mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 03:59:26 +02:00
fixed android issue wtf
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@@ -1,41 +1,28 @@
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package UnitInfo.core;
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import UnitInfo.shaders.*;
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import UnitInfo.ui.ElementDisplay;
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import UnitInfo.ui.HUDFragment;
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import UnitInfo.ui.MindowsTex;
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import UnitInfo.ui.windows.CoreDisplay;
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import UnitInfo.ui.windows.WindowTable;
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import UnitInfo.ui.windows.WindowTables;
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import UnitInfo.ui.*;
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import UnitInfo.ui.windows.*;
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import arc.*;
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import arc.graphics.g2d.Draw;
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import arc.graphics.g2d.Lines;
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import arc.scene.Element;
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import arc.scene.Group;
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import arc.scene.event.Touchable;
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import arc.scene.ui.layout.WidgetGroup;
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import arc.struct.Seq;
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import arc.struct.SnapshotSeq;
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import arc.util.Tmp;
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import mindustry.*;
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import mindustry.editor.MapEditorDialog;
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import mindustry.game.EventType.*;
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import mindustry.graphics.Layer;
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import mindustry.logic.LogicDialog;
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import mindustry.mod.*;
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import mindustry.ui.dialogs.*;
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import mindustry.ui.fragments.*;
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import static UnitInfo.SVars.*;
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import static UnitInfo.ui.windows.UnitDisplay.getTarget;
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import static arc.Core.*;
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import static mindustry.Vars.mobile;
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import static mindustry.Vars.ui;
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public class Main extends Mod {
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@Override
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public void init(){
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if(!mobile) {
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turretRange = new RangeShader();
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lineShader = new LineShader();
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}
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Core.app.post(() -> {
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Mods.ModMeta meta = Vars.mods.locateMod("unitinfo").meta;
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meta.displayName = "[#B5FFD9]Unit Information[]";
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@@ -57,7 +57,7 @@ public class OverDrawer {
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Events.run(EventType.Trigger.draw, () -> {
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effectBuffer.resize(graphics.getWidth(), graphics.getHeight());
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Draw.drawRange(158, 1f, () -> effectBuffer.begin(Color.clear), () -> {
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if(!mobile) Draw.drawRange(158, 1f, () -> effectBuffer.begin(Color.clear), () -> {
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effectBuffer.end();
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effectBuffer.blit(lineShader);
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});
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@@ -285,14 +285,14 @@ public class OverDrawer {
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}));
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}
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tmpbuildobj.each((t, bseq) -> {
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if(settings.getBool("RangeShader")) Draw.drawRange(166+t.id*3, 1, () -> effectBuffer.begin(Color.clear), () -> {
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if(!mobile&&settings.getBool("RangeShader")) Draw.drawRange(166+t.id*3, 1, () -> effectBuffer.begin(Color.clear), () -> {
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effectBuffer.end();
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effectBuffer.blit(turretRange);
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});
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Draw.color(t.color);
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bseq.each(b -> {
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float range = ((BaseTurret.BaseTurretBuild)b).range();
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if(settings.getBool("RangeShader")) {
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if(!mobile&&settings.getBool("RangeShader")) {
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Draw.z(166+t.id*3);
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Fill.poly(b.x, b.y, Lines.circleVertices(range), range);
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}
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