Setting +setting.shar-range = AutoRange Setting +setting.shar-opacity = Opacity Setting +setting.shar-draw = Overdrawing Setting +setting.shar-etc = etc + +#Dialog +editmaxwave = Edit Waves(int) +editrange = Edit Scan Range(int) +invalid = Either you entered an invalid number format or the number is too large (must be <= 2147483647).\nNumber will be default(100). +warn = [red]Warning[] +warning = Too many waves to display! Lag may occur. + +#Hud +hud.unit = Unit Info +hud.wave = Wave Info +hud.item = Resource Info +hud.cancel = Hidden + +#Mod +shar-description = Multifunctional information mod that shows various information in game.\n\n[#AE00FB]In-game UI:[] Located at left side, shows unit/build by cursor, wave list, core and resource info.\n\n[#B5FFD9]Unit/Build Info:[] Shows unit/build information by cursor.\n\n[#B5FFD9]Wave Info:[] Shows wave list, including type/amount/boss. can click to view detail info.\n\n[#B5FFD9]Core Info:[] Shows core position/health for each team. can click to change camera.\n\n[#B5FFD9]Tile Info:[] Shows block/floor/ore icon and position on the cursor. if map has wave, shows remaining wave units too.\n\n[#B5FFD9]Resource Info:[] Shows current resources(inc/decrement), unit amount for each team.\n\n\n[#AE00FB]In-game Drawer:[] draws on the screen, drawing location can be each block or unit.\n\n[#B5FFD9]Block Scanner:[] draws turret/wall health and range near the cursor.\n\n[#B5FFD9]Unit Bar:[] draws unit ammo/shield/health under each unit.\n\n[#B5FFD9]Turret Range:[] draws turret range.\n\n[#B5FFD9]Power Link:[] overdraws green power node on blocks which is power-connected with the selected block.\n\n[#B5FFD9]Mass Link:[] draws mass link lines between selected mass driver and another mass driver.