Merge pull request #13 from buthed010203/patch-1

Java 16, Turret/unit range rework, Removed redundant casts
This commit is contained in:
Sharlotte
2021-07-27 17:15:10 +09:00
committed by GitHub
5 changed files with 132 additions and 178 deletions

View File

@@ -6,9 +6,6 @@ group pGroup
version '1.0'
sourceCompatibility = 8
sourceSets.main {
java.srcDir("src/")
resources.srcDir("assets/")
@@ -31,6 +28,7 @@ jar {
dependencies {
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
compileOnly "com.github.Anuken.Arc:arc-core:$pMindustryVersion"
compileOnly "com.github.Anuken.Mindustry:core:$pMindustryVersion"
implementation 'org.hjson:hjson:3.0.0'
@@ -57,3 +55,15 @@ task dexify(type: Jar) {
}
task buildDex dependsOn "build", "dexify"
tasks.withType(JavaCompile){
targetCompatibility = 8
sourceCompatibility = JavaVersion.VERSION_16
options.encoding = "UTF-8"
options.forkOptions.jvmArgs.addAll([
'--add-opens=jdk.compiler/com.sun.tools.javac.code=ALL-UNNAMED',
'--add-opens=jdk.compiler/com.sun.tools.javac.parser=ALL-UNNAMED'
])
options.compilerArgs.addAll(['--release', '8'])
compileJava.options.fork = true
}

View File

@@ -1,14 +1,13 @@
package UnitInfo;
import UnitInfo.core.HudUi;
import UnitInfo.core.PlayerParser;
import UnitInfo.core.Setting;
import arc.Core;
import arc.files.Fi;
import arc.struct.Seq;
import UnitInfo.core.*;
import arc.files.*;
import arc.struct.*;
import static mindustry.Vars.*;
public class SVars {
public static Fi modRoot = Core.settings.getDataDirectory().child("mods/UnitInfo");
public static Fi modRoot = modDirectory.child("UnitInfo");
public static Seq<PlayerParser.PlayerInfo> playerInfos = new Seq<>();
public static Setting settingAdder = new Setting();

View File

@@ -30,9 +30,9 @@ import static mindustry.Vars.content;
import static mindustry.Vars.state;
public class BarInfo {
static Seq<String> strings = new Seq<>(new String[]{"","","","","",""});
static Seq<Float> numbers = new Seq<>(new Float[]{0f,0f,0f,0f,0f,0f});
static Seq<Color> colors = new Seq<>(new Color[]{Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear});
static Seq<String> strings = Seq.with("","","","","","");
static Seq<Float> numbers = Seq.with(0f,0f,0f,0f,0f,0f);
static Seq<Color> colors = Seq.with(Color.clear,Color.clear,Color.clear,Color.clear,Color.clear,Color.clear);
public static String format(float number){
if(number >= 10000) return UI.formatAmount((long)number);
@@ -48,46 +48,44 @@ public class BarInfo {
}
if(target instanceof Healthc) {
strings.set(0, Core.bundle.format("shar-stat.health", Strings.fixed(((Healthc)target).health(), 1)));
if(target instanceof Healthc healthc){
strings.set(0, Core.bundle.format("shar-stat.health", Strings.fixed(healthc.health(), 1)));
colors.set(0, Pal.health);
numbers.set(0, ((Healthc) target).healthf());
numbers.set(0, healthc.healthf());
}
if(target instanceof Turret.TurretBuild){
strings.set(1, Core.bundle.format("shar-stat.reload", Strings.fixed((((Turret.TurretBuild)target).reload / ((Turret)((Turret.TurretBuild)target).block).reloadTime) * 100f, 1)));
colors.set(1, Pal.accent.cpy().lerp(Color.orange, Mathf.clamp(((Turret.TurretBuild)target).reload / ((Turret)((Turret.TurretBuild)target).block).reloadTime)));
numbers.set(1, ((Turret.TurretBuild)target).reload / ((Turret)((Turret.TurretBuild)target).block).reloadTime);
if(target instanceof Turret.TurretBuild turret){
strings.set(1, Core.bundle.format("shar-stat.reload", Strings.fixed((turret.reload / ((Turret)turret.block).reloadTime) * 100f, 1)));
colors.set(1, Pal.accent.cpy().lerp(Color.orange, Mathf.clamp((turret.reload / ((Turret)turret.block).reloadTime))));
numbers.set(1, turret.reload / ((Turret)turret.block).reloadTime);
}
else if(target instanceof Unit && ((Unit) target).type != null){
float max1 = ((ShieldRegenFieldAbility)content.units().copy().filter(ut -> ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility) != null).sort(ut -> ((ShieldRegenFieldAbility)ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max).peek().abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max;
else if(target instanceof Unit unit && unit.type != null){
float max1 = ((ShieldRegenFieldAbility)content.units().copy().filter(ut -> ut.abilities.contains(abil -> abil instanceof ShieldRegenFieldAbility)).sort(ut -> ((ShieldRegenFieldAbility)ut.abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max).peek().abilities.find(abil -> abil instanceof ShieldRegenFieldAbility)).max;
float max2 = 0f;
if(((Unit)target).type().abilities.find(abil -> abil instanceof ForceFieldAbility) != null) max2 = ((ForceFieldAbility) ((Unit)target).type().abilities.find(abil -> abil instanceof ForceFieldAbility)).max;
strings.set(1, Core.bundle.format("shar-stat.shield", format(((Shieldc)target).shield())));
ForceFieldAbility ffa;
if((ffa = (ForceFieldAbility) unit.type().abilities.find(abil -> abil instanceof ForceFieldAbility)) != null) max2 = ffa.max;
strings.set(1, Core.bundle.format("shar-stat.shield", format(unit.shield())));
colors.set(1, Pal.surge);
numbers.set(1, ((Unit)target).shield() / Math.max(max1, max2));
numbers.set(1, unit.shield() / Math.max(max1, max2));
}
else if(target instanceof ConstructBlock.ConstructBuild){
ConstructBlock.ConstructBuild construct = (ConstructBlock.ConstructBuild) target;
else if(target instanceof ConstructBlock.ConstructBuild build){
ConstructBlock.ConstructBuild construct = build;
strings.set(1, Core.bundle.format("shar-stat.progress", Strings.fixed(construct.progress * 100, 1)));
colors.set(1, Pal.darkerMetal);
numbers.set(1, construct.progress);
}
else if(target instanceof UnitFactory.UnitFactoryBuild){
UnitFactory.UnitFactoryBuild factory = (UnitFactory.UnitFactoryBuild) target;
strings.set(1, Core.bundle.format("shar-stat.progress", Strings.fixed(factory.fraction() * 100f, 1)));
else if(target instanceof UnitFactory.UnitFactoryBuild build){
strings.set(1, Core.bundle.format("shar-stat.progress", Strings.fixed(build.fraction() * 100f, 1)));
colors.set(1, Pal.darkerMetal);
numbers.set(1, factory.fraction());
numbers.set(1, build.fraction());
}
else if(target instanceof Reconstructor.ReconstructorBuild){
Reconstructor.ReconstructorBuild reconstruct = (Reconstructor.ReconstructorBuild) target;
else if(target instanceof Reconstructor.ReconstructorBuild reconstruct){
strings.set(1, Core.bundle.format("shar-stat.progress", Strings.fixed(reconstruct.fraction() * 100, 1)));
colors.set(1, Pal.darkerMetal);
numbers.set(1, reconstruct.fraction());
}
else if(target instanceof ForceProjector.ForceBuild){
ForceProjector.ForceBuild force = (ForceProjector.ForceBuild) target;
else if(target instanceof ForceProjector.ForceBuild force){
ForceProjector forceBlock = (ForceProjector) force.block;
float max = forceBlock.shieldHealth + forceBlock.phaseShieldBoost * force.phaseHeat;
strings.set(1, Core.bundle.format("shar-stat.shield", format(max-force.buildup), max));
@@ -96,96 +94,89 @@ public class BarInfo {
}
if(target instanceof ItemTurret.ItemTurretBuild) {
ItemTurret.ItemTurretBuild turretBuild = (ItemTurret.ItemTurretBuild) target;
if(target instanceof ItemTurret.ItemTurretBuild turretBuild) {
strings.set(2, bundle.format("shar-stat.itemAmmo", format(turretBuild.totalAmmo), format(((ItemTurret)turretBuild.block).maxAmmo)));
colors.set(2, turretBuild.hasAmmo() ? ((ItemTurret)turretBuild.block).ammoTypes.findKey(turretBuild.peekAmmo(), true).color : Pal.ammo);
numbers.set(2, turretBuild.totalAmmo / (((ItemTurret)turretBuild.block).maxAmmo * 1f));
}
else if(target instanceof LiquidTurret.LiquidTurretBuild){
LiquidTurret.LiquidTurretBuild turretBuild = (LiquidTurret.LiquidTurretBuild)target;
else if(target instanceof LiquidTurret.LiquidTurretBuild turretBuild){
strings.set(2, bundle.format("shar-stat.liquidAmmo", format(turretBuild.liquids.get(turretBuild.liquids.current())), format(turretBuild.block.liquidCapacity)));
colors.set(2, turretBuild.liquids.current().color);
numbers.set(2, turretBuild.liquids.get(turretBuild.liquids.current()) / turretBuild.block.liquidCapacity);
}
else if(target instanceof PowerTurret.PowerTurretBuild){
PowerTurret.PowerTurretBuild entity = (PowerTurret.PowerTurretBuild)target;
else if(target instanceof PowerTurret.PowerTurretBuild entity){
float max = entity.block.consumes.getPower().usage;
float v = entity.power.status * entity.power.graph.getLastScaledPowerIn();
strings.set(2, bundle.format("shar-stat.power", format(Math.min(v,max) * 60), format(max * 60)));
colors.set(2, Pal.powerBar);
numbers.set(2, v/max);
}
else if(target instanceof Building && ((Building)target).block.hasItems) {
if(target instanceof CoreBlock.CoreBuild){
CoreBlock.CoreBuild core = (CoreBlock.CoreBuild)target;
strings.set(2, bundle.format("shar-stat.itemCapacity", format(((Building) target).items.total()), format(core.storageCapacity * content.items().count(UnlockableContent::unlockedNow))));
numbers.set(2, ((Building)target).items.total() / (core.storageCapacity * content.items().count(UnlockableContent::unlockedNow) * 1f));
else if(target instanceof Building b && b.block.hasItems) {
if(target instanceof CoreBlock.CoreBuild cb){
strings.set(2, bundle.format("shar-stat.itemCapacity", format(((Building) target).items.total()), format(cb.storageCapacity * content.items().count(UnlockableContent::unlockedNow))));
numbers.set(2, cb.items.total() / (cb.storageCapacity * content.items().count(UnlockableContent::unlockedNow) * 1f));
}
else if(target instanceof StorageBlock.StorageBuild && !((StorageBlock.StorageBuild)target).canPickup()){
else if(target instanceof StorageBlock.StorageBuild sb && !sb.canPickup()){
for(int i = 0; i < 4; i++) {
Building build = ((Building) target).nearby(i);
if(build instanceof CoreBlock.CoreBuild){
strings.set(2, bundle.format("shar-stat.itemCapacity", format(((Building) target).items.total()), format(((CoreBlock.CoreBuild) build).storageCapacity * content.items().count(UnlockableContent::unlockedNow))));
numbers.set(2, ((Building)target).items.total() / (((CoreBlock.CoreBuild) build).storageCapacity * content.items().count(UnlockableContent::unlockedNow) * 1f));
Building build = sb.nearby(i);
if(build instanceof CoreBlock.CoreBuild cb){
strings.set(2, bundle.format("shar-stat.itemCapacity", format(sb.items.total()), format(cb.storageCapacity * content.items().count(UnlockableContent::unlockedNow))));
numbers.set(2, sb.items.total() / (cb.storageCapacity * content.items().count(UnlockableContent::unlockedNow) * 1f));
break;
}
}
}
else {
strings.set(2, bundle.format("shar-stat.itemCapacity", format(((Building)target).items.total()), format(((Building)target).block.itemCapacity)));
numbers.set(2, ((Building)target).items.total() / (((Building)target).block.itemCapacity * 1f));
strings.set(2, bundle.format("shar-stat.itemCapacity", format(b.items.total()), format(b.block.itemCapacity)));
numbers.set(2, b.items.total() / (((Building)target).block.itemCapacity * 1f));
}
colors.set(2, Pal.items);
}
else if(target instanceof Unit && ((Unit)target).type() != null) {
strings.set(2, bundle.format("shar-stat.itemCapacity", format(((Unit)target).stack().amount), format(((Unit)target).type().itemCapacity)));
if(((Unit)target).stack().amount > 0 && ((Unit)target).stack().item != null) colors.set(2, ((Unit)target).stack().item.color.cpy().lerp(Color.white, 0.15f));
numbers.set(2, ((Unit)target).stack().amount / (((Unit)target).type().itemCapacity * 1f));
else if(target instanceof Unit unit && unit.type() != null) {
strings.set(2, bundle.format("shar-stat.itemCapacity", format(unit.stack().amount), format(unit.type().itemCapacity)));
if(unit.stack().amount > 0 && unit.stack().item != null) colors.set(2, unit.stack().item.color.cpy().lerp(Color.white, 0.15f));
numbers.set(2, unit.stack().amount / (unit.type().itemCapacity * 1f));
}
if(target instanceof Turret.TurretBuild){
Turret turret = (Turret)((Turret.TurretBuild)target).block;
if(target instanceof Turret.TurretBuild t){
Turret turret = (Turret)t.block;
if(turret.chargeTime > 0f) {
strings.set(3, Core.bundle.format("shar-stat.charge", format((SVars.hud.charge / turret.chargeTime) * 100)));
colors.set(3, Pal.surge.cpy().lerp(Pal.accent, SVars.hud.charge / turret.chargeTime));
numbers.set(3, SVars.hud.charge / turret.chargeTime);
}
}
else if(target instanceof Unit && ((Unit) target).type != null) {
strings.set(3, Core.bundle.format("shar-stat.commandUnits", format(Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == target)), format(((Unit)target).type().commandLimit)));
colors.set(3, Pal.powerBar.cpy().lerp(Pal.surge.cpy().mul(Pal.lighterOrange), Mathf.absin(Time.time, 7f / (1f + Mathf.clamp(Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == target) / (((Unit)target).type().commandLimit * 1f))), 1f)));
numbers.set(3, Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == target) / (((Unit)target).type().commandLimit * 1f));
else if(target instanceof Unit unit && unit.type != null) {
strings.set(3, Core.bundle.format("shar-stat.commandUnits", format(Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == target)), format(unit.type().commandLimit)));
colors.set(3, Pal.powerBar.cpy().lerp(Pal.surge.cpy().mul(Pal.lighterOrange), Mathf.absin(Time.time, 7f / (1f + Mathf.clamp(Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == target) / (unit.type().commandLimit * 1f))), 1f)));
numbers.set(3, Groups.unit.count(u -> u.controller() instanceof FormationAI && ((FormationAI)u.controller()).leader == target) / (unit.type().commandLimit * 1f));
}
else if(target instanceof UnitFactory.UnitFactoryBuild){
UnitFactory.UnitFactoryBuild factory = (UnitFactory.UnitFactoryBuild) target;
else if(target instanceof UnitFactory.UnitFactoryBuild factory){
strings.set(3, factory.unit() == null ? "[lightgray]" + Iconc.cancel :
Core.bundle.format("bar.unitcap", Fonts.getUnicodeStr(factory.unit().name), format(factory.team.data().countType(factory.unit())), format(Units.getCap(factory.team))));
colors.set(3, Pal.power);
numbers.set(3, factory.unit() == null ? 0f : (float)factory.team.data().countType(factory.unit()) / Units.getCap(factory.team));
}
if(target instanceof Unit && target instanceof Payloadc && ((Unit) target).type != null){
strings.set(4, Core.bundle.format("shar-stat.payloadCapacity", format(Mathf.round(Mathf.sqrt(((Payloadc)target).payloadUsed()))), format(Mathf.round(Mathf.sqrt(((Unit)target).type().payloadCapacity)))));
if(target instanceof Unit unit && target instanceof Payloadc pay && unit.type != null){
strings.set(4, Core.bundle.format("shar-stat.payloadCapacity", format(Mathf.round(Mathf.sqrt(pay.payloadUsed()))), format(Mathf.round(Mathf.sqrt(unit.type().payloadCapacity)))));
colors.set(4, Pal.items);
numbers.set(4, ((Payloadc)target).payloadUsed() / ((Unit)target).type().payloadCapacity);
numbers.set(4, pay.payloadUsed() / unit.type().payloadCapacity);
}
else if(target instanceof Building && ((Building) target).block.hasLiquids){
Building build = (Building) target;
else if(target instanceof Building build && build.block.hasLiquids){
strings.set(4, Core.bundle.format("shar-stat.liquidCapacity", format(build.liquids.currentAmount()), format(build.block.liquidCapacity)));
colors.set(4, build.liquids.current().color);
numbers.set(4, build.liquids.currentAmount()/build.block.liquidCapacity);
}
if(target instanceof Unit && state.rules.unitAmmo && ((Unit) target).type != null){
strings.set(5, Core.bundle.format("shar-stat.ammos", format(((Unit)target).ammo()), format(((Unit)target).type().ammoCapacity)));
colors.set(5, ((Unit)target).type().ammoType.color);
numbers.set(5, ((Unit)target).ammof());
if(target instanceof Unit unit && state.rules.unitAmmo && unit.type != null){
strings.set(5, Core.bundle.format("shar-stat.ammos", format(unit.ammo()), format(unit.type().ammoCapacity)));
colors.set(5, unit.type().ammoType.color);
numbers.set(5, unit.ammof());
}
else if(target instanceof Building && ((Building) target).block.hasPower && ((Building) target).block.consumes.hasPower()){
Building build = (Building) target;
else if(target instanceof Building build && build.block.hasPower && build.block.consumes.hasPower()){
ConsumePower cons = build.block.consumes.getPower();
if(cons.buffered) strings.set(5, Core.bundle.format("shar-stat.powerCapacity", format(build.power.status * cons.capacity * 60f), format(cons.capacity * 60f)));
else strings.set(5, Core.bundle.format("shar-stat.powerUsage", format(build.power.status * cons.usage * 60f), format(cons.usage * 60f)));

View File

@@ -1,35 +1,21 @@
package UnitInfo.core;
import UnitInfo.ui.FreeBar;
import arc.Core;
import arc.Events;
import arc.graphics.Color;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.Fill;
import arc.graphics.g2d.Lines;
import arc.math.Angles;
import arc.math.Mathf;
import arc.math.geom.Position;
import arc.scene.ui.layout.Scl;
import arc.util.Align;
import arc.util.Time;
import arc.util.Tmp;
import mindustry.Vars;
import mindustry.content.Fx;
import UnitInfo.ui.*;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.game.Team;
import mindustry.gen.Building;
import mindustry.gen.Groups;
import mindustry.gen.Teamc;
import mindustry.gen.Unit;
import mindustry.graphics.Drawf;
import mindustry.graphics.Layer;
import mindustry.graphics.Pal;
import mindustry.mod.Mod;
import mindustry.type.UnitType;
import mindustry.ui.Fonts;
import mindustry.world.Block;
import mindustry.world.blocks.ConstructBlock;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.mod.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.defense.turrets.*;
import static UnitInfo.SVars.*;
@@ -37,7 +23,6 @@ import static arc.Core.*;
import static mindustry.Vars.*;
public class Main extends Mod {
@Override
public void init(){
Events.on(ClientLoadEvent.class, e -> {
@@ -111,68 +96,40 @@ public class Main extends Mod {
Draw.reset();
});
// Turret Ranges
if(settings.getBool("rangeNearby") && player != null) {
Groups.all.each(entityc -> entityc instanceof Teamc && (entityc instanceof Building || (settings.getBool("unitRange") && entityc instanceof Unit)), entityc -> { //only turret and unit are allowed
boolean h = false;
float range = 0;
if(entityc instanceof Turret.TurretBuild) { //if it's turret and can target player and
Turret turret = (Turret) ((Turret.TurretBuild) entityc).block;
if((entityc instanceof PowerTurret.PowerTurretBuild)) { //can shoot to player or
if(((PowerTurret.PowerTurretBuild) entityc).power().graph.getLastScaledPowerIn() > 0f) {
if(player.unit().isGrounded() && turret.targetGround) h = true;
if(player.unit().isFlying() && turret.targetAir) h = true;
}
}else if(((Turret.TurretBuild) entityc).hasAmmo()) {
if(player.unit().isGrounded() && turret.targetGround) h = true;
if(player.unit().isFlying() && turret.targetAir) h = true;
}
range = turret.range;
}
if(entityc instanceof TractorBeamTurret.TractorBeamBuild) { //if it's parallax and can target player or
TractorBeamTurret turret = (TractorBeamTurret) ((TractorBeamTurret.TractorBeamBuild) entityc).block;
if(((TractorBeamTurret.TractorBeamBuild) entityc).power().graph.getLastScaledPowerIn() > 0f) {
if(player.unit().isGrounded() && turret.targetGround) h = true;
if(player.unit().isFlying() && turret.targetAir) h = true;
}
range = turret.range;
}
if(entityc instanceof ConstructBlock.ConstructBuild) { //if it's not constructed yet but can target player later or
if (((ConstructBlock.ConstructBuild) entityc).current instanceof Turret) {
Turret turret = (Turret) ((ConstructBlock.ConstructBuild) entityc).current;
if (player.unit().isGrounded() && turret.targetGround) h = true;
if (player.unit().isFlying() && turret.targetAir) h = true;
range = turret.range;
} else if (((ConstructBlock.ConstructBuild) entityc).current instanceof TractorBeamTurret) {
TractorBeamTurret turret = (TractorBeamTurret) ((ConstructBlock.ConstructBuild) entityc).current;
if (player.unit().isGrounded() && turret.targetGround) h = true;
if (player.unit().isFlying() && turret.targetAir) h = true;
range = turret.range;
}
}
if(entityc instanceof Unit) { //if it's just unit and can target player,
UnitType type = ((Unit) entityc).type;
if (player.unit().isGrounded() && type.targetGround) h = true;
if (player.unit().isFlying() && type.targetAir) h = true;
range = ((Unit) entityc).range();
}
Team team = player.team();
Unit unit = player.unit();
Groups.build.each(e -> {
if (e.team == team) return; // Don't draw own turrets
if (!(e instanceof BaseTurret.BaseTurretBuild )) return; // Not a turret
if ((e instanceof Turret.TurretBuild t && !t.hasAmmo()) || !e.cons.valid()) return; // No ammo
//draw range.
if(Vars.player.dst((Position) entityc) <= range + settings.getInt("rangeRadius") * tilesize && //out of range is not allowed
(settings.getBool("allTeamRange") || //derelict or player team are not allowed without setting
(((Teamc) entityc).team() != player.team() && ((Teamc) entityc).team() != Team.derelict))){
if (h) {
if(entityc instanceof ConstructBlock.ConstructBuild){
Lines.stroke(3f, Tmp.c1.set(Pal.gray).a(((ConstructBlock.ConstructBuild) entityc).progress));
Lines.dashCircle(((Teamc) entityc).x(), ((Teamc) entityc).y(), range);
Lines.stroke(1f, Tmp.c1.set(((Teamc) entityc).team().color).a(((ConstructBlock.ConstructBuild) entityc).progress));
Lines.dashCircle(((Teamc) entityc).x(), ((Teamc) entityc).y(), range);
Draw.reset();
}
else Drawf.dashCircle(((Teamc) entityc).x(), ((Teamc) entityc).y(), range, ((Teamc) entityc).team().color);
}else if (settings.getBool("allTargetRange"))
Drawf.dashCircle(((Teamc) entityc).x(), ((Teamc) entityc).y(), range, Color.gray);
boolean canHit = e.block instanceof Turret t ? unit.isFlying() ? t.targetAir : t.targetGround :
e.block instanceof TractorBeamTurret tu && (unit.isFlying() ? tu.targetAir : tu.targetGround);
float range = ((BaseTurret.BaseTurretBuild) e).range();
if(Vars.player.dst(e) <= range + settings.getInt("rangeRadius") * tilesize + e.block.offset) {
if (canHit || settings.getBool("allTargetRange"))
Drawf.dashCircle(e.x, e.y, range, canHit ? e.team.color : Team.derelict.color);
}
});
// Unit Ranges (Only works when turret ranges are enabled)
if (!settings.getBool("unitRange")) {
Groups.unit.each(u -> {
if (u.team == team) return; // Don't draw own units
boolean canHit = unit.isFlying() ? u.type.targetAir : u.type.targetGround;
float range = u.range();
if(Vars.player.dst(u) <= range + settings.getInt("rangeRadius") * tilesize) { // TODO: Store value of rangeRadius as an int, should increase performance
if (canHit || settings.getBool("allTargetRange")) // Same as above
Drawf.dashCircle(u.x, u.y, range, canHit ? u.team.color : Team.derelict.color);
}
});
}
}
});
}

View File

@@ -2,21 +2,20 @@ package UnitInfo.core;
import arc.*;
import arc.graphics.*;
import arc.scene.event.Touchable;
import arc.scene.event.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.Seq;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.core.Version;
import mindustry.core.*;
import mindustry.gen.*;
import mindustry.ui.Styles;
import mindustry.ui.*;
import mindustry.ui.dialogs.*;
import java.util.Iterator;
import java.util.*;
import static arc.Core.bundle;
import static arc.Core.settings;
import static arc.Core.*;
import static mindustry.Vars.*;
public class Setting {
@@ -78,9 +77,7 @@ public class Setting {
box.update(() -> box.setChecked(settings.getBool(name)));
box.changed(() -> {
settings.put(name, box.isChecked());
});
box.changed(() -> settings.put(name, box.isChecked()));
box.left();
table.add(box).left().padTop(3f);
@@ -232,17 +229,17 @@ public class Setting {
public Table rebuild() {
table.clearChildren();
Iterator var1 = list.iterator();
Iterator<SettingsMenuDialog.SettingsTable.Setting> var1 = list.iterator();
while(var1.hasNext()) {
SettingsMenuDialog.SettingsTable.Setting setting = (SettingsMenuDialog.SettingsTable.Setting)var1.next();
SettingsMenuDialog.SettingsTable.Setting setting = var1.next();
setting.add(table);
}
table.button(Core.bundle.get("settings.reset", "Reset to Defaults"), () -> {
Iterator var2 = list.iterator();
Iterator<SettingsMenuDialog.SettingsTable.Setting> var2 = list.iterator();
while(var2.hasNext()) {
SettingsMenuDialog.SettingsTable.Setting setting = (SettingsMenuDialog.SettingsTable.Setting)var1.next();
SettingsMenuDialog.SettingsTable.Setting setting = var1.next();
if (setting.name != null && setting.title != null) {
Core.settings.put(setting.name, Core.settings.getDefault(setting.name));
}