mirror of
https://github.com/yawaflua/Informatis.git
synced 2025-12-10 12:09:27 +02:00
clean up
This commit is contained in:
@@ -24,27 +24,31 @@ setting.wavesetting.name = Wave UI Setting
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setting.opacitysetting.name = Opacity Setting
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setting.opacitysetting.name = Opacity Setting
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setting.pastwave.name = Display Previous Wave
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setting.pastwave.name = Display Previous Wave
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setting.pastwave.description = Shows previous wave on wave info ingame.\nCurrent wave is highlighted with red.
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setting.pastwave.description = toggle to shows previous wave on wave info ingame.\nCurrent wave is highlighted with red.
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setting.emptywave.name = Display Empty Wave
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setting.emptywave.name = Display Empty Wave
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setting.emptywave.description = Shows empty wave on wave info ingame.
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setting.emptywave.description = toggle to shows empty wave on wave info ingame.
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setting.wavemax.name = Wave Amount to Display
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setting.wavemax.name = Wave Amount to Display
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setting.wavemax.description = Set displayed wave amount of wave info.\nSelect the pencil and enter a number.
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setting.wavemax.description = set displayed wave amount of wave info.\nSelect the pencil and enter a number.
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setting.selectopacity.name = Select Arrow Opacity
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setting.selectopacity.name = Select Arrow Opacity
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setting.selectopacity.description = Use the slider to set opacity of select arrow.
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setting.selectopacity.description = use the slider to set opacity of select arrow.
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setting.baropacity.name = Health Bar Opacity
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setting.baropacity.name = Health Bar Opacity
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setting.baropacity.description = Use the slider to set opacity of unit bar.
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setting.baropacity.description = use the slider to set opacity of unit bar.
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setting.uiopacity.name = UI Background Opacity
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setting.uiopacity.name = UI Background Opacity
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setting.uiopacity.description = Use the slider to set opacity of ui background.
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setting.uiopacity.description = use the slider to set opacity of ui background.
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setting.scan.name = Enable Block Scanner
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setting.scan.name = Enable Block Scanner
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setting.scan.description = Enable scanner that shows nearly turret and wall hp.
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setting.scan.description = toggle to enable scanner that shows nearly turret and wall hp.
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setting.rangeNearby.name = Display near range
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setting.rangeNearby.description = display range circle when you approached enemy ranges.
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setting.rangeRadius.name = Near range margin
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setting.rangeRadius.description = set additional distances to show range.
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setting.rangemax.name = Block Scanner Range
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setting.rangemax.name = Block Scanner Range
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setting.rangemax.description = Set scan radius of scanner.\nSelect the pencil and enter a number.
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setting.rangemax.description = set scan radius of scanner.\nSelect the pencil and enter a number.
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setting.rangeNearby.name = Display Near Range
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setting.rangeNearby.description = toggle to display range circle when you approached enemy ranges.
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setting.rangeRadius.name = Near Range Margin
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setting.rangeRadius.description = set additional distances to show range.
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setting.allTeamRange.name = Display Team Range
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setting.allTeamRange.description = toggle to display all teams' range.
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setting.allTargetRange.name = Display All Range
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setting.allTargetRange.description = toggle to display all target range whatever airTarget or groundTarget.
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setting.infoui.name = Display Info UI
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setting.infoui.name = Display Info UI
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setting.weaponui.name = Display Weapon Info UI
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setting.weaponui.name = Display Weapon Info UI
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@@ -33,12 +33,16 @@ setting.wavemax.description = 연필 아이콘을 눌러서 인게임 단계 탭
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setting.scan.name = 블록 스캐너 활성화
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setting.scan.name = 블록 스캐너 활성화
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setting.scan.description = 주변 포탑과 벽의 체력을 표시하는 스캐터를 활성화합니다.
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setting.scan.description = 주변 포탑과 벽의 체력을 표시하는 스캐터를 활성화합니다.
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setting.rangemax.name = 블록 스캐너 사거리
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setting.rangemax.description = 연필 아이콘을 눌러서 스캐너 사거리를 설정합니다.
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setting.rangeNearby.name = 주변 사거리 표시
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setting.rangeNearby.name = 주변 사거리 표시
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setting.rangeNearby.description = 적 사거리에 접근했을 경우 사거리를 표시합니다.
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setting.rangeNearby.description = 적 사거리에 접근했을 경우 사거리를 표시합니다.
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setting.rangeRadius.name = 사거리 접근 거리
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setting.rangeRadius.name = 사거리 접근 거리
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setting.rangeRadius.description = 사거리를 표시할 추가 거리를 설정합니다.
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setting.rangeRadius.description = 사거리를 표시할 추가 거리를 설정합니다.
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setting.rangemax.name = 블록 스캐너 사거리
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setting.allTeamRange.name = 팀 사거리 표시
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setting.rangemax.description = 연필 아이콘을 눌러서 스캐너 사거리를 설정합니다.
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setting.allTeamRange.description = 모든 팀의 사거리를 표시합니다.
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setting.allTargetRange.name = 모든 사거리 표시
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setting.allTargetRange.description = 지상 공중 상관없이 모든 사거리를 표시합니다.
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setting.selectopacity.name = 선택 화살표 투명도
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setting.selectopacity.name = 선택 화살표 투명도
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@@ -50,7 +50,6 @@ public class BarInfo {
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}
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}
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if(target instanceof Healthc) {
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if(target instanceof Healthc) {
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strings.set(0, Core.bundle.format("shar-stat.health", Strings.fixed(((Healthc)target).health(), 1)));
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strings.set(0, Core.bundle.format("shar-stat.health", Strings.fixed(((Healthc)target).health(), 1)));
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colors.set(0, Pal.health);
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colors.set(0, Pal.health);
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@@ -58,7 +57,6 @@ public class BarInfo {
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}
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}
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if(target instanceof Turret.TurretBuild){
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if(target instanceof Turret.TurretBuild){
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float value = Mathf.clamp(((Turret.TurretBuild)target).reload / ((Turret)((Turret.TurretBuild)target).block).reloadTime) * 100f;
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float value = Mathf.clamp(((Turret.TurretBuild)target).reload / ((Turret)((Turret.TurretBuild)target).block).reloadTime) * 100f;
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strings.set(1, Core.bundle.format("shar-stat.reload", Strings.fixed(value, (Math.abs((int)value - value) <= 0.001f ? 0 : Math.abs((int)(value * 10) - value * 10) <= 0.001f ? 1 : 2))));
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strings.set(1, Core.bundle.format("shar-stat.reload", Strings.fixed(value, (Math.abs((int)value - value) <= 0.001f ? 0 : Math.abs((int)(value * 10) - value * 10) <= 0.001f ? 1 : 2))));
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@@ -130,7 +128,6 @@ public class BarInfo {
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}
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}
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if(target instanceof Turret.TurretBuild){
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if(target instanceof Turret.TurretBuild){
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Turret turret = (Turret)((Turret.TurretBuild)target).block;
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Turret turret = (Turret)((Turret.TurretBuild)target).block;
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if(turret.chargeTime > 0f) {
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if(turret.chargeTime > 0f) {
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@@ -147,7 +144,6 @@ public class BarInfo {
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}
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}
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if(target instanceof Unit && target instanceof Payloadc && ((Unit) target).type != null){
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if(target instanceof Unit && target instanceof Payloadc && ((Unit) target).type != null){
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strings.set(4, Core.bundle.format("shar-stat.payloadCapacity", Mathf.round(Mathf.sqrt(((Payloadc)target).payloadUsed())), Mathf.round(Mathf.sqrt(((Unit)target).type().payloadCapacity))));
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strings.set(4, Core.bundle.format("shar-stat.payloadCapacity", Mathf.round(Mathf.sqrt(((Payloadc)target).payloadUsed())), Mathf.round(Mathf.sqrt(((Unit)target).type().payloadCapacity))));
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colors.set(4, Pal.items);
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colors.set(4, Pal.items);
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@@ -161,7 +157,6 @@ public class BarInfo {
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}
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}
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if(target instanceof Unit && state.rules.unitAmmo && ((Unit) target).type != null){
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if(target instanceof Unit && state.rules.unitAmmo && ((Unit) target).type != null){
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strings.set(5, Core.bundle.format("shar-stat.ammos", ((Unit)target).ammo(), ((Unit)target).type().ammoCapacity));
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strings.set(5, Core.bundle.format("shar-stat.ammos", ((Unit)target).ammo(), ((Unit)target).type().ammoCapacity));
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colors.set(5, ((Unit)target).type().ammoType.color);
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colors.set(5, ((Unit)target).type().ammoType.color);
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@@ -96,6 +96,7 @@ public class HudUi {
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});
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});
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Events.on(EventType.ResetEvent.class, e -> {
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Events.on(EventType.ResetEvent.class, e -> {
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if(settings.getBool("allTeam")) coreItems.teams = Team.all;
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if(settings.getBool("allTeam")) coreItems.teams = Team.all;
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else coreItems.teams = Team.baseTeams;
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coreItems.resetUsed();
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coreItems.resetUsed();
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coreItems.tables.each(Group::clear);
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coreItems.tables.each(Group::clear);
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});
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});
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@@ -193,14 +194,14 @@ public class HudUi {
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return;
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return;
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}
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}
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if(getTarget() instanceof Turret.TurretBuild){
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if(getTarget() instanceof Turret.TurretBuild){
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Element imaget = new Element();
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Element image = new Element();
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if(getTarget() instanceof ItemTurret.ItemTurretBuild){
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if(getTarget() instanceof ItemTurret.ItemTurretBuild){
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ItemTurret.ItemTurretBuild turretBuild = getTarget();
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ItemTurret.ItemTurretBuild turretBuild = getTarget();
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if(turretBuild.hasAmmo()) imaget = new Image(((ItemTurret)turretBuild.block).ammoTypes.findKey(turretBuild.peekAmmo(), true).uiIcon);
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if(turretBuild.hasAmmo()) image = new Image(((ItemTurret)turretBuild.block).ammoTypes.findKey(turretBuild.peekAmmo(), true).uiIcon);
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else {MultiReqImage itemReq = new MultiReqImage();
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else {MultiReqImage itemReq = new MultiReqImage();
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for(Item item : ((ItemTurret) turretBuild.block).ammoTypes.keys())
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for(Item item : ((ItemTurret) turretBuild.block).ammoTypes.keys())
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itemReq.add(new ReqImage(item.uiIcon, turretBuild::hasAmmo));
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itemReq.add(new ReqImage(item.uiIcon, turretBuild::hasAmmo));
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imaget = itemReq;
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image = itemReq;
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}
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}
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}
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}
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else if(getTarget() instanceof LiquidTurret.LiquidTurretBuild){
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else if(getTarget() instanceof LiquidTurret.LiquidTurretBuild){
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@@ -208,13 +209,13 @@ public class HudUi {
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MultiReqImage liquidReq = new MultiReqImage();
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MultiReqImage liquidReq = new MultiReqImage();
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for(Liquid liquid : ((LiquidTurret) ((LiquidTurret.LiquidTurretBuild) getTarget()).block).ammoTypes.keys())
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for(Liquid liquid : ((LiquidTurret) ((LiquidTurret.LiquidTurretBuild) getTarget()).block).ammoTypes.keys())
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liquidReq.add(new ReqImage(liquid.uiIcon, () -> ((LiquidTurret.LiquidTurretBuild) getTarget()).hasAmmo()));
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liquidReq.add(new ReqImage(liquid.uiIcon, () -> ((LiquidTurret.LiquidTurretBuild) getTarget()).hasAmmo()));
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imaget = liquidReq;
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image = liquidReq;
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if(((LiquidTurret.LiquidTurretBuild) getTarget()).hasAmmo())
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if(((LiquidTurret.LiquidTurretBuild) getTarget()).hasAmmo())
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imaget = new Image(entity.liquids.current().uiIcon).setScaling(Scaling.fit);
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image = new Image(entity.liquids.current().uiIcon).setScaling(Scaling.fit);
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}
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}
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else if(getTarget() instanceof PowerTurret.PowerTurretBuild){
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else if(getTarget() instanceof PowerTurret.PowerTurretBuild){
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imaget = new Image(Icon.power.getRegion()){
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image = new Image(Icon.power.getRegion()){
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@Override
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@Override
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public void draw(){
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public void draw(){
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Building entity = getTarget();
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Building entity = getTarget();
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@@ -234,7 +235,7 @@ public class HudUi {
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}
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}
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clearChildren();
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clearChildren();
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add(imaget).size(iconSmall).padBottom(2 * 8f).padRight(3 * 8f);
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add(image).size(iconSmall).padBottom(2 * 8f).padRight(3 * 8f);
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}
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}
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});
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});
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pack();
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pack();
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@@ -110,16 +110,18 @@ public class Main extends Mod {
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Draw.reset();
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Draw.reset();
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});
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});
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if(settings.getBool("rangeNearby")) Groups.all.each(entityc ->
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if(settings.getBool("rangeNearby")) {
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(entityc instanceof BaseTurret.BaseTurretBuild || entityc instanceof Unit)
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Groups.all.each(entityc ->
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&& player != null && player.team() != ((Ranged) entityc).team() && ((Ranged) entityc).team() != Team.derelict, entityc -> {
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(entityc instanceof BaseTurret.BaseTurretBuild || entityc instanceof Unit) && player != null
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&& (settings.getBool("allTeamRange") || (player.team() != ((Ranged) entityc).team() && ((Ranged) entityc).team() != Team.derelict)), entityc -> {
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if(entityc instanceof Turret.TurretBuild
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if(entityc instanceof Turret.TurretBuild
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&& !(player.unit().isFlying() && ((Turret)((Turret.TurretBuild) entityc).block).targetAir || !(player.unit().isFlying()) && ((Turret)((Turret.TurretBuild) entityc).block).targetGround)) return;
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&& (settings.getBool("allTargetRange") || !(player.unit().isFlying() && ((Turret)((Turret.TurretBuild) entityc).block).targetAir || !(player.unit().isFlying()) && ((Turret)((Turret.TurretBuild) entityc).block).targetGround))) return;
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float range = ((Ranged) entityc).range();
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float range = ((Ranged) entityc).range();
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float margin = settings.getInt("rangeRadius") * tilesize;
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float margin = settings.getInt("rangeRadius") * tilesize;
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if(Vars.player.dst((Position) entityc) <= range + margin)
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if(Vars.player.dst((Position) entityc) <= range + margin)
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Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), range, ((Ranged) entityc).team().color);
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Drawf.dashCircle(((Ranged) entityc).x(), ((Ranged) entityc).y(), range, ((Ranged) entityc).team().color);
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});
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});
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}
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});
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});
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}
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}
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@@ -127,6 +129,4 @@ public class Main extends Mod {
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public void loadContent(){
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public void loadContent(){
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}
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}
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}
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}
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@@ -273,9 +273,11 @@ public class Setting {
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Seq<SettingsMenuDialog.SettingsTable.Setting> scanSeq = new Seq<>();
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Seq<SettingsMenuDialog.SettingsTable.Setting> scanSeq = new Seq<>();
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addGraphicCheckSetting("scan", false, scanSeq);
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addGraphicCheckSetting("scan", false, scanSeq);
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addGraphicCheckSetting("rangeNearby", false, scanSeq);
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addGraphicSlideSetting("rangeRadius", 5, 0, 20, 1, s -> s + "tiles", scanSeq);
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addGraphicTypeSetting("rangemax", 10, "@editrange","@invalid", 100, scanSeq);
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addGraphicTypeSetting("rangemax", 10, "@editrange","@invalid", 100, scanSeq);
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addGraphicCheckSetting("rangeNearby", true, scanSeq);
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addGraphicCheckSetting("allTeamRange", false, scanSeq);
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addGraphicCheckSetting("allTargetRange", false, scanSeq);
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addGraphicSlideSetting("rangeRadius", 5, 0, 20, 1, s -> s + "tiles", scanSeq);
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addGraphicDialogSetting("wavesetting", scanSeq, scanTable);
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addGraphicDialogSetting("wavesetting", scanSeq, scanTable);
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Seq<SettingsMenuDialog.SettingsTable.Setting> opacitySeq = new Seq<>();
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Seq<SettingsMenuDialog.SettingsTable.Setting> opacitySeq = new Seq<>();
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Reference in New Issue
Block a user