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shader
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@@ -121,12 +121,13 @@ public class SettingS {
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addGraphicCheckSetting("allTargetRange", false, rangeSeq);
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addGraphicCheckSetting("coreRange", false, rangeSeq);
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addGraphicCheckSetting("unitRange", false, rangeSeq);
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addGraphicCheckSetting("RangeShader", true, rangeSeq);
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Seq<SharSetting> opacitySeq = new Seq<>();
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addGraphicSlideSetting("selectopacity", 50, 0, 100, 5, s -> s + "%", opacitySeq);
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addGraphicSlideSetting("baropacity", 50, 0, 100, 5, s -> s + "%", opacitySeq);
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addGraphicSlideSetting("uiopacity", 50, 0, 100, 5, s -> s + "%", opacitySeq);
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addGraphicSlideSetting("softRangeOpacity", 10, 0, 25, 1, s -> s + "%", opacitySeq);
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addGraphicSlideSetting("softRangeOpacity", 60, 0, 100, 10, s -> s + "%", opacitySeq);
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Seq<SharSetting> drawSeq = new Seq<>();
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addGraphicTypeSetting("pathlinelimit", 0, 5000, 50, true, () -> true, s -> s + "lines", drawSeq);
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